PC Gamer UK's Scores

  • Games
For 1,036 reviews, this publication has graded:
  • 44% higher than the average critic
  • 7% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 6.9 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 95 Deus Ex: Human Revolution - Director's Cut
Lowest review score: 9 Day Watch
Score distribution:
1036 game reviews
    • 65 Metascore
    • 69 Critic Score
    HoAE is sweet, and absorbs time reasonably pleasingly, but at no point does it ever manage to be anything accomplished. [Dec 2006, p.96]
    • PC Gamer UK
    • 76 Metascore
    • 69 Critic Score
    The ghosts are fun and have plenty to say, even if the humour regularly falls short. [June 2012, p.105]
    • PC Gamer UK
    • 80 Metascore
    • 69 Critic Score
    Lovingly drawn New York backdrops go some way towards rescuing the painful puzzles. [July 2007, p.90]
    • PC Gamer UK
    • 56 Metascore
    • 69 Critic Score
    Great ides, then, and if only the execution had matched it we might have had a contest in the world of PC golf. [Dec 2006, p.98]
    • PC Gamer UK
    • tbd Metascore
    • 69 Critic Score
    Wonky visuals, but this is as close to The Da Vinci Code meets Monkey Island as we'll get. Did I mention the hot French accent?
    • PC Gamer UK
    • 65 Metascore
    • 69 Critic Score
    Worryingly enjoyable, but eventually runs out of steam. [May 2006, p.89]
    • PC Gamer UK
    • tbd Metascore
    • 69 Critic Score
    Funnier still is the influence meter. [Dec 2006, p.101]
    • PC Gamer UK
    • 76 Metascore
    • 68 Critic Score
    A confused mess of promising but inconsistent mechanics. Hilarious, maddening, stupid and occasionally fun. [Sept 2010, p.79]
    • PC Gamer UK
    • 72 Metascore
    • 68 Critic Score
    Its worst sin is simply being too ordinary. [May 2009, p.71]
    • PC Gamer UK
    • 47 Metascore
    • 68 Critic Score
    Forgivably unoriginal roleplaying. [Dec 2006, p.82]
    • PC Gamer UK
    • 70 Metascore
    • 68 Critic Score
    A puzzler that remains short of an epiphany. [Sept 2012, p.85]
    • PC Gamer UK
    • 61 Metascore
    • 68 Critic Score
    Harmless, mindless fun. [May 2007, p.88]
    • PC Gamer UK
    • 66 Metascore
    • 68 Critic Score
    A good-looking, expansive and bold sim of space-management, almost undone by a horror-interface. [Sept 2009, p.84]
    • PC Gamer UK
    • 68 Metascore
    • 68 Critic Score
    Ambitious, but too flaky and cold. [Apr 2007, p.70]
    • PC Gamer UK
    • 75 Metascore
    • 68 Critic Score
    Stalker: Clear Sky remains a remarkable misstep by the Ukrainian developers, and one that does not reflect well on their original game, or their independence from original publishers, THQ. We can only hope that their next effort will be more controlled.
    • tbd Metascore
    • 68 Critic Score
    A sound WWI naval wargame saddled with a sorry interface and unpleasant DRM. For hardcore wargamers. [June 2009, p.88]
    • PC Gamer UK
    • 78 Metascore
    • 68 Critic Score
    Deal with all these niggles and there's an undeniably fun core of stupidly acrobatic, combo-heavy fighting. DMC4 doesn't move the series on, but when it's firing on all cylinders it's still enough to make you snigger with glee.
    • 70 Metascore
    • 68 Critic Score
    Not the Sims you're looking for. [Jan 2009, p.76]
    • PC Gamer UK
    • 65 Metascore
    • 68 Critic Score
    Competent combat and visuals are slightly marred by online irritations. [Oct 2010, p.94]
    • PC Gamer UK
    • 68 Metascore
    • 68 Critic Score
    It's best for occasional two-player knockabouts...but anyone wanting serious solo action or a lasting challenge will be disappointed. [Sept 2009, p.89]
    • PC Gamer UK
    • tbd Metascore
    • 68 Critic Score
    There's some nice, quirky puzzles here, but ultimately very little else.
    • 63 Metascore
    • 68 Critic Score
    Engine improvements offset by mission meanness. [Aug 2009, p.88]
    • PC Gamer UK
    • 74 Metascore
    • 68 Critic Score
    Second time's a bit more of a charm, although the classic adventure style still isn't the perfect fit for Marty and Doc. [May 2011, p.86]
    • PC Gamer UK
    • tbd Metascore
    • 68 Critic Score
    It's a mixed bag. [May 2003, p.111]
    • PC Gamer UK
    • 74 Metascore
    • 67 Critic Score
    If you've avoided Premium so far, it's probably not worth purchasing now. [July 2014, p.97]
    • PC Gamer UK
    • 82 Metascore
    • 67 Critic Score
    Cynical and unimaginative - but fun. [Jan 2007, p.102]
    • PC Gamer UK
    • 70 Metascore
    • 67 Critic Score
    A transitory pleasure that polishes up nice. But it lacks variety and competition, and is just a little bit too difficult.
    • 77 Metascore
    • 67 Critic Score
    For a weekend's light point-and-clicking, you can definitely do worse. [Jan 2011, p.97]
    • PC Gamer UK
    • 73 Metascore
    • 67 Critic Score
    It's not a game to rush out right now and buy, but you can definitely do worse. [July 2009, p.79]
    • PC Gamer UK
    • 74 Metascore
    • 67 Critic Score
    The germ of a cool game, not quite ready for prime time, but with plenty of potential if the right choices are made. [Oct 2011, p.90]
    • 74 Metascore
    • 67 Critic Score
    It's still a mimic of "Command & Conquer" at heart, and it still screws up some basic stuff. [May 2006, p.80]
    • PC Gamer UK
    • tbd Metascore
    • 67 Critic Score
    For the price it's a pretty flimsy product. [Apr 2015, p.101]
    • PC Gamer UK
    • 75 Metascore
    • 67 Critic Score
    You get what you pay for, which in this case isn't anything new. [Sept 2006, p.101]
    • PC Gamer UK
    • tbd Metascore
    • 67 Critic Score
    For the avid DAoC veterans, it's a must-buy. [July 2007, p.78]
    • 68 Metascore
    • 67 Critic Score
    Strong naval combat is marred by shallow trade and town management. [Oct 2010, p.86]
    • PC Gamer UK
    • 58 Metascore
    • 67 Critic Score
    Surprisingly competent and fun. [Mar 2008, p.76]
    • PC Gamer UK
    • 82 Metascore
    • 67 Critic Score
    Still fun, but disappointing. Here's hoping for a great finale. [June 2007, p.83]
    • PC Gamer UK
    • 54 Metascore
    • 67 Critic Score
    True Crime is a trashy, lazily converted, shamelessly derivative and occasionally buggy game where you get to crash cars and hit people a lot. On those terms, I rather enjoyed it. [Sept 2006, p.94]
    • PC Gamer UK
    • 72 Metascore
    • 67 Critic Score
    The joy of the open road in a game that probably shouldn't get away with feeling as fun as it does. [Apr 2011, p.86]
    • PC Gamer UK
    • 74 Metascore
    • 67 Critic Score
    Not rubbish, then, but one to pick up from the bargain bin. [Aug 2012, p.103]
    • PC Gamer UK
    • 81 Metascore
    • 67 Critic Score
    An RPG in poor action-game disguise. [Christmas 2007, p.90]
    • PC Gamer UK
    • 61 Metascore
    • 67 Critic Score
    Not quite so original the second time around, Zeno Clash 2 hits hard with ideas, swings and misses on execution. [July 2013, p.78]
    • 72 Metascore
    • 67 Critic Score
    A pedestrian outing. [Aug 2009, p.74]
    • PC Gamer UK
    • tbd Metascore
    • 66 Critic Score
    Decent fun, easy to pick up, but a little too old to pass into legend. [Sept 2008, p.66]
    • PC Gamer UK
    • 72 Metascore
    • 66 Critic Score
    Lacking both the playful irony and delight in detail of the GTAs, The Godfather is a simple brute of a game. In one sense, it's a missed opportunity; in another it's a regrettable betrayal of a masterful and much-loved film. [May 2006, p.78]
    • PC Gamer UK
    • 62 Metascore
    • 66 Critic Score
    Frequent levelling and plentiful and varied loot give Silverfall a definite momentum; the blend of worlds and the inventiveness of some of the creatures give it a modicum of novelty. This is an easy game to get swept along by, but, largely because of those serried foes, it's also an easy game to walk away from. [Apr 2007, p.82]
    • 65 Metascore
    • 66 Critic Score
    The campaign was too barren and the skirmishes simply broke on the overall weakness of the field combat. [Apr 2008, p.80]
    • PC Gamer UK
    • 76 Metascore
    • 66 Critic Score
    There's a brilliant tension between risk and reward. [July 2010, p.105]
    • PC Gamer UK
    • 50 Metascore
    • 66 Critic Score
    Doesn't wander far enough from the path to make it worth picking up over the other, more content-filled MMOs. [Oct 2011, p.88]
    • 76 Metascore
    • 66 Critic Score
    They've made it feel like a franchise they'll dutifully milk, rather than a game they'll love to keep making. [Dec 2008, p.76]
    • PC Gamer UK
    • 81 Metascore
    • 66 Critic Score
    One for hardcore online fans only. [Christmas 2007, p.95]
    • PC Gamer UK
    • 67 Metascore
    • 66 Critic Score
    The Club would make a great bonus mode in another game. It's a much harder sell on its own. It's an FPS with the values of a racing game - entire focused on self-improvement and efficiency. [Mar 2008, p.78]
    • 70 Metascore
    • 66 Critic Score
    Ace Combat never felt this empty. [May 2009, p.76]
    • PC Gamer UK
    • 77 Metascore
    • 66 Critic Score
    It has to be that AI again. It just feels too rigid, too tediously functional to capture the sheer fluid exuberance of football. [Dec 2007, p.78]
    • PC Gamer UK
    • 72 Metascore
    • 66 Critic Score
    Halo 2, you see, isn't truly awful, it's just achingly, repulsively mediocre, with a galumphing, clumsy story, poorly orchestrated action and bad music. It lacks bombast to the point where the nuclear destruction of a city on Earth doesn't seem all that dramatic. [June 2006, p.80]
    • 68 Metascore
    • 65 Critic Score
    This quirky menu-driven life simulator from ex-Elixir/Lionhead/Maxis coder Cliff Harris is seasoned with penty of wry humour. [Oct 2006, p.92]
    • PC Gamer UK
    • 70 Metascore
    • 65 Critic Score
    It's beautiful, free and addictive to a point, but Age of Empires Online's battles fail to deliver a challenge. [Nov 2011, p.110]
    • 56 Metascore
    • 65 Critic Score
    It's certainly never short of ideas, but inept execution sends Pirates of Black Cove toppling off the gangplank. [Nov 2011, p.134]
    • PC Gamer UK
    • tbd Metascore
    • 65 Critic Score
    True to its roots, Dungeon Bowl is broken, and is soured further by a dormant community and no singleplayer. [Sept 2012, p.104]
    • PC Gamer UK
    • tbd Metascore
    • 65 Critic Score
    New setting, same old intrigues, Democracy 3: Africa is a clever simulation but plays it far too safe. [July 2016, p.90]
    • PC Gamer UK
    • 72 Metascore
    • 65 Critic Score
    Sadly, the game isn't quote as compelling as its journey. [Feb 2014, p.91]
    • PC Gamer UK
    • 67 Metascore
    • 65 Critic Score
    Take Queen's Gambit as a harbiner that the original is now worth playing. If and when you've exhausted that, then this is waiting for you. [Dec 2007, p.58]
    • 70 Metascore
    • 65 Critic Score
    A well designed game totally let down by the software and structure supporting it. This could have been a must-play. [Nov 2012, p.100]
    • PC Gamer UK
    • 75 Metascore
    • 65 Critic Score
    The appealing characters and occasionally entertaining puzzles can only take it so far. [July 2011, p.99]
    • PC Gamer UK
    • 75 Metascore
    • 65 Critic Score
    An acceptable, lighthearted RPG that's often too simple, too staid and too black and white to be much fun.
    • tbd Metascore
    • 65 Critic Score
    A smarter camera and tighter controls might have made its other flaws less noticeable. [Mar 2011, p.85]
    • PC Gamer UK
    • 64 Metascore
    • 65 Critic Score
    At root, this is another "Blitzkrieg" ringer. [Aug 2009, p.89]
    • PC Gamer UK
    • 67 Metascore
    • 65 Critic Score
    DLC and diligent modders could make it seaworthy, but until then, a galleon-T attempt that lacks necessary depth. [Oct 2009, p.76]
    • PC Gamer UK
    • 70 Metascore
    • 65 Critic Score
    Basic competence. [Christmas 2008, p.72]
    • PC Gamer UK
    • tbd Metascore
    • 65 Critic Score
    As a distraction, Triple Town is a solid puzzler, especially without the freemium annoyances in other versions. [March 2013, p.99]
    • PC Gamer UK
    • 68 Metascore
    • 65 Critic Score
    Great monsters and partly interesting multiplayer, but weak campaigns and clumsy controls reduce AvP's long-term appeal. [Apr 2010, p.94]
    • PC Gamer UK
    • 72 Metascore
    • 65 Critic Score
    A game that runs on human tears. [Christmas 2013, p.93]
    • PC Gamer UK
    • 79 Metascore
    • 65 Critic Score
    S&M mistakes 'wackiness' for comedy, alliteration for timing, and cliche for characterisation...Telltale just need to realise that writing funny is hard work, and they're not yet doing nearly enough. [Feb 2007, p.70]
    • PC Gamer UK
    • 46 Metascore
    • 65 Critic Score
    Get "Legion Arena" instead. [July 2007, p.88]
    • PC Gamer UK
    • 82 Metascore
    • 65 Critic Score
    Too garage for its own good. [Christmas 2006, p.80]
    • PC Gamer UK
    • 70 Metascore
    • 65 Critic Score
    A fantastic story and great characters, but hours of tedious traps and mazes shows why Fallout is best without walls. [Apr 2011, p.98]
    • PC Gamer UK
    • 77 Metascore
    • 65 Critic Score
    A by-the-book roleplaying jaunt in fantasy-land. There's enough to do in Risen, but never enough to thrill. [Dec 2009, p.118]
    • PC Gamer UK
    • 86 Metascore
    • 65 Critic Score
    Takes a dangling plot thread and ties it up, but unsatisfyingly and with a lot of repetitious combat.
    • PC Gamer UK
    • 75 Metascore
    • 65 Critic Score
    A mean pricing system and lack of strategic control hamstring an otherwise promising management sim. [Christmas 2010, p.88]
    • PC Gamer UK
    • 67 Metascore
    • 65 Critic Score
    Worst of all is its absense of an Undo function. [Aug 2006, p.78]
    • PC Gamer UK
    • 72 Metascore
    • 65 Critic Score
    A dusty laboratory of puzzling complexity. [Oct 2008, p.91]
    • PC Gamer UK
    • 63 Metascore
    • 65 Critic Score
    There are a few glimmers of brilliance. [Jan 2012, p.141]
    • PC Gamer UK
    • 70 Metascore
    • 64 Critic Score
    A smart strategy game that doesn't work at the frantic pace it requires. Clever idea, but it's not cleverly designed. [Aug 2011, p.90]
    • PC Gamer UK
    • 60 Metascore
    • 64 Critic Score
    1849 finds a few glittering flecks in taking a well-worn RTS template into gold-rush California, but no prime nuggets. [July 2014, p.78]
    • PC Gamer UK
    • tbd Metascore
    • 64 Critic Score
    Pretty standard, but entertaining enough. [Apr 2012, p.98]
    • PC Gamer UK
    • 62 Metascore
    • 64 Critic Score
    Not as clever as Recettear, but just as cute, and a strong second outing for the translation team behind it. [Nov 2011, p.130]
    • PC Gamer UK
    • 69 Metascore
    • 64 Critic Score
    When half a battalion decides to leave your borders undefended while they wage their own private suicide-o-war, it's more than a little galling. [May 2006, p.96]
    • PC Gamer UK
    • 77 Metascore
    • 64 Critic Score
    While it's a competent shell of a game, the only scrap of ingenuity is in the way each character picks any two of eight skill trees, and even that's been pipped at the post by "Guild Wars." [Aug 2006, p.84]
    • PC Gamer UK
    • 77 Metascore
    • 64 Critic Score
    If you know what it expects of you, there's a thrill to some of Generations' showier moments. If not, prepare to hit a series of brick walls at high speed. [Feb 2012, p.93]
    • PC Gamer UK
    • tbd Metascore
    • 64 Critic Score
    Not as bad as you'd fear, not as good as you'd secretly hope. [May 2008, p.90]
    • PC Gamer UK
    • tbd Metascore
    • 64 Critic Score
    An often frustrating game built around a clever idea. It could have become something so much greater. [May 2012, p.112]
    • 62 Metascore
    • 64 Critic Score
    What's still missing is "MS Flight Simulator" levels of realism. [Oct 2007, p.87]
    • PC Gamer UK
    • 68 Metascore
    • 64 Critic Score
    Even with the silly-alien theme, Zeta is utterly humourless. [Oct 2009, p.79]
    • PC Gamer UK
    • 78 Metascore
    • 64 Critic Score
    While everything works, there are a few odd quirks which don't exactly break the game but do make it a little bizarre. [May 2006, p.89]
    • PC Gamer UK
    • tbd Metascore
    • 64 Critic Score
    Great customisation and a compelling clan war layer, but the multiplayer just isn't interesting enough to support them. [Aug 2012, p.96]
    • PC Gamer UK
    • 81 Metascore
    • 64 Critic Score
    The visual dazzle and cinematic set-pieces are let down by bad scripting, glitchy multiplayer and increasingly dull firefights.
    • PC Gamer UK
    • 63 Metascore
    • 64 Critic Score
    If the AI worked as it was intended, and if there was a cover system beyond "stand behind that pillar and the splash damage 'might' not kill you," Jericho would be great. But it doesn't, there isn't, and it's not. [Dec 2007, p.82]
    • PC Gamer UK
    • 57 Metascore
    • 63 Critic Score
    Besides unlocking costumes that don't offer stat bonuses, there's almost zero replay value here. [Aug 2011, p.99]
    • PC Gamer UK
    • 73 Metascore
    • 63 Critic Score
    Better value than most things in the bargain bin. [Jan 2011, p.99]
    • PC Gamer UK
    • 80 Metascore
    • 63 Critic Score
    This Swedish smorgasbord doesn't have enough meat. [June 2006, p.93]
    • PC Gamer UK

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