PC Games' Scores

  • Games
For 1,538 reviews, this publication has graded:
  • 54% higher than the average critic
  • 8% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 1.2 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Elden Ring
Lowest review score: 12 Ride to Hell: Retribution
Score distribution:
1542 game reviews
    • 65 Metascore
    • 75 Critic Score
    Darkspore features addictive gameplay and fun character customization, but lacks in storytelling and long term motivation.
    • 76 Metascore
    • 75 Critic Score
    Star Trek Voyager: Across the Unknown let's dreams of Trekkies come true. Thanks to the faithful and loving adaptation of the series fans can overlook the mechanical weaknesses of the game.
    • tbd Metascore
    • 75 Critic Score
    There’s a lot to like about Crossout: the vehicular action shooter combines fast gameplay with a really good editor and a solid crafting system. The graphics are good and the damage model is even better. Sadly, there is no crafting tutorial, the background story is rather weak and most of the time the AI is disappointingly stupid.
    • 73 Metascore
    • 75 Critic Score
    Call of Duty’s system requirements are way too high for what graphical prowess is on offer here. Performance-wise, Infinity Ward has done a poor job. The campaign is solid fun albeit so, so stupid, yet multiplayer hasn’t evolved at all since Black Ops 3. On PC, there are also long waiting times for matchmaking.
    • 77 Metascore
    • 75 Critic Score
    Titled as an action-adventure, this game is not typical. The best way to describe it, is like a modern art picture. You’ll find bizarre and beautiful elements and it his hard to understand, what the game is telling the player. The plot takes place between life and death and the melancholical spoken dialogues are good performed. So if u like to play around with uncommon gameplay, the void is a nice try.
    • 66 Metascore
    • 75 Critic Score
    Vikings: Wolves of Midgard clocks in at about the 25 hour-mark and manages to entertain the player with fun Hack&Slay-mechanics for most of that time. A boss at the end of every level, decent puzzles, many side-quest, an arena with various challenges and a lot of upgrade- as well as crafting-options are supposed to bring enough variety into the game. Sadly, not every idea or mechanic within the game appears to be really thought through or implemented as well as it could have been. Especially the balancing is in need of some refinement. Vikings: Wolves of Midgard also doesn’t really give the player any form of incentive to replay the game. Sure, there are different difficulty-modes and a new game-plus-mode, but since nothing within the game changes on being replayed, there isn’t much of a reason to do it at all.
    • 74 Metascore
    • 75 Critic Score
    Déjà-vu: The Game - but it's still fun.
    • 55 Metascore
    • 75 Critic Score
    Warfighter is a typical "more- of-the-same-game." Developer Danger Close didn't reach the goal, creating a "most authentic" shooter - the 5h-campaign feels like a Hollywood war movie, lots of firefights, some nice pursuit-sequences and a most confusing story-plot. Playing Warfighter online in various modes is kind of fun, though there are still lot of bugs in there.
    • 78 Metascore
    • 75 Critic Score
    While it's not as memorable as it could have been, we had a good time playing A Way Out. Clever co-op mechanics and a novel presentation are diminished by an underwhelming plot and rather shallow gameplay.
    • 78 Metascore
    • 75 Critic Score
    In theory, Stellaris looks like it has been tailor-made for me. What other game allows me to create an empire of mushroom-people, conquer the neighboring lizard-civilization and change their DNA in order to make them my personal slave-race? Only in Stellaris. Sadly though, there are a lot of technical issues that drag the game down. Constant stuttering and frame-drops as soon as there are a couple more things happening on the screen. Even on PCs with the most current hardware – no improvement. Because of that, the endgame becomes nigh unplayable. Which is so much more frustrating, when Stellaris does so many things right, in order to make every phase of the game as interesting as possible. The console-port on the other hand, has been done very well. Most of the complex menus and UIs were skillfully adapted for handling it via gamepad.
    • 75 Metascore
    • 75 Critic Score
    The first hours in Victor Vran are really motivating and great. Killing lots of monsters, getting cool loot, equipping your hero and solving challenges keep you going for hours. Later in the game it get’s quite obvious that game has quite a few design kinks, which take the fun down a notch or two. But still: one of the best Action-RPGs since Diablo 3.
    • 81 Metascore
    • 75 Critic Score
    The PS5 version of Avowed offers the same experience we had last year, which means: It's fun, approachable and delightfully old fashioned. Just don't expect a deep roleplaying experience with tons of replay value.
    • 72 Metascore
    • 75 Critic Score
    Devil May Cry 4 has not aged that well. Too much backtracking, boring riddles and the dull levels affect the fun overall. The gameplay instead still feels fresh and the action is really cool in 60fps. The new characters in the Special Edition are also really good, but when you play the story with them, they do not appear in the cut-scenes which looks weird. Overall Devil May Cry 4 is still a good game, but if you have played it before, you definitely do not have to buy the Special Edition. The new elements do not affect the game that much.
    • 66 Metascore
    • 75 Critic Score
    The idea of combining vampire and werewolves with own skilltrees sounds great. However, the realization is imperfect. The quests are exciting and the landscape is in most parts great, but there are still some boring parts. It seems like Bethesda's B-team was at work.
    • 84 Metascore
    • 75 Critic Score
    While a good first entry in a possible series, Shadow of Mordor can’t quite compete with other big open-world action games. Light on innovation, Monolith's trip to Middle-Earth is mechanically sound and surprisingly addictive. Its 10 to 20 hour campaign offers a lot of fun, mostly thanks to the great cast of individual orcs and the slick combat system. Story and mission design could have used more work though, especially as players are bound to perform the same tasks over and over again in a world that isn’t as lively or as interesting as Los Santos or Arkham City.
    • 68 Metascore
    • 75 Critic Score
    Ghost Games used those four months since the initial console release well: Need for Speed runs very slick on modern PCs and looks stunning. The low difficulty is a major flaw though.
    • 74 Metascore
    • 75 Critic Score
    Craftlings smartly reimagines Lemmings as a deep, systems-driven city builder, blending classic Settlers-style production chains with clever automation and logistics. Minor control quirks aside, it’s a thoughtful, nostalgic, and surprisingly long-lasting strategy game driven by a clear single-developer vision.
    • 76 Metascore
    • 75 Critic Score
    An ambitious, beautiful and rewarding experience with great atmosphere and enjoyable quests, if you can overlook some of its questionable design choices and technical shortcomings.
    • tbd Metascore
    • 75 Critic Score
    Thanks to its varied missions, co-op mode and solid presentation Halo Wars: Definitive Edition is a welcome addition to the PC library, despite the poorly adapted interface and heavy price tag.
    • 75 Metascore
    • 75 Critic Score
    Dungeons 3 drowns in terribly extensive gags and exhausting talk - of course, humor is always a question of taste, but where I found dungeons 2 to a certain extent still quite funny, meets dungeons 3 my nerve any more. Less comedy, more gameplay please.
    • PC Games
    • 77 Metascore
    • 75 Critic Score
    Crimson Desert juggles an insane number of game elements—and some of them inevitably hit the floor. Yet the game is confident enough to keep going regardless, smiling all the while and pretending it’s all just part of the show.
    • 74 Metascore
    • 75 Critic Score
    It's Descent with all its ups and downs: Fantastic playability, cool weapons and challenging levels, which are diminished by bleak environments and monotonous missions. So yeah, the game can feel a little outdated at times. But if you are a fan of the original two Descent games, that might be exactly what you are looking for. I had a blast.
    • 77 Metascore
    • 75 Critic Score
    A deeply relaxing city-building game with a beautiful medieval atmosphere but limited complexity – ideal for unwinding.
    • 79 Metascore
    • 75 Critic Score
    An intense, gory and often disturbing horror adventure that would have benefited greatly from better puzzle design and a more elegant conclusion.
    • 70 Metascore
    • 75 Critic Score
    The humorous and entertaining gameplay suffers from long idle phases and a lousy port job. Better wait for the PC version of GTA 4!
    • 71 Metascore
    • 75 Critic Score
    Although the new setting in Battlefield: Hardline is nice thing, the game is in our opinion the worst in the series so far. Not being a real disaster, it doesn’t do a really great job in multiplayer and the single-player campaign has numerous flaws.
    • 76 Metascore
    • 75 Critic Score
    An impressive art style that the underlying gameplay doesn't quite live up to. Nevertheless, Replaced brings some intriguing ideas to the table.
    • 73 Metascore
    • 75 Critic Score
    Clone or not, Lords of the Fallen is a good game in its own right. Powerful combat, lots of weapons and beautiful visuals will please those who are craving a challenge, despite some technical quirks, an obstructive camera and bland storytelling.
    • 69 Metascore
    • 75 Critic Score
    Panzer Tactics HD is a good turn-based strategy game with over sixty hours of campaign to play. But if you have to choose, Panzer Corps is the better game.
    • 78 Metascore
    • 75 Critic Score
    Sadly Apotheon’s gameplay can’t deliver what the wonderful art design promises. Although the mixture of RPG-, Metroidvania- and classic platformer elements are solid and definitely enjoyable, the controls are clunky, the exploration is hardly rewarding and the combat system – while tactical by nature – often dwindles down to button-mashing.

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