Official Xbox Magazine's Scores

  • Games
For 2,495 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Fallout 3
Lowest review score: 10 Ride to Hell: Retribution
Score distribution:
2495 game reviews
    • 88 Metascore
    • 90 Critic Score
    Other than improved controls, stylish presentation, and a better MyCareer mode, NBA 2K13 doesn't provide a significant leap forward. But then again, this series wasn't really lacking much in the first place.
    • 67 Metascore
    • 80 Critic Score
    Resident Evil 6 is solid, challenging, and at moments outright amazing, but razzle-dazzle Hollywood production never quite masks a subtle, intangible lack of focus and pacing that pervades its formidable spread of content.
    • 64 Metascore
    • 60 Critic Score
    As a story that up-ends an icon, Testament certainly delivers for the bulk of your adventure, stumbling only in its weaker, latter third. What hurts the game more, unfortunately, are its dicey production values.
    • 70 Metascore
    • 75 Critic Score
    Hell Yeah!'s cheery approach to slaughter and its goofy riffs on nerd culture make this gorgeously amusing version of Hell worth a visit.
    • 63 Metascore
    • 70 Critic Score
    We'd recommend this Trilogy more if most of its content wasn't available for free or a lot less money on other platforms. But what's here is still plenty addictive, challenging you with many hours of fun.
    • 76 Metascore
    • 80 Critic Score
    It's a solid, fun fighter for sure, but it also lacks that special something previous installments had. Dead or Alive is a series known for pushing the envelope in many different ways, and DoA 5 simply doesn't deliver that same sense of daring design that previous titles offered.
    • 52 Metascore
    • 70 Critic Score
    It's not the most spirited or original game, but Realms' raw intensity and chaotic excitement will keep you playing.
    • 89 Metascore
    • 90 Critic Score
    Borderlands 2 features an insane amount of content. Expect to spend at least 40 hours finishing the main story campaign, and much more than that to complete all the optional missions. Once you beat the campaign, you can replay the game in harder Vault Hunter mode with your veteran character for even better loot and rewards.
    • 66 Metascore
    • 65 Critic Score
    While Double Dragon Neon is definitely entertaining (and priced perfectly), it's unfortunate that a few design quirks weaken it. The promised online play should make it more beatable, but the poorly balanced soloplay does dim Neon's shine.
    • 51 Metascore
    • 40 Critic Score
    You're better off just buying a puzzle magazine at the airport.
    • 82 Metascore
    • 80 Critic Score
    Joe Danger has a potent ace up his sleeve: a flexible level editor that lets you easily build new tracks even as you roll and rocket through them. Joe Danger 2's movie sets don't always know the difference between a joy ride and a death race, but this feature alone is bound to keep fresh, fun new content flowing for ages.
    • 83 Metascore
    • 70 Critic Score
    As a catchall franchise compilation, Tekken Tag 2 works for fans who aren't seeking anything too radically different, delivering plenty of fighters and solid fun, even if it's traversing well-worn territory.
    • 73 Metascore
    • 75 Critic Score
    We do recommend Baller Beats to anyone hoping to increase their b-ball acumen or try something new. If noise and space aren't an issue, it's definitely worth a shot.
    • 83 Metascore
    • 80 Critic Score
    If NHL 13 has a problem, it's that it feels like a stopgap ahead of a much bigger update. Momentum is a terrific addition, but it doesn't change the fact that the game's animations looks stiff, and that the Be a GM mode lacks increasingly common sports-game elements such as news headlines, RPG elements, and players who have to be kept happy.
    • 90 Metascore
    • 95 Critic Score
    Mark of the Ninja's brilliant approach to stealth hits all of the right notes throughout, whether you're silently slaying guards from the shadows and stashing them in crevices, evading laser tripwires with a well-placed smoke bomb, or using darts to lure enemies into their own traps.
    • 72 Metascore
    • 85 Critic Score
    Pid
    Brimming with subdued pastel colors, hand-drawn characters, and a trippy, jazzy soundtrack, Pid's aesthetic is peculiar but challenging enough to be fun. [Nov 2012, p.85]
    • 70 Metascore
    • 90 Critic Score
    It's quirky enough to turn off the unadventurous, but for the rest of us, it's every bit as relevant as it was in 2000. [Nov 2012, p.84]
    • 59 Metascore
    • 50 Critic Score
    Two offline pals can spend a pleasant afternoon eliminating A.I. flyboys in Dogfight Mode arenas, facing ceaseless waves in Survival Mode, or revisiting missions that allow for a co-op partner. But even those tepid charms feel too much like dull training flights. [Nov 2012, p.81]
    • 65 Metascore
    • 70 Critic Score
    Black Knight's unique presentation is certainly memorable, and fans of hardcore combat platformers like Mega Man will relish its considerable challenges. But less masochistic souls will just curse up a blue streak and move on to something less merrily sadistic. [Nov 2012, p.77]
    • 68 Metascore
    • 55 Critic Score
    It's a minor relief to compete against slower-moving humans, and the option to play as robots who behave a bit differently injects a smidgen of variety. But even in online games, paltry tactical options and awkward controls makes Planets feel shallow and clumsy. [Nov 2012, p.77]
    • 88 Metascore
    • 90 Critic Score
    Betrayal and constant infighting - problems that've been building since the beginning - finally boil over, proving deadlier than anything else in this crazy zombie apocalypse.
    • 74 Metascore
    • 80 Critic Score
    What's here isn't radical, ending-altering content, so much as a slightly uneven but deeply worthwhile journey that adds intriguing lore to the series' canon - and instills a wide-eyed sense that we're nowhere near done with this universe.
    • 43 Metascore
    • 60 Critic Score
    Continental Drift has the markings of a great family game, but we couldn't help but feel like it overestimates what the human body + Kinect can currently control. Only the most devoted players will enjoy mastering this game for the sake of doing so.
    • 49 Metascore
    • 75 Critic Score
    Fanciful flight modeling aside, Trickstar did an admirable job with the individual aircraft renders, and when things blow up, they do so spectacularly. The lengthy and sometimes meandering campaign missions could use a rewrite, but Damage's diverting pyrotechnics and shallow learning curve should earn it solid points with the plug-and-play arcade crowd.
    • 78 Metascore
    • 80 Critic Score
    Not only is the couch-friendly design a big shift for Rock Band, but so is the newfound emphasis on score rather than accuracy.
    • 79 Metascore
    • 75 Critic Score
    Packs just enough new content to keep its legacy alive for another year or two.
    • 68 Metascore
    • 60 Critic Score
    What sours the deal, however, is the lack of care and value put into the package. JoJo's is premium-priced at $20, and there's little here to justify that cost. The "HD" upscale looks blotched and muddy, and there aren't any tutorials, special challenges, or even combo exercises to ease new players into this very demanding fighting game.
    • 79 Metascore
    • 85 Critic Score
    Fall of Cybertron never quite transcends its franchise the way, say, Arkham City does - loving Transformers will definitely heighten your appreciation of it - but it's every bit the game that series buffs hoped for, and an improvement on its forebear.
    • 32 Metascore
    • 30 Critic Score
    It's often difficult to tell where your character's bullets are heading and sometimes tough to see if environmental elements are being affected by your gunfire, both of which are vital in a shooter.
    • 83 Metascore
    • 75 Critic Score
    While it succeeds in many respects as a standalone game, Darksiders II disappoints as a sequel. Death's side story proves less eventful than War's mainline quest, with fewer interesting sights and scenarios, plus boss showdowns that are generally less memorable than Darksiders'. It also does little to advance the franchise's narrative.

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