PC Games' Scores

  • Games
For 1,538 reviews, this publication has graded:
  • 54% higher than the average critic
  • 8% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 1.2 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Elden Ring
Lowest review score: 12 Ride to Hell: Retribution
Score distribution:
1542 game reviews
    • 68 Metascore
    • 72 Critic Score
    The frustration level rises more and more over the course of the game, but: If Seven ironed out some mistakes, the game would definitely have a certain appeal and a lot to discover.
    • 77 Metascore
    • 72 Critic Score
    A solid designed strategy-RPG-mixture in an unused historical setting. You’ll leading a spanish expedition on an Caribbean island. The gameplay is turn-based and reminds to Heroes of Might & Magic. Same for the combat-system. But it’s not that much complex and the technical presentation of the game is just average quality.
    • 77 Metascore
    • 72 Critic Score
    Revelations hits a lot of right chords with long-time Resident Evil fans who pine for a return to the good old survival horror days of the franchise. But technical flaws, clumsy controls and too much action in the second half of its campaign ultimately prevent it being an excellent horror game, instead rendering it simply a fun ride with lots of minor issues.
    • 64 Metascore
    • 72 Critic Score
    To developers all around the globe: This is how NOT to make innovations. From the role playing aspects to the online-only player profile – the feature list of Tiberian Twilight screams “We wanted to make it cool, but we failed!”. Though the multiplayer part delivers some fast and fun battles, Tiberian Twilight is overall a very sad ending for a once beloved RTS series.
    • 54 Metascore
    • 72 Critic Score
    Nice gangster-setting and easy to learn gameplay-mechanics. The game mixes tactical combat like in Jagged Alliance with a strategical management of your gangster-business. Unfortunately the gameplay itself isn’t that challenging or going in depth as it could be.
    • 66 Metascore
    • 72 Critic Score
    Strike Suit Zero is far too concentrated on bringing back the old feeling of 90s space sims to try anything fundamentally new. While still being a enjoyable trip down memory lane for any fan of those excellent games of old, it fails to trump its progenitors in almost every regard.
    • 81 Metascore
    • 72 Critic Score
    Wasteland 2 invokes the spirit of its predecessor as well as the old Fallout games, yet it probably won’t have the same impact. Poor AI, bugs and annoying waiting times while using skills require a lot of patience from players. Still, there are many wondrous sights to see and interesting people to meet. In terms of atmosphere, dialogue and quest design, Wasteland 2 truly shines. Too bad there is so much grime to wipe away first.
    • 61 Metascore
    • 72 Critic Score
    It's already a decent game, but compared with its inspiration Left 4 Dead it leaves a lot to be desired.
    • 72 Metascore
    • 72 Critic Score
    A solid, yet forgettable fantasy strategy game with some interesting ideas, but a weak campaign and way too much repetition.
    • 77 Metascore
    • 72 Critic Score
    I like spaceships and if there is still strategy, I am on board. Battlestar Galactica: Deadlock delivers a decent package that can last for around fifteen to twenty hours - once you get used to the fiddly, less intuitive handling.
    • 81 Metascore
    • 72 Critic Score
    Atmospheric horror platformer with obvious gameplay flaws.
    • 77 Metascore
    • 72 Critic Score
    While Grey Goo is a solid and enjoyable RTS at its core, it simply lacks depth, fresh ideas and most importantly unit variety to have an impact on the genre.
    • 83 Metascore
    • 72 Critic Score
    This story-driven combo-slasher is with approximately 5 hours very short, including cut-scenes, which take up more than 2 hours and tend to interrupt gameplay constantly. Combo mechanics are satisfying, the story is not worth mentioning. Lots of senseless violence, the game takes itself way too serious. Merely a port from consoles, mouse controls are awful and the graphics do not meet modern standards.
    • 76 Metascore
    • 72 Critic Score
    The puzzles and the forward and rewinding function have been implemented too half-heartedly, for which the action ends too often in predictable and unconstrained paths.
    • 71 Metascore
    • 72 Critic Score
    Despite its complete lack of fresh ideas, Act of Aggression does a good job of replicating the C&C formula. The lackluster campaign and uninspired factions won't win the hearts of singleplayer fans. In multiplayer however, Act of Aggression shows tons of potential.
    • 78 Metascore
    • 72 Critic Score
    While I was playing Star Trek: Bridge Crew alone, I couldn’t stop cursing the mundane gameplay, the dull waiting time and the technical flaws. But together as a team, the cooperative idea worked immediately and I would have liked to never leave the USS Aegis or the Enterprise again.
    • 74 Metascore
    • 72 Critic Score
    Anna’s Quest does in no way stray away from the tried and true adventure formula and doesn’t add anything new to the genre. That’s not to say that it isn’t fun – the story, in its best moments, is quite thrilling and the characters are likeable –, but it isn’t a game that will be remembered for long.
    • 64 Metascore
    • 72 Critic Score
    The first hours playing Starships is great fun, because it’s easy to get into and not that hard to learn the basics. After a couple of matches, though, it becomes obvious that the game is lacking complexity and depth, where it would be really needed: in tactical combat diplomacy and planet management. But even if Starships lacks long-term motivation, it’s a game you’ll be coming back to over and over again.
    • 60 Metascore
    • 71 Critic Score
    Not a vast improvement over the Vita version, but it plays better on the PC and looks a little crisper too. Deluxe oder not, Blackgate is a fairly solid metroidvania experience that never reaches its full potential.
    • 69 Metascore
    • 71 Critic Score
    SEGA succeeds in reviving one of the great classic platformers: Castle of Illusion features smooth controls, affectionate graphics and intriguing boss designs. Mickey’s new adventures are way too short, though, and lack ambitious level composition. The original was a challenge and a hard nut to crack, the reworks is a mere casual game.
    • 59 Metascore
    • 71 Critic Score
    A solid and yet pointless action-rpg that is missing almost everything what made God of War a blast: spectacular bossfights, a thrilling plot, charismatic characters, impressive architecture and design, a fluid combat system and an epic orchestral soundtrack - you won't find any of that in Rise of the Argonauts.
    • 56 Metascore
    • 71 Critic Score
    Although far from perfect, this stand-alone add-on delivers at least a thoroughly playable The Guild 2-experience. It adds some new professions and maps to the game that fit perfectly into the system. But most of all, the young developers have managed to eradicate most of the bugs of the main game and the horrible expansion Venice. Plus, the network code now actually works! There are still typical errors like trade carts being stuck or graphical glitches. But the developers have succeeded in carving out the core game experience of The Guild 2 under all of the bugs and design flaws of recent years.
    • 66 Metascore
    • 71 Critic Score
    Even weaker than Autumn Moons A Vampyre Story, this game lacks all the polish, finesse and fun that you should expect from a modern adventure. Some visuals and characters are half-decent, though.
    • 68 Metascore
    • 71 Critic Score
    Good-looking action, tight controls and an abundance of upgrades make for a robust, enjoyable 2D roguelike experience. Sadly, due to its repetitive level segments, slow progression and lack of surprises the game does not reach its true potential.
    • 73 Metascore
    • 71 Critic Score
    As a big fan of cinema in general, I had a lot of fun playing The Deadly Tower of Monsters. The game takes you back to the good-old days of movies and has a lot of fun with its B-movie setting. Especially the comments of the “director” that are injected into the gameplay, prove to be a constant source of comedy. Besides that, shoddily improvised movie-sets and stop-motion-like enemies only further add to the game’s charm. But other than its unique tone, The Deadly Tower of Monsters has not that much else to offer. So even with it being only a run-of-the-mill action-game, I can recommend The Deadly Tower of Monsters to every Cinephile.
    • 75 Metascore
    • 71 Critic Score
    Challenging and clever, Reus asks that you make the most of its rather small toolset. Gratuitous repetition and the absence of a fast forward button take some of the fun out of its demanding formula after a dozen hours or so. While there aren’t enough possibilities here to influence and care for the people of your planet as would befit a true god game, Reus certainly is an impressive effort and puts indie developer Abbey Games on the map.
    • 70 Metascore
    • 71 Critic Score
    The new adventure editor is smart and flexible. The space phase get's a little more interesting, thanks to some of the new mini missions. And the creature editor remains to be one outstanding piece of software. But the rest of the actual game? It's as boring and shallow as it ever was.
    • 59 Metascore
    • 71 Critic Score
    A good sequel with superior controls, some new features, a steady pace and a lot more action compared to the first game. With its short playing time of roughly five hours it fails to create as much atmosphere as The Force Unleashed 1 though and the PC-adaption suffers from a lot of technical issues, e.g. tearing, crashes, bugs and problems during setup. The gameplay itself will satisfy both Star Wars-Fans and those who enjoyed TFU1.
    • 73 Metascore
    • 70 Critic Score
    Surprisingly solid action roguelite with a lot of Turtles atmosphere and co-op mode. Because it lacks variety and scope, it loses its momentum after about 15 hours.
    • 76 Metascore
    • 70 Critic Score
    MotoGP 22 could be such a great game, if there wouldn’t be issues with the AI. The gameplay is great and a big step forward for the franchise. The extensive license package and the career mode makes the official game of the MotoGP championship long term satisfying. But the AI confouds the races most of the time with a bumper car event.

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