PC Gamer's Scores
- Games
For 3,862 reviews, this publication has graded:
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50% higher than the average critic
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5% same as the average critic
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45% lower than the average critic
On average, this publication grades 2.7 points lower than other critics.
(0-100 point scale)
Average Game review score: 72
| Highest review score: | Crysis | |
|---|---|---|
| Lowest review score: | NRA Varmint Hunter |
Score distribution:
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Positive: 2,078 out of 3862
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Mixed: 1,412 out of 3862
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Negative: 372 out of 3862
3877
game
reviews
- By Date
- By Critic Score
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- Critic Score
Easily delivers the most entertaining and authentic Formula One PC racing experience ever. [Sept 2003, p.90]- PC Gamer
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- Critic Score
While not a total disaster, [it] barely even offers cosmetic upgrades to the 2000 version's incredibly dull gameplay format. [Oct 2003, p.112]- PC Gamer
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- Critic Score
Ultimately, while the additions to the core game and Aurora toolset will offer more potential to module-makers, and the new classes do provide replayability options, we'll need a bit more oomph to take notice of the next expansion. [Sept 2003, p.96]- PC Gamer
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- Critic Score
This game isn't one you invest in for its looks: it's a smart and absorbing title that stands out from the "fantasy strategy" pack. [Sept 2003, p.75]- PC Gamer
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- Critic Score
Yes, it's formulaic - creep forward, trigger an onslaught of attackers, circle-strafe, save, flip a switch, and repeat - but the gameplay captivates in short bursts due mainly to inventive level design. [Sept 2003, p.86]- PC Gamer
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- Critic Score
"SimCity" elements tend to bog down the fun factor, but if you don't mind some biz sim with your strategy, you'll find this game pretty entertaining. [Sept 2003, p.77]- PC Gamer
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- Critic Score
Living as a werewolf is still pretty cool. You can inflict serious damage with those claws, leap amazing distances, and take on more enemies than would be possible in your human form. [Sept 2003, p.74]- PC Gamer
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- Critic Score
Being forced to tap the left/right keys to navigate every corner makes for some decidedly non-fun gaming. [Holiday 2003, p.113]- PC Gamer
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- Critic Score
Its complicated missions and gameplay mechanics make Enemy somewhat time-consuming for newcomers to pick up, but the benefits are worth the effort. [Sept 2003, p.79]- PC Gamer
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- Critic Score
Me like game. Me like unlocked mini-challenges, movie trailers, and other extras. It only $29.99. The Hulk is strongest one there is. [Aug 2003, p.63]- PC Gamer
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- Critic Score
Does a bang-up job of communicating the unique, topsy-turvy physics at play in keeping a 180-mph GP bike on the straight and narrow. [Sept 2003, p.80]- PC Gamer
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- PC Gamer
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- Critic Score
Find a good outfit and learn the game's nuances, and you'll be hooked. [Sept 2003, p.76]- PC Gamer
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- Critic Score
Take away the Matrix setting, and you're left with an action game that really does nothing new - and looks pretty average doing it. [Aug 2003, p.64]- PC Gamer
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- Critic Score
Overly simplistic gameplay, repetitive jumping puzzles, and all-in-all monotony. [Sept 2003, p.97]- PC Gamer
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- Critic Score
It'd be a heck of a lot of fun, too, if the gameplay wasn't plagued with rampant technical issues. Between pauses, hiccups, and slow-downs in heavily populated areas of StudioTown, it's a complete lag-drag. [Aug 2003, p.62]- PC Gamer
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- Critic Score
Thoughtful and packed with units, but it should be more intuitive to play. [Aug 2003, p.66]- PC Gamer
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- Critic Score
An extremely immersive and detailed game that builds on the celebrated strengths of its predecessor. [August 2003, p.58]- PC Gamer
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- Critic Score
With a title like Wacky Worlds, I expected this first add-on for "RollerCoaster Tycoon 2" to be a little, well, wackier. [Aug 2003, p.67]- PC Gamer
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- Critic Score
Viking doesn't have all the enhancements I would've liked, but its new gameplay mechanic is refreshing, and Medieval fans will definitely enjoy it. [Aug 2003, p.60]- PC Gamer
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- Critic Score
A beautiful universe with a sophisticated interface, but it's essentially a desolate wilderness of constellations, space debris, and guesses. [Sept 2003, p.92]- PC Gamer
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- Critic Score
Thirty dollars may seem a bit hefty for a free modification, but the incredible experience is well worth the price of admission. [Aug 2003, p.72]- PC Gamer
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- Critic Score
The game wields enough classic strategy and roleplaying elements to make up for its lack of visual flair. [July 2003, p.86]- PC Gamer
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- Critic Score
When you insult your audience by coughing up some of the weakest physics and AI ever coded for a PC racer, then kudos quickly turns into Bronx cheers. [May 2003, p.62]- PC Gamer
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- Critic Score
Its control niggles make it more suitable for console platforms, and it's nowhere near as enjoyable as last year's "Spider-Man" movie game. [July 2003, p.90]- PC Gamer
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- Critic Score
Nearly every game I played (via a cable-modem connection) was hindered by lag issues at some point, and "network disconnects" were common. [July 2003, p.80]- PC Gamer
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- Critic Score
A nonstop tour de force of insulting insanity. And even though I should be disgusted by the potty humor and derogatory caricatures, I had a blast playing through it. [June 2003, p.74]- PC Gamer
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- Critic Score
The most annoying shortcoming is the narrow path you follow, with no option to roam freely. [Aug 2003, p.67]- PC Gamer
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- Critic Score
The pirate decor is barely a skin-deep covering on a sim that could just as easily have been made about the ACME Widget Factory. [July 2003, p.68]- PC Gamer
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- Critic Score
An above-average time-killer for stupid-shooter fans who won't miss multiplay. [July 2003, p.70]- PC Gamer