Official Xbox Magazine's Scores

  • Games
For 2,495 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Fallout 3
Lowest review score: 10 Ride to Hell: Retribution
Score distribution:
2495 game reviews
    • 47 Metascore
    • 50 Critic Score
    Swaying your arms and sliding down an ice tube is lightly amusing, but it doesn't add up to much - you can clear all of Crashed Ice's events in an hour, leaving you with little to do but chase leaderboard rivals.
    • 81 Metascore
    • 85 Critic Score
    Its giddy, family-friendly spirit makes Kinect Party a perfect game for adults and kids alike - though not necessarily in groups of five or six, where the game feels crowded and players may end up vying for screenspace and floorspace, even in a large, Kinect-ready room.
    • tbd Metascore
    • 20 Critic Score
    An outrageously slight, unattractive, and ill-refined tribute to a franchise that deserves better.
    • 64 Metascore
    • 55 Critic Score
    The F1 license ultimately adds little value to a style-over-substance kiddie racer where luck often trumps driving skill.
    • 58 Metascore
    • 70 Critic Score
    Oddly, what doesn't come into play so much is the series' unique new feature - the heart-rate monitoring done by the optional new Top Shot Fearmaster.
    • tbd Metascore
    • 50 Critic Score
    Think of Karaoke as a backup for a night at the pub with rowdy pals; serious singers won't find much satisfaction here.
    • 83 Metascore
    • 80 Critic Score
    The jokes alone make flaming skags worth weathering.
    • 69 Metascore
    • 65 Critic Score
    Both games are perfect reproductions that add Live co-op. Sadly, though, their record-scratching soundtracks and exaggerated early-'90s urban culture have aged as well as an MC Hammer lunchbox.
    • 80 Metascore
    • 80 Critic Score
    There's a gentle magic in Giants' cunning formula, but it's a spell that collectible-minded gamers of all ages will find incredibly hard to resist.
    • tbd Metascore
    • 40 Critic Score
    In the rare instances that frantic limb-flailing does land your lasso around a calf's neck, the rewards are minimal and unsatisfying: success in the barely-there campaign only unlocks variations on the same boring events in new venues.
    • 82 Metascore
    • 75 Critic Score
    Dragonborn gives players plenty more of what they loved about Skyrim, and is worth buying for that fact alone, but it could've and should've been so much more.
    • 80 Metascore
    • 70 Critic Score
    Despite the off-tone retelling, though, Lego Lord of the Rings succeeds in being the most authentic and complete LOTR videogame to date.
    • 71 Metascore
    • 80 Critic Score
    With just one map for each lane approach (split between two play styles), Guardians' limited scope left us itching for just a bit more variety. But the game rewards obsessive, repeated play with extensive tactical depth, making such a streamlined approach remarkably effective.
    • 60 Metascore
    • 65 Critic Score
    Omega has little narrative impact on the main game. Omega has snatches of rich backstory, but it's a limited, pricey thrill aimed only at the series' most devoted fans.
    • 61 Metascore
    • 60 Critic Score
    The biggest bummer for retro enthusiasts is this package's complete lack of special features.
    • 72 Metascore
    • 70 Critic Score
    You'll just need some patience and a love of the sport to value it properly.
    • 63 Metascore
    • 70 Critic Score
    It's a limited, simplistic experience, but still an enjoyable one for old-school shooter fans. [Jan 2013, p.83]
    • Official Xbox Magazine
    • tbd Metascore
    • 70 Critic Score
    To its credit, Home Run Stars swings for the fences at every opportunity and clears the wall as often as it completely whiffs. At the very least, it's a cheap, interesting experiment in trial and error.
    • 72 Metascore
    • 65 Critic Score
    The routines here are fun when you know them, but getting there is more of a struggle than it should be - and unfortunately, that slows this dancer's roll.
    • 72 Metascore
    • 80 Critic Score
    Warlords is feel-good nostalgic fun, especially played against other humans - though it's missing one key ingredient: those spinner paddle controllers that let you block with fast, pinpoint accuracy in the game's original Atari 2600 version. That rush is something an analog stick just can't replicate.
    • 91 Metascore
    • 85 Critic Score
    Don't let an uninspired online experience keep you from Far Cry 3, though. You'll have to go it alone to see all its wild thrills, but those unique situations and over-the-top conflagrations are undoubtedly worth some lonely time spent tramping through the jungle.
    • 89 Metascore
    • 90 Critic Score
    As good as the comic is, and as exciting as the TV show's third season has been, this vision of Robert Kirkman's zombie opus will always be our one, true, definitive version.
    • 82 Metascore
    • 80 Critic Score
    Does Sonic's latest racing romp transform the genre? Not really. But it is an enjoyable mishmash of many elements, and a delightful treat that does much more with the Mario Kart template than even Mario Kart itself has managed to do in a long time.
    • 79 Metascore
    • 85 Critic Score
    Absolution has the pacing and exotic set-piece locations of a James Bond film, which seems appropriate given that 47 is essentially Bond stripped of his smirk, gadgets, and vices.
    • 59 Metascore
    • 70 Critic Score
    It's one of those perfectly imperfect games you'll grow to love, even with its annoyances.
    • 51 Metascore
    • 65 Critic Score
    Not being able to save during missions is a pain, as a single poorly tossed grenade or unseen enemy tank might cripple your crew. But find your sweet spot among the five difficulty levels, and suddenly ambushes and rolling heavy artillery feel like reasonably fun challenges instead of backbreakers.
    • 83 Metascore
    • 85 Critic Score
    Call of Duty's three-pronged attack serves it well in Black Ops II, with the superb online play and Zombies co-op making up for a less-essential campaign this time - though its many changes and occasional high points still warrant a playthrough (or two) to see Treyarch's spin on the well-worn template.
    • 74 Metascore
    • 70 Critic Score
    The super-basic matchmaking and sometimes-laggy online play are also disappointing, especially coming from the developer that brought us BlazBlue's superb netcode. Ultimately, this game's a good value; just be prepared to do a lot of your own research if you want to grow beyond a rudimentary level - and get local buddies to do the same if you want competition.
    • 47 Metascore
    • 60 Critic Score
    The game's biggest issue, however, is still iffy core gameplay. Compared to Mark of the Ninja and Dishonored, which let you perform greater acts of stealth against enemies that react more naturally, Panic's fodder is a bit too brain-dead and the stages don't make kills as rewarding.
    • 85 Metascore
    • 80 Critic Score
    Perhaps the biggest change is the addition of a BMX bike, which gives you a new way to attack courses. Sadly, you can't ride it in the main game, but it's still a welcome addition, as it controls drastically different than the other bikes and looks totally ridiculous with the rider constantly pedaling.

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