Official Xbox Magazine's Scores

  • Games
For 2,495 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Fallout 3
Lowest review score: 10 Pulse Racer
Score distribution:
2495 game reviews
    • 80 Metascore
    • 85 Critic Score
    Still, Tiger 07 is a strong upgrade with lots of smart ways to have a great time playing a virtual game of golf. [Dec. 2006, p.75]
    • Official Xbox Magazine
    • 80 Metascore
    • 79 Critic Score
    It's everything you'd expect from NHL 2003, except - isn't it time you expected more? [Dec 2002, p.133]
    • Official Xbox Magazine
    • 80 Metascore
    • 85 Critic Score
    Great open world with tons to explore and thrash. [July 2010, p.82]
    • Official Xbox Magazine
    • 80 Metascore
    • 80 Critic Score
    So Legend on the 360 remains an 8.0, just like the Xbox version--there's no other game that gives you quite the rush that Tomb Raider has in the past and does now with Legend. [Jun 2006, p.85]
    • Official Xbox Magazine
    • 80 Metascore
    • 90 Critic Score
    Playing through Kong is one of the freshest gaming experiences we've had all year. [Holiday 2005, p.34]
    • Official Xbox Magazine
    • 80 Metascore
    • 75 Critic Score
    Even with some less-than-thrilling scenarios and its failure to reward player choice, Sleeping Dogs ultimately delivers a very good open-world action experience. It hits enough high notes to warrant the trip to Hong Kong, even if the route there feels a little too familiar. [Oct 2012, p.64]
    • 80 Metascore
    • 79 Critic Score
    For 2006, soccer fans will get the most complete representation of the top leagues, best players, and fanciest skills, but will still be waiting for the total killer app package. This one is a good step in that direction. [Nov 2005, p.118]
    • Official Xbox Magazine
    • 80 Metascore
    • 80 Critic Score
    And however you play each story, Telltale’s seemingly simple presentation reveals its writers’ skill in surfacing humanity in even the most inhumane acts. (After all, in the zombie apocalypse, does “doing what’s right” even matter anymore?) Action segments come slightly faster and more furious in some of these stories than they did in most of Season One, with rudimentary gunplay and weapon-handling conveying a more grisly side of survival, but decision-making remains the game’s biggest challenge — and draw.
    • 80 Metascore
    • 80 Critic Score
    Sim or no sim, it's a kick-in-the-pants ride. [Aug 2006, p.81]
    • Official Xbox Magazine
    • 80 Metascore
    • 85 Critic Score
    If you're new to the series, this collection is a terrific way to get into it all in one huge, time-sucking package. [oliday 2007, p.82]
    • Official Xbox Magazine
    • 80 Metascore
    • 80 Critic Score
    More than just singing to words on a screen. It's an actual game that rates your performance with a vocal analyzer that scores how well you stayed on key. [Holiday 2004, p.80]
    • Official Xbox Magazine
    • 80 Metascore
    • 76 Critic Score
    The floaty physics is surely intended to make the game more "mass market," but it's just silly to watch vehicles drift through the air like gravity was a myth. [May 2005, p.81]
    • Official Xbox Magazine
    • 80 Metascore
    • 90 Critic Score
    Fable III is most memorable not because it makes you laugh, but because it also makes you care. If a spouse gets carved up in your absence, you'll feel pangs of guilt. When your dog saves your bacon during a fight, you'll feel pride.
    • 80 Metascore
    • 80 Critic Score
    There's a gentle magic in Giants' cunning formula, but it's a spell that collectible-minded gamers of all ages will find incredibly hard to resist.
    • 80 Metascore
    • 69 Critic Score
    It's a decent surf sim, but by no means definitive. [Nov 2002, p.120]
    • Official Xbox Magazine
    • 80 Metascore
    • 82 Critic Score
    Doesn't feel as complete as it should. But the sheer intensity and scale of the battles, as well as the expertly crafted environments and diversity of characters, make it work better than you'd expect. [Nov 2004, p.86]
    • Official Xbox Magazine
    • 80 Metascore
    • 80 Critic Score
    A complex puzzler. [Feb 2010, p.88]
    • Official Xbox Magazine
    • 80 Metascore
    • 85 Critic Score
    Virtua Tennis 3 delivers big where it matters most--irresistible, thumb-cramping multiplayer--and boots "Top Spin 2" to the sidelines to rightfully claim the title of best Xbox 360 tennis game. [may 2007, p.82]
    • Official Xbox Magazine
    • 80 Metascore
    • 85 Critic Score
    Thoroughly unserious and full of laughs, this tasty 3D sidescroller offers some entertaining twists on the typical platform game. [Sept 2006, p.81]
    • Official Xbox Magazine
    • 80 Metascore
    • 80 Critic Score
    Not every activity enthralls, and it's a brief overall affair with little incentive for repeated solo-play once you complete a couple of cycles. But Happy Action Theater is an absolute powder keg of a party experience, instilling childlike delight in nearly anyone that crosses its path while proving imaginative minds can still make inspired use of Kinect.
    • 80 Metascore
    • 88 Critic Score
    A near-total package, but when compared head-to-head with "March Madness 2004," it doesn't feel as exciting or addictive. [Dec 2003, p.94]
    • Official Xbox Magazine
    • 80 Metascore
    • 85 Critic Score
    It packs enough pure dazzle power to keep you trudging through the lows in pursuit of the sweet, sweet highs - and that's the stuff that great golf is made of. [Oct 2007, p.68]
    • Official Xbox Magazine
    • 80 Metascore
    • 85 Critic Score
    It’s a consistently enjoyable romp that takes one of the most potentially depressing settings imaginable and makes it vibrant, fun, and fascinating. Metro: Last Light is an excellent follow-up to an underrated game, and if you’re looking for a good, meaty first-person adventure, its subterranean world is worth delving into.
    • 80 Metascore
    • 91 Critic Score
    The game's real genius is in its presentation - mega options and a clean interface are backed up by mostly cool and occasionally superb, graphics. [Dec 2003, p.146]
    • Official Xbox Magazine
    • 80 Metascore
    • 80 Critic Score
    [A] few soft spots are what keep Kingdoms of Amalur from being truly dazzling. It's a great RPG - one that gives you an almost Bethesda level of freedom - and it has so much content that you could be playing the game for a couple of months. [Mar 2012, p.72]
    • 80 Metascore
    • 90 Critic Score
    A House Divided makes a strong case for being the best episode of Telltale’s Walking Dead series to date, but it’s more amazing to think on what's being set up for the rest of the season.
    • 80 Metascore
    • 75 Critic Score
    Smart Bomb doesn't try to bite off more than it can chew. [July 2010, p.77]
    • Official Xbox Magazine
    • 80 Metascore
    • 85 Critic Score
    The puzzle-like challenges are a great way for seasoned players to test their mettle. So is multiplayer, especially the new four-player Planechase mode, in which the rules of the game change at random through a specialized deck of cards.
    • 80 Metascore
    • 90 Critic Score
    A splendid, imaginative romp. [Jan 2002]
    • Official Xbox Magazine
    • 80 Metascore
    • 80 Critic Score
    A surprisingly fun arcade romp with a bit of story thrown in. [June 2003, p.85]
    • Official Xbox Magazine

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