PC Gamer's Scores

  • Games
For 3,862 reviews, this publication has graded:
  • 50% higher than the average critic
  • 5% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 98 Crysis
Lowest review score: 7 NRA Varmint Hunter
Score distribution:
3877 game reviews
    • 85 Metascore
    • 92 Critic Score
    Shadow Tactics’ impressive missions, laden toy box and likeable cast make it one of the greatest stealth games of the last decade.
    • 88 Metascore
    • 92 Critic Score
    Abiotic Factor is an unforgettable interdimensional odyssey with you and your closest friends.
    • 81 Metascore
    • 92 Critic Score
    For SupCom owners, Forged Alliance is a must-have expansion. [Holiday 2007, p.70]
    • PC Gamer
    • 86 Metascore
    • 92 Critic Score
    I keep promising myself one more go… just like I did the last one more go.
    • 90 Metascore
    • 92 Critic Score
    GTAIV works well as a multiplayer game. [Feb 2009, p.70]
    • PC Gamer
    • 89 Metascore
    • 92 Critic Score
    Strategy gaming at its finest - minus all the senseless violence. [Feb 1999, p.172]
    • PC Gamer
    • 93 Metascore
    • 92 Critic Score
    Eventually I had to venture online, and the first sounds I heard (no lie) were "Oh yeah, you f******, I am the mother-f******'s s***!" It turns out UT 2004 has built-in voice support, and as easy as it is to set up, it's mercifully easy to turn off. [June 2004, p.79]
    • PC Gamer
    • 81 Metascore
    • 92 Critic Score
    Tense, haunting and beautiful. Inventory shenanigans aside, one of the best survival horror games yet.
    • 91 Metascore
    • 92 Critic Score
    The thing about Disco Elysium is that my experience of it is completely unique to me, such is the dizzying variety of skills, stats, thoughts, and conversation options on offer. You could play through it five times and still not see everything, so there's no one experience to assess. But I can say with certainty that it's one of the finest RPGs on PC if you value depth, freedom, customisation, and storytelling.
    • 90 Metascore
    • 92 Critic Score
    Delivers everything that a dedicated flight-simmer could ask for. This game will be a very hard act to follow for a long time to come. [Jan 2002, p.58]
    • PC Gamer
    • 75 Metascore
    • 92 Critic Score
    A third-person horror game that's elevated by some of the sharpest writing and acting in the genre.
    • 88 Metascore
    • 92 Critic Score
    A brutal, uncompromising action game with sensational sword combat. From Software has done it again.
    • 94 Metascore
    • 92 Critic Score
    An extremely immersive and detailed game that builds on the celebrated strengths of its predecessor. [August 2003, p.58]
    • PC Gamer
    • 90 Metascore
    • 92 Critic Score
    Ghost Trick is an essential and engrossing experience for any PC gamer.
    • 87 Metascore
    • 92 Critic Score
    A brilliant return to the series at its best that modernises the point-and-click form.
    • 84 Metascore
    • 92 Critic Score
    A masterful metroidvania that builds on Sekiro-style combat and tells a great sci-fi story too. Unmissable.
    • 90 Metascore
    • 92 Critic Score
    Finally, a hockey game that should appeal to every level of fan. [Dec 2000, p.158]
    • PC Gamer
    • 82 Metascore
    • 92 Critic Score
    SM's grandest new feature is its random map generator. It works, it's terrific, and as much as I wish I could grouse about it so I don't come off as a fanboy, I can't. [Oct 2003, p.100]
    • PC Gamer
    • 82 Metascore
    • 92 Critic Score
    Bloody and captivating, Valhalla is Assassin's Creed at its best.
    • 84 Metascore
    • 92 Critic Score
    An artfully balanced essential upgrade for Street Fighter IV owners, and an amazing value for newcomers. [Oct 2011, p.80]
    • PC Gamer
    • 88 Metascore
    • 92 Critic Score
    Strong strategy, great graphics, and variety make this one of the year's best. [July 1998, p.114]
    • PC Gamer
    • 92 Metascore
    • 92 Critic Score
    To say I loved every minute of Rome: Total War is a tremendous understatement. For my money, it's the ultimate strategy game. Not only does it effortlessly combine turn-based strategy with raucous real-time warmongering, but it delivers them in a package that is accessibe and easy to play. [Nov 2004, p.76]
    • PC Gamer
    • 93 Metascore
    • 92 Critic Score
    With old friends, new enemies, and an exciting story, revisiting City 17 in VR is a thrill in Half-Life: Alyx.
    • 86 Metascore
    • 92 Critic Score
    The finest WWII prop sim of its era. Perhaps even of all time. [June 2003, p.80]
    • PC Gamer
    • 81 Metascore
    • 92 Critic Score
    Developer dream teams should get together more often. AoE III may be an elder statesman in the RTS world these days, but BHG has dipped the game in the fountain of youth with this revitalizing add-on. [Jan 2008, p.80]
    • PC Gamer
    • 88 Metascore
    • 92 Critic Score
    A sprawling, ridiculous, and endlessly surprising roguelike that will drag you body and soul into its chaotic world.
    • 89 Metascore
    • 92 Critic Score
    A deep, rich, and wonderfully written RPG that lives up to the towering legacy of the games that inspired it.
    • 77 Metascore
    • 92 Critic Score
    Immense fun for both the empire-builder and the medieval combatant with all the intrigue and bloodletting you could want. [Feb 1997, p.148]
    • PC Gamer
    • 89 Metascore
    • 92 Critic Score
    And while NHLEHM 2007 doesn't look much different than NHLEHM 2005...it's still a fantastic game, and the best in its genre. [Feb. 2007, p.77]
    • PC Gamer
    • 93 Metascore
    • 92 Critic Score
    One of the very best things about this game is its almost total lack of any visible interface. [July 2002, p.56]
    • PC Gamer
    • 89 Metascore
    • 92 Critic Score
    A strategically deep deckbuilder that, with any luck, has spawned a brilliant new subgenre.
    • 90 Metascore
    • 92 Critic Score
    N++
    A masterful distillation of classic action-platforming gameplay, doling out tension and elation in equal measure.
    • 96 Metascore
    • 92 Critic Score
    OOTP 2007 gets a once-great series back on the road to Cooperstown by balancing depth with a user-friendly interface. [July 2007, p.60]
    • PC Gamer
    • 92 Metascore
    • 92 Critic Score
    I love Blue Prince so much I'm going to spend the next 1,500 words or so telling you as little about it as possible. Unraveling its many mysteries and solving its multitude of puzzles—several of which I'm still working on even after finishing the game—is best done if you go in with nearly no information. Don't watch videos. Don't Google solutions. Don't even finish reading this review. Just go play it.
    • 96 Metascore
    • 92 Critic Score
    A sandbox of extraordinary scope created with a masterful attention to detail. A patchy campaign doesn't spoil this wonderful, evocative city.
    • 76 Metascore
    • 92 Critic Score
    Huge, inventive and the reason I'm sleep deprived. It's brilliant.
    • 89 Metascore
    • 92 Critic Score
    It's simply the best Destiny 2 expansion—both a satisfying conclusion to the series' first saga, and a compelling shooter packed full of stuff to do.
    • 87 Metascore
    • 92 Critic Score
    A maximalist sequel that improves on almost every aspect of the first game.
    • 86 Metascore
    • 92 Critic Score
    The best Sims game yet. It's still about playing with virtual dolls, but it's never been this big, beautiful and eager to please. [July 2009, p.69]
    • PC Gamer
    • 86 Metascore
    • 92 Critic Score
    Forza Horizon 3 is huge, varied and constantly entertaining. It treads a fine balance between simulation and arcade—bombastic and silly at times, but also an accomplished populist racing game. I don't like the script, the cast of irritants manning the radio stations, the way playing your own music in-game requires the use of Microsoft Groove, or the fact that one of the nicknames you can choose is ‘Bantersaurus Rex’. More seriously, I worry Microsoft will continue its habit of integrating DLC cars and expansions in overbearing ways (Forza Horizon 2 went as far as playing an in-game trailer for its Storm Island expansion.) But these are annoyances I'm prepared to forgive in a game as good as this.
    • 81 Metascore
    • 92 Critic Score
    Not only the most accessible wargame on the market, but it's also a rich and fascinating tactical simulation. It's war on your computer. [Mar 2004, p.76]
    • PC Gamer
    • 92 Metascore
    • 92 Critic Score
    Resident Evil Requiem sets itself out with a hard task: wrapping all the best elements of previous Resident Evil games into one. Miraculously it succeeds, with very few moments which left me wanting more.
    • 84 Metascore
    • 92 Critic Score
    Infuriatingly difficult, but perfectly constructed. Ikaruga is the PC's best bullet-hell shooter.
    • 84 Metascore
    • 92 Critic Score
    <i>Space Rangers 2</i> should have shipped with better documentation, and beating the game can prove difficult for new players, even on the easiest difficulty setting. But at 29 bucks(which includes the original <i.Space rangers</i>, a game that never shipped in the U.S.), it's the deal of the century. [July 2006, p.66]
    • PC Gamer
    • 91 Metascore
    • 92 Critic Score
    A gorgeous, complex and slick assassination sim, with fascinating systems to play with and huge open levels to explore.
    • 88 Metascore
    • 92 Critic Score
    As a shooter, F.E.A.R. succeeds admirably. It's the first game to convincingly channel the kinetic exhilaration of "John Woo violence" in the FPS format. [Nov 2005, p.48]
    • PC Gamer
    • 93 Metascore
    • 92 Critic Score
    A big, beautiful, sprawling action RPG full of rich stories, and suffused with an oppressive darkness.
    • 86 Metascore
    • 92 Critic Score
    Nioh 2 runs and plays beautifully. Ever since Dark Souls set the world alight, FromSoftware have had plenty of imitators come for the crown. Often, even the better ones come with the caveat of not being as good. Nioh 2, though, evolves what was already unique about Nioh into something that Team Ninja can very much call their own. It might be operating in the same genre space, but Nioh 2 has its own flavour, and it’s like nothing else out there.
    • 86 Metascore
    • 92 Critic Score
    A worthy upgrade to one of the best strategy games ever, featuring the best space battles in the business.
    • 87 Metascore
    • 92 Critic Score
    Stormblood’s rousing tale of rebellion and exceptional boss fights aren’t just exquisite by MMO standards, but rival even the most beloved Final Fantasy games.
    • 90 Metascore
    • 92 Critic Score
    Just like "Civ II," it blends a simple start with a vast array of options and pulls them together into a detailed, compelling, and seamless gaming experience. [Holiday 2001, p.65]
    • PC Gamer
    • 87 Metascore
    • 92 Critic Score
    Hollow Knight is a new classic, with a dense and detailed world full of secrets to discover.
    • 93 Metascore
    • 92 Critic Score
    Divinity: Original Sin 2 is a sprawling, inventive adventure and one of the best RPGs ever made.
    • 86 Metascore
    • 91 Critic Score
    Any one of the "Big Three" is a good choice. I'll choose this one, thank you. [Jan 2001, p.165]
    • PC Gamer
    • 93 Metascore
    • 91 Critic Score
    By merging some of the genre's best ideas with the appealing Warcraft mythos, the game could well become the first "mainstream" MMO. [Feb 2005, p.44]
    • PC Gamer
    • 72 Metascore
    • 91 Critic Score
    Life Stories was designed to be laptop-friendly, and it shows: I had no problem controlling the game entirely by keyboard, sans mouse, thanks to numerous shortcut keys. [Apr 2006, p.49]
    • PC Gamer
    • 88 Metascore
    • 91 Critic Score
    Combat is extremely fun and very easy to control - you can play the entire game using just your keyboard's Numpad. [Feb 2005, p.46]
    • PC Gamer
    • 92 Metascore
    • 91 Critic Score
    To say that Chaos Theory is a tension-packed ride would be a vast understatement. This is easily one of my favorite franchises, and I'm already hungry for the next installment. [May 2005, p.74]
    • PC Gamer
    • 84 Metascore
    • 91 Critic Score
    No matter what you think of the movie, Tron 2.0 stands out as a thoroughly entertaining, infinitely playable, and visually spectacular experience. [Nov 2003, p.96]
    • PC Gamer
    • 92 Metascore
    • 91 Critic Score
    A cross-over wargame that has depth, beauty, smarts, and replayability. [Jan 1998, p.218]
    • PC Gamer
    • 91 Metascore
    • 91 Critic Score
    More accessible, challenging, and rewarding than its predecessor, this is the Dark Souls sequel PC gamers deserve.
    • 91 Metascore
    • 91 Critic Score
    The most comprehensive sports sim going, and one that delivers fresh twists on old school, text-based systems.
    • 89 Metascore
    • 91 Critic Score
    Mass Effect deserves a spot on your shelf next to the rest of the PC's great RPGs. [Aug 2008, p.58]
    • PC Gamer
    • 81 Metascore
    • 91 Critic Score
    An incredible world of demons, mystery, and vaporwave, Paradise Killer sets new standards for the detective genre.
    • 87 Metascore
    • 91 Critic Score
    Nathan Drake's last outing is still at the top of the action-adventure genre.
    • 85 Metascore
    • 91 Critic Score
    PC racing fans of all stripes will have a blast with GTR, but serious driving aficionados - those with synthetic motor oil in their veins and lots of horsepower in their towers - will go absolutely hog-wild over this amazing new racer. [May 2005, p.76]
    • PC Gamer
    • 86 Metascore
    • 91 Critic Score
    Another superlative simulation of the Formula One world, now with an enjoyable story mode too.
    • 90 Metascore
    • 91 Critic Score
    Red Alert will be like by the legions of the faithful, and win new converts as well. [Dec 1996, p.238]
    • PC Gamer
    • 90 Metascore
    • 91 Critic Score
    A gorgeous and uncompromisingly realistic racing sim that anyone can drive. [Holiday 2006, p.108]
    • PC Gamer
    • 95 Metascore
    • 91 Critic Score
    A bigger, prettier, better version of Baldur's Gate that's sure to satisfy. [Dec 2000, p.146]
    • PC Gamer
    • 86 Metascore
    • 91 Critic Score
    Except for the game's rather pathetic documentation - made utterly redundant by the tutorial missions that ship with the game - Allegiance is about as good as it gets when it comes to an online multiplayer gaming experience.
    • 86 Metascore
    • 91 Critic Score
    A traditional RTS essential for anyone interested in competitive strategy games, and highly recommended for anyone who isn't.
    • 87 Metascore
    • 91 Critic Score
    An all-time great deckbuilder gets a sequel worth risking God’s wrath for.
    • 90 Metascore
    • 91 Critic Score
    Buy Factorio. Build Factorio. Become Factorio.
    • 90 Metascore
    • 91 Critic Score
    A roguelike deckbuilder debut already worthy of joining Slay the Spire and Monster Train at the King’s table. Essential.
    • 84 Metascore
    • 91 Critic Score
    It may not be my perfect PC game, but I think it's well on its way to becoming one of my favorite toys. And if there's one thing we could all use more of, it's time to just...play. [Nov 2008, p.33]
    • PC Gamer
    • 76 Metascore
    • 91 Critic Score
    The roguelike and FPS genres haven't been spliced so successfully since Deathloop—and Wild Bastards deserves just as much acclaim.
    • 79 Metascore
    • 91 Critic Score
    Drowning in bonus content. Not only is it worth the admission price, but it's really a must-buy for RCT 3 owners. [Sept 2005, p.71]
    • PC Gamer
    • 81 Metascore
    • 91 Critic Score
    Balanced, innovative, gorgeous. Truly worthy of the series. [Holiday 2005, p.52]
    • PC Gamer
    • 87 Metascore
    • 91 Critic Score
    Sins of a Solar Empire bucks the current RTS trends of break-neck speed and small-scale battles, and allows strategy gamers to think big and control an entire war in real time. [Apr 2008, p.58]
    • PC Gamer
    • 87 Metascore
    • 91 Critic Score
    This is an extraordinary remaster of an essential RPG, and as unmissable today as ever.
    • 94 Metascore
    • 91 Critic Score
    If you like strategy gaming, get Command & Conquer. [Nov 1995, p.108]
    • PC Gamer
    • 79 Metascore
    • 91 Critic Score
    I dream about its puzzles, contemplate solutions in my spare time, and imagine what lies beyond. But most importantly, I've had fun - and that's what adventuring is all about. [Jan 2004, p.100]
    • PC Gamer
    • 84 Metascore
    • 91 Critic Score
    Not everything is perfect, but you'd earn incompetence points by missing a refined and reduced-price version of Dawn of War II. [May 2010, p.72]
    • PC Gamer
    • 87 Metascore
    • 91 Critic Score
    F1 2019 retains immaculate handling and visuals while adding cinematic spectacle and junior series racing.
    • 86 Metascore
    • 91 Critic Score
    This is all-out war on a scale we've never seen before, and it is glorious. [Mar 2007, p.23]
    • PC Gamer
    • 87 Metascore
    • 91 Critic Score
    It temporarily wrests the verisimilitude crown away from "Call of Duty" and - amazingly - revives Normandy's "dead horse." [May 2005, p.56]
    • PC Gamer
    • 93 Metascore
    • 91 Critic Score
    Its plot is arguably more satisfying than the ham-fisted narratives of the recent Star Wars films, and it certainly does a better job at conveying moral complexities. [Feb 2004, p.65]
    • PC Gamer
    • 90 Metascore
    • 91 Critic Score
    A beautiful exercise in freeform solutions, Zachtronics has created one of the most satisfying puzzle games ever made.
    • 89 Metascore
    • 91 Critic Score
    A worthy follow-up to our 1999 Game of the Year. [Nov 2000, p.130]
    • PC Gamer
    • 91 Metascore
    • 91 Critic Score
    Easily delivers the most entertaining and authentic Formula One PC racing experience ever. [Sept 2003, p.90]
    • PC Gamer
    • 91 Metascore
    • 91 Critic Score
    Against the Storm is a well-designed, charming, enthralling roguelike city builder.
    • 87 Metascore
    • 91 Critic Score
    A textured and engrossing simulation that conquers the common ground between your average Civilization V player and the long-time devotees of grand strategy. Never before have I felt that “World at your fingertips” feeling as strongly, and you owe it to your sense of discovery to give EU IV an hour of your life or two (hundred).
    • 88 Metascore
    • 91 Critic Score
    A brilliant strategy game that manages to be both broad and deep, challenging and accessible.
    • 89 Metascore
    • 91 Critic Score
    In a team-on-team multiplayer battle on the well-designed maps, you may well find yourself kissing your monitor out of pure joy. [Dec 2002, p.126]
    • PC Gamer
    • 88 Metascore
    • 91 Critic Score
    It took the core aspects of every good shooter, and made them great. [Jan 2002, p.64]
    • PC Gamer
    • 81 Metascore
    • 91 Critic Score
    I guess it's true what they say: Bad guys have more fun. [Oct 2007, p.64]
    • PC Gamer
    • 84 Metascore
    • 91 Critic Score
    One of the best story-driven games on PC, 80 Days is beautifully written, effortlessly charming, and thrillingly unpredictable.
    • 90 Metascore
    • 91 Critic Score
    Charming, deep, and constantly surprising, Dave the Diver is packed with activities and full of heart.
    • 94 Metascore
    • 91 Critic Score
    Slightly muddled, but it’s a muddle of beautiful scenes and spectacular combat set in a breathtaking place.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

?
    • 87 Metascore
    • Critic Score
    Clever innovations and a generous economy make Legends of Runeterra easy to love. [Open Beta review score = 85]
    • 75 Metascore
    • Critic Score
    The result is a competent remaster and the best way to play this classic Total War, but it still can't compete with its modern heirs.
    • tbd Metascore
    • Critic Score
    Mycopunk shows a ton of promise, but that doesn't mean it's infallible. The progression can become a bit of a slog, and it can take a while to level up or collect enough resources to upgrade your kit. There's also definitely a cap as to how many missions you can do in a row before it all just blends into a violent blur. The variety in mission types only keeps things fresh for so long. There are also some glitches, many of which the devs are aware of, but that doesn't make them any less annoying. I've been lasered by an Abomination through a wall more than once now—you're never safe, even when you think you are. But none of this ruins the fun, it's just something to bear in mind: The fungal growths of Early Access. [Early Access Provisional Score = 79]
    • tbd Metascore
    • Critic Score
    Honestly, I would have preferred Krafton give this game even more time to cook. It almost feels like I'm playing pretend at playing pretend right now—engaging with a variety of set pieces I can do a cute peace sign in front of before moving onto the next thing. In an attempt to offer something different to The Sims, Inzoi has failed to establish any sort of identity of its own. I'm not even sure Krafton knows what direction it wants to take right now, but it needs to figure that out quickly, otherwise I fear it'll be another casualty of the genre. [Impressions]
    • 40 Metascore
    • Critic Score
    It's a spectacular disaster, which feels like a rarity these days: there are lots of bad games, but for a game that was announced at E3 and made by a major publisher and studio to be this catastrophic is something.
    • 86 Metascore
    • Critic Score
    Playing Mass Effect Legendary Edition is a constant see-saw of noticing an improvement, then wishing it went further. You can sprint outside combat, but only for like three seconds. There's a dedicated melee button, yet no way to separate the sprint and take cover actions to separate keys. You can skip the elevator rides, which are the only way to hear banter that could be filling the stretches where you jog from place to place. The graphics are better, but there's no FOV slider. [Mass Effect 1 score = 77]
    • 39 Metascore
    • Critic Score
    The action would be passable if it were buoyed by a compelling story, but I ain't gripped so far. [2-Hour Impressions]
    • tbd Metascore
    • Critic Score
    Repo is a fantastic co-op horror game that can hold its own against big shots like Lethal Company. It's also only in early access right now, and with plans to introduce more player customisation, story elements, equipment, levels, and enemies, all I can say is that I'm really looking forward to seeing where the devs take this co-op horror game. [Early Access Impressions]
    • tbd Metascore
    • Critic Score
    Subnautica 2 is a decidedly well-balanced survival game. In a handful of hours of pre-release play, I've never found the scavenging and crafting grueling, but neither have I found it so easy that the expansion of my underwater base feels unearned. [Early Access Impressions]
    • tbd Metascore
    • Critic Score
    It's so mundane that I expected Schedule 1 to get boring by the fifteenth time I'd lugged a bulk order of plastic baggies to my crappy apartment, but like my latest strand of weed called "Wedding Ass," the drug-dealing sim dominating Steam right now is undeniably habit-forming...Chalk up that success to a lot of smart design choices from developer TVGS—its constant sense of progression, clockwork open world, expressive characters, gratifying supply/demand loop, day one co-op support—but I reckon Schedule 1's secret sauce is a crafting system that doesn't suck. [Early Access Impressions]
    • tbd Metascore
    • Critic Score
    I haven't been too blown away by what I've seen of it so far, but if Masters of Albion could help revive the god game genre, at least a little? That'd be fine by me. [Early Access Impressions]
    • 55 Metascore
    • Critic Score
    I'm enjoying Battlefield 1. It's not a huge departure for the series, despite the period, but it is meaningfully distinct from Battlefield 4. That may disappoint those who simply want progression that mirrors the jump from Battlefield 3 to 4 – more guns, more features and new maps.
    • tbd Metascore
    • Critic Score
    On the surface, Bond might seem a natural fit for IO: all glitz and gadgets that make it feel like barely a skip away from the world of Hitman. But what I saw had me feeling that the studio has not leaned into its strengths, trading the absurd clockwork worlds of Agent 47 for a more tightly choreographed, linear, and "cinematic" game that IO has never been all that good at. The last time it tried was Hitman: Absolution. We know how that worked out. [3-Hour Hands-On Impressions]
    • tbd Metascore
    • Critic Score
    There's two chapters left to turn things around but Tell Me Why is going to have to pull out all the stops to make up for a bungled first act.

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