PC Zone UK's Scores

  • Games
For 710 reviews, this publication has graded:
  • 43% higher than the average critic
  • 5% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 96 BioShock
Lowest review score: 3 Deal or No Deal
Score distribution:
710 game reviews
    • 60 Metascore
    • 50 Critic Score
    Handling is fiddly too, on both control pad and keys, and it doesn't feel as fun to play as Tony's series. [Apr 2009, p.70]
    • PC Zone UK
    • 60 Metascore
    • 68 Critic Score
    Running over zombie dogs is always fun. [Apr 2010, p.91]
    • PC Zone UK
    • 59 Metascore
    • 37 Critic Score
    Phantasy Star Universe is nothing more than the laggy, repetitive tranvestite cousin of "Zelda." Avoid this like a Paris-Hilton-borne strain of bird flu. [Feb 2007, p.78]
    • PC Zone UK
    • 59 Metascore
    • 65 Critic Score
    It's just a shame that the blocky menu system and overly generous built-in aim-assist smack of console pandering, because otherwise, this is a very competent piece of programming.
    • 59 Metascore
    • 72 Critic Score
    Wannabe "Age of Empires". [July 2007, p.82]
    • PC Zone UK
    • 59 Metascore
    • 58 Critic Score
    A hollow experience. [Feb 2010, p.80]
    • PC Zone UK
    • 59 Metascore
    • 64 Critic Score
    If horror films where the screams are sufficiently high-pitched to get the neighbourhood dogs howling are your kind of thing, then ObsCure II is easy to get into, not too taxing on the brain and just about competent enough to keep you playing for its 15-hour duration.
    • 59 Metascore
    • 65 Critic Score
    The problem is that déjà vu quickly sets in as there are only a handful of map templates. What's more, without a proper Skirmish or multiplayer option, if you're adverse to such hardships it won't be long before you're pining for something more upbeat.
    • 59 Metascore
    • 68 Critic Score
    Persevere a little and you'll soon be having a lot of fun. [Apr 2009, p.72]
    • PC Zone UK
    • 59 Metascore
    • 59 Critic Score
    It's sad that there are no great Gauntlet-style hack-and-slash multiplayer games anymore. Despite its flaws, this is the best that an old workhorse of a genre has to offer so, if you must play it, play it with friends. Don't expect too much though.
    • PC Zone UK
    • 59 Metascore
    • 55 Critic Score
    A proper ship simulator. And within that bracket, it faithfully reproduces long, combatless floating sessions. [Sept 2006, p.75]
    • PC Zone UK
    • 59 Metascore
    • 58 Critic Score
    Alpha Prime, with a passable storyline and passable gameplay, is a little passable anomaly. [July 2007, p.77]
    • PC Zone UK
    • 58 Metascore
    • 44 Critic Score
    For anyone who hasn't already got a helicopter license though, playing Enemy Engaged 2 is about as much fun as eating a pair of sheep's testicles. Yum. [Sept 2007, p.84]
    • PC Zone UK
    • 58 Metascore
    • 63 Critic Score
    Style over substance. [Oct 2010, p.74]
    • PC Zone UK
    • 58 Metascore
    • 48 Critic Score
    At best, this DLC is thoughtless, unoriginal and for those who simply must have two extra skill points. At worst, it's a waste of time and money, and poor form by Gearbox. [Apr 2010, p.88]
    • PC Zone UK
    • 58 Metascore
    • 37 Critic Score
    Awful on-foot controls. [July 2009, p.72]
    • PC Zone UK
    • 58 Metascore
    • 51 Critic Score
    So tough it's nearly impossible, and so it's almost unplayable. [Sept 2009, p.72]
    • PC Zone UK
    • 58 Metascore
    • 63 Critic Score
    A good, cheap laugh, and if you can get some friends to play, it's worth giving it a whirl. [July 2007, p.78]
    • PC Zone UK
    • 58 Metascore
    • 62 Critic Score
    This game fails to bring anything of any lasting substance to the standing-room only tactical shooter party. [Apr 2006, p.82]
    • PC Zone UK
    • 58 Metascore
    • 67 Critic Score
    While the story is light and terribly translated at times, the quests are rewarding enough (resource-wise) to keep you doing them. [June 2008, p.78]
    • PC Zone UK
    • 58 Metascore
    • 67 Critic Score
    Maelstrom is certainly interesting, but it just lacks that magic spark needed to transform a collection of ingenious ideas into a thrilling RTS experience. Innovative? Certainly. Thrilling and essential? Not quite.
    • 58 Metascore
    • 63 Critic Score
    It's decent, short-lived fun, but is this really what you bought your games PC for? [Mar 2007, p.79]
    • PC Zone UK
    • 57 Metascore
    • 64 Critic Score
    Vancouver 2010 isn't a bad game, just very limited by its subject matter. [May 2010, p.90]
    • PC Zone UK
    • 57 Metascore
    • 52 Critic Score
    You'll be left scouring the floor for items no bigger than a gnat's nutsack. [Jan 2008, p.78]
    • PC Zone UK
    • 57 Metascore
    • 55 Critic Score
    A tired old rehash of Blitkrieg - the last RTS game from developers Nival. [June 2007, p.76]
    • PC Zone UK
    • 57 Metascore
    • 57 Critic Score
    If it's multiplayer automotive giggles you're after, "FlatOut 2's" party mode is far superior. [Sept 2006, p.78]
    • 57 Metascore
    • 53 Critic Score
    A criminal waste of time and energy, as standard and generic a game as you could hope to find. [Feb 2010, p.74]
    • PC Zone UK
    • 57 Metascore
    • 69 Critic Score
    Part Age Of Empires and a dollop of Civ, what's missing is a memorable game experience. And as for the visuals - line it up against Total War or Rise Of Nations and it's almost laughable.
    • 57 Metascore
    • 43 Critic Score
    LOTR deserves a better action game than this, and with the rich source material available to them, Pandemic and EA should be ashamed of themselves for unleashing this on the general public - even if we know it'll go straight to the top of the charts regardless. [Apr 2009, p.52]
    • PC Zone UK
    • 57 Metascore
    • 79 Critic Score
    I haven't enjoyed an RTS this much in a long time, not because it's spectacularly unique on a gameplay level, but because it has an aesthetic that's just so different from the pervasive goblin-WWII axis of RTS games. [June 2007, p.84]

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