PC Gamer's Scores

  • Games
For 3,862 reviews, this publication has graded:
  • 50% higher than the average critic
  • 5% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 98 Crysis
Lowest review score: 7 NRA Varmint Hunter
Score distribution:
3877 game reviews
    • 78 Metascore
    • 74 Critic Score
    Good for fans of collectible card games, bad for fans of anything else. [Jan 2004, p.94]
    • PC Gamer
    • 64 Metascore
    • 66 Critic Score
    The single-player campaign is simply a series of missions with no cohesion other than the fact that they all lead toward your final objective. [Dec 2003, p.106]
    • PC Gamer
    • 68 Metascore
    • 82 Critic Score
    Sucked me deep into its colorful, action-packed gestalt. I plan to keep this game on my hard drive for a long, long time to come. [Mar 2004, p.72]
    • PC Gamer
    • 71 Metascore
    • 69 Critic Score
    I was pleasantly surprised at the simplicity of the hunt. [Holiday 2003, p.105]
    • PC Gamer
    • 63 Metascore
    • 62 Critic Score
    On the whole, this game feels like a retreat of older ones - only with +10 wackiness. It's decent, but hardly heroic. [Apr 2004, p.70]
    • PC Gamer
    • 72 Metascore
    • 78 Critic Score
    Despite a few AWOL features, however, it can still deliver a healthy 230-mph kick in the pants when pushed. [Dec 2003, p.102]
    • PC Gamer
    • 79 Metascore
    • 85 Critic Score
    A must-own for "SimCity 4" fans, and for those who found the game too tough out of the box. [Holiday 2003, p.104]
    • PC Gamer
    • 87 Metascore
    • 67 Critic Score
    All of the money management amounts to nothing, because the ongoing saga of a single-player dynansty is built on a foundation of unrealistic and unsatisfying gameplay. [Holiday 2003, p.97a]
    • PC Gamer
    • 88 Metascore
    • 89 Critic Score
    Ball physics are right on the money, with a mouse-swing that really does capture the "feel" of a measured swing. [Dec 2003, p.134]
    • PC Gamer
    • 83 Metascore
    • 64 Critic Score
    Pretty visuals and fun multiplay aren't enough, though, and ultimately Zero Hour is cut off at the knees by a surprisingly long list of problems...There's simply no excuse for this expansion's bug-riddled state. [Holiday 2003, p.102]
    • PC Gamer
    • 69 Metascore
    • 70 Critic Score
    Brevity is the main drawback here: you can beat the whole game in just a few hours. But it's funny while it lasts. [Nov 2003, p.126]
    • PC Gamer
    • 72 Metascore
    • 70 Critic Score
    What we do get are new levels in North Africa and Italy, in which we slog through the same old objectives and firefights we've been executing since January '02. [Dec 2003, p.108]
    • PC Gamer
    • 81 Metascore
    • 86 Critic Score
    While this in-game training certainly gets the action moving in a hurry, more of the actual Force-progression elements should have been set in the Academy. [Dec 2003, p.112]
    • PC Gamer
    • 71 Metascore
    • 79 Critic Score
    One of D&D's best adventures gets an endearing, if not spellbinding, rendition. [Nov 2003, p.138]
    • PC Gamer
    • 83 Metascore
    • 83 Critic Score
    A terrific game...Not a revolutionary leap like its predecessor, but it's still a satisfying experience. [Dec 2003, p.128]
    • PC Gamer
    • 78 Metascore
    • 87 Critic Score
    Not quite as amazing as Papyrus' "NASCAR 2003," but it's definitely on the lead lap. [Dec 2003, p.100]
    • PC Gamer
    • 27 Metascore
    • 22 Critic Score
    Crappy gameplay mechanics, crappy graphics, crappy AI, crappy gameplay options, and crappy controller support. [Holiday 2003, p.110]
    • PC Gamer
    • 75 Metascore
    • 80 Critic Score
    The game's RTS and FPS elements aren't anything exciting on their own, but the combined whole makes Savage a fun, fresh game that will likely get better over time as its technical kinks are worked out, better maps are created, and organized clans begin to pop up. [Dec 2003, p.97]
    • 56 Metascore
    • 67 Critic Score
    Starsky isn't the grooviest racer around, but the cars handle well and the graphics ain't shabby. [Apr 2004, p.68]
    • PC Gamer
    • 65 Metascore
    • 58 Critic Score
    This game simply isn't fun for very long. [July 2003, p.76]
    • PC Gamer
    • 85 Metascore
    • 81 Critic Score
    And did I mention massive? The Shadowlands expansion introduces a whole new quasi-metaphysical world to explore, along with two extra professions. [Jan 2004, p.107]
    • PC Gamer
    • 79 Metascore
    • 90 Critic Score
    It's stinkin' great, everything about it kicks ass... If you play EverQuest at least once a week, this $28 download is a must-have. [Jan 2004, p.96]
    • PC Gamer
    • 79 Metascore
    • 90 Critic Score
    While single-player practice against AI teams feels drab and slow-paced, a full-blown multiplayer melee with more than 20 people per team is flat-out amazing. [Dec 2003, p.136]
    • PC Gamer
    • 45 Metascore
    • 36 Critic Score
    Even the combat is boring, since it's entirely automated and gives you no control whatsoever over your troops. [Dec 2003, p.132]
    • PC Gamer
    • tbd Metascore
    • 68 Critic Score
    For $19.99, you get 25 different Vegas-quality one-armed bandits(plus video poker)for solo or online multiplayer competitions. [Jun 2006, p.105]
    • PC Gamer
    • 74 Metascore
    • 51 Critic Score
    Some of the puzzle solutions...are frustratingly hint-free and unintuitive. [Holiday 2003, p.109]
    • PC Gamer
    • 62 Metascore
    • 50 Critic Score
    The impressive 3D graphics lose their luster because of the lack of interaction, and the actual gameplay falls short because of its spreadsheet mentality. [Dec 2003, p.124]
    • PC Gamer
    • tbd Metascore
    • 62 Critic Score
    Honestly, I have never seen a hunting game this beautiful... Truly hardcore hunters will probably find Cabela's 2004 a deep, authentic game, but more casual gamers will be happier with the easier and more enjoyable "Hunting Unlimited 2." [Holiday 2003, p.105]
    • PC Gamer
    • 81 Metascore
    • 90 Critic Score
    Lighthearted humor and creative story elements are unveiled at every turn, pushing this simulation to the head of its genre. [Dec 2003, p.96]
    • PC Gamer
    • 77 Metascore
    • 77 Critic Score
    Some deliciously well-rendered visuals have been used to re-create each of the 16 warships and submarines you control, and the ocean effects - which range from gentle swells to full-blown gales - are so convincing that you may find yourself reaching for Dramamine. [June 2003, p.68]
    • PC Gamer

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