Official Xbox Magazine's Scores

  • Games
For 2,495 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Fallout 3
Lowest review score: 10 Pulse Racer
Score distribution:
2495 game reviews
    • 70 Metascore
    • 79 Critic Score
    The controls are spot on and the levels offer a lot of variety with tons of entertaining objectives, making this a solid overall game. [Apr 2003, p.77]
    • Official Xbox Magazine
    • 70 Metascore
    • 73 Critic Score
    Dr. Muto's creativity, long length, and variety make it a good effort. [Jan 2003, p.78]
    • Official Xbox Magazine
    • 70 Metascore
    • 70 Critic Score
    Lips: Number One Hits certainly isn't a full-fledged sequel to Microsoft's singing debut, nor does it come across as a quick cash-in with new songs. [Holiday 2009, p.83]
    • Official Xbox Magazine
    • 70 Metascore
    • 60 Critic Score
    Mortal Kombat is finally in the Arcade--too bad it's in the form of Ultimate MK3. [Jan. 2007, p.75]
    • Official Xbox Magazine
    • 70 Metascore
    • 65 Critic Score
    NCAA Basketball 09 is a serviceable showcase for basic hoops traits, but without a flagship feature to lead it, it fels more like a pro-flavored tilt without a few of the raw ingredients that make the collegiate sport special. [Jan 2009, p.76]
    • Official Xbox Magazine
    • 70 Metascore
    • 80 Critic Score
    All told, the online component has all the right ingredients, and it manages to mix them into a mighty tasty meal. Multiplayer rescues the abrupt campaign from a rent-it-and-forget-it fate, although we can't help but be left a bit disappointed.
    • 70 Metascore
    • 70 Critic Score
    A game of great ideas that aren't executed a well as they should be. [Feb 2006, p.76]
    • Official Xbox Magazine
    • 70 Metascore
    • 71 Critic Score
    This is a game for those who want what Crash has always had to offer – good graphics, jump-and-spin gameplay, and tons of collectible items. Nothing more, nothing less. [Apr 2002, p.74]
    • Official Xbox Magazine
    • 70 Metascore
    • 70 Critic Score
    If you wish your home had room for a pinball table, put this in your collection. [Feb 2005, p.80]
    • Official Xbox Magazine
    • 70 Metascore
    • 90 Critic Score
    I love how it combines hard training and unapologetic difficulty with the real-life personalities who serve as your trainers: much like the gymnastics coaches who saw me through days of torn palms and taped shins, this tough-love attitude kept me focused and on track.
    • 70 Metascore
    • 75 Critic Score
    The overall package could stand to be more robust, but thanks to Mayday, Devastation still packs a punch. [July 2014, p.77]
    • Official Xbox Magazine
    • 70 Metascore
    • 60 Critic Score
    If you don't know what a BunGun is already, then Were-Rabbit is best left to the big screen rather than the small. [Holiday 2005, p.68]
    • Official Xbox Magazine
    • 70 Metascore
    • 65 Critic Score
    While CellFactor is more fun with real humans, it never feels like it'll lure you away from other shooters. [Apr 2009, p.75]
    • Official Xbox Magazine
    • 70 Metascore
    • 85 Critic Score
    Weaving a complicated tale of murder, industrial espionage, and corporate corruption, its story doesn't always make sense, but it sure is exciting.
    • 70 Metascore
    • 80 Critic Score
    Glitches can sully the fun--an if you've finished the main game, you're forced to load an earlier save(pre-endgame)--but Dead Money is still a grim, well-wrought challenge. [March 2011, p.85]
    • 70 Metascore
    • 75 Critic Score
    Watching friends take a club in the teeth while you rack up a nine-kill-combo is immensely satisfying. [Feb 2010, p.85]
    • Official Xbox Magazine
    • 70 Metascore
    • 70 Critic Score
    While Pariah tastes fine and won't leave you gagging, it's doubtful you'll be hankering for seconds, either. [June 2005, p.84]
    • Official Xbox Magazine
    • 70 Metascore
    • 70 Critic Score
    Seeing how the genre has evolved from VF2 is fascinating, but those new to fighting games might find this history lesson a little tougher to enjoy.
    • 70 Metascore
    • 51 Critic Score
    Quality standards may have been different a year or two ago, but as a "new release" today, Yager ultimately crashes and burns as a poor "Crimson Skies" imitator. [Nov 2004, p.74]
    • Official Xbox Magazine
    • 70 Metascore
    • 50 Critic Score
    If you can grab a buddy, you can pass some time in it, but don't expect too much. [Jan 2011, p.78]
    • 70 Metascore
    • 70 Critic Score
    Trust us: you won't be worried about the game's shortcomings when you're racking your brain trying to remember the specifics of a scene starring Forrest Gump's momma.
    • 70 Metascore
    • 60 Critic Score
    Hopefully, we'll see more expansions like UEFA Euro 2012 in future sports games - they do have the potential to really revitalize the game. But with half-finished rosters, missing features, and a solid-but-not-amazing world tour–style mode, this add-on never fires us up the way the original game did.
    • 70 Metascore
    • 65 Critic Score
    Numbers aside, though, the game's old-style simplicity is both charming and, well, kinda boring. Some barely smoothed visuals are the only real upgrade here, so what you get is pretty much the original arcade game.
    • 69 Metascore
    • 68 Critic Score
    A decent "Max Payne" clone whose gimmicky kills eventually wear off and yield to the mediocre gameplay. They're on the right track, though. [Feb 2005, p.81]
    • Official Xbox Magazine
    • 69 Metascore
    • 65 Critic Score
    Drop-in/drop-out couch co-op adds an extra level of value to this extremely affordable game; overall, World Gone Sour is a fairly satisfying, calorie-free way to get a Sour Patch fix.
    • 69 Metascore
    • 65 Critic Score
    Addictive, but the gameplay and tired humor makes this series a knuckle dragging Cro-Magnon compared to the telekinetic flying super-ape it should've been. [Dec 2005, p.112]
    • Official Xbox Magazine
    • 69 Metascore
    • 81 Critic Score
    You'll want to spend a lot of time immersed in these worms. [Apr 2005, p.81]
    • Official Xbox Magazine
    • 69 Metascore
    • 72 Critic Score
    It's tasty and filling, but hardly haute cuisine. [Feb 2003, p.75]
    • Official Xbox Magazine
    • 69 Metascore
    • 70 Critic Score
    The following is the biggest qualifying statement we've ever made: Full Spectrum Warrior: Ten Hammers is a great game, but you will hate it by the time you make it to the end, if you make it at all. [Apr 2006, p.84]
    • Official Xbox Magazine
    • 69 Metascore
    • 75 Critic Score
    It's a bit rote, and dealing with the same two basic guard types (swordsman and crossbowman) for the bulk of the game doesn’t help. The repetition is slightly offset, however, by the wealth of tools at your disposal for staying hidden.

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