PCWorld's Scores

  • Games
For 169 reviews, this publication has graded:
  • 35% higher than the average critic
  • 5% same as the average critic
  • 60% lower than the average critic
On average, this publication grades 0.3 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Kerbal Space Program
Lowest review score: 30 Bombshell (2016)
Score distribution:
  1. Positive: 89 out of 169
  2. Negative: 4 out of 169
196 game reviews
    • 79 Metascore
    • 70 Critic Score
    This massive expansion refines Dying Light's yummy formula, though it still suffers from some of the main game's faults. And at just $20, it's a steal.
    • 73 Metascore
    • 70 Critic Score
    New Dawn oscillates between wink-nod silliness and dead seriousness in a way that’s disorienting and even unsettling at times, and I came away feeling the same as I did last time: Ubisoft needs to choose. It either needs to go full Blood Dragon or full Far Cry 2 realism again, but this uncomfortable gray area between earnest and flippant is (at least for me) unsustainable.
    • 83 Metascore
    • 70 Critic Score
    Destiny 2 is mechanically a fantastic shooter, but a threadbare plot and some odd choices after the campaign wraps up make it more of a foundation to build on. Expect it to take a year for Bungie to polish this one up again.
    • 86 Metascore
    • 70 Critic Score
    Gears of War 4 struggles with pacing issues and a bland protagonist, but it works well as a passing-the-torch installment bridging the old and new trilogies.
    • 74 Metascore
    • 70 Critic Score
    Headlander's retrofuturist aesthetic is creative enough to make up for the fact its underlying mechanics are anything but.
    • 78 Metascore
    • 70 Critic Score
    If VR survives I don’t think Fallout 4 VR is a game we look back on in 10 years and herald as an essential breakthrough, as a game that added to our understanding of the medium. It’s not. Those experiments are happening along the periphery in studios and engines and games that are much more flexible than Bethesda and the Creation Engine and Fallout 4. But as something for existing owners to pad out their libraries with, and as a demonstration of how expansive our worlds can get, and lastly as an ambassador from the world of bigger-budget projects? Let’s just say I expect quite a few of you will have those “Oh damn, it’s already 4 A.M.?” moments.
    • 72 Metascore
    • 70 Critic Score
    Need for Speed: Heat is far from the tire-fire I expected though given its unceremonious release. I’m having a good time with it, in a mindless sort of way. I’ve disabled the far-too-limited soundtrack and gritted my teeth through the story moments, but the race layouts are solid and I’m enjoying throwing my usual ‘69 Charger around turns and barreling down rain-soaked highways. Forza Horizon continues to be the better series, but this is the closest Need for Speed has been to parity since probably 2012.
    • 80 Metascore
    • 70 Critic Score
    Tyranny is flawed, but more in the vein of a future cult classic than a failure. It's got great ideas, just not the depth to let them shine.
    • 81 Metascore
    • 70 Critic Score
    Anno 1800 will do for now. It’s nothing we haven’t seen before, and it’s a bit rough around the edges, but Anno’s still the most fun you can have with a glorified spreadsheet. Just be sure to build lots of bakeries.
    • 69 Metascore
    • 70 Critic Score
    I’m having a surprising amount of fun with Wastelanders. This is precisely the pivot I hoped Bethesda would make—and one I feared they couldn’t (or wouldn’t).
    • 81 Metascore
    • 70 Critic Score
    Bugs aside, The Fractured But Whole is another successful translation of South Park to video games. Conceptually I still think Stick of Truth was stronger—it managed to mock fantasy video games as much as the fantasy genre itself. Fractured But Whole is undoubtedly a better experience though, with deeper combat, the same engaging exploration, and a more cogent story.
    • 75 Metascore
    • 70 Critic Score
    Event[0] isn't perfect by any means, but it might just be the most important indie game of 2016. It's certainly the most ambitious.
    • 71 Metascore
    • 70 Critic Score
    Song of the Deep is gorgeous and has some creative ideas, but lacks the polish to make it a must-play.
    • 72 Metascore
    • 70 Critic Score
    It's not the most ambitious Lego game ever made, but you can make dinosaurs fight other dinosaurs. And really that's all that matters.
    • 82 Metascore
    • 70 Critic Score
    Technobabylon's cyberpunk world isn't groundbreaking, but there's still plenty to love in this point-and-click adventure.
    • 76 Metascore
    • 70 Critic Score
    Surviving Mars has a lot of interface annoyances and other small issues, but its blend of optimism and dread makes a compelling foundation for a city/colony builder.
    • 68 Metascore
    • 70 Critic Score
    It’s really Car Mechanic Simulator Lite because I don’t think I could actually reassemble an engine from scratch, but I can certainly do so with the help of a nifty alternate-reality interface showing me where each part goes.
    • 83 Metascore
    • 70 Critic Score
    The simulator aspects are co-opted and somewhat compromised by a desire to simultaneously appeal to the arcade racer crowd—without actually being an arcade racer.
    • 60 Metascore
    • 70 Critic Score
    I am Bread is clever but ultimately shallow, relying on its gimmick more than anything else. But it's a pretty hilarious gimmick.
    • 76 Metascore
    • 70 Critic Score
    Old Blood is a good expansion to a great game. I wanted more Wolfenstein, and that’s exactly what I got here. Sure, it’s neither as inventive nor as heartfelt as New Order, but it’s a solid piece of content that’s still leagues better than most shooters. If you liked New Order, I’d recommend checking it out.
    • 70 Metascore
    • 70 Critic Score
    Dungeons 2 is neither a great RTS nor a great Dungeon Keeper game. It’s just “pretty good” at both.
    • 84 Metascore
    • 70 Critic Score
    This isn’t the step forward I expected, though. Here we are, the first Bethesda game on a new hardware generation, and I can’t help feeling like we’ve regressed—like Fallout 4 really is Oblivion-with-guns. A decade later, it certainly makes many of the same mistakes.
    • 77 Metascore
    • 70 Critic Score
    The end result: It’s rough, playing it today. Does that mean you should skip it? Absolutely not. It still packs some solid laughs, excellent music, and a setting that deserves to be revisited. It’s three hours well-spent, and those who played it in the past will find the same game they loved all those years ago...Just realize this remaster isn’t as smooth or seamless as what Double Fine’s done before. Nothing from that era could be.
    • 74 Metascore
    • 70 Critic Score
    I don’t want to disparage The Turing Test too much. It suffers by nature of comparisons with other similar games, but perhaps unfairly. With its lightweight puzzles and plot, The Turing Test is one of those “Great-For-An-Afternoon” games, the ones that scratch a specific itch and go down easy. In this case, it’s the “I need something like Portal, but I’ve already played Portal” itch.
    • 74 Metascore
    • 70 Critic Score
    Transformers: Devastation is a B-tier game that succeeds only by expertly capitalizing on its source material and your nostalgia.
    • 78 Metascore
    • 70 Critic Score
    Improvements to combat and a raft of new visual gags don’t make up for Shadow Warrior 2's flaccid story and aimless levels.
    • 73 Metascore
    • 70 Critic Score
    Is it a bad game? Absolutely not. On the contrary, Ubisoft's open-world template is perfect for churning out market-friendly games that tick all the boxes of "What People Want." Or, perhaps, "What You Want."...And honestly, Mad Max's formula is still to some extent "What I Want." Just not as much as a few years ago.
    • 75 Metascore
    • 70 Critic Score
    Victor Vran carves itself a healthy niche in the aRPG genre, making up for a silly story with excellent (and addictive) combat. "Click-and-watch-things-die" has never felt this good.
    • 86 Metascore
    • 70 Critic Score
    Titanfall's second outing has more to offer than the original, but the novelty's worn off a bit and the singleplayer campaign waffles between brilliant and boring.
    • 74 Metascore
    • 70 Critic Score
    Play Rogue if you want more Black Flag. Play Rogue if you want to learn about the complex relationship between the Assassins and Templars. Play Rogue if you hated Unity and want a better Assassin's Creed experience this year.

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