PC Gamer's Scores

  • Games
For 3,862 reviews, this publication has graded:
  • 50% higher than the average critic
  • 5% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 98 Crysis
Lowest review score: 7 NRA Varmint Hunter
Score distribution:
3877 game reviews
    • 67 Metascore
    • 74 Critic Score
    Killing Floor 3 is fun, quick to pick up, and builds on what worked for its predecessors. And while there'll always be a place for gory multiplayer shooters, they are a dime a dozen, and this one doesn't do a lot to stand out from the rest.
    • 67 Metascore
    • 62 Critic Score
    Merge the complexity of a real-time navel strategy game with the hand-on-joystick appeal of an arcade flight simulator and you get Pacific Storm, an ambitious but buggy new RTS title from Russian developer Lesta Studio. [Jan. 2007, p.74]
    • PC Gamer
    • 67 Metascore
    • 80 Critic Score
    A beautiful but short-lived expedition that left me wanting more of its best ideas.
    • 67 Metascore
    • 46 Critic Score
    If I'm ever drafted for another tour of duty like this, I'm gonna shoot myself in the foot. [Holiday 2006, p.78]
    • PC Gamer
    • 67 Metascore
    • 63 Critic Score
    Sadly, in addition to the crap voice acting, the game’s phat/phunky Euro-trash techno beats will have you either tapping your toes or (like me) turning off the music altogether. [Feb 2002, p.80]
    • PC Gamer
    • 66 Metascore
    • 75 Critic Score
    Chinatown Detective Agency is a solid hardboiled detective adventure with a unique DIY approach to clue-solving—but it’s most impressive as a cultural artefact.
    • 66 Metascore
    • 77 Critic Score
    Age of Mythology still has a lot of value beyond nostalgia, then, but I’d wait for a discount before committing your cash, especially if you already bought it a decade ago. This isn’t a total remake, so don’t go in expecting one. The Extended Edition is still a really well-paced and entertaining RTS, one that revels in over-the-top imagery and remains a one-off in subject matter within the oeuvre of the sadly departed Ensemble.
    • 66 Metascore
    • 60 Critic Score
    Among the Sleep succeeds at being a creepy baby simulator, but the real monster turns out to be boring, buggy puzzles and a shallow world and story.
    • 66 Metascore
    • 62 Critic Score
    But if you aren't a "Heroes" diehard, you probably don't need Hammers of Fate. [Feb. 2007, p.64]
    • PC Gamer
    • 66 Metascore
    • 70 Critic Score
    If you can look past its graphic belmishes and gratuitously protracted conversation pieces, however, Culpa Innanta is a solid point-and-click adventure game with significant depth and replay value. [Feb 2008, p.85]
    • PC Gamer
    • 66 Metascore
    • 71 Critic Score
    If you're looking for nothing more than a vampiric tale of killing and consuming folks, Blood Omen 2 should be right up your dark, haunted alley. [July 2002, p.67]
    • PC Gamer
    • 66 Metascore
    • 67 Critic Score
    With inexplicable control schemes, and unhelpful camera, irritating bugs, and mangy-looking textures, there's nothing remarkable about the sloppy job Capcom did porting the budget-priced action-adventure from the Playstation 2. [May 2007, p.70]
    • PC Gamer
    • 66 Metascore
    • 70 Critic Score
    An average shooter tied to a compelling, confident story, but the TV show is ultimately an expensive, if entertaining, gimmick.
    • 66 Metascore
    • 76 Critic Score
    Pitfall has enough charm to win me over, even if linear platformers are a bit dated. [Jan 2005, p.81]
    • PC Gamer
    • 66 Metascore
    • 67 Critic Score
    Gat Out of Hell offers all the open-world distractions of a Saints Row game, but precious little of what made the last two so remarkable.
    • 66 Metascore
    • 22 Critic Score
    It's not as bad as a Pauly Shore film marathon, but neither is it worth your time, energy, and money. [Holiday 2005, p.70]
    • PC Gamer
    • 66 Metascore
    • 49 Critic Score
    Insultingly short for its price, but that might be its one saving grace considering how derivative it feels.
    • 66 Metascore
    • 70 Critic Score
    A good value-priced game saddled with a clumsy interface. [Mar 2002, p.72]
    • PC Gamer
    • 66 Metascore
    • 50 Critic Score
    Unfortunately, this ambitious new step for gaming turns out to be dead on arrival. [Feb 2002, p.60]
    • PC Gamer
    • 66 Metascore
    • 52 Critic Score
    I haven’t played the first This Is The Police, but I can’t help but feel like the sequel simply adds too much. The game feels like it needs to refocus on the day to day policing and the small storylets that accompany it, which are great. Unless the message is that running a police department is an impossible task, in which case: mission accomplished.
    • 66 Metascore
    • 58 Critic Score
    Tunguska's lush, atmospheric background art and slick FMV cut-scenes add measurable value to the experience, but its terrible English voice dubbing--Nina sounds like a teenage Nancy Drew--and the puerile(and occasionally sexist)dialog are often excruciating. [Feb. 2007, p.70]
    • PC Gamer
    • 66 Metascore
    • 60 Critic Score
    More rehashed than remastered, your childhood might be better served holding onto old memories rather than making new ones.
    • 66 Metascore
    • 41 Critic Score
    What could have been a latter-day "Close Conbat" or a visually splashier "Combat Mission" is instead a tedious and underwrought quagmire. [Sept 2008, p.70]
    • PC Gamer
    • 66 Metascore
    • 73 Critic Score
    A dark action-platformer which shows fleeting signs of life, but lacks the vivacity to climb above the competition.
    • 66 Metascore
    • 52 Critic Score
    Shabby joystick support also contributes to a number of annoying control issues. [Apr 2002, p.71]
    • PC Gamer
    • 66 Metascore
    • 68 Critic Score
    A disappointing campaign, and a sandbox rework that shows promise, but feels like it's still some major balance patches away from leaving the game in a good place.
    • 66 Metascore
    • 60 Critic Score
    Biomutant's stunning world barely survives the painful narration, broken progression, and dearth of stuff to do.
    • 66 Metascore
    • 81 Critic Score
    This Xbox 360 port retains all the high-octane thrills of the original snowy adventure while incorporating features for the PC like mouse/key support and DirectX 10 effects(finally!). [Oct 2007, p.62]
    • PC Gamer
    • 66 Metascore
    • 50 Critic Score
    With its simplistic and repetitive gameplay, Glory of the Roman Empire neglected my needs as a hardcore strategy gamer. [Oct. 2006, p.71]
    • PC Gamer
    • 66 Metascore
    • 68 Critic Score
    Sunset's themes, setting, and plot are plenty interesting, but the player's interaction with them feels incongruous.
    • 66 Metascore
    • 81 Critic Score
    Puts out where it counts. Cold Fear is a pants-browner. [Aug 2005, p.68]
    • PC Gamer
    • 66 Metascore
    • 62 Critic Score
    The Bureau: XCOM Declassified feels confused and half-finished, a hollow but beautiful slog through XCOM’s early years.
    • 66 Metascore
    • 55 Critic Score
    An impressively huge, occasionally beautiful map doesn’t make up for mediocre driving and a lack of multiplayer options.
    • 66 Metascore
    • 77 Critic Score
    Free-flowing strategy with a wealth of features. An element of grind, but plenty of satisfying moments too .
    • 66 Metascore
    • 50 Critic Score
    This throwback management sim's incredible building tools are let down by a limp campaign and a serious lack of depth.
    • 66 Metascore
    • 51 Critic Score
    It's just another in the crowd of well-meaning but ultimately pointless games that offer more tedium than entertainment. [Jan 2005, p.83]
    • PC Gamer
    • 66 Metascore
    • 60 Critic Score
    Too brief and inconsequential to live up to expectations. One for Dragon Age lore obsessives and ardent completionists.
    • 66 Metascore
    • 70 Critic Score
    A flawed but fun action slaughterfest with a great NPC-possession hook.
    • 66 Metascore
    • 58 Critic Score
    The challenge isn't necessarily soliving puzzles, but making sure you've examined every single bit of every screen. [Dec 2004, p.89]
    • PC Gamer
    • 66 Metascore
    • 71 Critic Score
    The series desperately needs a bigger leap forward, but this sequel fills the obvious Indy gap with no small style. [Mar 2010, p.82]
    • PC Gamer
    • 66 Metascore
    • 52 Critic Score
    A smorgasbord of spectacular WW2 action scenes, none of which are excellent, and some of which are downright unfun.
    • 66 Metascore
    • 67 Critic Score
    Payday 3 could be one of the slickest co-op shooters around, but it's mired by a grindy progression system and its always-online nature. It needs some time to cook before it's worth digging in.
    • 66 Metascore
    • 59 Critic Score
    A bunch of fun new abilities and cool places but Dawnguard is far too glitchy to justify its steep price.
    • 66 Metascore
    • 58 Critic Score
    This phlegmatic Poirot caper will likely appeal to hardcore adventure game and Agatha Christie fans, but for the rest of us, Evil Under the Sun is all talk and no action. [Jan 2008, p.80]
    • PC Gamer
    • 66 Metascore
    • 59 Critic Score
    There's simply too little to do. As a result, there's not much of a challenge to be had--at least any intentional challenge that is. [Holiday 2007, p.72]
    • PC Gamer
    • 66 Metascore
    • 49 Critic Score
    Many great games have been built on the concept of expanding your space empire through diplomacy, trade and war. Armada 2526 is not one of them. [Nov 2010, p.83]
    • PC Gamer
    • 66 Metascore
    • 66 Critic Score
    The story and decisions are bigger attractions than the limited-appeal loot and artificially toughened enemies.
    • 66 Metascore
    • 72 Critic Score
    An interesting setting let down by frustrating checkpoints and rough UI.
    • 66 Metascore
    • 80 Critic Score
    Few will see the more remote corners of Rain World’s relentlessly dire stretch, but those who do are unlikely to forget the experience.
    • 66 Metascore
    • 65 Critic Score
    This Is The Police looks and sounds gorgeous, but becomes dull and repetitive after the first couple of hours.
    • 66 Metascore
    • 48 Critic Score
    More yawn than yarr, sadly. [Feb 2011, p.80]
    • PC Gamer
    • 66 Metascore
    • 60 Critic Score
    Such a lackluster implementation. [May 2010, p.74]
    • PC Gamer
    • 66 Metascore
    • 77 Critic Score
    It's light on the strategy, but an intriguing dark fantasy tale and RPG elements lift King Arthur II above the average. [May 2012, p.76]
    • 66 Metascore
    • 60 Critic Score
    Like visiting Disneyland during the off-season: crowds are few, there's not much pampering of customers, and many attractions are closed or under renovation. [Mar 2003, p.90]
    • PC Gamer
    • 66 Metascore
    • 64 Critic Score
    Pretty, mindless action that only superficially resembles hockey. [Holiday 2004, p.98]
    • PC Gamer
    • 66 Metascore
    • 70 Critic Score
    It's light on features for an expansion, but Mercenaries adds some welcome volatility to the 4X sandbox.
    • 66 Metascore
    • 46 Critic Score
    Even if the new features had been awesome, this would have been a pointless re-release. [Jan 2012, p.810]
    • PC Gamer
    • 66 Metascore
    • 90 Critic Score
    If you're tired of the grind, make your way to Granado Espada, where life is exciting, convenient, and most importantly, fun. [Nov 2007, p.70]
    • PC Gamer
    • 66 Metascore
    • 61 Critic Score
    Sometimes stripped-down and stealthy, but mostly basic and boring, Liberation can't play in the big leagues.
    • 66 Metascore
    • 72 Critic Score
    A fun, nostalgic platformer and a cool use of VR, but repetitive design makes its short length a boon.
    • 66 Metascore
    • 40 Critic Score
    The sentimental, dull, superficially interactive story isn’t worth a few cute moments and some interesting surrealism.
    • 66 Metascore
    • 60 Critic Score
    HAWX 2 is a straight rehash of the first game, with pointless minigames that add more frustration than excitement. [Feb 2011, p.72]
    • PC Gamer
    • 66 Metascore
    • 69 Critic Score
    The one major card it brings to the table is its size - I've never experienced levels as expansive as these. Many of them can take a couple of hours to blast through. [Nov 2003, p.130]
    • PC Gamer
    • 66 Metascore
    • 70 Critic Score
    A lot of fun in the short term. It's just a shame Namco didn't put more work into the graphics and more creativity into the mission design to give it some legs. [July 2004, p.73]
    • PC Gamer
    • 66 Metascore
    • 65 Critic Score
    Tactical systems and satisfying ballistics marred by irritating levels and punishing sight-detection by the enemy.
    • 66 Metascore
    • 50 Critic Score
    Vampire: The Masquerade – Swansong offers an impressively flexible story, but that can't save it from its mediocre writing and scattershot game design.
    • 66 Metascore
    • 72 Critic Score
    Witty interactive storytelling that’s best with a group and weakens significantly after a few brief playthroughs.
    • 66 Metascore
    • 60 Critic Score
    Does manage to deliver a passable driving experience - but only if unrealistic driving physics, undamageable cars, and an absentee multiplayer game aren't deal-breakers for you. [May 2003, p.88]
    • PC Gamer
    • 66 Metascore
    • 49 Critic Score
    Gotham Knights attempts to differentiate itself from the Arkham series with new characters and a new canon, but spends most of its length poorly imitating what made those games great.
    • 66 Metascore
    • 35 Critic Score
    Save your money, fellow muggles: it's best spent elsewhere. [Mar 2006, p.102]
    • PC Gamer
    • 66 Metascore
    • 62 Critic Score
    Intuitive and accessible but also repetitive, SSZ is a flight combat game that trades on tradition rather than imagination.
    • 66 Metascore
    • 62 Critic Score
    Between muddled gameplay and conflicted writing, Mineko’s Night Market can’t decide on an identity to fully embrace.
    • 66 Metascore
    • 50 Critic Score
    A poor man's take on the franchise's 16-bit salad days. [March 2005, p.72]
    • PC Gamer
    • 65 Metascore
    • 64 Critic Score
    The Stronghold series isn't like Total War, doing a hundred different things; it just needs to get the castles and combat right. On the evidence of Stronghold Crusader 2, Firefly is moving in the right direction, but it still has a way to go.
    • 65 Metascore
    • 67 Critic Score
    A decent if generic strategy game that lacks the big personality and siegecraft of earlier entries.
    • 65 Metascore
    • 65 Critic Score
    Minimal game mechanics with no depth whatsoever, but a tense, well-made survival horror game just the same.
    • 65 Metascore
    • 65 Critic Score
    Kids might enjoy Dragonica as a starter MMO, but once they get started they'll want something more. [Jun 2010, p.84]
    • PC Gamer
    • 65 Metascore
    • 83 Critic Score
    B:TD is a great online shooter when it gets going, but an awful lobby system makes that way harder than it should be. [Nov 2010, p.72]
    • PC Gamer
    • 65 Metascore
    • 67 Critic Score
    Not Tonight 2 does a decent job of adapting Papers, Please to a terminally hateful America, but the premise wears thin with every pit stop.
    • 65 Metascore
    • 68 Critic Score
    Remember Me is a third-person action-adventure teenager. It tries to act insouciant, and tells its story with the breathless zeal of a youngster flushed with first love. But ironically for a game that requires you to build ‘Focus’ in order to achieve great things, it feels greatly lacking in that department.
    • 65 Metascore
    • 54 Critic Score
    These offshoots are often rushed out in time for the opening of the film, designed to squeeze extra revenue from tired-eyed parents. They're rarely very good, and Arthur and the Invisibles fails to buck that trend. [Apr 2007, p.59]
    • PC Gamer
    • 65 Metascore
    • 70 Critic Score
    Deadbeat Heroes' might sometimes be unintuitive, but emphasizing player experience, challenge, and aesthetics isn't a bad approach.
    • 65 Metascore
    • 69 Critic Score
    The crux of the problem is that it’s just plain dull. [Feb 2002, p.74]
    • PC Gamer
    • 65 Metascore
    • 78 Critic Score
    While the concept is anything but original, the game is polished and enjoyable. [Holiday 2002, p.114]
    • PC Gamer
    • 65 Metascore
    • 60 Critic Score
    Only for those who are starved for an arcade-style blaster on the PC. [Feb 2004, p.80]
    • PC Gamer
    • 65 Metascore
    • 80 Critic Score
    Despite - or maybe because of - its stripped-down gameplay, RC Cars surges ahead as one of hte better recent miniature-car racing games. [Mar 2004, p.80]
    • PC Gamer
    • 65 Metascore
    • 68 Critic Score
    Immortals of Aveum tells a dull tale in an extremely irritating way, but at least has some fun, engaging shooting. I just wish it had a few ideas of its own.
    • 65 Metascore
    • 62 Critic Score
    Beautifully detailed and atmospheric environments. [Holiday 2006, p.114]
    • PC Gamer
    • 65 Metascore
    • 55 Critic Score
    Huge engagements that should run several times as long feel more like football downs, and you can easily swing a half-dozen matches in less time than it takes most NFL teams to inch forward 10 yards. [Mar 2006, p.63]
    • PC Gamer
    • 65 Metascore
    • 60 Critic Score
    Torchlight 3 does a great job with its class design, but the world feels barren and unfinished.
    • 65 Metascore
    • 70 Critic Score
    Worth buying if you missed "West Front," but it's not the sequel fans were hoping for. [Dec 2005, p.85]
    • PC Gamer
    • 65 Metascore
    • 57 Critic Score
    If you can turn off your brain, Enforcer can be fun for 20-minute sessions. [July 2001, p.73]
    • PC Gamer
    • 65 Metascore
    • 62 Critic Score
    The downside is that Dark Motives regurgitates the static, "Myst"-style point-and-click gameplay and fuzzy backgrounds of last year's CSI game. [June 2004, p.77]
    • PC Gamer
    • 65 Metascore
    • 59 Critic Score
    It's unfortunate, because this Groundhog Day game design significantly impairs what could have been a diverting and sentimental blast from the past. [Apr 2012, p.79]
    • PC Gamer
    • 65 Metascore
    • 52 Critic Score
    Twin Mirror begins with an intriguing set-up but, disappointingly, ends up going nowhere.
    • 65 Metascore
    • 55 Critic Score
    A solid survival horror experience unfortunately plagued by bugs and control issues.
    • 65 Metascore
    • 81 Critic Score
    If you've been jonesing for a return to a huge, open-ended roleplaying world with a ton of depth and a rousing storyline, you'll find yourself right at home in at least one of these Two Worlds. [Dec 2007, p.78]
    • PC Gamer
    • 65 Metascore
    • 72 Critic Score
    There's no camera control/But don't be so droll/You've still got a prayer/In head-to-head multiplayer. [Aug 2006, p.91]
    • PC Gamer
    • 65 Metascore
    • 48 Critic Score
    Parts of Final Fantasy XIII are worth the absurd amount of time it takes to properly open up, but this port is a big letdown.
    • 65 Metascore
    • 66 Critic Score
    Turok is a shooter that never comes close to fulfilling its potential. [Aug 2008, p.68]
    • PC Gamer

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