Official Xbox Magazine's Scores

  • Games
For 2,495 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Fallout 3
Lowest review score: 10 Pulse Racer
Score distribution:
2495 game reviews
    • 71 Metascore
    • 75 Critic Score
    So sure, Lips doesn't offer the challenge of other music games, but the presentation is incredibly slick. [Feb 2009, p.81]
    • Official Xbox Magazine
    • 71 Metascore
    • 75 Critic Score
    All told, MLB 2K6 get two out of three major systems right....not bad in baseball numbers. More important, it's a recommendable offering and finally moves the series in the right direction. [May 2006, p.78]
    • Official Xbox Magazine
    • 71 Metascore
    • 70 Critic Score
    It disappoints only in Live multiplayer, where an updating score(gee, thanks...)is all players see of each other, and one person's demise ends both games. [Apr 2007, p.90]
    • Official Xbox Magazine
    • 71 Metascore
    • 80 Critic Score
    Boasts a fantastic sneak system with incredibly gratifying yet super-easy stealth kills. [Jan 2006, p.76]
    • Official Xbox Magazine
    • 71 Metascore
    • 70 Critic Score
    Warts and all, Rogue Trooper's a perfectly decent rip, and as comic-book tie-ins go, it's better than most. [July 2006, p.82]
    • Official Xbox Magazine
    • 71 Metascore
    • 85 Critic Score
    Irreverent yet addictively engaging, Gotham City Impostors may not be the shooter you expected, but it's definitely the one you deserve.
    • 71 Metascore
    • 75 Critic Score
    The Simpsons Game is wittty and well-written, and it intelligently plays into the nerdy sensibilities of gamers; really, only the by-the-numbers gameplay sometimes comes up short. [Holiday 2007, p.68]
    • 71 Metascore
    • 60 Critic Score
    Fruit Ninja's amazingly simple gameplay is strictly designed to be taken in small, party-based doses - nothing more, nothing less. And for $10, we were kind of hoping for more.
    • 71 Metascore
    • 72 Critic Score
    Although the game's graphics absolutely scream "PS2 port," the programmers are to be commended for an almost supernaturally smooth frame rate throughout, with nary a stutter. [August 2002, p.82]
    • Official Xbox Magazine
    • 71 Metascore
    • 81 Critic Score
    The addition of the classic SpyHunter game from '83 kicks the game's score up a few notches just for the cool bonus. [May 2002, p.78]
    • Official Xbox Magazine
    • 71 Metascore
    • 74 Critic Score
    Add to this some of the game's camera problems and the smallish feel of each stage and Blinx is just slightly amiss of being the really creative, clever game it's premise hints at. [Dec 2002, p.96]
    • Official Xbox Magazine
    • 71 Metascore
    • 60 Critic Score
    Quite simply, there's little reason to choose this game over the far superior Top Spin 4.
    • 71 Metascore
    • 65 Critic Score
    Like the "Armored Core" games, Chromehounds feels like an amalgam of smart and goofy, and while it will appeal to fans of the former series, finicky casual types will probably be bored, frustrated, or both. [Sept 2006, p.82]
    • Official Xbox Magazine
    • 71 Metascore
    • 85 Critic Score
    It's graphically below par (shouldn't they be over par?), but the gameplay is so smartly evolved that it's $60 well spent. [Jan 2006, p.81]
    • Official Xbox Magazine
    • 71 Metascore
    • 70 Critic Score
    Fans seeking deep, involving combat shouldn't put down their copies of Kingdoms of Amalur or Mass Effect for Asura's Wrath: it's a game chock full of style but little substance. Nevertheless, we can't deny that Asura's made us jump, scream, and pump our fist in the air just as often as the game's crazy warrior hero, even if it was a byproduct of not having to press any buttons for dozens of minutes at a time.
    • 71 Metascore
    • 65 Critic Score
    Unbounded can't compete with the genre's best, but it's not devoid of value.
    • 71 Metascore
    • 75 Critic Score
    Cold, Cold Heart is absolutely fine: The story is predictable but satisfying. The combat is occasionally frustrating but still fun. And the unique touches don't add much, but are welcome nonetheless. [July 2014, p.71]
    • Official Xbox Magazine
    • 70 Metascore
    • 80 Critic Score
    Easily the best original console RTS out there in a market that relies on, usually, not-so-good ports from the PC. If Jaleco adds in Live play for next year's release, RTS fans may just find a new addiction. [Jan 2004, p.77]
    • Official Xbox Magazine
    • 70 Metascore
    • 80 Critic Score
    Bionic Commando embraces its new 3D surroundings and thrives within them. By making you feel more powerful as you progress and dishing out Achievement points at a steady pace, it makes it difficult to put down the controller.
    • 70 Metascore
    • 85 Critic Score
    The action does start to drag in the last couple of hours...If you're excited by even the slightest hint of carnage, though, the rubblelicious Armageddon delivers. We absolutely got what we came for: an exciting sci-fi shooter with carnage galore and some of the most crazy-powerful guns we've seen in ages. [June 2011, p.50]
    • 70 Metascore
    • 75 Critic Score
    It's goofy, deeply involving fun.
    • 70 Metascore
    • 65 Critic Score
    With too much backtracking between locations..., short play time, and a frustratingly inconclusive ending (closure be damned), Still Life limits its appeal to the already converted. [June 2005, p.81]
    • Official Xbox Magazine
    • 70 Metascore
    • 65 Critic Score
    From its leaden, cheap-shots-aplenty combat to its wild-goose chase through gray, same-y hallways filled with useless, placebo doorways to a story that takes much too long to get off the ground, its entire first half feels like a death march through a clunky hot mess. [Nov 2008, p.73]
    • 70 Metascore
    • 90 Critic Score
    With incredible track designs, a spot-on control system and a soundtrack by Junkie XL, Quantum Redshift leaves little to be desired. It may not be perfection, but it's pretty darn close. [Dec 2002, p.125]
    • Official Xbox Magazine
    • 70 Metascore
    • 70 Critic Score
    As long as you prefer more action and less strategy with a slightly historical background, we are happy to recommend it. [Nov 2002, p.122]
    • Official Xbox Magazine
    • 70 Metascore
    • 75 Critic Score
    Ultimately, Virtua Tennis 4 tries to please everyone by walking a fine line between sim and arcade, but regrettably, it never commits to either camp. [June 2011, p.80]
    • 70 Metascore
    • 85 Critic Score
    Luxor 2 doesn't quite reach "Hexic" levels of serious mass appeal, but diligent students of the genre will want to sign up for its invigorating new lessons. [May 2007, p.80]
    • Official Xbox Magazine
    • 70 Metascore
    • 60 Critic Score
    Because the co-op mode adapts the same structure for its 100 new levels, rather than implementing new ideas, this redux feels pretty out of touch. [Oct 2009, p.73]
    • Official Xbox Magazine
    • 70 Metascore
    • 85 Critic Score
    The Outfit does not aspire in the slightest to reflect the sights and sounds of real-life combat in dubya-dubya-two. It aspires to be one thing and one thing only: fun. [Apr 2006, p.82]
    • Official Xbox Magazine
    • 70 Metascore
    • 70 Critic Score
    With your $60 on the line, however, it's only multiplayer that rescues TimeShift from the throes of average-dom. [Holiday 2007, p.74]

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