PC Gamer's Scores

  • Games
For 3,862 reviews, this publication has graded:
  • 50% higher than the average critic
  • 5% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 98 Crysis
Lowest review score: 7 NRA Varmint Hunter
Score distribution:
3877 game reviews
    • 88 Metascore
    • 93 Critic Score
    Sight, sound, and systems harmonize to make Civilization 6 the liveliest, most engrossing, most rewarding, most challenging 4X in any corner of the earth.
    • 89 Metascore
    • 93 Critic Score
    Cruelty Squad celebrates feeling bad in surprising ways, all of them fun.
    • 93 Metascore
    • 93 Critic Score
    Engrossing RTS play matched to a vital and visually intense story make this a gaming experience like no other. [Dec 1999, p.122]
    • PC Gamer
    • 85 Metascore
    • 93 Critic Score
    An achievement as an RPG and an MMO, The Old Republic offers something bold and new for gamers. Don't miss out.
    • 79 Metascore
    • 93 Critic Score
    Easily one of the most engrossing shooters ever made. [Holiday 2008, p.70]
    • PC Gamer
    • 91 Metascore
    • 93 Critic Score
    A generous stealth sandbox masterpiece that will delight both new and existing fans of the long-running series. [Dec 2015, p.50]
    • PC Gamer
    • 80 Metascore
    • 93 Critic Score
    Hands down the best tactical shooter this veteran gamer has seen in his entire ass-kicking, name-taking, tango-stalking life. Get it? [Holiday 2001, p.54]
    • PC Gamer
    • 81 Metascore
    • 93 Critic Score
    Isolation is a taut, confident, and electrifying horror game that perfectly captures the essence of Ridley Scott's legendary film. I just wish they'd been braver with the story.
    • 89 Metascore
    • 93 Critic Score
    One incredible achievement. It's definitely a must-buy for anyone remotely interested in the Descent series - and unquestionably a front-runner in anyone's Action Game of the Year list.
    • 91 Metascore
    • 93 Critic Score
    It's the 24-mission single-player experience that you'll remember for years. Call of Duty is a first-rate achievement. The sensory overload is amazing, and the interaction with intricately scripted action set-pieces is a big step forward in the art form. [Dec 2003, p.88]
    • PC Gamer
    • 86 Metascore
    • 93 Critic Score
    A wildly entertaining third-person shooter that fully realizes its potential on the PC with vastly superior graphics, better controls and an epic co-op experience. [Nov 2009, p.66]
    • PC Gamer
    • 91 Metascore
    • 93 Critic Score
    An amazingly polished, finely crafted piece of action gaming excellence that's worthy of the name Batman. [Dec 2009, p.70]
    • PC Gamer
    • 91 Metascore
    • 93 Critic Score
    Breathtaking action, atmosphere, story, and graphics come together to create a truly compelling combat experience. [Jan 2000, p.172]
    • PC Gamer
    • tbd Metascore
    • 93 Critic Score
    The pleasure of creative block-building meets the satisfaction of puzzle-solving. [Oct 2015, p.66]
    • PC Gamer
    • 89 Metascore
    • 93 Critic Score
    A monumental achievement in game design...It is the Mount Everest, the Beethoven's Ninth, and Moby Dick of PC Wargames, and it absolutely qualifies as a genuine work of art. [Nov 2003, p.106]
    • PC Gamer
    • 89 Metascore
    • 93 Critic Score
    With its combination of dazzling graphics and fast, tactical gameplay, I can easily see World in Conflict becoming a favorite of competitive clans and LAN parties everywhere. [Nov 2007, p.72]
    • PC Gamer
    • 90 Metascore
    • 93 Critic Score
    Gorgeous graphics, deep combat and a user-friendly makeover makes the fifth Civilization a great place to start or renew your interest in global domination. [Nov 2010, p.52]
    • 93 Metascore
    • 93 Critic Score
    A gloriously well crafted campaign welded to a near Olympic competitive experience. StarCraft II is practically essential.
    • 88 Metascore
    • 93 Critic Score
    If you failed to get Age of Empires II before, you have absolutely no excuse now. This is as good as real-time strategy gets. [Nov 2000, p.126]
    • PC Gamer
    • 84 Metascore
    • 93 Critic Score
    GT Legends deftly accelerates its way to the front of the pack as the prettiest and most personality-rich racing experience the PC has ever seen. [Jan 2005, p.108]
    • PC Gamer
    • 91 Metascore
    • 93 Critic Score
    One of the most inventive, entertaining RPGs ever created. [Mar 2000, p.82]
    • PC Gamer
    • 86 Metascore
    • 93 Critic Score
    The best Star Trek game ever, and a first-rate FPS in its own right. [Dec 2000, p.138]
    • PC Gamer
    • 76 Metascore
    • 93 Critic Score
    Sable's lonely, heartfelt journey of self-discovery will sit with me for a lifetime.
    • 90 Metascore
    • 93 Critic Score
    Exacting, agonising, challenging, and intensely rewarding, Into the Breach delivers in the tiniest package the most perfectly formed tactics around.
    • 89 Metascore
    • 93 Critic Score
    The end of the series is a mixed bag. Satisfying in some ways, nonsensical in others, and ultimately too simple. But the sheer scale of the adventure it's ending – and the music, which is gorgeous throughout – gives it an emotional impact that goes beyond its plot payload.
    • 89 Metascore
    • 93 Critic Score
    One button used to its fullest potential and heaps of visual experimentation pay off in droves to make Rhythm Doctor one of the coolest and most distinctive rhythm games I've ever played.
    • 88 Metascore
    • 93 Critic Score
    Apex Legends is a quiet revolution in how we communicate in games, and an excellent team-based battle royale I can recommend to anyone, caveat-free.
    • 81 Metascore
    • 93 Critic Score
    A brilliant marriage of mechanics, level design and music that will be played and talked about for years to come.
    • 77 Metascore
    • 93 Critic Score
    Amnesia: The Bunker is an essential horror game and an inspired next step for the series.
    • 89 Metascore
    • 93 Critic Score
    It's the ultimate game for unleashing all your pent-up aggression. It is the most astonishing game we've laid our eyes on for ages! In fact, it makes pretty much every PC game we've ever seen - "Doom" included - like slightly dull. Honestly! [July 1996, p.78]
    • PC Gamer
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

?
    • 87 Metascore
    • Critic Score
    Clever innovations and a generous economy make Legends of Runeterra easy to love. [Open Beta review score = 85]
    • 75 Metascore
    • Critic Score
    The result is a competent remaster and the best way to play this classic Total War, but it still can't compete with its modern heirs.
    • tbd Metascore
    • Critic Score
    Mycopunk shows a ton of promise, but that doesn't mean it's infallible. The progression can become a bit of a slog, and it can take a while to level up or collect enough resources to upgrade your kit. There's also definitely a cap as to how many missions you can do in a row before it all just blends into a violent blur. The variety in mission types only keeps things fresh for so long. There are also some glitches, many of which the devs are aware of, but that doesn't make them any less annoying. I've been lasered by an Abomination through a wall more than once now—you're never safe, even when you think you are. But none of this ruins the fun, it's just something to bear in mind: The fungal growths of Early Access. [Early Access Provisional Score = 79]
    • tbd Metascore
    • Critic Score
    Honestly, I would have preferred Krafton give this game even more time to cook. It almost feels like I'm playing pretend at playing pretend right now—engaging with a variety of set pieces I can do a cute peace sign in front of before moving onto the next thing. In an attempt to offer something different to The Sims, Inzoi has failed to establish any sort of identity of its own. I'm not even sure Krafton knows what direction it wants to take right now, but it needs to figure that out quickly, otherwise I fear it'll be another casualty of the genre. [Impressions]
    • 40 Metascore
    • Critic Score
    It's a spectacular disaster, which feels like a rarity these days: there are lots of bad games, but for a game that was announced at E3 and made by a major publisher and studio to be this catastrophic is something.
    • 86 Metascore
    • Critic Score
    Playing Mass Effect Legendary Edition is a constant see-saw of noticing an improvement, then wishing it went further. You can sprint outside combat, but only for like three seconds. There's a dedicated melee button, yet no way to separate the sprint and take cover actions to separate keys. You can skip the elevator rides, which are the only way to hear banter that could be filling the stretches where you jog from place to place. The graphics are better, but there's no FOV slider. [Mass Effect 1 score = 77]
    • 39 Metascore
    • Critic Score
    The action would be passable if it were buoyed by a compelling story, but I ain't gripped so far. [2-Hour Impressions]
    • tbd Metascore
    • Critic Score
    Repo is a fantastic co-op horror game that can hold its own against big shots like Lethal Company. It's also only in early access right now, and with plans to introduce more player customisation, story elements, equipment, levels, and enemies, all I can say is that I'm really looking forward to seeing where the devs take this co-op horror game. [Early Access Impressions]
    • tbd Metascore
    • Critic Score
    Subnautica 2 is a decidedly well-balanced survival game. In a handful of hours of pre-release play, I've never found the scavenging and crafting grueling, but neither have I found it so easy that the expansion of my underwater base feels unearned. [Early Access Impressions]
    • tbd Metascore
    • Critic Score
    It's so mundane that I expected Schedule 1 to get boring by the fifteenth time I'd lugged a bulk order of plastic baggies to my crappy apartment, but like my latest strand of weed called "Wedding Ass," the drug-dealing sim dominating Steam right now is undeniably habit-forming...Chalk up that success to a lot of smart design choices from developer TVGS—its constant sense of progression, clockwork open world, expressive characters, gratifying supply/demand loop, day one co-op support—but I reckon Schedule 1's secret sauce is a crafting system that doesn't suck. [Early Access Impressions]
    • tbd Metascore
    • Critic Score
    I haven't been too blown away by what I've seen of it so far, but if Masters of Albion could help revive the god game genre, at least a little? That'd be fine by me. [Early Access Impressions]
    • 55 Metascore
    • Critic Score
    I'm enjoying Battlefield 1. It's not a huge departure for the series, despite the period, but it is meaningfully distinct from Battlefield 4. That may disappoint those who simply want progression that mirrors the jump from Battlefield 3 to 4 – more guns, more features and new maps.
    • tbd Metascore
    • Critic Score
    But as I should've guessed from developer Traveller's Tales' modern Lego run, Legacy of the Dark Knight is just too darn delightful to sustain a stormy mood. It took all of five minutes for the brick-based brawler to put a smile on my face, and it didn't go away for two hours of play. [2-Hour Hands-On Impressions]
    • tbd Metascore
    • Critic Score
    On the surface, Bond might seem a natural fit for IO: all glitz and gadgets that make it feel like barely a skip away from the world of Hitman. But what I saw had me feeling that the studio has not leaned into its strengths, trading the absurd clockwork worlds of Agent 47 for a more tightly choreographed, linear, and "cinematic" game that IO has never been all that good at. The last time it tried was Hitman: Absolution. We know how that worked out. [3-Hour Hands-On Impressions]
    • tbd Metascore
    • Critic Score
    There's two chapters left to turn things around but Tell Me Why is going to have to pull out all the stops to make up for a bungled first act.

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