PC Gamer's Scores
- Games
For 3,861 reviews, this publication has graded:
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50% higher than the average critic
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5% same as the average critic
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45% lower than the average critic
On average, this publication grades 2.7 points lower than other critics.
(0-100 point scale)
Average Game review score: 72
| Highest review score: | Crysis | |
|---|---|---|
| Lowest review score: | NRA Varmint Hunter |
Score distribution:
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Positive: 2,077 out of 3861
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Mixed: 1,412 out of 3861
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Negative: 372 out of 3861
3875
game
reviews
- By Date
- By Critic Score
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- Critic Score
Adventure fans could find worse ways to spend $20, but the game's emphasis on storytelling with few engaging puzzles may leave some wishing this tale had more involving interaction. [May 2004, p.75]- PC Gamer
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- Critic Score
Gearheads may be temporarily amused, but for the rest of us, Monster Garage delivers about as much entertainment value as a fender-bender with a Hell's Angel. [July 2004, p.65]- PC Gamer
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- Critic Score
First up is the AI, which, for both the enemy and your squad, is simply dreadful. [Apr 2004, p.66]- PC Gamer
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- Critic Score
Refreshingly different, Silent Storm is a must-own for fans of the squad-tactics genre. [Mar 2004, p.61]- PC Gamer
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- Critic Score
More of an interior-design sim than the Vegas epic you're probably imagining. [Mar 2004, p.61]- PC Gamer
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- Critic Score
Simply missing too many features to justify the purchase. Collectible-card-game fans should opt for "Magic: The Gathering Online" instead, so they can face truly challenging opponents: other human players. [Apr 2004, p.83]- PC Gamer
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- Critic Score
It deserves some credit for its realistic physics and attempts at creativity, but it's just not a whole lot of fun. We still await the "Virtua Tennis" of bowling games. [Apr 2004, p.78]- PC Gamer
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- Critic Score
Underlying all the advances made in bot technology and the updated maps, Condition Zero is still fundamentally a five-year-old game...but this standalone package should satisfy both the Counter-Strike-curious and the broadband impaired. [Jan 2004, p.90]- PC Gamer
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- Critic Score
The resolution maxes out at an ultra-cruddy 800X600, the sound effects are wimpy, and the dialogue is like a sad butchery of Hong Kong subtitling. [Apr 2004, p.70]- PC Gamer
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- Critic Score
The online option has potential, but fighting human opponents doesn't improve the core gameplay, which hasn't evolved since I was talking all that college smack 10 years ago. [Mar 2004, p.74]- PC Gamer
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- Critic Score
The terrible camera angles will force you to constantly use the manual camera adjustments, which is part of the reason you get killed so often and have to restart levels. [Mar 2004, p.62]- PC Gamer
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- Critic Score
Despite - or maybe because of - its stripped-down gameplay, RC Cars surges ahead as one of hte better recent miniature-car racing games. [Mar 2004, p.80]- PC Gamer
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- Critic Score
Many of the game's varied track environments are on par with those in A-list arcade racers. [Mar 2004, p.80]- PC Gamer
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- Critic Score
A distinguished sim of the most fascinating and closely run campaing ever fought on the Western Front. Grognards will love its depth, and newbies can catch up fairly easily. [Mar 2004, p.77]- PC Gamer
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- Critic Score
Despite all the ongoing updates and patches, the most critical element is missing: The game hasn't received a fun patch. [May 2004, p.68]- PC Gamer
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- Critic Score
Adds a chatty, entertaining social angle to the addictive stable of PopCap-type games that otherwise lead to loneliness, depression, and suicide instead of glory on the lawless oceans. [Aug 2005, p.76]- PC Gamer
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- Critic Score
Gets bogged down in a few of the traps created by its ambitious, free-form design, but an invigorating game emerges anyway. It's certainly in the same constellation as "Freelancer," if a lot more challenging. [Mar 2004, p.66]- PC Gamer
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- Critic Score
Not only the most accessible wargame on the market, but it's also a rich and fascinating tactical simulation. It's war on your computer. [Mar 2004, p.76]- PC Gamer
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- Critic Score
Waiting tables is reduced to repetitive and frenzied clicking in Diner Dash, a $20 restaurant sim that turns simple game-play into an addictive treat. [Apr 2006, p.100]- PC Gamer
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- Critic Score
The worst part is that Sands uses a save-point system - and wouldn't you guess it, save beacons materialize only after you've destroyed every last zombie. [Mar 2004, p.58]- PC Gamer
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- Critic Score
Its dull level design is a shame, but Armed and Dangerous is still a hoot. If you're looking for mindless action mixed with scenes of sheer hilarity, you'll be well-entertained here. [Mar 2004, p.60]- PC Gamer
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- Critic Score
With the right hardware, Invisible War offers a thought-provoking, multi-layered journey with a side order of free choice. [Jan 2004, p.81]- PC Gamer
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- Critic Score
Playing alone with bots is unbearable - the AI players run into walls and can't aim for squat. [Apr 2004, p.74]- PC Gamer
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- Critic Score
Hordes' goodness mostly comes down to its deliciously vicious weapons, brawnier spells, phatter loot, and more monumental ass-whupping (allowed by the higher level-cap). [Mar 2004, p.64]- PC Gamer
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- Critic Score
It not only brings nothing new to the RTS table - it takes stuff away, too. [Mar 2004, p.70]- PC Gamer
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- Critic Score
The lack of any real challenge makes Teenage Mutant Ninja Turtles hard to recommend for all but the very young set. [Mar 2004, p.75]- PC Gamer
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- Critic Score
Even worse are the ridiculously tough environmental puzzles. Unless you're a member of MENSA, chances are you'll need a walkthrough to finish the game. [Mar 2004, p.62]- PC Gamer
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- Critic Score
The fighting is BG&E's weakest element, and there's a bit too much of it for the game's own good. [Mar 2004, p.71]- PC Gamer
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- PC Gamer
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- PC Gamer