Official Xbox Magazine UK's Scores

  • Games
For 2,214 reviews, this publication has graded:
  • 40% higher than the average critic
  • 6% same as the average critic
  • 54% lower than the average critic
On average, this publication grades 7.5 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Project Gotham Racing 4
Lowest review score: 10 AMY
Score distribution:
2214 game reviews
    • tbd Metascore
    • 70 Critic Score
    Yes, it's another yearly update with sub-par visuals - but a couple of new features are all it takes to make this the best of the series so far. [Sept 2014, p.89]
    • Official Xbox Magazine UK
    • 65 Metascore
    • 70 Critic Score
    Delicious design. [June 2007, p.92]
    • Official Xbox Magazine UK
    • 70 Metascore
    • 70 Critic Score
    Despite niggles, Apache: Air Assault manages to walk a fine line between po-faced simulation and Desert Strike-esque explosive arcade fun.
    • tbd Metascore
    • 70 Critic Score
    Occasionally incredible and often frustrating. [Sept 2014, p.91]
    • Official Xbox Magazine UK
    • 78 Metascore
    • 70 Critic Score
    Not quite the best family Star Wars game out there, but this is a fun action-platformer and the most substantial Infinity yet. [Nov 2015, p.79]
    • Official Xbox Magazine UK
    • 71 Metascore
    • 70 Critic Score
    Surprisingly pretty and unexpectedly addictive. [Feb 2008, p.98]
    • Official Xbox Magazine UK
    • 69 Metascore
    • 70 Critic Score
    Wet
    It may sound like Prince of Persia locked, loaded and with a bad attitude, but WET manages to raise itself above such a me-too premise through pure charm.
    • 82 Metascore
    • 70 Critic Score
    If you're a metal fan, you'll love it. But if you didn't have to prise your fingers out of the devil-horn pose to play, you'll finish it in a day and feel underwhelmed.
    • 77 Metascore
    • 70 Critic Score
    Where the second through fourth games were exceedingly well-padded, the fifth is SoulCalibur hacked to a sliver, with very little between you and that fiery core. Admirable as that may sound, the result is a dangerously light single player game that's hard to recommend to anybody save SoulCalibur obsessives - or newcomers in search of a populous (because it's recent) online fighter. Notoriously fleet of foot, the series needs to put a bit of weight back on.
    • 52 Metascore
    • 70 Critic Score
    Just get some friends around for some local play. In that situation alone, Tenorman's Revenge becomes fully entertaining. [June 2012, p.93]
    • Official Xbox Magazine UK
    • 59 Metascore
    • 70 Critic Score
    Mickey's world-shaping brush is slightly sexier than Oswald's electro-ray, but both cause Goofy an equal amount of pain, so it's hard to complain. Niche then, but nice.
    • tbd Metascore
    • 70 Critic Score
    Well worth smashing and grabbing. [Jan 2016, p.85]
    • Official Xbox Magazine UK
    • 68 Metascore
    • 70 Critic Score
    Short but still ass-kickingly sweet! [Sept 2007, p.110]
    • Official Xbox Magazine UK
    • 70 Metascore
    • 70 Critic Score
    The three-player co-op could well help with spicing up repeat journeys, though, and with every character's area worth playing (not least for the lovely hidden endings for those who think around the final section), those intent on searching its every inch will find that The Cave runs very deep - and dark - indeed.
    • 77 Metascore
    • 70 Critic Score
    Brilliantly simple. [Apr 2015, p.84]
    • Official Xbox Magazine UK
    • 66 Metascore
    • 70 Critic Score
    Excellently calibrated. [Jan 2016, p.85]
    • Official Xbox Magazine UK
    • 83 Metascore
    • 70 Critic Score
    It's accessible, it's fun and its destruction is novel enough to keep players entertained. If this was about breaking up the Rainbow Six Vegas and G.R.A.W. stranglehold on the squad combat genre, it hasn't quite pulled it off. It's not bad company for the night; it's just not memorable company either.
    • 82 Metascore
    • 70 Critic Score
    A smart puzzle-platformer contorted into a shape that doesn't really fit. When it remembers itself, this is another devilishly good sneak-'em-up, featuring a great bunch of gadgets, challenges and jokes.
    • 77 Metascore
    • 70 Critic Score
    Still quality, but overpriced. [Aug 2010, p.111]
    • Official Xbox Magazine UK
    • 80 Metascore
    • 70 Critic Score
    Ultimately, it's all about the online: if you have an active social life on Xbox Live then Skate 3 is near-essential, but otherwise you might as well stick to last year's version.
    • 64 Metascore
    • 70 Critic Score
    It’s not quite as open-ended as genre titans like World of Warcraft, but there’s a lot to like about PSU; it offers a vast, engaging and personal online and offline experience – plus there’s just something blissful about hitting robot Ewoks with a giant sword.
    • 74 Metascore
    • 70 Critic Score
    While Majin gets a recommendation, it's a cautious one - you have to have the stomach for Cartoon Network voices, a preference for puzzles and exploration over combat, and the patience to double back on yourself. If you've got all that, then Majin will give you an extremely fair slice of entertainment.
    • 65 Metascore
    • 70 Critic Score
    This really is just like Burnout. Less flamboyant, sure, but supremely enjoyable. [Issue#178, p.82]
    • Official Xbox Magazine UK
    • 72 Metascore
    • 70 Critic Score
    Escher meets Braid in a puzzle game that's weird but not weird enough. Its imaginative environments and beautiful soundtrack do mean it's worth taking a trip to this beguiling dreamworld.
    • 69 Metascore
    • 70 Critic Score
    Red River certainly has its moments - especially when it's played with friends - but the clumsy attempt to gain acceptance from the trash-talking masses leaves it inadvertently feeling like an advertisement for pacifism. [May 2011, p.88]
    • 73 Metascore
    • 70 Critic Score
    It's still Medal of Honor, and it's still good fun, but it doesn't look or play anywhere near as well as "Call of Duty," and the short campaign somewhat leaves you hanging. [Oct 2007, p.83]
    • Official Xbox Magazine UK
    • 67 Metascore
    • 70 Critic Score
    A decent enough game with a crazy design and the best Xbox Live Vision Camera integration yet, but with a rabbit-sized lifespan. [June 2007, p.90]
    • Official Xbox Magazine UK
    • 73 Metascore
    • 70 Critic Score
    Inoffensive, intelligent and beautifully presented, Mini Ninjas is a refreshing reminder that good game design isn't the preserve of games with guns and swears in. Take advantage of IO's altered state while you can.
    • 74 Metascore
    • 70 Critic Score
    It's never nice being mean about a game with as much ambition as this, but if we're talking sheer value for money then halfway through the 14 hours it takes to complete Maria II you'll have experienced one really good shooting mission and absolutely no decent car chases, of which there are only a couple in the entire game. [Sept 2010, p.81]
    • 70 Metascore
    • 70 Critic Score
    A faithful sim that overcomes bland presentation thanks to fabulous potting. [Issue#178, p.80]
    • Official Xbox Magazine UK

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