PC Gamer's Scores

  • Games
For 3,864 reviews, this publication has graded:
  • 50% higher than the average critic
  • 5% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 98 Crysis
Lowest review score: 7 NRA Varmint Hunter
Score distribution:
3878 game reviews
    • 62 Metascore
    • 74 Critic Score
    It's something many of these sims's aren't: fun. [Nov 2002, p.116]
    • PC Gamer
    • 62 Metascore
    • 74 Critic Score
    If you like to set your own goals and don't need a high-score table to know you're having fun, then Pineapple Smash Crew is well worth the $10. [May 2012, p.81]
    • PC Gamer
    • 62 Metascore
    • 55 Critic Score
    Etherium is never aggressively terrible, but there’s nothing to recommend it over other, more interesting RTS games.
    • 62 Metascore
    • 58 Critic Score
    It not only brings nothing new to the RTS table - it takes stuff away, too. [Mar 2004, p.70]
    • PC Gamer
    • 62 Metascore
    • 40 Critic Score
    TalonSoft deserves a good keelhauling for dumping such a buggy game on shelves. [May 2001, p.82]
    • PC Gamer
    • 62 Metascore
    • 70 Critic Score
    The whole thing feels a bit bland. [March 2013, p.73]
    • PC Gamer
    • 62 Metascore
    • 57 Critic Score
    For all its awkwardness and self-regard, we need more games like this, that try to broaden the medium and aspire to better it. Eventually, we'll get one that succeeds. [Apr 2013, p.109]
    • PC Gamer
    • 62 Metascore
    • 68 Critic Score
    A good squad-wargame for those patient enough to forgive the awful interface for making the strategic component a chore. [May 2012, p.74]
    • PC Gamer
    • 62 Metascore
    • 52 Critic Score
    Still, even with the most charming narrative, the clumsy and ultimately banal action leaves Contrast whistling in the dark. [Feb 2014, p.74]
    • PC Gamer
    • 62 Metascore
    • 68 Critic Score
    Early missions can be a bit of a grind, and you can't buy anything fancy right away, even if you have the cash. [March 2005, p.66]
    • PC Gamer
    • 62 Metascore
    • 62 Critic Score
    It starts promising and gets better in the final act, but the bulk of Betrayer's journey is let down by inconsistent quality, repeat enemies, and investigative drudgery.
    • 62 Metascore
    • 59 Critic Score
    After the frenzy of battle wears off, so does the appeal of SpaceForce. It's not a bad game; it just goes through the motions. [Sept 2007, p.62]
    • PC Gamer
    • 62 Metascore
    • 52 Critic Score
    A polished but disappointingly by-the-numbers FMV adventure that won't linger in your mind for long.
    • 62 Metascore
    • 67 Critic Score
    It continually sidetracks you with diversions that aren't in the book, when all you really want to do is get to the good stuff that Tolkien crafted. [Feb 2004, p.76]
    • PC Gamer
    • 62 Metascore
    • 36 Critic Score
    Even worse are the ridiculously tough environmental puzzles. Unless you're a member of MENSA, chances are you'll need a walkthrough to finish the game. [Mar 2004, p.62]
    • PC Gamer
    • 61 Metascore
    • 80 Critic Score
    A somewhat shallow but brilliantly faithful re-creation of an age-old classic. [Feb 2003, p.72]
    • PC Gamer
    • 61 Metascore
    • 58 Critic Score
    This lack of innovation is disheartening. [Feb 2008, p.72]
    • PC Gamer
    • 61 Metascore
    • 49 Critic Score
    This game is terminal. Let it find the peace it deserves. [Mar 2006, p.50]
    • PC Gamer
    • 61 Metascore
    • 44 Critic Score
    Tharsis is well made, but not well designed—an attractive, interesting board game idea, but only the first draft.
    • 61 Metascore
    • 75 Critic Score
    At $40/£30 it definitely isn't a steal, but for chatty entertainers who enjoy multiplayer storytelling over technical perfection, Friday the 13th can be thrilling, stupid, and hilarious.
    • 61 Metascore
    • 56 Critic Score
    WRC3's excellent track design counts for little when burdened with unnatural car handling and uninspired design.
    • 61 Metascore
    • 79 Critic Score
    While the critical control element isn't as slick as it could've been, it packs one hell of a visual bang, and it can cough up some pretty addictive gameplay. [Dec 2002, p.104]
    • PC Gamer
    • 61 Metascore
    • 66 Critic Score
    Starship Troopers: Extermination's cooperative battles are mechanically innovative and can be enormous fun, but a general lack of polish and a slapdash single-player hold it back from greatness.
    • 61 Metascore
    • 51 Critic Score
    It's too shallow for gamers, and the stars' lackluster effort may disappoint the show's fans. [July 2003, p.78]
    • PC Gamer
    • 61 Metascore
    • 70 Critic Score
    Effectively dodges dull micromanagement in pushing faster tactical action, but it still throws some sticks in the spokes of smooth gameplay. [Feb 2003, p.81]
    • PC Gamer
    • 61 Metascore
    • 58 Critic Score
    Lifestyle simming is engaging for a little while, but its sluggish pacing and repetitive tasks do irreparable damage to the game's fun quotient. [Jan. 2007, p.78]
    • PC Gamer
    • 61 Metascore
    • 61 Critic Score
    The best on the track but the weakest everywhere else, F1 2015 is an inconsistent lapper.
    • 61 Metascore
    • 72 Critic Score
    While no single aspect of Nexagon is truly unique, the total package is a winner - surprisingly fun and addictive. [Nov 2003, p.110]
    • PC Gamer
    • 61 Metascore
    • 30 Critic Score
    Just a few years back, golf ruled the PC scene. Now we've got one game left, and it's a crappy third-rate console port. [Dec 2007, p.76]
    • PC Gamer
    • 61 Metascore
    • 38 Critic Score
    EYE's lack of inspiration is matched only by its ineptitude. [Nov 2011, p.68]
    • PC Gamer

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