PC Gamer's Scores

  • Games
For 3,862 reviews, this publication has graded:
  • 50% higher than the average critic
  • 5% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 98 Crysis
Lowest review score: 7 NRA Varmint Hunter
Score distribution:
3876 game reviews
    • 54 Metascore
    • 73 Critic Score
    As a tag-team multiplayer brawl it's good fun, but it doesn't have much staying power. [Feb 2003, p.75]
    • PC Gamer
    • 64 Metascore
    • 73 Critic Score
    An MMO for kids that doesn’t patronise. Accessible, sometimes repetitive, but with enough adventure to hold interest.
    • 69 Metascore
    • 73 Critic Score
    A fun and flexible swarm shooter that’s a little too reliant on being played alongside friends.
    • 80 Metascore
    • 73 Critic Score
    An uneven epic whose historical richness guides it through some awkward pacing.
    • 81 Metascore
    • 73 Critic Score
    Puzzle design does the heavy lifting for Trine 4, a fun but ultimately hollow experience.
    • 78 Metascore
    • 73 Critic Score
    A fun, unconventional RPG with interesting new ideas that aren’t entirely overshadowed by its repetitive nature and stale combat.
    • 62 Metascore
    • 73 Critic Score
    The teammate AI is at times very helpful and other times is just plain whacked. [June 2003, p.84]
    • PC Gamer
    • tbd Metascore
    • 73 Critic Score
    Be forewarned though: Once you launch Arctic Stud Poker Run, it can become every bit as addictive as real poker. [May 2008, p.64]
    • PC Gamer
    • 80 Metascore
    • 73 Critic Score
    An atmospheric, imaginative cyberpunk adventure with a human heart beating beneath its metal exoskeleton.
    • 81 Metascore
    • 73 Critic Score
    CMBfN is a very good tactical wargame saddled with pre-alpha looks and controls. [Dec 2011, p.74]
    • PC Gamer
    • 67 Metascore
    • 73 Critic Score
    Nothing sensational, but it provides a fun diversion for shooter buffs. [Sept 2005, p.68]
    • PC Gamer
    • 76 Metascore
    • 73 Critic Score
    A good shooter that’s buried under a baffling UI, confusing rulesets, and a movement scheme that’s needlessly complex.
    • 79 Metascore
    • 73 Critic Score
    Only the Microwave Emitter energy weapon is likely to stay in my inventory. [Sept 2009, p.81]
    • PC Gamer
    • 79 Metascore
    • 73 Critic Score
    Still, Survivor's variety of characters, aliens, and weapons deliver enough diversity to keep you entertained, especially for a game that will set you back a mere $20. [Apr 2008, p.70]
    • PC Gamer
    • tbd Metascore
    • 73 Critic Score
    Mabinogi offers a lot of engaging play for a free game, but you'll quickly wish that its "free" price tag included WASD controls. [Aug 2008, p.74]
    • PC Gamer
    • 68 Metascore
    • 73 Critic Score
    Designing a coaster has never been easier, and the circuit-closing auto-finish feature is a stroke of genius. [Holiday 2001, p.76]
    • PC Gamer
    • 79 Metascore
    • 73 Critic Score
    A solid expansion addressing the right problems, but still shackled by its core game’s choices.
    • 72 Metascore
    • 73 Critic Score
    It may not be the most authentic simulation of American politics, but Political Machine does have some educational value in helping you understand the nitty-gritty of how 270 Electoral Collage votes are cobbled together. [Dec 2004, p.96]
    • PC Gamer
    • 76 Metascore
    • 73 Critic Score
    The disappointing second half lets it down, but even at best, Broken Age is far from the genre’s greats.
    • 64 Metascore
    • 73 Critic Score
    A good Metroidvania trapped in the shadow of too many better ones.
    • 73 Metascore
    • 73 Critic Score
    Dread Delusion brims with an exhilarating sense of discovery that starts to wobble in the final act.
    • tbd Metascore
    • 73 Critic Score
    The PC version lacks multiplayer, which is disappointing, and its low-res visuals are console-tastic. [Oct. 2006, p.108]
    • PC Gamer
    • 83 Metascore
    • 73 Critic Score
    The fighting is BG&E's weakest element, and there's a bit too much of it for the game's own good. [Mar 2004, p.71]
    • PC Gamer
    • 71 Metascore
    • 73 Critic Score
    A battle royale game that's fun to play in a loose, aggressive style, with melee combat that's trickier than it may first appear.
    • 71 Metascore
    • 73 Critic Score
    Resurgence is the perfect mash-up of dramatic Star Trek storytelling and Telltale-style decision making, but with too many QTEs.
    • 77 Metascore
    • 73 Critic Score
    Like "Starfleet Command," an untilmatey rewarding game that may demand a bit too much patience. [Mar 2001, p.70]
    • PC Gamer
    • 83 Metascore
    • 73 Critic Score
    The Great Ace Attorney Chronicles has the rush of excitement of the courtroom but chooses melodrama over mystery.
    • 83 Metascore
    • 73 Critic Score
    In fact, World at War is a deeply symmetrical reapplication of CoD4's brilliant design, though executed with noticeably less polish. [Jan 2009, p.44]
    • PC Gamer
    • 77 Metascore
    • 73 Critic Score
    Star Wars Outlaws is Ubisoft's most ambitious game in years, but it plays the basics way too safe.
    • 74 Metascore
    • 73 Critic Score
    A fine purchase for Simholics, but don't expect too much bang for your buck. [June 2001, p.58]
    • PC Gamer
    • 74 Metascore
    • 73 Critic Score
    Marvel Rivals is a well-made hero shooter that is easy to enjoy, and while it's managed to distinguish itself from Overwatch 2 in terms of heroes, it's fallen into the same pitfalls.
    • 79 Metascore
    • 73 Critic Score
    A calming, likeable adventure with an engaging premise, but Waking Mars’s roots could go a little deeper.
    • 83 Metascore
    • 72 Critic Score
    Climb aboard if your system has the juice. [Mar 2002, p.58]
    • PC Gamer
    • 82 Metascore
    • 72 Critic Score
    The one design flaw I can't forgive is the lack of in-mission saves. [May 2002, p.65]
    • PC Gamer
    • 77 Metascore
    • 72 Critic Score
    The best adaptation of the Magic: The Gathering card game yet, but with too many frustrating elements still intact. [Oct 2012, p.70]
    • PC Gamer
    • 73 Metascore
    • 72 Critic Score
    Mainlining is mostly a success. Even though many cases are simple to solve, how to solve them remains satisfying throughout [April 2017, p.91]
    • PC Gamer
    • 80 Metascore
    • 72 Critic Score
    Entertaining storytelling and fantastic naval combat marred by terrible mission design and endemic feature creep.
    • 78 Metascore
    • 72 Critic Score
    More LOTR action is always welcome, be aware that Rise doesn't add a whole lot on. [Feb. 2007, p.67]
    • PC Gamer
    • 65 Metascore
    • 72 Critic Score
    Compelling, but not quite there yet. Needs two seasons to grow the beard.
    • 69 Metascore
    • 72 Critic Score
    Classic Gearbox shooting with an experimental MOBA twist, but it’s no Borderlands.
    • 74 Metascore
    • 72 Critic Score
    A slick cinematic thriller, but interaction is limited and the story loses focus in the final act.
    • 72 Metascore
    • 72 Critic Score
    All these practical problems obscure Sum's flat-out brilliant mission design. [August 2002, p.70]
    • PC Gamer
    • 78 Metascore
    • 72 Critic Score
    Hell is Us' rich world and gorgeous design prop up its uninventive structure and simple combat.
    • 73 Metascore
    • 72 Critic Score
    An immaculately presented arcade racer with a thousand good ideas, but the twin-stick drifting wasn’t one of them.
    • 65 Metascore
    • 72 Critic Score
    Tennis nuts will like it, but I'm still pining for a control-perfect "Virtua Tennis" port. [Nov 2002, p.132]
    • PC Gamer
    • 85 Metascore
    • 72 Critic Score
    A palatable metroidvania with a mediocre story, my biggest frustration with The Lost Crown is how long it takes to get to the good stuff.
    • 75 Metascore
    • 72 Critic Score
    At best, Bokida's story is effective at linking visuals. [Aug 2017, p.87]
    • PC Gamer
    • 67 Metascore
    • 72 Critic Score
    A great example of how to craft a new game from an existing idea.
    • 63 Metascore
    • 72 Critic Score
    A fun platformer that gives random generation an online twist, but lack of depth stops this from being a job for life.
    • 67 Metascore
    • 72 Critic Score
    It's cruddy combat system aside, it's an entertaining high-seas adventure. [Jan 2004, p.102]
    • PC Gamer
    • 74 Metascore
    • 72 Critic Score
    The intricate level construction and enhanced AI are appreciated, but I still felt like I was playing nothing more than a glorified expansion pack. [July 2004, p.66]
    • PC Gamer
    • 75 Metascore
    • 72 Critic Score
    For Sims owners, Vacation is one of the better add-ons (along with "Hot Date"). [June 2002, p.76]
    • PC Gamer
    • 75 Metascore
    • 72 Critic Score
    Introduces so many cool new weapons - like the blistering flamethrower, an incendiary alt-fire on the shotgun, and seeker orbs - that you feel cheated not getting to play with them against others online. [Apr 2003, p.112]
    • PC Gamer
    • 65 Metascore
    • 72 Critic Score
    There's no camera control/But don't be so droll/You've still got a prayer/In head-to-head multiplayer. [Aug 2006, p.91]
    • PC Gamer
    • 65 Metascore
    • 72 Critic Score
    Underneath its tarnished exterior is a game that's surprisingly engaging and intense. [Feb 2004, p.83]
    • PC Gamer
    • 68 Metascore
    • 72 Critic Score
    Bursting with ideas, enthusiasm, and a solid physics model, but JDM seems more preoccupied with throwing another idea in than polishing what’s already there.
    • 73 Metascore
    • 72 Critic Score
    Oni
    A fun martial-arts romp that could have been a multiplayer classic. [Apr 2001, p.96]
    • PC Gamer
    • 75 Metascore
    • 72 Critic Score
    While I might disagree with the notion that Carrion is a truly great Metroidvania, a genre that has buckets of both older and modern classics, it is at very least a refreshing take on it. It controls like a dream with an analog stick, and there's a fluidity to the monster’s movements that I honestly feel like I will be searching for in other games for years. It just falls short of greatness, settling quickly into its comfort zone as a series of interconnected puzzles, and then failing to surprise me much after that.
    • 67 Metascore
    • 72 Critic Score
    While Prisoner of Azkaban lacks the all-ages appeal of the books and movies, its colorful graphics and not-too-challenging gameplay should certainly do a good job of keeping young kids entertained. [July 2004, p.58]
    • PC Gamer
    • 81 Metascore
    • 72 Critic Score
    Visually beautiful and emotionally affecting thanks to strong characters, A Plague Tale suffers from missing gameplay variety and tonal inconsistencies.
    • 62 Metascore
    • 72 Critic Score
    With a little more polish, Silverfall could have made a run at toppling the genre's heavyweights. [June 2007, p.68]
    • PC Gamer
    • 69 Metascore
    • 72 Critic Score
    It simply wasn't polished enough before it was booted out the door. [Jan 2003, p.96]
    • PC Gamer
    • 74 Metascore
    • 72 Critic Score
    Some good fun to be had here; just odn't expect an RPG revolution. [May 2001, p.80]
    • PC Gamer
    • 79 Metascore
    • 72 Critic Score
    F.E.A.R. 2 fails to innovate, which would make it merely a respectable but forgettable shooter if not for some good scares. [Apr 2009, p.80]
    • PC Gamer
    • 66 Metascore
    • 72 Critic Score
    A fun, nostalgic platformer and a cool use of VR, but repetitive design makes its short length a boon.
    • 81 Metascore
    • 72 Critic Score
    A must-buy for diehard "DS9" fans, and a decent game otherwise. [Feb 2001, p.87]
    • PC Gamer
    • 68 Metascore
    • 72 Critic Score
    Team Ninja serves up some solid Soulslike combat with a generous helping of cheese.
    • 79 Metascore
    • 72 Critic Score
    This second attempt isn't going to convince anyone who wasn't won over by the first game, but for newcomers, anyone picking this up is still likely to be impressed by the TV presenters, impressive driver likenesses and depth of team simulation. Still, those key areas of racing and car damage need more obvious improvement next year or the series might start to flounder. Sadly, as with those infamous Mercedes sidepods, the new 'multiple lines' feature really isn't much of a step forward at all and it might be wise to revert to something a little more traditional sooner rather than later.
    • 73 Metascore
    • 72 Critic Score
    A relaxing adventure that's at its best when focusing on the romance.
    • 72 Metascore
    • 72 Critic Score
    A cool idea with a well-realised theme, but this game would've benefitted from longer in Early Access.
    • 64 Metascore
    • 72 Critic Score
    Strafe skillfully recaptures the look and experience of a full-tilt twitch 1990s shooter while faltering at building upon its potential.
    • tbd Metascore
    • 72 Critic Score
    Has its flaws, but with more polish and improved naval and air AI, this could be one of the great light wargames.
    • 67 Metascore
    • 72 Critic Score
    A compelling story and speedy stealth make up for Disjunction's less even moments.
    • 80 Metascore
    • 72 Critic Score
    As long as online play isn't a dealbreaker for you, it's one Marvel-ous action RPG. [Holiday 2005, p.58]
    • PC Gamer
    • 76 Metascore
    • 72 Critic Score
    Transport Fever 2 offers a pleasingly detailed logistics simulation, although it does move mightily slow at times.
    • 75 Metascore
    • 72 Critic Score
    It's great to have Max Caulfield back, but I'm not sure she ever needed to be in the first place. A somewhat unnecessary-feeling sequel that still manages to tell a compelling story, if not a little messy and underbaked.
    • 74 Metascore
    • 72 Critic Score
    The result is an endearing, intelligent little game that's sadly a bit wobbly at the knees. [Feb 2013, p.79]
    • PC Gamer
    • 75 Metascore
    • 72 Critic Score
    Obsessed with teaching a lesson in morality, Fable III loses focus on its charm, and is far less interesting for it. [Aug 2011, p.64]
    • PC Gamer
    • 64 Metascore
    • 72 Critic Score
    An above-average time-killer for stupid-shooter fans who won't miss multiplay. [July 2003, p.70]
    • PC Gamer
    • 72 Metascore
    • 72 Critic Score
    Brilliantly captures the look and feel of classic Star Wars, but beneath its cinematic flair lies a pretty generic multiplayer shooter.
    • 75 Metascore
    • 72 Critic Score
    More a novelty than your next roguelike obsession, but it has enough creativity and left-field ideas to be well worth experiencing—especially if you're still pining for the lost potential of Spore.
    • 72 Metascore
    • 72 Critic Score
    However invested you become, however much enjoyment you take from competency and victory, however many times you watch that replay back of the Volta goal you scored by flicking it backwards over a defender, losing another with an elastico and backheeling it into the net (at least double figures now), FIFA 20’s biggest failing is in producing an enjoyable football match.
    • 82 Metascore
    • 72 Critic Score
    Good but not great, it's sweetly bland adventure porridge. [Feb 2004, p.79]
    • PC Gamer
    • 75 Metascore
    • 72 Critic Score
    Despite variable success with the choice element, this is a kingdom you’ll want to save.
    • 77 Metascore
    • 72 Critic Score
    A fine superhero SWAT team tactics game smothered by a little too much admin.
    • 73 Metascore
    • 72 Critic Score
    A promising mystery concept that doesn't quite give players a truly mind-melting temporal puzzle.
    • 78 Metascore
    • 72 Critic Score
    With its fast-paced combat, Tabbula Rasa offers a fantastic change from the usual elvish offerings in the MMO landscape. However, its lack of community-building tools and single-path progression may hinder its long-term appeal. [Feb 2008, p.78]
    • PC Gamer
    • 67 Metascore
    • 72 Critic Score
    A punishing take on the Rogue-inspired genre, Bedlam is weird and colorful and stressful.
    • 64 Metascore
    • 72 Critic Score
    Gory, beautiful chaos, if a little frustratingly rough behind the scenes. A good afternoon's chaos, and that's what matters.
    • 73 Metascore
    • 72 Critic Score
    A fun blend of puzzle and roguelike that inspires forward-thinking, but cuts your strategy short.
    • 75 Metascore
    • 72 Critic Score
    It's at its best when it simply flows, painting items into existence or hurling fireflies into the darkness. [Jan 2011, p.77]
    • PC Gamer
    • 77 Metascore
    • 72 Critic Score
    In the interest of accommodating it all, the awful maximum resolution and the tiny sprites are just about excused. [March 2014, p.73]
    • PC Gamer
    • 62 Metascore
    • 72 Critic Score
    Beautiful style, polished interactions, but ultimately it just runs out of things to do.
    • 77 Metascore
    • 72 Critic Score
    An accomplished Lovecraftian adventure with a bunch of potential that gives up its deeper secrets too easily.
    • 75 Metascore
    • 72 Critic Score
    An enchanting adventure that boasts some magical hand-drawn animation, but will inevitably leave some players perplexed.
    • 66 Metascore
    • 72 Critic Score
    Witty interactive storytelling that’s best with a group and weakens significantly after a few brief playthroughs.
    • 81 Metascore
    • 72 Critic Score
    Perhaps the beat-'em-up genre's best ever roster of playable characters, let down by an inconsistent campaign that wears out too fast.
    • 66 Metascore
    • 72 Critic Score
    An interesting setting let down by frustrating checkpoints and rough UI.
    • 76 Metascore
    • 72 Critic Score
    The constant threat of chaos adds tension and fun to an otherwise basic management sim.
    • 70 Metascore
    • 72 Critic Score
    It's refreshing to be able to just jump into a strategy game and play. [Feb 2006, p.49]
    • PC Gamer

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