PC Gamer's Scores

  • Games
For 3,864 reviews, this publication has graded:
  • 50% higher than the average critic
  • 5% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 98 Crysis
Lowest review score: 7 NRA Varmint Hunter
Score distribution:
3878 game reviews
    • 67 Metascore
    • 68 Critic Score
    Spend enough time with it, and you'll happily overlook its missteps. [Jan 2005, p.70]
    • PC Gamer
    • 53 Metascore
    • 68 Critic Score
    The Last Worker's free-flying hovercraft gameplay is inventive, but its most exciting implications are left boxed up.
    • 69 Metascore
    • 68 Critic Score
    A relatively tough but mechanically lean sci-fi strategy game.
    • 74 Metascore
    • 68 Critic Score
    Thoughtful and packed with units, but it should be more intuitive to play. [Aug 2003, p.66]
    • PC Gamer
    • 68 Metascore
    • 67 Critic Score
    The Cave isn't bad, but it is mystifyingly bland for what it sets out to be – and that ends up being worse than a glorious failure. We need more games like this, with this much love on display. With its actual adventure bits lacking the spark of its concept and artistry though, The Cave ends up sending you on an ill-fated trudge through platform purgatory in more ways than one.
    • 69 Metascore
    • 67 Critic Score
    <i>Battle of the Gods</i> could have used a touch of divine inspiration. [July 2006, p.67]
    • PC Gamer
    • 58 Metascore
    • 67 Critic Score
    Wheelman executes its core mechanics well, but not much else. [June 2009, p.76]
    • PC Gamer
    • 72 Metascore
    • 67 Critic Score
    GreedFall's combat, dialogue, and romance are overshadowed by better RPGs, but it's competent enough to recommend with caveats.
    • 51 Metascore
    • 67 Critic Score
    Menacing robots, a gorgeous world, and an intriguing premise, but ultimately too minimalist for its own good.
    • 66 Metascore
    • 67 Critic Score
    Payday 3 could be one of the slickest co-op shooters around, but it's mired by a grindy progression system and its always-online nature. It needs some time to cook before it's worth digging in.
    • 63 Metascore
    • 67 Critic Score
    I'm optimistic about what Suicide Squad: Kill the Justice League can become, but let down by what it is now.
    • 87 Metascore
    • 67 Critic Score
    All of the money management amounts to nothing, because the ongoing saga of a single-player dynansty is built on a foundation of unrealistic and unsatisfying gameplay. [Holiday 2003, p.97a]
    • PC Gamer
    • 78 Metascore
    • 67 Critic Score
    A really good parody. [Nov 2011, p.76]
    • PC Gamer
    • 64 Metascore
    • 67 Critic Score
    This game doesn't take itself too seriously (especially the new surprise ending), which is either a credit or a fault depending on how seriously you take the movies. [Feb 2006, p.35]
    • PC Gamer
    • 81 Metascore
    • 67 Critic Score
    A solid fighting game mired in its own questionable presentation. Superseded since its console launch.
    • 61 Metascore
    • 67 Critic Score
    With its fundamentals unchanged and last year’s foray into classic cars removed, F1 2014 provides very little beyond a perfunctory car and track.
    • 69 Metascore
    • 67 Critic Score
    An interesting story with some beautiful scenery, but let down by half-hearted puzzling and some derivative story beats.
    • 71 Metascore
    • 67 Critic Score
    We've always been major supporters of this series, but it's time for the developers to inject some new life into it. [July 2004, p.75]
    • PC Gamer
    • 69 Metascore
    • 67 Critic Score
    Little Nightmares 3 adds a welcome online cooperative mode and some freshly bizarre environments, but the series' formula is becoming a little staid.
    • 71 Metascore
    • 67 Critic Score
    The freedom, and the constant sense that I’d be surprised when I turned the next corner, somewhat smoothed over the frustrations of Death’s Gambit, but it’d be a stretch to say I enjoyed it as a whole. Figuring out the best strategy for each boss fight is satisfying, but actually beating them isn’t fun enough to justify the pain of battling the stingy stamina system. Throwing myself at the same boss 29 times in a row just wasn’t quite worth the hassle.
    • 58 Metascore
    • 67 Critic Score
    Great cooking and foraging systems, but not a lot else to keep you busy.
    • 81 Metascore
    • 67 Critic Score
    Nails the look, the sound, and the speed, but Redout stalls on the sensation.
    • 69 Metascore
    • 67 Critic Score
    Not worth it as a solo adventure. In co-op, Wildlands is an enjoyable stealth romp that too often gets in its own way.
    • 70 Metascore
    • 67 Critic Score
    A capable attempt to recapture the magic of WWE, let down by the decision not to update any single element of the console versions.
    • 69 Metascore
    • 67 Critic Score
    All details are overridden by your answer to this very simple question: Just how much do you like Aerosmith? [Feb 2009, p.74]
    • PC Gamer
    • 59 Metascore
    • 67 Critic Score
    Just another half-assed console port. [Mar 2009, p.74]
    • PC Gamer
    • 74 Metascore
    • 67 Critic Score
    The explosions are amazing, and it’s fun in short bursts, but Just Cause 3 is ultimately an unremarkable, shallow experience.
    • 68 Metascore
    • 67 Critic Score
    Serves up a generous range of play styles, but it’s hampered by repetitive levels and a few uninspired design choices.
    • 61 Metascore
    • 67 Critic Score
    A pleasant five-hour distraction, but nothing more.
    • 78 Metascore
    • 67 Critic Score
    After last year's excellent installment, it's disappointment to see Madden 06 take a step backward. Maybe next year, the game will focus more on the fundamentals and less on razzle-dazzle. [Nov 2005, p.70]
    • PC Gamer

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