Official Xbox Magazine's Scores
- Games
For 2,495 reviews, this publication has graded:
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58% higher than the average critic
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5% same as the average critic
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37% lower than the average critic
On average, this publication grades 5 points lower than other critics.
(0-100 point scale)
Average Game review score: 70
| Highest review score: | Fallout 3 | |
|---|---|---|
| Lowest review score: | Pulse Racer |
Score distribution:
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Positive: 1,261 out of 2495
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Mixed: 940 out of 2495
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Negative: 294 out of 2495
2495
game
reviews
- By Date
- By Critic Score
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- Critic Score
The videogame equivalent of all-you-can-eat shrimp week at Sizzler. [June 2005, p.86]- Official Xbox Magazine
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- Critic Score
The pace is slow - even for a tactical title - and once you figure out that "strategy" here consists entirely of shooting something, then finding a place to hide, you've pretty much cracked the whole enchilada. [June 2004, p.81]- Official Xbox Magazine
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- Critic Score
An experience that is haphazzard at best, and incredibly mediocre at worst. [Jan 2003, p.80]- Official Xbox Magazine
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- Official Xbox Magazine
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- Critic Score
Exploration is usually a big part of the enjoyment of games like this, and unfortunately, you never get the sense that you can do this here. [Oct 2002, p.112]- Official Xbox Magazine
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- Critic Score
It's the same as "Gauntlet: Dark Legacy." And by "the same," we mean "virtually identical." [Jan 2003, p.92]- Official Xbox Magazine
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- Critic Score
Crash of the Titans makes a solid, if uninspiring, choice for younger fans of the series, but everyone else should head for more enjoyable all-ages fare like "Beautiful Katamari" or even--yes--"Surf's Up". [Holiday 2007, p.82]- Official Xbox Magazine
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- Critic Score
Admittedly, the game is gorgeous. But because the narrative is as linear and rigid as a steel pipe, it's a shallow sort of beauty. [Sept 2007, p.83]- Official Xbox Magazine
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- Critic Score
Strania isn't horrible, but its garden-variety blasting is too many light years away from memorable. [July 2011, p.77]- Official Xbox Magazine
- Posted May 26, 2011
- Read full review
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- Critic Score
The game's dull, repetitive missions drive home the harsh truth: it's an aggressively average action-RPG that's here far too late for anyone to care. [Mar 2011, p.76]- Official Xbox Magazine
- Posted Feb 2, 2011
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- Critic Score
It's a wise parent that rents, as those tiny gamers will make short work of this fun but brief experience. [Aug 2007, p.81]- Official Xbox Magazine
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- Critic Score
As Mass Effect DLC goes, From Ashes isn't as spectacular or impactful as ME2's Lair of the Shadow Broker; it's more a carbon copy of Kasumi - Stolen Memory, the companion DLC for ME2's thief character, Kasumi Goto.- Official Xbox Magazine
- Posted Mar 12, 2012
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- Critic Score
The premise is full of universe-expanding potential, but ultimately, it's undermined by mind-numbing gameplay.- Official Xbox Magazine
- Posted Oct 10, 2011
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- Critic Score
A lightly entertaining diversion - but only when played with a controller. The optional Kinect controls can be extremely fussy: using your right hand to aim the reticle works okay, but triggering spells with your left hand often requires multiple exaggerated movements. Having to flail around to launch even the simplest attack is the very opposite of god-like.- Official Xbox Magazine
- Posted Jun 13, 2012
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- Critic Score
Aging starfighters might be grateful to have a new galaxy to save, but mostly they'll be left pining for the lost glory days of Wing Commander IV and Privateer 2. [July 2011, p.81]- Official Xbox Magazine
- Posted May 26, 2011
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- Critic Score
A few titles(including Knights of the Round)support offline three-player fun, but even for $20, we say pass. [Holiday 2006, p.76]- Official Xbox Magazine
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- Critic Score
You might grab it if you're new to space shooters, but don't expect to remember it in the morning. [Oct 2007, p.78]- Official Xbox Magazine
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- Critic Score
Unfortunately, the majority of the game is spent hacking completely brainless enemies who literally turn their backs and wait for you to deliver the coup de grace once you've hit the A button enough times. [July 2007, p.81]- Official Xbox Magazine
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- Critic Score
Unfortunately, Kinect problems abound: the fussy, imprecise motion-reading is frustrating(especially when you're blocking and deflecting attacks), and some of your physical actions require exaggerated movements. [Oct 2012, p.79]- Official Xbox Magazine
- Posted Aug 8, 2012
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- Critic Score
Cars with guns should equal good times, but Full Auto’s skin-deep thrills last only as long as it takes for a quick easy test drive. [Mar 2006, p.77]- Official Xbox Magazine
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- Critic Score
This Kinect offering works well enough, but Teen rating aside, it's best suited for younger fans looking to live out their anime daydreams.- Official Xbox Magazine
- Posted Oct 11, 2012
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- Critic Score
That simplicity is also its biggest problem--pointing and clicking requires little strategy, so rather than always playing, you'll be watching dudes fight. Yawn. [Dec 2008, p.73]- Official Xbox Magazine
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- Critic Score
Marathon is certainly interesting for aspiring game designers and historians who want to observe Bungie's roots. But as a $10 offering in 2007, it just doesn't hold up very well. [Sept 2007, p.74]- Official Xbox Magazine
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- Critic Score
Kids or casual players may find some fun here, but serious sharks will seek cleaner waters. [Dec. 2006, p.84]- Official Xbox Magazine
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- Critic Score
If you haven't gotten the chance to reach American Idol stardom or to challenge your friends to musical tournaments with the previous installment, Encore is still a decent party game. [Jan 2009, p.75]- Official Xbox Magazine
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- Critic Score
The F1 license ultimately adds little value to a style-over-substance kiddie racer where luck often trumps driving skill.- Official Xbox Magazine
- Posted Dec 14, 2012
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- Critic Score
The Path of Go features story-mode matches against shrewd A.I., but it lacks the decency to introduce important strategic basics before mopping the floor with your face. [March 2011, p.81]- Official Xbox Magazine
- Posted Feb 9, 2011
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- Critic Score
If Dr. Seuss made Xbox games, they'd certainly be more creative than this factory-issue snoozer. [Jan 2004, p.73]- Official Xbox Magazine
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- Critic Score
An evolution?/ Not with the low-res textures/ From Playstation 2. [Review Haiku - Feb 2002, p.80]- Official Xbox Magazine
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- Critic Score
While the game deserves kudos for its trippy and 'toon-y visual style, the hard reality is there's no compelling reason to give up the 800-pound gorilla that is "PGR2" to adapt to Auto Modellista's driftacular controls, especially since the game's Xbox Live implementation is fairly bareboned. Kee-rash.[Apr 2004, p.80]- Official Xbox Magazine