Official Xbox Magazine's Scores

  • Games
For 2,495 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Fallout 3
Lowest review score: 10 Pulse Racer
Score distribution:
2495 game reviews
    • 64 Metascore
    • 55 Critic Score
    Legacy is a bit overpriced for its shallow, brief amount of content, but whether it's worth the money ultimately depends on your interest in the game's expanded universe.
    • 50 Metascore
    • 55 Critic Score
    Ultimately, though, it feels like an elaborate gimmick--more a faded star than a true Hollywood legend. [April 2011, p.82]
    • tbd Metascore
    • 55 Critic Score
    Worth the $10 for serious word nerds who don't need fancy production values. [Apr 2009, p.79]
    • Official Xbox Magazine
    • tbd Metascore
    • 55 Critic Score
    Yet, with so many fishing holes to unlock on top of the ability to, yes, race your boat, Trophy Bass salutes those of you who enjoy fishing with way more options than $20 normally delivers. [Feb. 2007, p.80]
    • Official Xbox Magazine
    • 59 Metascore
    • 55 Critic Score
    Only small tweaks to an increasingly aging formula. [Apr 2010, p.79]
    • Official Xbox Magazine
    • 44 Metascore
    • 55 Critic Score
    Koei fanatics might be satisfied, but everyone else will be as disappointed as ever. [Nov 2008, p.76]
    • 56 Metascore
    • 55 Critic Score
    Unless you're an avid Shinobi fan, let this one pass you by. [Oct 2009, p.77]
    • Official Xbox Magazine
    • 71 Metascore
    • 55 Critic Score
    Fun? Not for long, and not for the asking price of 10 bucks. [July 2009, p.77]
    • Official Xbox Magazine
    • 58 Metascore
    • 55 Critic Score
    How cruelly ironic that a game filled with gleaming, glossy surfaces would be in such dire need of polish.
    • 62 Metascore
    • 55 Critic Score
    Uninteresting story and visuals. [Dec 2009, p.69]
    • Official Xbox Magazine
    • 39 Metascore
    • 55 Critic Score
    Crusade sports some solid ideas (a "cursed realm" you can switch to on the fly is a neat concept that doesn't quite work), but sadly, it suffers most from ho-hum pacing and rinse-repeat gameplay.
    • 56 Metascore
    • 55 Critic Score
    Prince Caspian's contrived charms don't run especially deep, but they present just enough middling excitement to make it worth playing for younger teenaged fans of the film. [Aug 2008, p.75]
    • Official Xbox Magazine
    • 66 Metascore
    • 55 Critic Score
    Way too slow and boring by today's standards. [Aug 2009, p.75]
    • Official Xbox Magazine
    • 49 Metascore
    • 55 Critic Score
    No amount of staring at Bionicle will allay the feeling that you accidentally booted up a PSOne game. [Jan 2004, p.63]
    • Official Xbox Magazine
    • 64 Metascore
    • 55 Critic Score
    Unless you're a major mech fiend, you'll lose interest within a few hours. [Dec 2008, p.87]
    • Official Xbox Magazine
    • 57 Metascore
    • 55 Critic Score
    All in all, Raging Blast 2 aims low and hits the mark for lovers of Goku, Vegeta, and the rest, but those looking for a great fighter won't have their wish granted this time. [Jan 2011, p.73]
    • Official Xbox Magazine
    • 79 Metascore
    • 55 Critic Score
    Even at $10, we won't be taking another ride with OutRun until Sega serves up some substantial new content. [May 2009, p.80]
    • Official Xbox Magazine
    • 49 Metascore
    • 55 Critic Score
    Frustrating core gameplay problems overshadow the edgy urban setting. [Jan 2006, p.64]
    • Official Xbox Magazine
    • 37 Metascore
    • 55 Critic Score
    Mediocre. [Nov 2002, p.125]
    • Official Xbox Magazine
    • 65 Metascore
    • 55 Critic Score
    Eutechnyx's third kick at the NASCAR can keeps hitting singleplayer and multiplayer speed bumps that diminish the overall racing experience. [June 2014, p.81]
    • Official Xbox Magazine
    • 53 Metascore
    • 55 Critic Score
    Some folks might've relished lining up creeps for extended combo attacks, if such efforts weren't constantly interrupted because the attack button also retrieves items from the ground. Even at the best of times, nabbing goodies is a poor substitute for engaging action.
    • 56 Metascore
    • 55 Critic Score
    Another month, another retro space shooter on Xbox Live. This one, however, isn't as much fun as you remember. [July 2007, p.81]
    • Official Xbox Magazine
    • 63 Metascore
    • 55 Critic Score
    Only dedicated privateers will make it to the unsatisfying conclusion. [Oct 2010, p.75]
    • Official Xbox Magazine
    • tbd Metascore
    • 55 Critic Score
    It pains us to have to say that it's just not too fun to play. [Aug 2009, p.75]
    • 60 Metascore
    • 55 Critic Score
    But ultimately, there's very little about Mind Over Mutant that makes it worth your $50 or the four hours it takes to complete. [Holiday 2008, p.67]
    • Official Xbox Magazine
    • 51 Metascore
    • 55 Critic Score
    Those intrigued by 19th-century strife should wait for a price drop: $50 is too much to ask for such a slim package. [Jan 2009, p.75]
    • Official Xbox Magazine
    • 68 Metascore
    • 55 Critic Score
    In the heat of battle, Need for Speed: The Run generally serves up a solid and speedy arcade racing experience, with expectedly steady controls and physics. But it's consistently undone by painful rewinds and a dull campaign marked by predictable events, not to mention technical issues.
    • 59 Metascore
    • 55 Critic Score
    As uninspiring as it is harmless. [Sept 2006, p.79]
    • Official Xbox Magazine
    • 68 Metascore
    • 55 Critic Score
    So even if The Meltdown doesn't aim high on the innovation scale, it accomplishes just enough, well ebough, for a few hours spent on the couch with tweenie Ice Age fans at the next family gathering. [May 2006, p.74]
    • Official Xbox Magazine
    • 58 Metascore
    • 55 Critic Score
    Granted, even with a friend in tow, the missions all feel the same--which rings true of DW7 as a whole. [June 2011, p.83]

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