PC Gamer's Scores

  • Games
For 3,864 reviews, this publication has graded:
  • 50% higher than the average critic
  • 5% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 98 Crysis
Lowest review score: 7 NRA Varmint Hunter
Score distribution:
3878 game reviews
    • 62 Metascore
    • 72 Critic Score
    Beautiful style, polished interactions, but ultimately it just runs out of things to do.
    • 62 Metascore
    • 37 Critic Score
    On top of the mediocre graphics, translation bloopers, and occasional crashes, these flaws will greatly hasten XIII's fade into history. [Oct 2008, p.70]
    • PC Gamer
    • 62 Metascore
    • 47 Critic Score
    If the rest of this Nazi shooting galllery had as much flair as its between-level vignettes, UberSoldier II could have secured an uber-spot at the top of the bargain bin. As is, it's much closer to the bottom. [Dec 2008, p.58]
    • PC Gamer
    • 62 Metascore
    • 55 Critic Score
    Although likely to be modded to perfection, SH5's release version is an incomplete, buggy disappointment. [Jun 2010, p.68]
    • PC Gamer
    • 62 Metascore
    • 48 Critic Score
    Necromunda is a sight to behold, but it's undermined by wonky shooting, superfluous mechanics, and bugs.
    • 62 Metascore
    • 78 Critic Score
    A gripping story full of intrigue and murder that struggles to find its footing as an RPG sequel.
    • 62 Metascore
    • 72 Critic Score
    With a little more polish, Silverfall could have made a run at toppling the genre's heavyweights. [June 2007, p.68]
    • PC Gamer
    • 62 Metascore
    • 75 Critic Score
    An elegant, pared-down stealth game with echoes of the original Deus Ex, driven by a compelling story of paranoia and betrayal.
    • 62 Metascore
    • 74 Critic Score
    Tactics adds layers of depth, but the cost of booster packs quickly makes a mockery of the "free-to-play" label. [April 2011, p.77]
    • PC Gamer
    • 62 Metascore
    • 70 Critic Score
    Come for the one of the scariest environments you’ll sweat in, but try not to leave for the punishing level of difficulty.
    • 62 Metascore
    • 68 Critic Score
    A pretty but simple action game that makes the right decision to not attempt to be something more than it is and concentrates on a well-executed bullet-curving gimmick. It just happens to be overpriced at $50. [May 2009, p.76]
    • PC Gamer
    • 62 Metascore
    • 70 Critic Score
    For the money, it's a worthwhile investment, but it could have used more missions. [Jan 2001, p.155]
    • PC Gamer
    • 62 Metascore
    • 64 Critic Score
    The vintage jets are a delight for the eyes, and Wings over Europe can challenge your air combat maneuvering and bombing skills as well as many A-list flight sims do. [Aug 2006, p.90]
    • PC Gamer
    • 62 Metascore
    • 60 Critic Score
    I know that there's a great, massive RTS beneath all these issues. I've seen glimpses of it when everything works correctly, but at the moment I can't recommend Planetary Annihilation without a warning that it's bound to disappoint and frustrate, even if you do teach yourself to play it.
    • 62 Metascore
    • 60 Critic Score
    There’s no strong sense of place, and nothing to anchor the high falutin ponderings that make up so much of the game. And even if we were to take it at face value, which seems to be impossible, it’s only a snapshot, a vertical slice of this world without much context, making it hard to reach any solid conclusions.
    • 62 Metascore
    • 53 Critic Score
    The main problem with Diggles is that all this micro-management take a long time to execute. [July 2002, p.73]
    • PC Gamer
    • 62 Metascore
    • 68 Critic Score
    A promising concept that needs better graphics, camera controls, and AI to really shine. [Feb 2004, p.70]
    • PC Gamer
    • 62 Metascore
    • 60 Critic Score
    Northland is really a sim posing as an RTS game. I doubt it'll fully satisfy fans of either. [July 2004, p.69]
    • PC Gamer
    • 62 Metascore
    • 65 Critic Score
    Too much is lost in the translation between third-person strategy and first-person shooter, with insufficient respect paid overall to the FPS point of view. [Jun 2006, p.52]
    • PC Gamer
    • 62 Metascore
    • 52 Critic Score
    Unfortunately, it's the monkey's paw of game ports. [Aug 2007, p.70]
    • PC Gamer
    • 62 Metascore
    • 61 Critic Score
    My biggest complaint is the excruciating grind, where you hunt creatures for experience points and money. [July 2004, p.66]
    • PC Gamer
    • 62 Metascore
    • 56 Critic Score
    A jog-fest with sluggish combat and inconsistent stealth, but a story that will pull you toward the end anyway.
    • 62 Metascore
    • 58 Critic Score
    Bleeding Edge's characters are cool, but the combat is too shallow to hold attention for long.
    • 62 Metascore
    • 75 Critic Score
    Smart, savvy, and satirical, but it evokes the drudgery of social media so well it can drag like a long-winded comment thread. [Feb 2014, p.70]
    • PC Gamer
    • 62 Metascore
    • 71 Critic Score
    Much deeper and more complex than it looks to be on first acquaintance; it could be a real sleeper in the wargaming community.
    • 62 Metascore
    • 75 Critic Score
    Four gigabytes of music and cinematics is a clear sign of self-indulgent game design..., but Aerial Strike ultimately lasers all this extra blubber to deliver a compelling sci-fi shoot-'em up. [May 2005, p.60]
    • PC Gamer
    • 62 Metascore
    • 60 Critic Score
    While its new environments are a decent aside, Shattered Space seems largely content to tread water, leaving Starfield the same mixed bag it always was.
    • 62 Metascore
    • 79 Critic Score
    Weird, good natured, and pretty funny with it, The Good Life stands apart, like most SWERY games.
    • 62 Metascore
    • 47 Critic Score
    Stick with GTA for your gangsta fix. [Mar 2008, p.80]
    • PC Gamer
    • 62 Metascore
    • 58 Critic Score
    Definitely an ambitious project, but unfortunately, it's only the floating-island concept and not the actual gameplay that will make it stick in the minds of gamers. [Feb 2003, p.80]
    • PC Gamer

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