PC Invasion's Scores

  • Games
For 1,179 reviews, this publication has graded:
  • 44% higher than the average critic
  • 9% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.3 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Knuckle Sandwich
Lowest review score: 20 Super Street: The Game
Score distribution:
1197 game reviews
    • 62 Metascore
    • 80 Critic Score
    Losing to a devastating horde in Conan Unconquered makes victory later on that much sweeter. But it's difficult to know if this kind of challenge-based real-time strategy game can maintain a long-term appeal.
    • 75 Metascore
    • 80 Critic Score
    AI War II builds on the legacy of the first game while also showing that the developers learned the right lessons about gameplay.
    • 73 Metascore
    • 80 Critic Score
    Although Rage 2 features top-notch close-quarters combat with a variety of enemies, it’s defined by its big boss battles define it. However, it doesn’t offer enough to maintain an entire open world game. The activities outside of shooting and story missions quickly grow stale, as does the world itself once you blaze a trail of destruction across it. While its glitches and issues aren’t enough to outright ruin the game, they happen frequently enough to be distracting.
    • 78 Metascore
    • 80 Critic Score
    All the galactic flavour and themes of a 4X space title, married to the mechanics of Paradox's recent grand strategy offerings. Stellaris has a space opera tale of gene manipulation, Federation politics, or colonial slavery for everyone.
    • 73 Metascore
    • 80 Critic Score
    Orcs Must Die! 3 is a hectic, challenging hybrid of action and tower defense that is a lot of fun for anyone looking to kill a ton of orcs.
    • 82 Metascore
    • 80 Critic Score
    Children of Morta is a solidly built action roguelite, but it's the family struggles and heart within that elevate it above the crowd.
    • 68 Metascore
    • 80 Critic Score
    The Signifier is an intriguing adventure game/ walking simulator with a compelling story and unique design aspects. The presentation can be a bit janky, but the game has definitely stuck in my mind since finishing it.
    • 73 Metascore
    • 80 Critic Score
    Cloudpunk absolutely nails the cyberpunk aesthetic, but it backs up style with substance. A thoughtful and sensitive story, interesting characters, and some challenging environmental puzzles all make its attractive setting really fun to play around in, even if there are limitations.
    • 70 Metascore
    • 80 Critic Score
    Neither lengthy nor particularly interactive, Last Stop succeeds on the strengths of its writing, narrative, and characters.
    • 79 Metascore
    • 80 Critic Score
    Couch co-op that’s equal parts cathartic and chaotic. There’s no better way to bond than by tossing a TV or two into oncoming traffic. Moving Out’s charming, physics-based gameplay and equally quirky levels demand you bring a friend or three.
    • 74 Metascore
    • 80 Critic Score
    It takes some practice and deep breathing exercises, but getting into Fuser's rhythm is worth the effort. You can become a pro DJ without really knowing what you're doing.
    • 72 Metascore
    • 80 Critic Score
    Lichtspeer is really, really good. If you’re not afraid of a challenge and aren’t put off by an absurd sense of humour, you should gird your loins, grab your speer, and get ready to take on the ancient future.
    • 69 Metascore
    • 80 Critic Score
    Moons of Madness may be light on scares, but the great use of its setting and very strong storytelling make for a compelling narrative-driven experience.
    • 71 Metascore
    • 80 Critic Score
    Naraka: Bladepoint's movement and combat are beautifully fluid, and they give the battle royale more depth than any other. You will sink endless hours into soaring through above buildings and dueling with enemy ninjas. It only has a few minor technical issues that are bringing it down. If fixed, Naraka: Bladepoint will be around for a long, long time.
    • 83 Metascore
    • 80 Critic Score
    Making fantastic use of the VR medium, I Expect You To Die 2 picks up where the original left off, in the most literal sense possible. Sure, it may not be treading any new ground and is somewhat on the brief side, but even when viewing it as an expansion to the original, it still offers a stellar experience for all comers. Rest assured, that mission isn't firing any blanks.
    • 81 Metascore
    • 80 Critic Score
    A number of flaws such as a disappointing campaign, a rigid tech tree, and a couple of bugs hamper Age of Wonders: Planetfall. However, it more than makes up for these flaws with its refreshing charm, tactical battles, and customization choices for the avid 4X player.
    • 73 Metascore
    • 80 Critic Score
    Far: Changing Tides may be familiar to those who played the original, but it's just as soothing and enjoyable a trip as ever.
    • 81 Metascore
    • 80 Critic Score
    Senua's Saga: Hellblade 2 is a brutal and mind-bending journey through Senua's eyes and ears once again, but this time through Viking Iceland. With new puzzles, tense combat scenarios, and evocative visuals, Hellblade 2's only downfall is it's occasional slow pacing and its technical problems.
    • tbd Metascore
    • 80 Critic Score
    Jet Lancer is a souped up arcade shooter made for quick bursts of adrenaline-pumping aerial action. For those raised on Saturday morning cartoons and after-school arcade sessions, Jet Lancer is a childhood pipe dream come to life.
    • 80 Metascore
    • 80 Critic Score
    If you enjoy competitive tactical shooters, but also wish you could show some flair with spectacular abilities, then Valorant has what you're looking for. It requires precision aim to win duels but allows a lot of room to get creative with the agents' varied skills. Sloppy play gets punished harshly, but when a plan comes together it's immensely satisfying.
    • 65 Metascore
    • 80 Critic Score
    Twin Mirror won't win any awards for creativity or interesting narrative choices, but it's strong themes that tie the entire experience together make it well worth the price of admission.
    • 84 Metascore
    • 80 Critic Score
    This Italian job is another dynamic, and darkly comic, Hitman mission.
    • 83 Metascore
    • 80 Critic Score
    Despite a couple of hurdles, Little Nightmares II remains true to the eerie, terrifying foundation built by its predecessor. It can't completely avoid comparison, but its expanded world and NPC co-op features are well implemented and make the journey worth taking.
    • 78 Metascore
    • 80 Critic Score
    Tropico 6 doesn't mess with the island building formula very much, but the new features kept me hooked for hours.
    • 85 Metascore
    • 80 Critic Score
    While Prince of Persia: The Lost Crown's story doesn't match the immersion of the gameplay, it does its best to hold everything together during its second half. However, with solid but challenging combat and platforming, it seems like the Prince is using his strengths to deliver what may be the franchise's most compelling adventure yet. It's not perfect, but it's far from subpar.
    • 76 Metascore
    • 80 Critic Score
    Regiments puts some interesting spins on the Cold War RTS formula, but its sustainability and longevity are hampered by the lack of MP and multiplayer.
    • 73 Metascore
    • 80 Critic Score
    In many ways, The Dark Pictures: House of Ashes is significantly better than its predecessors. One can even say that it's the most thrilling and action-packed offering from Supermassive Games. Unfortunately, it's also plagued by technical and design issues, as well as a borderline ridiculous twist.
    • 75 Metascore
    • 80 Critic Score
    If you’re looking for a series of complex riddles and a stimulating discussion on apocalypticism, VirtuaVerse and its point-and-click adventure are right up your seedy back alley.
    • 79 Metascore
    • 80 Critic Score
    Arise tells a simple, yet moving story with beautiful graphics and incredible musical score. However, its gameplay sometimes tends to work against itself, despite its intuitive controls.
    • 82 Metascore
    • 80 Critic Score
    While it can get repetitive and you don't have as much control over combat as I'd like, this is undoubtedly a very strong entry in the series on its own merits. If the idea of raising a horde of monsters and having them knock the crap out of others sounds good to you, I can't imagine you won't find anything to enjoy here.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • 73 Metascore
    • Critic Score
    Destiny expansions are supposed to give new life to the game. They’re fresh starts after whatever disappointments existed in previous seasons or DLCs. However, Destiny 2: Beyond Light has several problems and questionable decisions that make the first week alone already feel like a letdown. This is nowhere close to what Forsaken provided, and it doesn’t scratch the itch the same way that Shadowkeep did. In any case, I’ll see what the weekend holds, level up my two other characters, and discern if Destiny 2: Beyond Light is worthwhile.
    • tbd Metascore
    • Critic Score
    For being in early access, Enshrouded is already phenomenal. What I like most about Enshrouded is it cleverly creates a satisfying gameplay loop out of bouncing players between building and questing, it features a beautiful blend of hand-combed survival crafting tropes and RPG mechanics, and the open world is a massive playground riddled with Shrouds, secrets, and scenic views. Especially with friends, you'll enjoy your time and find what you're looking for in Enshrouded. [Early Access Score = 90]
    • 69 Metascore
    • Critic Score
    All in all, I can say that I still enjoyed the variety and challenges presented by these enemies. [Review in Progress]
    • 58 Metascore
    • Critic Score
    Modern Warfare 3 sets what seems to be the final chapter in the MW series. But with a short campaign, a lot of the payoff feels unfulfilled. However, the open-world design does freshen up the formula that's showing its age. Be prepared to spend little time getting through the narrative. [Campaign Review Score = 60]
    • 73 Metascore
    • Critic Score
    I really wanted to like Floodland. The colony management/city-building sim from Vile Monarch and Ravenscourt seemed right up my alley. With post-apocalyptic themes centered on climate change and humanity’s struggle to survive on a harsh world, it was too good to pass up. Then, I played it, and part of me started wondering if this was still an Early Access game. True, there were interesting mechanics and familiar concepts. However, there were also confusing moments, unclear information, and an odd lack of a pure sandbox mode.
    • 70 Metascore
    • Critic Score
    For now, I can say that I am enjoying what Minecraft Dungeons provides. Having never played Minecraft before, and experiencing the charm and wonderment it has provided to millions only now, I do hope that its ARPG spinoff continues to entertain me as I progress further. Fingers crossed, so stay tuned for our updated review.
    • 62 Metascore
    • Critic Score
    Unfortunately, the biggest problem I’ve experienced in Hood: Outlaws & Legends is the atrocious matchmaking.
    • tbd Metascore
    • Critic Score
    Winter Survival is a tedious, repetitive, boring, and shallow survival game. Although there are some good ideas, they're ultimately wasted on the lack of investment the game provides. The story mode is the only thing that may make this game worthwhile for some. [Early Access Provisional Score = 50]
    • 75 Metascore
    • Critic Score
    In the end, Project Wingman is a fun arcade plane romp. It’s definitely not meant for people who love DCS and the “my plane just turned into the world’s angriest glider because my fuel tank got a glancing hit 5 minutes ago” gameplay that it offers. However, it’s perfect to scratch that Ace Combat/Hawx itch that most companies don’t even dare approach. It’s a shame about that ending, though.
    • 77 Metascore
    • Critic Score
    This is far from a bad game, but it’s too generic to stick out for its presentation and too annoying to let its gameplay do the talking. If you just want a short beat ’em up to play with a friend, then there’s some amusement to be had here. But this is far from the best beat ’em up you can buy on PC.
    • 78 Metascore
    • Critic Score
    If Forsaken breathed new life into Destiny 2 which had been flagging during its first year, then Shadowkeep feels like a step down from that. [I’m currently at 915 power level]
    • tbd Metascore
    • Critic Score
    Nightingale is both fun and frustrating in different intervals. It has interesting base building mechanics and beautifully-crafted Realms, but it's held back by a stale gameplay loop and some unfortunate quality-of-life issues. [Early Access Provisional Score = 65]
    • 88 Metascore
    • Critic Score
    It’s also not too hard to find the right balance between quality visuals and consistent FPS. Solely talking about graphics, it’d be slightly below Call of Duty: Black Ops 4 and Battlefield V. However, it definitely ranks higher than Fortnite, PUBG, and a dozen other battle royale titles out there. I’d consider this a fairly smooth launch for a game that completely came as a surprise. [Technical review]
    • 53 Metascore
    • Critic Score
    Most games will attempt to “hook” you within the first couple of hours — this includes RPGs with run-of-the-mill introductory and fetch quests — combined with epic moments and multiple concepts. In Sword Art Online: Alicization Lycoris‘ case, those epic moments and engaging concepts happened far too little too late, and you had no choice but to sit through hours of banal and monotonous linearity.
    • 70 Metascore
    • Critic Score
    New World feels like a modern MMORPG. It looks beautiful, the combat is fluid, and there's plenty to keep you engaged. The island feels alive with warring factions and hostile enemies. And the fighting is very fun. You'll never be short of tasks to complete, but sometimes the narrative will leave you feeling uninspired. It needs a little more emotion injected into it. [Early Access Provisional Score = 80]
    • tbd Metascore
    • Critic Score
    Infection Free Zone may currently be a rather standard zombie apocalypse experience, but it is exciting and thrilling, and that's not mentioning the hours of fun exploring real world locations (and your home). [Early Access Provisional Score = 75]
    • tbd Metascore
    • Critic Score
    Palworld offers everything you'd expect, and so much more. From incredible boss fights to satisfying community building, there's something for everyone. [Early Access Provisional Score = 85]
    • 63 Metascore
    • Critic Score
    Regrettably, Saints Row does suffer from annoying bugs, glitches, and crashes. In fact, I had to restart the game as soon as I created my character when the menu stopped being functional. There were also some moments when getting inside a vehicle would place the camera inside the textures. Moreover, there were a handful of missions that led to crashes — in a couple of instances, I even had to restart my PC. There was no other recourse but to restart the mission from scratch instead of the checkpoint. Will the frustrations continue to mount? We’ll see. For now, I’ll continue to play more to see the campaign through to its conclusion.

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