PC Gamer's Scores

  • Games
For 3,861 reviews, this publication has graded:
  • 50% higher than the average critic
  • 5% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 98 Crysis
Lowest review score: 7 NRA Varmint Hunter
Score distribution:
3875 game reviews
    • 61 Metascore
    • 80 Critic Score
    A somewhat shallow but brilliantly faithful re-creation of an age-old classic. [Feb 2003, p.72]
    • PC Gamer
    • 66 Metascore
    • 60 Critic Score
    Like visiting Disneyland during the off-season: crowds are few, there's not much pampering of customers, and many attractions are closed or under renovation. [Mar 2003, p.90]
    • PC Gamer
    • 77 Metascore
    • 75 Critic Score
    It may be a little short for some - you'll probably finish it in under 10 hours - but god kows there are worse licensed games. [Feb 2003, p.77]
    • PC Gamer
    • 80 Metascore
    • 71 Critic Score
    An enjoyable squad-based game... Think of it as "Commandos" for the tights-wearing set. [Feb 2003, p.84]
    • PC Gamer
    • 80 Metascore
    • 63 Critic Score
    It's certainly impressive in its own over-the-top way, but if you're looking for depth and strategy in a basketball game, you'll be thoroughly disappointed. [Feb 2003, p.76]
    • PC Gamer
    • 75 Metascore
    • 77 Critic Score
    An enjoyable interstellar romp, wrapping rich resource management and hypersonic combat around a gourmet 3D engine. [Mar 2003, p.93]
    • PC Gamer
    • 74 Metascore
    • 80 Critic Score
    Just about every piece of military hardware you see, from mortars to halftracks to 88's, can and MUST be used to get through a given mission. [Jan 2003, p.78]
    • PC Gamer
    • 61 Metascore
    • 70 Critic Score
    Effectively dodges dull micromanagement in pushing faster tactical action, but it still throws some sticks in the spokes of smooth gameplay. [Feb 2003, p.81]
    • PC Gamer
    • 77 Metascore
    • 85 Critic Score
    The compelling story, gorgeous graphics, and innovative magic system are more than enough to make this journey worthwhile. [Jan 2003, p.86]
    • PC Gamer
    • 66 Metascore
    • 60 Critic Score
    Does manage to deliver a passable driving experience - but only if unrealistic driving physics, undamageable cars, and an absentee multiplayer game aren't deal-breakers for you. [May 2003, p.88]
    • PC Gamer
    • 83 Metascore
    • 85 Critic Score
    Squeezing the last possible drop of gaming goodness out of aging technology yields a tasty treat indeed. [Jan 2003, p.80]
    • PC Gamer
    • 78 Metascore
    • 79 Critic Score
    It hurts to see an awesome game in a series I love be diminished by bugs. With some good patching, SFC III will be an excellent game. [Feb 2003, p.64]
    • PC Gamer
    • 77 Metascore
    • 81 Critic Score
    Delivers a winning combination of lively off-road driving physics and eye-popping graphics. [Jan 2003, p.82]
    • PC Gamer
    • 71 Metascore
    • 84 Critic Score
    An above average game that doesn't rock the boat. [Feb 2003, p.84]
    • PC Gamer
    • 92 Metascore
    • 89 Critic Score
    Almost every bit as much fun as its Microsoft rival, and at a cheaper price. [Jan 2003, p.122]
    • PC Gamer
    • 38 Metascore
    • 59 Critic Score
    The laborious mechanics of control and observance make "gameplay" feel much too random. [Jan 2003, p.100]
    • PC Gamer
    • 68 Metascore
    • 56 Critic Score
    Blandoid RTS knock-off. [Feb 2003, p.81]
    • PC Gamer
    • 83 Metascore
    • 78 Critic Score
    It seems that the difficulty in scoring is the developers' way of balancing out the appalling defensive AI. [Feb 2003, p.63]
    • PC Gamer
    • 89 Metascore
    • 86 Critic Score
    Regrettably, most of AoM's missions suffer from one recurring, frustrating problem: a severe case of "build base-itis." [Holiday 2002, p.68]
    • PC Gamer
    • 62 Metascore
    • 58 Critic Score
    Definitely an ambitious project, but unfortunately, it's only the floating-island concept and not the actual gameplay that will make it stick in the minds of gamers. [Feb 2003, p.80]
    • PC Gamer
    • 73 Metascore
    • 67 Critic Score
    Even novice gamers are likely to be dismayed at the hold-your-hand gameplay. [Jan 2003, p.103]
    • PC Gamer
    • tbd Metascore
    • 78 Critic Score
    VME's solid simulation of real-world helicopter dynamics and its full-to-overflowing set of scripted rescue missions make its gameplay every bit as deep as that of "S&R 4." [Mar 2003, p.102]
    • PC Gamer
    • 89 Metascore
    • 90 Critic Score
    It forces you to think more like a real-world commander and less like a "wargamer." [Jan 2003, p.102]
    • PC Gamer
    • 81 Metascore
    • 90 Critic Score
    This expansion has depth, it's incredibly challenging, and it highlights superlative production values in all the areas you'd expect, and even in some you wouldn't. [Feb 2003, p.83]
    • PC Gamer
    • 65 Metascore
    • 62 Critic Score
    I'm confident that Strike Fighters will eventually grow to become one of the genre's all-time classics. [Jan 2003, p.108]
    • PC Gamer
    • 46 Metascore
    • 29 Critic Score
    There's little redeeming value to this poor knock-off. Maximus is spinning in his grave. [Jan 2003, p.106]
    • PC Gamer
    • 61 Metascore
    • 68 Critic Score
    This game was just meant to be single-player. [Feb 2003, p.75]
    • PC Gamer
    • 69 Metascore
    • 72 Critic Score
    It simply wasn't polished enough before it was booted out the door. [Jan 2003, p.96]
    • PC Gamer
    • 69 Metascore
    • 75 Critic Score
    Not for the easily frustrated, but unique enough to attract serious FPS fans. [Jan 2003, p.116]
    • PC Gamer
    • 73 Metascore
    • 70 Critic Score
    A welcome diversion. [Jan 2003, p.106]
    • PC Gamer

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