PC Gamer's Scores

  • Games
For 3,864 reviews, this publication has graded:
  • 50% higher than the average critic
  • 5% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 98 Crysis
Lowest review score: 7 NRA Varmint Hunter
Score distribution:
3878 game reviews
    • 72 Metascore
    • 68 Critic Score
    Van Helsing is long and unwieldy, but its schlocky tone prevents it becoming too frustrating of a grind. [Oct 2013, p.65]
    • PC Gamer
    • 59 Metascore
    • 68 Critic Score
    Ghoulish creature design and fun combat are weakened by long boring stretches, clueless AI, and snickering obscurity.
    • 59 Metascore
    • 68 Critic Score
    Sparta doesn't have much meat on its bones - we've all been there and done that, just maybe not as Spartans. [Sept 2007, p.62]
    • PC Gamer
    • 73 Metascore
    • 68 Critic Score
    AO addicts should buy this add-on - solo-ers and MMO noobs, not so much. [Jan 2005, p.97]
    • PC Gamer
    • 58 Metascore
    • 68 Critic Score
    Combining moody and gratifying ship-on-ship combat with shallow live service trappings, Skull and Bones is great within the claustrophobic parameters of what market forces allow it to be.
    • 74 Metascore
    • 68 Critic Score
    Definitely a solid strategy game, but lacking in depth and story. [June 2004, p.70]
    • PC Gamer
    • 61 Metascore
    • 68 Critic Score
    The resource management is deep, but the city itself never quite feels like a city.
    • 64 Metascore
    • 68 Critic Score
    Fun hero designs and solid combat offer a promising start, but it needs to shed its grind and borderline game-breaking bugs.
    • 71 Metascore
    • 68 Critic Score
    A few well-designed systems struggle to overcome lifeless presentation. Capable, but ultimately hard to recommend.
    • 67 Metascore
    • 68 Critic Score
    A fun relic of the early PS2 days that I still like a lot, but slightly too dated for most players to enjoy.
    • 71 Metascore
    • 68 Critic Score
    Between the scares, your interactions with living characters are hampered by poor voice acting, an inability to skip conversations, and constant dialogue sync issues. [June 2008, p.71]
    • PC Gamer
    • 73 Metascore
    • 68 Critic Score
    The biggest problem is that despite the increased focus on action, combat remains unchanged--a couple of new monsters, but few new tricks. [Sept 2012, p.71]
    • PC Gamer
    • 82 Metascore
    • 68 Critic Score
    If you're already hooked, pick it up. Otherwise, the benefits aren't worth the investment. [Mar 2001, p.68]
    • PC Gamer
    • 72 Metascore
    • 68 Critic Score
    There are some brilliant, original ideas in here, but Vampyr tries to do too much at once and suffers for it.
    • 70 Metascore
    • 68 Critic Score
    Steep costs and microtransactions taint an otherwise dreamy life sim.
    • 69 Metascore
    • 68 Critic Score
    A well-made stealth game that becomes tedious before too long.
    • 68 Metascore
    • 68 Critic Score
    A bare-bones basic shooter that's good for some fun with friends, but there are other, better co-op adventures out there.
    • 80 Metascore
    • 68 Critic Score
    A mostly fun, realistic football sim with wonky AI.
    • 72 Metascore
    • 68 Critic Score
    The immersiveness that made "Black & White" so appealing is distinctly absent. [Mar 2002, p.56]
    • PC Gamer
    • 70 Metascore
    • 68 Critic Score
    Fascinating, fast, and friendly but far too forgiving. Wait for the patches and iron man/lady mods.
    • 44 Metascore
    • 68 Critic Score
    The game wields enough classic strategy and roleplaying elements to make up for its lack of visual flair. [July 2003, p.86]
    • PC Gamer
    • 74 Metascore
    • 68 Critic Score
    Deedlit in Wonder Labyrinth is a brief but fun foray into a well-worn genre. The mode-swapping and elemental attacks are enjoyable, but the game is over just when it starts to reach a proper crescendo, with 100 percent of the map revealed (and presumably all the gear and spells) in under six hours. Not quite a full symphony, but a fun little ensemble.
    • 80 Metascore
    • 68 Critic Score
    A JRPG for people who haven’t played one in a while, basically. Well-made, but disappointingly safe.
    • 66 Metascore
    • 68 Critic Score
    A disappointing campaign, and a sandbox rework that shows promise, but feels like it's still some major balance patches away from leaving the game in a good place.
    • 80 Metascore
    • 68 Critic Score
    A tightly written story with multiple endings and difficult choices would make this the best "Splinter Cell" game to date...if it had been released in a finished state. [Feb. 2007, p.62]
    • PC Gamer
    • 63 Metascore
    • 68 Critic Score
    2020 marks the third year Madden has been back on PC since the franchise's prodigal return to the platform in 2018. The novelty hasn't worn off for me yet. There is still something inherently weird and exciting about playing such a console-targeted franchise on my desktop; to type in my player's name and college with a keyboard. But that won't sustain many players for long. Madden is desperate for some new ideas, so let's hope some of 21's more exotic ventures foreshadow a more substantial rebuild in the future.
    • 63 Metascore
    • 68 Critic Score
    An attractive medieval survival sandbox that unfortunately gets bogged down in too many demands for time.
    • 71 Metascore
    • 68 Critic Score
    An exciting concept begging for structural refinements and more meat on its robot bones.
    • tbd Metascore
    • 68 Critic Score
    Sledgehammer’s second swing at a DLC pack is a modest hit, but lapsed Advanced Warfare fans may return to find that few others have.
    • 60 Metascore
    • 68 Critic Score
    Stuck on your own, easily ignored. With a friend, a solid hack-and-slash, but nothing special, or half as funny as it thinks.

Top Trailers