PC Gamer's Scores
- Games
For 3,862 reviews, this publication has graded:
-
50% higher than the average critic
-
5% same as the average critic
-
45% lower than the average critic
On average, this publication grades 2.7 points lower than other critics.
(0-100 point scale)
Average Game review score: 72
| Highest review score: | Crysis | |
|---|---|---|
| Lowest review score: | NRA Varmint Hunter |
Score distribution:
-
Positive: 2,078 out of 3862
-
Mixed: 1,412 out of 3862
-
Negative: 372 out of 3862
3877
game
reviews
- By Date
- By Critic Score
-
- Critic Score
Good for fans of collectible card games, bad for fans of anything else. [Jan 2004, p.94]- PC Gamer
-
- Critic Score
The single-player campaign is simply a series of missions with no cohesion other than the fact that they all lead toward your final objective. [Dec 2003, p.106]- PC Gamer
-
- Critic Score
Sucked me deep into its colorful, action-packed gestalt. I plan to keep this game on my hard drive for a long, long time to come. [Mar 2004, p.72]- PC Gamer
-
- Critic Score
I was pleasantly surprised at the simplicity of the hunt. [Holiday 2003, p.105]- PC Gamer
-
- Critic Score
On the whole, this game feels like a retreat of older ones - only with +10 wackiness. It's decent, but hardly heroic. [Apr 2004, p.70]- PC Gamer
-
- Critic Score
Despite a few AWOL features, however, it can still deliver a healthy 230-mph kick in the pants when pushed. [Dec 2003, p.102]- PC Gamer
-
- Critic Score
A must-own for "SimCity 4" fans, and for those who found the game too tough out of the box. [Holiday 2003, p.104]- PC Gamer
-
- Critic Score
All of the money management amounts to nothing, because the ongoing saga of a single-player dynansty is built on a foundation of unrealistic and unsatisfying gameplay. [Holiday 2003, p.97a]- PC Gamer
-
- Critic Score
Ball physics are right on the money, with a mouse-swing that really does capture the "feel" of a measured swing. [Dec 2003, p.134]- PC Gamer
-
- Critic Score
Pretty visuals and fun multiplay aren't enough, though, and ultimately Zero Hour is cut off at the knees by a surprisingly long list of problems...There's simply no excuse for this expansion's bug-riddled state. [Holiday 2003, p.102]- PC Gamer
-
- Critic Score
Brevity is the main drawback here: you can beat the whole game in just a few hours. But it's funny while it lasts. [Nov 2003, p.126]- PC Gamer
-
- Critic Score
What we do get are new levels in North Africa and Italy, in which we slog through the same old objectives and firefights we've been executing since January '02. [Dec 2003, p.108]- PC Gamer
-
- Critic Score
While this in-game training certainly gets the action moving in a hurry, more of the actual Force-progression elements should have been set in the Academy. [Dec 2003, p.112]- PC Gamer
-
- Critic Score
One of D&D's best adventures gets an endearing, if not spellbinding, rendition. [Nov 2003, p.138]- PC Gamer
-
- Critic Score
A terrific game...Not a revolutionary leap like its predecessor, but it's still a satisfying experience. [Dec 2003, p.128]- PC Gamer
-
- Critic Score
Not quite as amazing as Papyrus' "NASCAR 2003," but it's definitely on the lead lap. [Dec 2003, p.100]- PC Gamer
-
- Critic Score
Crappy gameplay mechanics, crappy graphics, crappy AI, crappy gameplay options, and crappy controller support. [Holiday 2003, p.110]- PC Gamer
-
- Critic Score
The game's RTS and FPS elements aren't anything exciting on their own, but the combined whole makes Savage a fun, fresh game that will likely get better over time as its technical kinks are worked out, better maps are created, and organized clans begin to pop up. [Dec 2003, p.97]- PC Gamer
- Read full review
-
- Critic Score
Starsky isn't the grooviest racer around, but the cars handle well and the graphics ain't shabby. [Apr 2004, p.68]- PC Gamer
-
- PC Gamer
-
- Critic Score
And did I mention massive? The Shadowlands expansion introduces a whole new quasi-metaphysical world to explore, along with two extra professions. [Jan 2004, p.107]- PC Gamer
-
- Critic Score
It's stinkin' great, everything about it kicks ass... If you play EverQuest at least once a week, this $28 download is a must-have. [Jan 2004, p.96]- PC Gamer
-
- Critic Score
While single-player practice against AI teams feels drab and slow-paced, a full-blown multiplayer melee with more than 20 people per team is flat-out amazing. [Dec 2003, p.136]- PC Gamer
-
- Critic Score
Even the combat is boring, since it's entirely automated and gives you no control whatsoever over your troops. [Dec 2003, p.132]- PC Gamer
-
- Critic Score
For $19.99, you get 25 different Vegas-quality one-armed bandits(plus video poker)for solo or online multiplayer competitions. [Jun 2006, p.105]- PC Gamer
-
- Critic Score
Some of the puzzle solutions...are frustratingly hint-free and unintuitive. [Holiday 2003, p.109]- PC Gamer
-
- Critic Score
The impressive 3D graphics lose their luster because of the lack of interaction, and the actual gameplay falls short because of its spreadsheet mentality. [Dec 2003, p.124]- PC Gamer
-
- Critic Score
Honestly, I have never seen a hunting game this beautiful... Truly hardcore hunters will probably find Cabela's 2004 a deep, authentic game, but more casual gamers will be happier with the easier and more enjoyable "Hunting Unlimited 2." [Holiday 2003, p.105]- PC Gamer
-
- Critic Score
Lighthearted humor and creative story elements are unveiled at every turn, pushing this simulation to the head of its genre. [Dec 2003, p.96]- PC Gamer
-
- Critic Score
Some deliciously well-rendered visuals have been used to re-create each of the 16 warships and submarines you control, and the ocean effects - which range from gentle swells to full-blown gales - are so convincing that you may find yourself reaching for Dramamine. [June 2003, p.68]- PC Gamer