PC Gamer's Scores

  • Games
For 3,861 reviews, this publication has graded:
  • 50% higher than the average critic
  • 5% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 98 Crysis
Lowest review score: 7 NRA Varmint Hunter
Score distribution:
3875 game reviews
    • 69 Metascore
    • 62 Critic Score
    There's no knocking the stellar visuals, solid storyline, and unrelenting blood-spilling. But the overall design is weak, and you'll have to slog through a lot of frustration to get to the good stuff. [Apr 2004, p.82]
    • PC Gamer
    • 93 Metascore
    • 91 Critic Score
    Its plot is arguably more satisfying than the ham-fisted narratives of the recent Star Wars films, and it certainly does a better job at conveying moral complexities. [Feb 2004, p.65]
    • PC Gamer
    • 72 Metascore
    • 65 Critic Score
    A curious amalgam of campy storytelling and abysmally simplified flight dynamics. [Feb 2004, p.68]
    • PC Gamer
    • 68 Metascore
    • 54 Critic Score
    A frustrating action/strategy hybrid where you miss the action while flailing to control the strategy. [Mar 2004, p.67]
    • PC Gamer
    • 58 Metascore
    • 62 Critic Score
    I grappled with Victoria for a solid 10 hours before I actually started having fun, and most folks will deem this figure unacceptable. Even then, the game's glaring bugs had a tendency to disrupt the deep and absorbing machinations that eventually develop. [Mar 2004, p.65]
    • PC Gamer
    • 47 Metascore
    • 76 Critic Score
    For less than a buck per level, Fire Warrior is a bargain. [May 2004, p.74]
    • PC Gamer
    • 82 Metascore
    • 72 Critic Score
    Good but not great, it's sweetly bland adventure porridge. [Feb 2004, p.79]
    • PC Gamer
    • 82 Metascore
    • 88 Critic Score
    Although the vehicle dynamics are still conspicuously slot-car like, the game itself is easily one of the finest EA has ever produced. [Jan 2004, p.118]
    • PC Gamer
    • 76 Metascore
    • 87 Critic Score
    An awesome achievement, and if you can make the time investment, you'll be amply rewarded...If you have a high tolerance for micromanagement, you'll love the depth of gameplay. [Apr 2004, p.76]
    • PC Gamer
    • 82 Metascore
    • 78 Critic Score
    Any repetition is mollified by the fact that you really do have the run of Springfield. [Jan 2004, p.105]
    • PC Gamer
    • 79 Metascore
    • 91 Critic Score
    I dream about its puzzles, contemplate solutions in my spare time, and imagine what lies beyond. But most importantly, I've had fun - and that's what adventuring is all about. [Jan 2004, p.100]
    • PC Gamer
    • 73 Metascore
    • 80 Critic Score
    Thin and familiar, but it offers some terrific hacking and slashing. [Feb 2004, p.72]
    • PC Gamer
    • 80 Metascore
    • 84 Critic Score
    The game's still far from perfect, but NBA Live 2004 is much more enjoyable than last year's version. [Mar 2004, p.77]
    • PC Gamer
    • 56 Metascore
    • 63 Critic Score
    Fun, but too short and shallow to be a full-priced expansion pack. [Jan 2004, p.104]
    • PC Gamer
    • 62 Metascore
    • 67 Critic Score
    It continually sidetracks you with diversions that aren't in the book, when all you really want to do is get to the good stuff that Tolkien crafted. [Feb 2004, p.76]
    • PC Gamer
    • 67 Metascore
    • 71 Critic Score
    A solid action game, but it's no "Max Payne 2" (or "Max Payne, for that matter). [Feb 2004, p.84]
    • PC Gamer
    • 53 Metascore
    • 23 Critic Score
    For some reason, Greek developer Anima PPD thought the world was yearning for a new FMV game, <I>and</I> one with the production values of a Malaysian music video. [Jan 2004, p.105]
    • PC Gamer
    • 52 Metascore
    • 57 Critic Score
    Finding opponents (on the internet) proved a chore given that there's no central lobby or matchmaking service - you have to know the IP address of another player. [Feb 2004, p.67]
    • PC Gamer
    • 77 Metascore
    • 79 Critic Score
    An entertaining game, and though it still can't quite match Konami's "Winning Eleven 6" on PS2, it's heading in the right direction. [Feb 2004, p.74]
    • PC Gamer
    • 86 Metascore
    • 78 Critic Score
    What makes each Conquests scenario so compelling is that it demands a unique strategy. [Feb 2004, p.75]
    • PC Gamer
    • 55 Metascore
    • 68 Critic Score
    A dreadful-looking but surprisingly playable simulation of a truly complex game. [Feb 2004, p.84]
    • PC Gamer
    • 78 Metascore
    • 58 Critic Score
    The game's enormous potential is squandered by bad playbalancing. [Jan 2004, p.82]
    • PC Gamer
    • 67 Metascore
    • 78 Critic Score
    While War of the Ring does little to revolutionize the RTS genre, it does serve Tolkien's Middle-Earth admirably while letting you control the actions of the majority of its most storied denizens. [Jan 2004, p.98]
    • PC Gamer
    • 68 Metascore
    • 86 Critic Score
    There's a comprehensive and remarkably easy-to-use scenario creator, too... Squad Assault is a delight. [Jan 2004, p.86]
    • PC Gamer
    • 76 Metascore
    • 66 Critic Score
    Trainz isn't so much a game as a collection of maps, locomotives, rolling stock, and editing tools with which to develop your own Union Pacific Scotsman clones. [Feb 2004, p.73]
    • PC Gamer
    • 75 Metascore
    • 70 Critic Score
    Veterans of previous Patrician games will no doubt feel at home, but new players may be scratching their heads at the vague objectives. [Jan 2004, p.88]
    • PC Gamer
    • 64 Metascore
    • 63 Critic Score
    Little more than a two-year-old repackaging job that fixes little and adds even less. [Jan 2004, p.107]
    • PC Gamer
    • 91 Metascore
    • 93 Critic Score
    It's the 24-mission single-player experience that you'll remember for years. Call of Duty is a first-rate achievement. The sensory overload is amazing, and the interaction with intricately scripted action set-pieces is a big step forward in the art form. [Dec 2003, p.88]
    • PC Gamer
    • 69 Metascore
    • 80 Critic Score
    Other than its being a bit too simplistic, I have no complaints about this game. It's the best PC Potter yet. [Feb 2004, p.88]
    • PC Gamer
    • 69 Metascore
    • 56 Critic Score
    While the idea of creating a more "realistic" sci-fi shooter is a good one, Chrome never rises above some bad design decisions and an overall lack of polish... The next mediocre shooter. [Jan 2004, p.115]
    • PC Gamer

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