PC Gamer's Scores

  • Games
For 3,862 reviews, this publication has graded:
  • 50% higher than the average critic
  • 5% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 98 Crysis
Lowest review score: 7 NRA Varmint Hunter
Score distribution:
3877 game reviews
    • 91 Metascore
    • 91 Critic Score
    Easily delivers the most entertaining and authentic Formula One PC racing experience ever. [Sept 2003, p.90]
    • PC Gamer
    • 39 Metascore
    • 40 Critic Score
    While not a total disaster, [it] barely even offers cosmetic upgrades to the 2000 version's incredibly dull gameplay format. [Oct 2003, p.112]
    • PC Gamer
    • 78 Metascore
    • 74 Critic Score
    Ultimately, while the additions to the core game and Aurora toolset will offer more potential to module-makers, and the new classes do provide replayability options, we'll need a bit more oomph to take notice of the next expansion. [Sept 2003, p.96]
    • PC Gamer
    • 72 Metascore
    • 78 Critic Score
    This game isn't one you invest in for its looks: it's a smart and absorbing title that stands out from the "fantasy strategy" pack. [Sept 2003, p.75]
    • PC Gamer
    • 63 Metascore
    • 79 Critic Score
    Yes, it's formulaic - creep forward, trigger an onslaught of attackers, circle-strafe, save, flip a switch, and repeat - but the gameplay captivates in short bursts due mainly to inventive level design. [Sept 2003, p.86]
    • PC Gamer
    • 79 Metascore
    • 71 Critic Score
    "SimCity" elements tend to bog down the fun factor, but if you don't mind some biz sim with your strategy, you'll find this game pretty entertaining. [Sept 2003, p.77]
    • PC Gamer
    • 85 Metascore
    • 84 Critic Score
    Living as a werewolf is still pretty cool. You can inflict serious damage with those claws, leap amazing distances, and take on more enemies than would be possible in your human form. [Sept 2003, p.74]
    • PC Gamer
    • 56 Metascore
    • 51 Critic Score
    Being forced to tap the left/right keys to navigate every corner makes for some decidedly non-fun gaming. [Holiday 2003, p.113]
    • PC Gamer
    • 90 Metascore
    • 83 Critic Score
    Its complicated missions and gameplay mechanics make Enemy somewhat time-consuming for newcomers to pick up, but the benefits are worth the effort. [Sept 2003, p.79]
    • PC Gamer
    • 74 Metascore
    • 78 Critic Score
    Me like game. Me like unlocked mini-challenges, movie trailers, and other extras. It only $29.99. The Hulk is strongest one there is. [Aug 2003, p.63]
    • PC Gamer
    • 84 Metascore
    • 88 Critic Score
    Does a bang-up job of communicating the unique, topsy-turvy physics at play in keeping a 180-mph GP bike on the straight and narrow. [Sept 2003, p.80]
    • PC Gamer
    • 89 Metascore
    • 93 Critic Score
    A stunning achievement in RTS design. [Aug 2003, p.74]
    • PC Gamer
    • 81 Metascore
    • 80 Critic Score
    Find a good outfit and learn the game's nuances, and you'll be hooked. [Sept 2003, p.76]
    • PC Gamer
    • 58 Metascore
    • 55 Critic Score
    Take away the Matrix setting, and you're left with an action game that really does nothing new - and looks pretty average doing it. [Aug 2003, p.64]
    • PC Gamer
    • 41 Metascore
    • 30 Critic Score
    Overly simplistic gameplay, repetitive jumping puzzles, and all-in-all monotony. [Sept 2003, p.97]
    • PC Gamer
    • 79 Metascore
    • 67 Critic Score
    It'd be a heck of a lot of fun, too, if the gameplay wasn't plagued with rampant technical issues. Between pauses, hiccups, and slow-downs in heavily populated areas of StudioTown, it's a complete lag-drag. [Aug 2003, p.62]
    • PC Gamer
    • 74 Metascore
    • 68 Critic Score
    Thoughtful and packed with units, but it should be more intuitive to play. [Aug 2003, p.66]
    • PC Gamer
    • 94 Metascore
    • 92 Critic Score
    An extremely immersive and detailed game that builds on the celebrated strengths of its predecessor. [August 2003, p.58]
    • PC Gamer
    • 49 Metascore
    • 50 Critic Score
    With a title like Wacky Worlds, I expected this first add-on for "RollerCoaster Tycoon 2" to be a little, well, wackier. [Aug 2003, p.67]
    • PC Gamer
    • 84 Metascore
    • 75 Critic Score
    Viking doesn't have all the enhancements I would've liked, but its new gameplay mechanic is refreshing, and Medieval fans will definitely enjoy it. [Aug 2003, p.60]
    • PC Gamer
    • 69 Metascore
    • 55 Critic Score
    A beautiful universe with a sophisticated interface, but it's essentially a desolate wilderness of constellations, space debris, and guesses. [Sept 2003, p.92]
    • PC Gamer
    • 79 Metascore
    • 84 Critic Score
    Thirty dollars may seem a bit hefty for a free modification, but the incredible experience is well worth the price of admission. [Aug 2003, p.72]
    • PC Gamer
    • 44 Metascore
    • 68 Critic Score
    The game wields enough classic strategy and roleplaying elements to make up for its lack of visual flair. [July 2003, p.86]
    • PC Gamer
    • 74 Metascore
    • 51 Critic Score
    When you insult your audience by coughing up some of the weakest physics and AI ever coded for a PC racer, then kudos quickly turns into Bronx cheers. [May 2003, p.62]
    • PC Gamer
    • 55 Metascore
    • 70 Critic Score
    Its control niggles make it more suitable for console platforms, and it's nowhere near as enjoyable as last year's "Spider-Man" movie game. [July 2003, p.90]
    • PC Gamer
    • 53 Metascore
    • 57 Critic Score
    Nearly every game I played (via a cable-modem connection) was hindered by lag issues at some point, and "network disconnects" were common. [July 2003, p.80]
    • PC Gamer
    • 50 Metascore
    • 79 Critic Score
    A nonstop tour de force of insulting insanity. And even though I should be disgusted by the potty humor and derogatory caricatures, I had a blast playing through it. [June 2003, p.74]
    • PC Gamer
    • tbd Metascore
    • 39 Critic Score
    The most annoying shortcoming is the narrow path you follow, with no option to roam freely. [Aug 2003, p.67]
    • PC Gamer
    • 75 Metascore
    • 62 Critic Score
    The pirate decor is barely a skin-deep covering on a sim that could just as easily have been made about the ACME Widget Factory. [July 2003, p.68]
    • PC Gamer
    • 64 Metascore
    • 72 Critic Score
    An above-average time-killer for stupid-shooter fans who won't miss multiplay. [July 2003, p.70]
    • PC Gamer

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