PLAY! Zine's Scores

  • Games
For 1,364 reviews, this publication has graded:
  • 55% higher than the average critic
  • 8% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 0.6 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 10 Romance of the Three Kingdoms XIV
Score distribution:
1364 game reviews
    • 74 Metascore
    • 70 Critic Score
    Scott Pilgrim EX delivers a chaotic retro-inspired adventure packed with time travel, alternate dimensions, and countless nods to classic arcade games. Its stylish pixel art, varied soundtrack, co-op gameplay, and diverse cast make for an entertaining beat-'em-up experience, though repetitive enemy waves before bosses and occasional combat frustrations hold it back from true greatness.
    • 71 Metascore
    • 70 Critic Score
    The final chapter in Max and Chloe’s saga ended up being... just fine. The gameplay largely sticks to the familiar formula established by its predecessors, for better or worse. Still, if you’re on board with the direction Deck Nine has taken the series, chances are you’ll find plenty to enjoy in Reunion — provided you don’t run into the same technical and graphical issues I experienced on the PS5.
    • 74 Metascore
    • 69 Critic Score
    Darwin's Paradox! is somewhat creative, yet still fails to realize the game's full potential. Uneven pacing, shallow gameplay and clunky controls manage to hold it back from greatness. A memorable experience - sure. But one that is plagued with inconsistencies. Almost like a true paradox.
    • tbd Metascore
    • 70 Critic Score
    If you’re a fan of classic old-school point-and-click adventures, and especially if you enjoy Lovecraftian lore, stories, and settings, this is a game you should absolutely pick up this year. It isn’t perfect and lacks many of the quality-of-life features modern games tend to offer, but it more than makes up for it with atmosphere and charm, delivering a memorable and delightfully spooky ride.
    • tbd Metascore
    • 70 Critic Score
    Forgotlings is a strong prequel to the already excellent and charming Forgotton Anne. While it occasionally stumbles due to a few technical issues, these do little to overshadow its core strengths. Once those problems are addressed, it stands as a fine and ambitious fairy-tale adventure that places its story, visuals, and music at the forefront rather than relying on complex or demanding gameplay systems.
    • 61 Metascore
    • 60 Critic Score
    Kejora is a visually striking 2D puzzle adventure that leans heavily on hand-drawn, Ghibli-inspired aesthetics and a gentle, melancholic tone. While its atmosphere and story carry emotional weight, the gameplay remains overly simple and sometimes clumsy, with weak audio design and restrictive saving systems. It’s a heartfelt narrative experience, best suited for players who value art and mood over mechanical depth.
    • 70 Metascore
    • 70 Critic Score
    Don’t Stop, Girlypop! delivers fast, technically solid arena shooting built around constant movement and momentum. While mechanically competent, its aggressive UI, heavy visual clutter, and polarizing Y2K aesthetic can feel overwhelming and physically uncomfortable at times. The result is a capable shooter whose presentation undermines its gameplay, making it best suited for players tolerant of extreme sensory intensity rather than a broad audience.
    • 65 Metascore
    • 70 Critic Score
    Even though we now get to explore Syberia’s beautiful world in full 3D, some of the game’s old charm has been lost in the process. The original voice lines remain intact, but the classic note-taking system—an important part of the experience—is sadly gone.
    • tbd Metascore
    • 68 Critic Score
    Skopje ’83 blends comic-book style visuals with FPS roguelite survival, offering plenty of weapons and a wide-open approach to exploration. While its atmosphere and Balkan-inspired world stand out, unclear progression and a myriad of questionable game design choices hold it back.
    • 70 Metascore
    • 70 Critic Score
    Rue Valley delivers a striking blend of time-loop mystery, small-town drama, and a heartfelt look at mental health. Its strong writing and atmosphere shine, but shallow choice systems and repetitive loop mechanics hold it back. It’s a compelling premise that ultimately feels uneven.
    • 68 Metascore
    • 55 Critic Score
    FM26 delivers meaningful tactical upgrades and smoother on-pitch action, but sacrifices too many beloved features in the transition to a new engine, leaving the game feeling promising yet noticeably incomplete.
    • 69 Metascore
    • 70 Critic Score
    Bye Sweet Carole dazzles with its beautiful visuals and imaginative charm, but stumbles when it comes to gameplay polish. Despite its blend of platforming and point-and-click mechanics, it ultimately feels like a project that needed at least a few more months of development.
    • 77 Metascore
    • 55 Critic Score
    Despite the massive marketing push and promises of a “revolution,” EA FC 26 ends up feeling all too familiar — a shiny coat of paint over the same arcade-style gameplay. The new “Authentic” mode offers a touch of realism, but online matches are still a chaotic mess. EA’s continued obsession with microtransactions and the clumsy integration of women’s players into FUT only reinforce the impression that, once again, style has triumphed over substance.
    • 77 Metascore
    • 70 Critic Score
    Hell Is Us is an interesting experiment that deviates from the standard hand-holding exploration games and lets the players play on their own with little to no guidance. However, simplistic combat with a bit of reflex-based healing mechanics will deter casual gamers or even curious players that do not want to invest so much time in learning specific timings. However, for the patient and tenacious players, they will find a lot of fun here.
    • 78 Metascore
    • 50 Critic Score
    Buried beneath a pile of technical issues, memory leaks, and broken textures, there’s a good Borderlands game struggling to shine through. However, at this point in time, I cannot in good conscience recommend this game. This is a shame since the game is a fun looter shooter at its core, with a pedigree that started this genre but did not innovate enough. Tiny Tina’s spinoff had more ideas and progressed the genre further than the official sequel to the franchise.
    • 72 Metascore
    • 70 Critic Score
    Wildgate did not hook me as hard as I thought it would. I thought it would be more of a ‘’Sea of Thieves in Space’’ type of game; however, Moonshot Studios tried to do something new. For what it’s worth, I think they did it, but the novelty quickly wore off with its PvPvE approach. The matches are fun only if you have a good crew with friendly players who are there for the fun of it and not to win at all costs.
    • 39 Metascore
    • 60 Critic Score
    Serving as an homage to the good old Metal Gear Solid, Spy Drops offers a great retro experience. Unfortunately it suffers from a lot of issues ranging from repetitiveness, poor camera, to very unintuitive controls.
    • 68 Metascore
    • 60 Critic Score
    The Secret Level episode blew my mind when it came out and I couldn't wait to play a dark version of Pac-Man in a metroidvania setting. In the end, it’s a bog-standard metroidvania with a Pac-Man gimmick that does nothing new for the genre. The style was also not my cup of tea, as the contrasts between the background and the animation were too overwhelming and not very well implemented. Unfortunately, the show was much better than the game.
    • 68 Metascore
    • 50 Critic Score
    As a newcomer to the series, I expected a wave-based horror FPS but was disappointed by the lack of horror and a competent FPS – I guess I got the waves, though. The feel of the game is quite off. Weapon feedback is lacklustre, the class system is basic and uninspired, and the performance is abysmal, even on the PS5. I guess Killing Floor has its audience, but it's not for me.
    • 69 Metascore
    • 60 Critic Score
    Neverwinter Nights 2: Enhanced Edition brings back the 2006 classic with controller support and restored multiplayer, but aside from bundled expansions, the release feels barebones—plagued by minor bugs, bland menus, and only minimal upgrades that make it a missed opportunity rather than a true enhancement.
    • 79 Metascore
    • 60 Critic Score
    The Midnight Walk is a visually striking adventure with a unique stop-motion aesthetic and excellent sound design, yet it struggles to fully deliver on its narrative ambitions. It brims with creative potential, but ultimately feels like a missed opportunity—whimsical, yet clumsily told and mechanically shallow. Its short length works in its favor, as a longer runtime would likely highlight its repetitiveness and tonal inconsistency. Still, for the right player at the right moment, it may offer a rare and emotionally resonant experience.
    • tbd Metascore
    • 65 Critic Score
    Spellcaster University makes a smooth transition to PS5 with improved performance, but its core remains a laid-back, slightly clunky management sim that feels more at home on PC.
    • 68 Metascore
    • 73 Critic Score
    JDM is a passion project that delivers on its solid drift physics and general vibe of the up-and-coming driver in the ruthless Japanese drift community. It suffers from rough edges with its weird handling system and optimization issues, but can pose as a hidden gem for those in need of old-school racing nostalgia.
    • 65 Metascore
    • 60 Critic Score
    Empyreal delivers a chaotic fusion of diverse gameplay mechanics and features. It's a bold cocktail—one that you'll either savor for its intensity or recoil from due to its sharp bite and fiery finish. While it may not be for everyone, it's definitely worth grabbing on sale or trying out if you're up for a challenge.
    • 85 Metascore
    • 70 Critic Score
    DOOM: The Dark Ages is a safe and simple downgrade of the Doom franchise. As Eternal makes you think about your every choice and move, feeling like a fighter jet, The Dark Ages wants you to feel like a tank, made of Styrofoam. While the parry mechanics are extremely important and play a big role in the game, the gunplay is easily overshadowed. Music is tame, repetitive and is not memorable in the slightest. Mick Gordon is surely missing. With the asking price of 80 euros, I would stay away as far as possible from this game or at least play it on Game Pass.
    • 66 Metascore
    • 70 Critic Score
    If you crave vast, mysterious alien landscapes, this game lets you rocket-skate over them on a hoverboard. Camera and controls can feel sluggish, even tedious, but its rich atmosphere still delivers a thrilling off-world adventure.
    • 66 Metascore
    • 70 Critic Score
    Forever Skies offers a captivating and imaginative world that invites exploration and discovery. Its survival mechanics are accessible and forgiving, though the combat lacks excitement. Ultimately, the real joy lies in designing and building the most creative, unconventional airborne base you can imagine.
    • 83 Metascore
    • 69 Critic Score
    Two Point Museum is a charming and lighthearted management sim with a fun premise and quirky humor. While it offers an enjoyable experience, its repetitive gameplay and lack of real challenge may limit long-term appeal for some players.
    • 71 Metascore
    • 72 Critic Score
    Rebirth of Souls takes some risks that pay off. Although a bit too complicated and poorly explained, its fighting system ends up being quite satisfying. It's a well-thought-out fighting game that could have used more of the 'oomph' Bleach deserves, but is still a welcome addition to the market, which hasn't seen many titles from this series in a long time.
    • 70 Metascore
    • 70 Critic Score
    With this new trilogy, the entire Tomb Raider saga is now fully playable in one complete collection. However, the janky camera and clunky controls still take away from the experience a bit.

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