Official Xbox Magazine UK's Scores

  • Games
For 2,214 reviews, this publication has graded:
  • 40% higher than the average critic
  • 6% same as the average critic
  • 54% lower than the average critic
On average, this publication grades 7.5 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Joe Danger: Special Edition
Lowest review score: 10 Double Dragon II: Wander of the Dragons
Score distribution:
2214 game reviews
    • 63 Metascore
    • 40 Critic Score
    Tracks are boring. [Aug 2011, p.96]
    • Official Xbox Magazine UK
    • 68 Metascore
    • 80 Critic Score
    Tweaks and changes have successfully fixed most of EDF 2017's problems without damaging any of the dodgy aspects that made it so wonderfully wonky. If you're in the market for some mindless co-op nonsense, Insect Armageddon's comes highly recommended.
    • 78 Metascore
    • 70 Critic Score
    Another rock-solid performance from Treyarch.
    • 59 Metascore
    • 60 Critic Score
    They've proved themselves capable of better than this.
    • 75 Metascore
    • 70 Critic Score
    Won't give you shivers, but will make your thumbs itch.
    • 52 Metascore
    • 60 Critic Score
    This one's already ground to a halt. [July 2011, p.103]
    • Official Xbox Magazine UK
    • 38 Metascore
    • 30 Critic Score
    A well deserved hammering. [July 2011, p.103]
    • Official Xbox Magazine UK
    • 84 Metascore
    • 90 Critic Score
    An ambient platforming essential. [July 2011, p.102]
    • Official Xbox Magazine UK
    • 67 Metascore
    • 70 Critic Score
    A game that may tickle your fancy. [July 2011, p.101]
    • Official Xbox Magazine UK
    • 62 Metascore
    • 60 Critic Score
    Not entirely welcoming, but worth exploring. [July 2011, p.101]
    • Official Xbox Magazine UK
    • 76 Metascore
    • 70 Critic Score
    Enjoyably frenetic war zone action. [July 2011, p.100]
    • Official Xbox Magazine UK
    • 52 Metascore
    • 40 Critic Score
    Ropey adventure with semi-redemptive co-op. [July 2011, p.96]
    • Official Xbox Magazine UK
    • 75 Metascore
    • 70 Critic Score
    Ideal for beginners and intermediate, but probably not advanced.
    • 37 Metascore
    • 40 Critic Score
    We genuinely can't help but feel sorry for the art team, who've done a fantastic job of bringing the world and characters to life. These guys have clearly poured a lot of love into Lucha Fury, and it's a great shame to see amateur game design decisions kick this bucket of charm so ruthlessly down the gutter.
    • 59 Metascore
    • 70 Critic Score
    Unexpectedly good stuff, despite its flaws.
    • 76 Metascore
    • 70 Critic Score
    Unique, entertaining but over all too quickly.
    • 72 Metascore
    • 70 Critic Score
    Obsidian does try new things out and the Onyx engine looks great, despite a slightly claustrophobic camera. But the actual game is... well, it's either dated or classique, depending on your willingness to use words like classique. Dungeon Siege III comes with a moderate recommendation - but you'll have a lot more fun discussing strategies with a friend.
    • 49 Metascore
    • 60 Critic Score
    This genuinely engaging experience is soured not so much by the ropier aspects of the visuals, nor even the fact that the frame-rate plunges into the toilet from time to time, but by the writing, which plays a clear second fiddle to the mishmash of different mechanics.
    • 70 Metascore
    • 60 Critic Score
    It's a furry platformer with combat that suffers through repetition. Just like the first game, Alice doesn't quite match up to its own grand ambitions - let alone the classic stature of the source material. After 11 years, they should have got it right by now.
    • 84 Metascore
    • 80 Critic Score
    Haunting, amazing, but not for everybody.
    • 70 Metascore
    • 70 Critic Score
    If Red Faction: Guerilla felt like a series approaching greatness, Armageddon has ceased that approach, and started apprehensively circling greatness. It's good, but it should have been better.
    • 60 Metascore
    • 70 Critic Score
    Hunted's big failing stems less from what it brings to the table as what it leaves in Diablo's bat-infested cellar. The level editor packs each and every one of the campaign's big tricks into one tidy grid-based package, but it lacks the single player's beguiling sense of mystery.
    • 61 Metascore
    • 40 Critic Score
    Stylistically bland and clearly confused, the game's initially slick descent quickly twists into a belly flop. Floundering in a mush in ill-advised ideas, Moon Diver drowns itself in a paddling pool of tedium.
    • 89 Metascore
    • 90 Critic Score
    The ending lets it down. The most intriguing story arc ends midway through, leaving a grander but less interesting twist to play out in an endgame that ties off the story in a clumsy and unsatisfying fashion. It's an ignoble end to a game that works so hard to keep you involved, but it doesn't stop the journey being a fascinating one, and something that manages to feel like an entirely fresh experience.
    • 64 Metascore
    • 70 Critic Score
    If flipping through digital pages of text doesn't float your boat though, then look elsewhere. Shallow plot aside, you're looking at four hours of getting jumped by giant animals in a dusty canyon.
    • tbd Metascore
    • 70 Critic Score
    Pleasant as it is to run amock through four new studies in ruined concrete, scuffed glass and gouged bedrock, we doubt the content injection will rouse this stumbling titan.
    • tbd Metascore
    • 30 Critic Score
    Puts the "ass" in NASCAR. [June 2011, p.105]
    • Official Xbox Magazine UK
    • 69 Metascore
    • 70 Critic Score
    Eventually fun, if you can stand the grind. [June 2011, p.105]
    • Official Xbox Magazine UK
    • 56 Metascore
    • 30 Critic Score
    Like being trapped in a barrel of monkeys. [June 2011, p.103]
    • Official Xbox Magazine UK
    • 39 Metascore
    • 20 Critic Score
    A mercifully brief battle. [June 2011, p.103]
    • Official Xbox Magazine UK

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