PC Gamer's Scores

  • Games
For 3,861 reviews, this publication has graded:
  • 50% higher than the average critic
  • 5% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 98 Crysis
Lowest review score: 7 NRA Varmint Hunter
Score distribution:
3875 game reviews
    • tbd Metascore
    • Critic Score
    But as I should've guessed from developer Traveller's Tales' modern Lego run, Legacy of the Dark Knight is just too darn delightful to sustain a stormy mood. It took all of five minutes for the brick-based brawler to put a smile on my face, and it didn't go away for two hours of play. [2-Hour Hands-On Impressions]
    • tbd Metascore
    • Critic Score
    On the surface, Bond might seem a natural fit for IO: all glitz and gadgets that make it feel like barely a skip away from the world of Hitman. But what I saw had me feeling that the studio has not leaned into its strengths, trading the absurd clockwork worlds of Agent 47 for a more tightly choreographed, linear, and "cinematic" game that IO has never been all that good at. The last time it tried was Hitman: Absolution. We know how that worked out. [3-Hour Hands-On Impressions]
    • tbd Metascore
    • Critic Score
    I haven't been too blown away by what I've seen of it so far, but if Masters of Albion could help revive the god game genre, at least a little? That'd be fine by me. [Early Access Impressions]
    • 54 Metascore
    • 30 Critic Score
    It's such a disappointment that I'm worried this will kill any chance of us getting a meatier Legacy of Kain game—but at the same time, given how Ascendance sets up Elaleth's further adventures, it might be better if Kain and his pals go back into their coffins.
    • 65 Metascore
    • 40 Critic Score
    Black Ops 7 is Call of Duty at its most obnoxious and least enjoyable.
    • 73 Metascore
    • 45 Critic Score
    A decent but cliched mob story and bland, frustrating gameplay make this the weakest Mafia yet.
    • 77 Metascore
    • 49 Critic Score
    Wuchang brings some fun ideas to soulslike boss fights, but the rest of it is a pale imitation of much better games.
    • 68 Metascore
    • 45 Critic Score
    Overwhelming monetization and exceptionally dull third-person hero shooting sour a game that could've been a mech fan's dream.
    • tbd Metascore
    • Critic Score
    Mycopunk shows a ton of promise, but that doesn't mean it's infallible. The progression can become a bit of a slog, and it can take a while to level up or collect enough resources to upgrade your kit. There's also definitely a cap as to how many missions you can do in a row before it all just blends into a violent blur. The variety in mission types only keeps things fresh for so long. There are also some glitches, many of which the devs are aware of, but that doesn't make them any less annoying. I've been lasered by an Abomination through a wall more than once now—you're never safe, even when you think you are. But none of this ruins the fun, it's just something to bear in mind: The fungal growths of Early Access. [Early Access Provisional Score = 79]
    • 39 Metascore
    • Critic Score
    The action would be passable if it were buoyed by a compelling story, but I ain't gripped so far. [2-Hour Impressions]
    • tbd Metascore
    • Critic Score
    It's so mundane that I expected Schedule 1 to get boring by the fifteenth time I'd lugged a bulk order of plastic baggies to my crappy apartment, but like my latest strand of weed called "Wedding Ass," the drug-dealing sim dominating Steam right now is undeniably habit-forming...Chalk up that success to a lot of smart design choices from developer TVGS—its constant sense of progression, clockwork open world, expressive characters, gratifying supply/demand loop, day one co-op support—but I reckon Schedule 1's secret sauce is a crafting system that doesn't suck. [Early Access Impressions]
    • tbd Metascore
    • Critic Score
    Honestly, I would have preferred Krafton give this game even more time to cook. It almost feels like I'm playing pretend at playing pretend right now—engaging with a variety of set pieces I can do a cute peace sign in front of before moving onto the next thing. In an attempt to offer something different to The Sims, Inzoi has failed to establish any sort of identity of its own. I'm not even sure Krafton knows what direction it wants to take right now, but it needs to figure that out quickly, otherwise I fear it'll be another casualty of the genre. [Impressions]
    • 73 Metascore
    • 49 Critic Score
    Another fumbled PC port blighted by poor optimisation and unpredictable performance issues.
    • tbd Metascore
    • Critic Score
    Repo is a fantastic co-op horror game that can hold its own against big shots like Lethal Company. It's also only in early access right now, and with plans to introduce more player customisation, story elements, equipment, levels, and enemies, all I can say is that I'm really looking forward to seeing where the devs take this co-op horror game. [Early Access Impressions]
    • 66 Metascore
    • 49 Critic Score
    Insultingly short for its price, but that might be its one saving grace considering how derivative it feels.
    • 69 Metascore
    • 47 Critic Score
    Despite plenty of style and cheek, Keylocker can’t get past the repetitive grind of its battles.
    • 63 Metascore
    • 43 Critic Score
    A collection of fun hacking minigames attached to a bland metroidvania.
    • 65 Metascore
    • 45 Critic Score
    Concord feels out of touch and already out of time.
    • 58 Metascore
    • 47 Critic Score
    Call of Duty: Modern Warfare 3 is a disappointing anniversary for a series that really should take a break.
    • 23 Metascore
    • 15 Critic Score
    The game barely qualifies as playable given its myriad of technical issues, but even when it is working as intended, you'll wish that it wasn't.
    • 56 Metascore
    • 40 Critic Score
    If Fort Solis really was a Netflix series, it wouldn’t get a second season.
    • 59 Metascore
    • 48 Critic Score
    Beyond the shock value of its demonic horrors, this survivalist city-builder has little to recommend it.
    • 53 Metascore
    • 44 Critic Score
    Redfall's empty open world, flimsy shooting, and siloed systems make for a flat, dull experience.
    • 69 Metascore
    • 40 Critic Score
    Lacking the sharpness needed by both shooters and comedy, High on Life is a low point in the gaming calendar.
    • 71 Metascore
    • 45 Critic Score
    Somerville never hits its stride, thanks to flat direction and frustrating mechanics.
    • 79 Metascore
    • 49 Critic Score
    After a promising opening, Ghost Song collapses under the weight of its ill-conceived mechanics.
    • 66 Metascore
    • 49 Critic Score
    Gotham Knights attempts to differentiate itself from the Arkham series with new characters and a new canon, but spends most of its length poorly imitating what made those games great.
    • 54 Metascore
    • 48 Critic Score
    A bland alternative to a genre-defining game millions of people are very familiar with.
    • 46 Metascore
    • 45 Critic Score
    An overpriced game with a solid combat system that's buried under a mountain of banality and monetisation.
    • 69 Metascore
    • 48 Critic Score
    Scarf is a nice if not particularly original idea, disappointingly executed on almost all fronts.

Top Trailers