PC Gamer's Scores

  • Games
For 3,864 reviews, this publication has graded:
  • 50% higher than the average critic
  • 5% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 98 Crysis
Lowest review score: 7 NRA Varmint Hunter
Score distribution:
3878 game reviews
    • 69 Metascore
    • 72 Critic Score
    Classic Gearbox shooting with an experimental MOBA twist, but it’s no Borderlands.
    • 69 Metascore
    • 55 Critic Score
    A delightfully weird aesthetic is wasted on a fighting game-platformer hybrid with shallow combat and structural twists that failed to grab me.
    • 69 Metascore
    • 72 Critic Score
    Orcs Must Die: Deathtrap retains the frenzied fun of its predecessors despite a mixed bag of format changes.
    • 69 Metascore
    • 73 Critic Score
    Rainbow Six Extraction is a fun and unremarkable co-op shooter with some very good ooze.
    • 69 Metascore
    • 56 Critic Score
    Trade Empires simply isn’t much fun. It’ll appeal only to fans of maddeningly dense economics sims "with a twist."
    • 69 Metascore
    • 79 Critic Score
    Good, reliable fun that favors atmosphere over innovation. [Dec 2002, p.92]
    • PC Gamer
    • 69 Metascore
    • 62 Critic Score
    There's fun to be had here so long as you aren't expecting a serious World War II sim. [Feb 2001, p.64]
    • PC Gamer
    • 69 Metascore
    • 70 Critic Score
    Brevity is the main drawback here: you can beat the whole game in just a few hours. But it's funny while it lasts. [Nov 2003, p.126]
    • PC Gamer
    • 69 Metascore
    • 76 Critic Score
    Sure, a little more aeronautic authenticity might have made this good game great, but for what it tries to deliver, Wings of War succeeds admirably. [Holiday 2004, p.104]
    • PC Gamer
    • 69 Metascore
    • 67 Critic Score
    All details are overridden by your answer to this very simple question: Just how much do you like Aerosmith? [Feb 2009, p.74]
    • PC Gamer
    • 69 Metascore
    • 53 Critic Score
    Floaty combat and repetition mean this cartoon brawler is never more than a pretty face.
    • 69 Metascore
    • 79 Critic Score
    Less technically adept than modern competitors, but The Serpent's Curse Part 1 is a pleasing start to a new Broken Sword story. [March 2014, p.54]
    • PC Gamer
    • 69 Metascore
    • 67 Critic Score
    <i>Battle of the Gods</i> could have used a touch of divine inspiration. [July 2006, p.67]
    • PC Gamer
    • 69 Metascore
    • 67 Critic Score
    Not worth it as a solo adventure. In co-op, Wildlands is an enjoyable stealth romp that too often gets in its own way.
    • 69 Metascore
    • 79 Critic Score
    A leaner, smarter take on Magicka’s fascinating combat system, Magicka 2 is the co-op adventure you’ve been waiting for.
    • 69 Metascore
    • 69 Critic Score
    A pleasing world and satisfying jetpack exploration aside, Cutter Slade's return is rarely out of this world.
    • 69 Metascore
    • 52 Critic Score
    This series is beginning to look less like a unique PC off-road racer and more like a console-port knockoff with each incarnation. [Mar 2002, p.74]
    • PC Gamer
    • 69 Metascore
    • 62 Critic Score
    There's no knocking the stellar visuals, solid storyline, and unrelenting blood-spilling. But the overall design is weak, and you'll have to slog through a lot of frustration to get to the good stuff. [Apr 2004, p.82]
    • PC Gamer
    • 69 Metascore
    • 73 Critic Score
    While its RPG aspirations may be overshadowed by your need to constantly source the basics like ammo and health, The Pit--with its random elements and permadeath--is justified in its boast of replayability, even if it is only out of necessity. [May 2013, p.61]
    • PC Gamer
    • 69 Metascore
    • 53 Critic Score
    Tiresome racer that only takes two hours to complete, yet somehow feels longer. That's both impressive and depressing.
    • 69 Metascore
    • 77 Critic Score
    A beautiful game with great flying, only held back by confusing interiors and a short duration.
    • 69 Metascore
    • 75 Critic Score
    Not for the easily frustrated, but unique enough to attract serious FPS fans. [Jan 2003, p.116]
    • PC Gamer
    • 69 Metascore
    • 80 Critic Score
    Other than its being a bit too simplistic, I have no complaints about this game. It's the best PC Potter yet. [Feb 2004, p.88]
    • PC Gamer
    • 69 Metascore
    • 76 Critic Score
    Even though this game is an indie effort, the art and sound production are professional-quality. [Jan 2006, p.57]
    • PC Gamer
    • 69 Metascore
    • 58 Critic Score
    A competent shooter, but lifeless. You could spend many hours mastering Desync, but it does nothing to earn your time.
    • 69 Metascore
    • 50 Critic Score
    Disposable content. [Jan 2005, p.85]
    • PC Gamer
    • 69 Metascore
    • 58 Critic Score
    Type-0 certainly gets real-time combat right, but this port of an RPG that began on handheld is otherwise not much fun to play on PC.
    • 69 Metascore
    • 66 Critic Score
    Super Slam busts out with destructible environments and plenty of sight gags--enough to make this fighting game good entertainment for kids who aren't ready for "hot coffee." [Apr 2006, p.100]
    • PC Gamer
    • 69 Metascore
    • 76 Critic Score
    A great combat system is restrained by thoughtless multiplayer mode design.
    • 69 Metascore
    • 66 Critic Score
    It's impossible to dislike the game, especially if you enjoyed its predecessors, but it's also hard to appreciate such formulaic gameplay. [May 2006, p.98]
    • PC Gamer

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