Official Xbox Magazine's Scores

  • Games
For 2,495 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Fallout 3
Lowest review score: 10 Ride to Hell: Retribution
Score distribution:
2495 game reviews
    • 40 Metascore
    • 40 Critic Score
    Online deathmatches are an abandoned ship. [Sept 2010, p.81]
    • Official Xbox Magazine
    • 73 Metascore
    • 80 Critic Score
    A lost gem. [Aug 2010, p.78]
    • Official Xbox Magazine
    • 64 Metascore
    • 65 Critic Score
    Ultimately, though, there's nothing here we haven't seen before, and only the most hardcore NeoGeo fighting fans should consider Coliseum a must-buy. [Oct 2010, p.74]
    • Official Xbox Magazine
    • 75 Metascore
    • 75 Critic Score
    Strong enough to be a no-brainer for ardent fans, but other music-game junkies may find this $60 pill very hard to swallow, especially with Rock Band 3 lingering on the horizon. [July 2010, p.73]
    • 79 Metascore
    • 60 Critic Score
    Sadly, this is the second year in a row that the Tiger series has been light on upgrades. [Sept 2010, p.79]
    • Official Xbox Magazine
    • 80 Metascore
    • 75 Critic Score
    Smart Bomb doesn't try to bite off more than it can chew. [July 2010, p.77]
    • Official Xbox Magazine
    • 54 Metascore
    • 55 Critic Score
    The Tackle Alley mini-game is fun. [Aug 2010, p.77]
    • Official Xbox Magazine
    • 63 Metascore
    • 70 Critic Score
    We just had to dig a little deeper than we'd like to get to the good stuff. [Aug 2010, p.74]
    • Official Xbox Magazine
    • 46 Metascore
    • 55 Critic Score
    Lame animation and boring level design. [July 2010, p.81]
    • Official Xbox Magazine
    • 77 Metascore
    • 80 Critic Score
    Only a bit of lag in the otherwise fun-as-ever multiplayer modes on Xbox Live mellows the buzz. [Aug 2010, p.78]
    • Official Xbox Magazine
    • 61 Metascore
    • 55 Critic Score
    So-so gameplay can be confusing. [Sept 2010, p.81]
    • Official Xbox Magazine
    • 82 Metascore
    • 90 Critic Score
    Beautifully balanced vehicles. [Aug 2010, p.82]
    • Official Xbox Magazine
    • 84 Metascore
    • 85 Critic Score
    The game successfully achieves the goal of making its predecessor obsolete. [Aug 2010, p.76]
    • Official Xbox Magazine
    • tbd Metascore
    • 60 Critic Score
    Family and kid-friendly throwaway fun. [Aug 2010, p.75]
    • Official Xbox Magazine
    • 61 Metascore
    • 70 Critic Score
    It's intense, destructive fun while it lasts, especially with two players. [Aug 2010, p.79]
    • Official Xbox Magazine
    • 61 Metascore
    • 70 Critic Score
    Aqua's combat and controls are quite good, and yet it feels a bit sleepy, even if the campaign does grow more interesting as you progress. [Aug 2010, p.81]
    • Official Xbox Magazine
    • 83 Metascore
    • 90 Critic Score
    Ultimately, how much you enjoy Alan Wake’s rollercoaster ride depends on how invested you become in its sophisticated yarn. And it’s one hell of a story, capped off by a quiet, breathtaking denouement that makes good on the opening lines of Alan’s initial descent.
    • 82 Metascore
    • 80 Critic Score
    Lets you race through four action movies that have been melted down and poured out on the pavement - who are we to criticize that? [July 2010, p.74]
    • Official Xbox Magazine
    • 74 Metascore
    • 75 Critic Score
    For all the unique thrills and spectacle the series still delivers, Forgotten Sands never quite reaches the dizzying heights you want it to. [July 2010, p.78]
    • Official Xbox Magazine
    • 38 Metascore
    • 30 Critic Score
    Less than 60 minutes of uninspired gameplay for $30. [Aug 2010, p.81]
    • Official Xbox Magazine
    • 62 Metascore
    • 60 Critic Score
    The game is hamstrung by long, dull stretches. [Aug 2010, p.79]
    • Official Xbox Magazine
    • 41 Metascore
    • 45 Critic Score
    Remember racing RC cars around when you were a kid? Yeah...stick with the memories. [Feb 2009, p.85]
    • Official Xbox Magazine
    • 72 Metascore
    • 65 Critic Score
    Clunky controls. [July 2010, p.79]
    • Official Xbox Magazine
    • 68 Metascore
    • 80 Critic Score
    If you can weather the campaign's slow start and the game's wildly overwrought menu system, you'll find more than enough incredible content here to satisfy your Akrid-killing, giant robot-piloting fix. [June 2010, p.74]
    • Official Xbox Magazine
    • 80 Metascore
    • 85 Critic Score
    Great open world with tons to explore and thrash. [July 2010, p.82]
    • Official Xbox Magazine
    • 46 Metascore
    • 50 Critic Score
    Even the hardest bosses are just plain dull, and even fully upgraded weapons lack modernized visual punch. [Aug 2010, p.77]
    • Official Xbox Magazine
    • 74 Metascore
    • 60 Critic Score
    The game's story is so confusing, we didn't understand why things were happening. [July 2010, p.84]
    • Official Xbox Magazine
    • 41 Metascore
    • 35 Critic Score
    A poor-quality marketing tie-in. [July 2010, p.81]
    • Official Xbox Magazine
    • 67 Metascore
    • 40 Critic Score
    Kudos to Tecmo for the neat ability to swap between the classic 16-bit look and 3D makeover on the fly (offline only), a la Secret of Monkey Island: Special Edition. But sadly, the rest of Throwback feels as flat as those ancient visuals. [Jun 2010, p.82]
    • Official Xbox Magazine
    • 61 Metascore
    • 50 Critic Score
    Retribution's grim, obscenity-packed narrative fails to hit any high notes. [July 2010, p.83]
    • Official Xbox Magazine

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