PC Gamer's Scores

  • Games
For 3,861 reviews, this publication has graded:
  • 50% higher than the average critic
  • 5% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 98 Crysis
Lowest review score: 7 NRA Varmint Hunter
Score distribution:
3875 game reviews
    • 74 Metascore
    • 81 Critic Score
    Even with its limited replay appeal and some lackluster voice acting, at $24.99, Shadowgrounds delivers a noteworthy value-to-fun ratio. [Aug 2006, p.35]
    • PC Gamer
    • 77 Metascore
    • 70 Critic Score
    Still awfully limited relative to the encyclopedic scope of regular FIFA games, 2006 FIFA World Cup features just enough content to sate footie fans who aren't getting enough of a World Cup fix from their tube. [Aug 2006, p.91]
    • PC Gamer
    • 69 Metascore
    • 67 Critic Score
    <i>Battle of the Gods</i> could have used a touch of divine inspiration. [July 2006, p.67]
    • PC Gamer
    • 88 Metascore
    • 82 Critic Score
    You're limited by a strict materials budget on each puzzle, but the solution is limited only by your imagination, your passion for tinkering, testing, and rejiggering, as well as your tolerance for roughhousing an innocent armadillo. [Nov. 2006, p.120]
    • PC Gamer
    • 82 Metascore
    • 79 Critic Score
    Its resplendent scenery, changeable weather, and exquisite lighting and particle effects are absolutely mesmerizing. [Holiday 2004, p.104]
    • PC Gamer
    • 75 Metascore
    • 73 Critic Score
    <i>Dreamfall</i> is worth the effort but could've done without the fighting; those scenes aren't essential to the plot, add nothing to the gameplay, and will only turn off die-hard fans of <i>The Longest Journey</i>. [July 2006, p.98]
    • PC Gamer
    • 72 Metascore
    • 79 Critic Score
    Auto Assault's biggest issue mmaay be its lower-than-normal player population at launch. If the world doesn't attract more players, its post-apocalyptic setting may be more appropriate than the developers intended. [July 2006, p.77]
    • PC Gamer
    • 76 Metascore
    • 85 Critic Score
    Fans of <i>Bone</i> or point-and-click adventures shouldn't hesitate to grab it. [Ju;y 2006, p.99]
    • PC Gamer
    • 78 Metascore
    • 81 Critic Score
    I continue to get whiffs of deja-vu. largely due to the blizzard of dumbass trade offers that seem to be a series trademark, but this is the best Mogul I've played in years. [Sep 2006, p.98]
    • PC Gamer
    • 82 Metascore
    • 90 Critic Score
    <i>Legends</i> boasts plenty of new elements, including a grappling hook fro swinging from lamp posts and cornices, interactive cutscenes that require fast reflexes to spare Lara being squished beneath a rock, and clever physics-based puzzles. [July 2006, p.54]
    • PC Gamer
    • 78 Metascore
    • 73 Critic Score
    Condemned maintains an atmosphere of danger and suspense for a respectably long time, but unlike distinguished games that leap beyond the cliches of their genres(such as "Indigo Prophecy), it doesn't do quite enough to elevate itself into the realm of true greatness. [Jun 2006, p.50]
    • PC Gamer
    • tbd Metascore
    • 80 Critic Score
    For its $65 price tag, RWG makes a decent party game, but it would be better if it came with an extra set of gloves, because tediously wrapping and unwrapping the Velcro closures and passing them back and forth was a real pain. [Sep 2006, p.96]
    • PC Gamer
    • 80 Metascore
    • 83 Critic Score
    Hearts of Iron 2 acolytes will dig Doomsday; I just hope its scope doesn't scare off new players. [Aug 2006, p.50]
    • PC Gamer
    • 58 Metascore
    • 70 Critic Score
    Micromanagement is emphasized, explaining its popularity(in Germany)--so if you're into that, <i>Emergency 3</i> is an enjoyable RTS. [July 2006, p.67]
    • PC Gamer
    • 62 Metascore
    • 65 Critic Score
    Too much is lost in the translation between third-person strategy and first-person shooter, with insufficient respect paid overall to the FPS point of view. [Jun 2006, p.52]
    • PC Gamer
    • 68 Metascore
    • 52 Critic Score
    The latest in The Adventure Company's point-and-click offerings, <i>Keepsake</i> is billed as "part mystery, part <i>Harry Potter</i>." In reality, it's part boring and part really boring. [July 2006, p.99]
    • PC Gamer
    • 57 Metascore
    • 62 Critic Score
    This is a very generic, very buggy shooter. One other plus: translations and voice acting so bad, they're often entertaining. [July 2006, p.55]
    • PC Gamer
    • 65 Metascore
    • 59 Critic Score
    Daemonica is not the kind of RPG that will appeal to most hardcore gamers. [July 2006, p.77]
    • PC Gamer
    • 81 Metascore
    • 58 Critic Score
    Unfortunately, the platform physics are as bipolar as the hero, turning the game's excellent animation into a veneer for unpolished gameplay. [Sep 2006, p.96]
    • PC Gamer
    • 77 Metascore
    • 84 Critic Score
    And if I were developer Jonathan Mak, I'd ask for a lot more than $9 for a game this fresh, this unique, and this enjoyable. [Aug 2008, p.62]
    • PC Gamer
    • 70 Metascore
    • 78 Critic Score
    If you like your tactical action with a fat slice of strategy, this sequel's a winner. [Jun 2006, p.76]
    • PC Gamer
    • 65 Metascore
    • 64 Critic Score
    Try though it might, <i>Blazing Angels</i> is no <i>Crimson Skies</i>. [July 2006, p.97]
    • PC Gamer
    • 53 Metascore
    • 40 Critic Score
    Recommended only for history buffs on a budget. [July 2006, p.67]
    • PC Gamer
    • 84 Metascore
    • 92 Critic Score
    <i>Space Rangers 2</i> should have shipped with better documentation, and beating the game can prove difficult for new players, even on the easiest difficulty setting. But at 29 bucks(which includes the original <i.Space rangers</i>, a game that never shipped in the U.S.), it's the deal of the century. [July 2006, p.66]
    • PC Gamer
    • tbd Metascore
    • 58 Critic Score
    It's debatable whether making players responsible for creating content is genius of laziness--doing so helps bond players to the game, but since Faces as few players to being with, you'll likely end up bored. [Sep 2006, p.70]
    • PC Gamer
    • 54 Metascore
    • 62 Critic Score
    The contrived plot gets spiced up with convincing voice acting and smooth cinematic animations, but slick style doesn't hold up against bland levels and repetitive missions, making this just another GTA clone, but with even more f-bombs and bloodshed. [July 2006, p.55]
    • PC Gamer
    • 54 Metascore
    • 51 Critic Score
    The ride is quite fleeting, however, and most experienced PC prop-jocks will whip through Battle of Europe in a single afternoon. [Aug 2006, p.90]
    • PC Gamer
    • 96 Metascore
    • 92 Critic Score
    OOTP 2007 gets a once-great series back on the road to Cooperstown by balancing depth with a user-friendly interface. [July 2007, p.60]
    • PC Gamer
    • 42 Metascore
    • 38 Critic Score
    If desiging and producing games was really as boring as <i>Game Tycoon</i> makes it, we'd all be playing <i>Zork</i>. [July 2006, p.99]
    • PC Gamer
    • 72 Metascore
    • 73 Critic Score
    It's unfortunate that this game occasionally decides to shoot you in the face rather than hand you a cannoli. [May 2006, p.52]
    • PC Gamer

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