Official Xbox Magazine UK's Scores

  • Games
For 2,214 reviews, this publication has graded:
  • 40% higher than the average critic
  • 6% same as the average critic
  • 54% lower than the average critic
On average, this publication grades 7.5 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Forza Horizon 4
Lowest review score: 10 Double Dragon II: Wander of the Dragons
Score distribution:
2214 game reviews
    • 51 Metascore
    • 40 Critic Score
    What doesn't work this time out is Throttle Monkey mode, Atari's way of separating the casual from hardcore gamer. In other titles speeded-up gameplay can be an endurance test; here, it's just unplayable.
    • 51 Metascore
    • 50 Critic Score
    Where the mild things are. [Feb 2010, p.111]
    • Official Xbox Magazine UK
    • 51 Metascore
    • 40 Critic Score
    Entertaining in small doses but that's about it. [Feb 2010, p.111]
    • Official Xbox Magazine UK
    • 51 Metascore
    • 50 Critic Score
    Waters down the Sacred formula until it has no taste at all. You'll spill more grey matter than you'll actually use playing it.
    • 51 Metascore
    • 40 Critic Score
    Hindered by generic looks, technical issues and a hit detection that could barely flail its way out of a paper bag. Perhaps there's a reason we've moved on from medieval times. [Feb 2016, p.84]
    • Official Xbox Magazine UK
    • 51 Metascore
    • 60 Critic Score
    From then on you’re bashing various robots, giant lizards and zooming through the streets of Metropolis – the flying is easily the most fun element – trying to keep the city’s health up by rescuing injured civilians (which is hugely boring), while cutscenes tell you what Lex Luthor’s doing somewhere else in the city.
    • 51 Metascore
    • 60 Critic Score
    The initial reaction when Happy Tree Friends was fired up was "rubbish", "stupid" and "why are you playing this?" It looks bland, boring and slow...Yet for the person playing it, it's endearing, addictive and surprisingly fun.
    • 51 Metascore
    • 40 Critic Score
    Babel Rising has a seed of a good idea, but someone got the wrong element, and instead of watering that seed, they blew it.
    • 51 Metascore
    • 60 Critic Score
    Fun, in a mindless sort of way, but lacks the big set-pieces and the frenetic action that made lightgun games so compelling. At around three hours long, you'd get better value sticking that gun hand up your nostril.[Apr 2015, p.83]
    • Official Xbox Magazine UK
    • 51 Metascore
    • 50 Critic Score
    Cutesy gore and not a lot else. [Christmas 2009, p.94]
    • Official Xbox Magazine UK
    • 51 Metascore
    • 40 Critic Score
    If you really must satisfy your bloodlust, then "Conan" is the slightly better option. [Jan 2008, p.91]
    • Official Xbox Magazine UK
    • 51 Metascore
    • 69 Critic Score
    Our x-ray vision can see through this one. Not quite super enough. [Christmas 2006, p.126]
    • Official Xbox Magazine UK
    • 51 Metascore
    • 30 Critic Score
    It's not 'Big' and it's certainly not clever. [June 2008, p.76]
    • Official Xbox Magazine UK
    • 51 Metascore
    • 40 Critic Score
    Dull-witted and directionless. [Dec 2012, p.103]
    • Official Xbox Magazine UK
    • 51 Metascore
    • 55 Critic Score
    Jaws Unleashed isn't a terrible game, but it's riddled with control, camera, and difficulty issues that take the fun away. [Nov 2006, p.74]
    • Official Xbox Magazine UK
    • 51 Metascore
    • 30 Critic Score
    A wasted opportunity. [Sept 2007, p.109]
    • Official Xbox Magazine UK
    • 51 Metascore
    • 30 Critic Score
    An interesting concept that's backed up with almost nothing of consequence. Most of the game involves plodding around pressing one button, and even the puzzles solve themselves.
    • 50 Metascore
    • 70 Critic Score
    Doesn't totally transport us back. [Oct 2013, p.89]
    • Official Xbox Magazine UK
    • 50 Metascore
    • 50 Critic Score
    An interesting concept and setting, held back by its rather lacking execution. [Issue#177, p.78]
    • Official Xbox Magazine UK
    • 50 Metascore
    • 60 Critic Score
    Battlezone is fun, it's enjoyable and it works, which is far better than you would expect from a rusty tank after 27 years of inactivity. [Feb 2008, p.102]
    • Official Xbox Magazine UK
    • 50 Metascore
    • 20 Critic Score
    X-tremely poor in every respect. [May 2009, p.95]
    • Official Xbox Magazine UK
    • 50 Metascore
    • 50 Critic Score
    How many more filthy, blood-spattered mess halls, garages and control rooms must we trudge through, in search of loot drops and audio diaries? How many more vents and sinkholes must we wearily inventory on entering an area, in readiness for the moment when the soundtrack jack-knifes and the undead pop into view? Awakened doesn't have answers for these questions.
    • 50 Metascore
    • 70 Critic Score
    If you like your car-based beat-'em-ups and don't fancy 20 for a second-hand copy of "Full Auto," then this is a worthwhile investment. [Feb 2007, p.102]
    • Official Xbox Magazine UK
    • 50 Metascore
    • 30 Critic Score
    Attempts to play the main character off as an unlikeable rogue immediately fall flat. Yaiba the ninja is awful to be around, while Yaiba the game is uninspired and technically shallow.
    • 50 Metascore
    • 40 Critic Score
    The game was over faster than this review. [July 2009, p.89]
    • Official Xbox Magazine UK
    • 50 Metascore
    • 50 Critic Score
    Badly scripted, plotted and acted. [Nov 2007, p.90]
    • Official Xbox Magazine UK
    • 50 Metascore
    • 50 Critic Score
    A fun party game with limited appeal.
    • 50 Metascore
    • 50 Critic Score
    It feels vague and unfocused. [Dec 2014, p.87]
    • Official Xbox Magazine UK
    • 50 Metascore
    • 50 Critic Score
    A bot-standard, rusty platformer for kids. [Sept 2008, p.86]
    • Official Xbox Magazine UK
    • 50 Metascore
    • 61 Critic Score
    A great license and great idea scuppered by the 'seen it all before' feel of the gameplay. Big shame. [Nov 2006, p.72]

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