Official Xbox Magazine UK's Scores

  • Games
For 2,214 reviews, this publication has graded:
  • 40% higher than the average critic
  • 6% same as the average critic
  • 54% lower than the average critic
On average, this publication grades 7.5 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Red Dead Redemption 2
Lowest review score: 10 Leisure Suit Larry: Box Office Bust
Score distribution:
2214 game reviews
    • 64 Metascore
    • 50 Critic Score
    Too slow and dull for shooter/sci-fi fans. [Sept 2007, p.5]
    • Official Xbox Magazine UK
    • 63 Metascore
    • 60 Critic Score
    There's not actually that much to do here. [Sept 2007, p.108]
    • Official Xbox Magazine UK
    • 38 Metascore
    • 40 Critic Score
    It looks and plays like a budget title, and doesn't really offer anything new aside from curiosity value. Best left dead and buried.
    • 79 Metascore
    • 70 Critic Score
    The AI is exceptional and we found the middle level to be a good match for even experienced players. [Sept 2007, p.108]
    • Official Xbox Magazine UK
    • 52 Metascore
    • 30 Critic Score
    Transforms children's dreams into tears. [Sept 2007, p.107]
    • Official Xbox Magazine UK
    • 76 Metascore
    • 60 Critic Score
    Tedious puzzles and repetitious level design makes Overlord become very predictable all too quickly. [July 2007, p.90]
    • Official Xbox Magazine UK
    • 82 Metascore
    • 90 Critic Score
    Ultimately the game proves how powerful a storytelling medium gaming has become. Like the best cinema, the feeling of being privy to this dark world lingers long past putting down the controller. Its memory festers inside you - of a deeply disturbing experience, and an unforgettable one at that.
    • 37 Metascore
    • 60 Critic Score
    Tons of Nazis to shoot, but still mediocre. [Aug 2007, p.80]
    • Official Xbox Magazine UK
    • 68 Metascore
    • 70 Critic Score
    Magical game fun for kids; brief fun for adults. [Aug 2007, p.99]
    • Official Xbox Magazine UK
    • 68 Metascore
    • 80 Critic Score
    Refreshingly unique. [July 2007, p.104]
    • Official Xbox Magazine UK
    • 83 Metascore
    • 80 Critic Score
    You play "Forza" for the modding, community stuff and realism; you can play Colin because it's a bloody good, old-fashioned arcade rally game. [July 2007, p.96]
    • Official Xbox Magazine UK
    • 45 Metascore
    • 40 Critic Score
    Thoroughly average. [Aug 2007, p.93]
    • Official Xbox Magazine UK
    • 82 Metascore
    • 90 Critic Score
    Fluid and uniquely told. A classic reborn. [Aug 2007, p.102]
    • Official Xbox Magazine UK
    • 55 Metascore
    • 60 Critic Score
    Another failed idea is the ability to pick up items littering the different districts and use them as weapons. [June 2007, p.93]
    • Official Xbox Magazine UK
    • 56 Metascore
    • 50 Critic Score
    Sloppy effort. Such as disappointment. [Sept 2007, p.104]
    • Official Xbox Magazine UK
    • 71 Metascore
    • 50 Critic Score
    More old than wild wild west. [Aug 2007, p.98]
    • Official Xbox Magazine UK
    • 83 Metascore
    • 80 Critic Score
    Great to look at and the new mazes rock. [Aug 2007, p.103]
    • Official Xbox Magazine UK
    • 61 Metascore
    • 50 Critic Score
    Certainly not a game for anyone expecting a challenge or long-term entertainment. [Oct 2007, p.86]
    • Official Xbox Magazine UK
    • 62 Metascore
    • 80 Critic Score
    It IS "Micro Machines," right down to the dinky size of the cars and power-up based racing buffoonery. [Aug 2007, p.101]
    • Official Xbox Magazine UK
    • 90 Metascore
    • 90 Critic Score
    The car handling is incredibly complex and varied, and the superb modding Garage lets you tweak handling beyond belief - but only if you want. [July 2007, p.88]
    • Official Xbox Magazine UK
    • 66 Metascore
    • 60 Critic Score
    In terms of graphics, in terms of variety, in terms of accessibility, it’s a failure on both 360 and PC. Overall, we’re coming down on the side of foolhardy over brave.
    • 60 Metascore
    • 50 Critic Score
    Senko No Ronde can be amazing to watch, but it simply doesn’t make enough effort to make itself intelligible to a Western audience and there’s not enough variety in the gameplay, despite the selection of combatants. We can see the parallels with rounders immediately.
    • 56 Metascore
    • 40 Critic Score
    One for hardcore collectors only. [Aug 2007, p.101]
    • Official Xbox Magazine UK
    • 58 Metascore
    • 40 Critic Score
    Score whores will be entertained for a while. [Aug 2007, p.100]
    • Official Xbox Magazine UK
    • 58 Metascore
    • 50 Critic Score
    A scabby swab that plumbs the depps. [July 2007, p.100]
    • Official Xbox Magazine UK
    • 59 Metascore
    • 40 Critic Score
    Plenty of modes, but still overpriced. [Aug 2007, p.100]
    • Official Xbox Magazine UK
    • 56 Metascore
    • 30 Critic Score
    Shrek the turd, more like. [Sept 2007, p.106]
    • Official Xbox Magazine UK
    • 57 Metascore
    • 70 Critic Score
    The end fight where you have to plug every single enemy and boss before facing the unfairly tough villain is the stuff of legends...Co-op play is essential if you want to finish the game. [Feb 2007, p.100]
    • Official Xbox Magazine UK
    • 82 Metascore
    • 80 Critic Score
    It’s strategically strong, with custom setups, objectives and teams available. The ten or so maps are, as always, well balanced though uninspired, and the AI can be a beast – humans even tougher.
    • 63 Metascore
    • 50 Critic Score
    A lack of development time this time round is surely the only possible explanation for the game’s unfinished feel...There’s a fantastic title in there, one that Treyarch has obviously worked hard on, but we can’t help but feel it’s a case of embarrassing premature web-ejaculation.
    • 81 Metascore
    • 80 Critic Score
    The minimal animation style underscores that this is the deepest strategy and most hardcore game on Live Arcade, if not on the Xbox 360. [Jan 2007, p.96]
    • Official Xbox Magazine UK
    • 55 Metascore
    • 50 Critic Score
    It's all very limited and mind-numbingly repetitive - but the game's also challenging. [July 2007, p.105]
    • Official Xbox Magazine UK
    • 77 Metascore
    • 70 Critic Score
    Eets has got the glee of design that made Worms and Alien Hominid exciting and unpredictable, without the violence. [June 2007, p.96]
    • Official Xbox Magazine UK
    • 69 Metascore
    • 70 Critic Score
    A great pinball sim let down by limited tables. [June 2007, p.97]
    • Official Xbox Magazine UK
    • 67 Metascore
    • 70 Critic Score
    A decent enough game with a crazy design and the best Xbox Live Vision Camera integration yet, but with a rabbit-sized lifespan. [June 2007, p.90]
    • Official Xbox Magazine UK
    • 66 Metascore
    • 70 Critic Score
    A solid enough minigolf game; good for a laugh. [June 2007, p.95]
    • Official Xbox Magazine UK
    • 56 Metascore
    • 40 Critic Score
    A dated and repetitive shooter. [July 2007, p.105]
    • Official Xbox Magazine UK
    • 69 Metascore
    • 70 Critic Score
    The sad thing about BBR is the lack of variety. [June 2007, p.97]
    • Official Xbox Magazine UK
    • 70 Metascore
    • 70 Critic Score
    Another competent ball-matching puzzler. [July 2007, p.104]
    • Official Xbox Magazine UK
    • 92 Metascore
    • 90 Critic Score
    The beauty of Guitar Hero II is it's just as playable and addictive in single-player, with a career mode taking you and your band out of the sticks and onto the road of rock stardom. [Apr 2007, p.80]
    • 65 Metascore
    • 70 Critic Score
    Delicious design. [June 2007, p.92]
    • Official Xbox Magazine UK
    • 86 Metascore
    • 90 Critic Score
    It’s definitely a worthwhile Live Arcade download for Oblivion fans, rejuvenating it and giving your character some wonderful new tricks. Frankly, you’d have to be mad to miss it.
    • 89 Metascore
    • 90 Critic Score
    It was, and still is, a gaming masterpiece. The term ‘Must Buy’ was created for games like this.
    • 80 Metascore
    • 90 Critic Score
    The only problem with VT3 is also its greatest asset - it really does play and feel identical to the Dreamcast game we played every day for six months back in 2000 and for large chunks of most years since. [Apr 2007, p.84]
    • 65 Metascore
    • 50 Critic Score
    Disappointingly average. [July 2007, p.92]
    • Official Xbox Magazine UK
    • 69 Metascore
    • 60 Critic Score
    Ultimately, the repetition and rough edges do hurt the expeience, but Earth Defense Force's wacky charm will certaily keep you entertained for a while. [May 2007, p.90]
    • Official Xbox Magazine UK
    • 72 Metascore
    • 80 Critic Score
    There are countless days of single- and multiplayer amusement to be had, ensuring that you'll be kept suitably entertained until the next FIFA installment rolls off the EA conveyor belt...which will no doubt be in a few months' time. [Apr 2007, p.86]
    • 58 Metascore
    • 50 Critic Score
    A glaring oversight. The turtles all differ, but there's no multiplayer option in the game, either in the main adventure or a separate mode. [May 2007, p.92]
    • Official Xbox Magazine UK
    • 52 Metascore
    • 40 Critic Score
    This hasn't moved on from the last generation of Tetris at all. [July 2007, p.102]
    • Official Xbox Magazine UK
    • 66 Metascore
    • 70 Critic Score
    It's a good solid beat 'em up, if occasionally a little unfair. [June 2007, p.95]
    • Official Xbox Magazine UK
    • 75 Metascore
    • 80 Critic Score
    Perfect multiplayer customisation. [May 2007, p.94]
    • Official Xbox Magazine UK
    • 69 Metascore
    • 70 Critic Score
    It's just a pity there isn't as much variety in the fighting as there is in the outfits, as we could've been looking at an even higher score. [Apr 2007, p.91]
    • 86 Metascore
    • 90 Critic Score
    Quite simply, GRAW2 is the game the original Advanced Warfighter should have been. It’s GRAW with a proper running time, GRAW without feeling penned in by invisible walls and the endless and constraining "You’re leaving the battlefield!" warnings. GRAW2 promised to be bigger, better and more – and it’s delivered all three.
    • 79 Metascore
    • 70 Critic Score
    It's wonderfully creative and all it lacks is online co-op and a little more variation in its action. [Mar 2007, p.93]
    • Official Xbox Magazine UK
    • 74 Metascore
    • 60 Critic Score
    The enjoyment only kicks in as a two-player experience. [Christmas 2007, p.98]
    • Official Xbox Magazine UK
    • 55 Metascore
    • 40 Critic Score
    The gameplay is riddled with bug-induced frustration, uninspiring combat and a sluggish control system that lacks any kind of invention. [Mar 2007, p.88]
    • Official Xbox Magazine UK
    • 53 Metascore
    • 40 Critic Score
    This is something we expect to see available on Xbox Live Marketplace as a pricey download, not a full retail release. Disappointing. [Apr 2007, p.89]
    • Official Xbox Magazine UK
    • 83 Metascore
    • 90 Critic Score
    It plays brilliantly and is astonishingly easy to get into...For outrageousness and pure entertainment value, Crackdown is the most fun sandbox game to date...It's all-out action. Crackdown is an absolute riot. [Feb 2007, p.8]
    • 80 Metascore
    • 60 Critic Score
    It's a great game in short spurts, but isn't good enough to play in the big leagues. [Apr 2007, p.95]
    • Official Xbox Magazine UK
    • 71 Metascore
    • 80 Critic Score
    Its difficulty will put off those who want an easy ride, but for the hardcore, those who want something different from their games, it's the Holy Grail on wheels. [Apr 2007, p.96]
    • Official Xbox Magazine UK
    • 61 Metascore
    • 60 Critic Score
    Quirky, funny and colorful, Root Beer Tapper is both cheeky and challenging and a cheap distraction on a Wednesday night. [Feb 2007, p.101]
    • Official Xbox Magazine UK
    • 79 Metascore
    • 80 Critic Score
    It looks the same, plays the same, feels the same and, praise the lord, actually is the same. Maybe a bit too 'the same' if you've played it every year for the last five years, but still. It'll do.
    • 73 Metascore
    • 70 Critic Score
    Everything it does is solid, workmanlike and shipshape; even the plot has slightly more class than other generic World War II games, tracking two friends and their gradual promotions from Pearl Harbour to being leaders at the mighty sea-battle of Midway. It’s not funny and it’s not clever, but it is slightly more subtle than most of the ham-fisted war stories we normally get. However, the game doesn’t move beyond competent and it’s hardly the most graphically wonderful title – outside of cutscenes, it does betray its Xbox and PS2 origins regularly.
    • 49 Metascore
    • 20 Critic Score
    Everything about this game smacks of a half-arsed Xbox Live Arcade title that's blundered into the full retail schedule by accident. [Apr 2007, p.93]
    • Official Xbox Magazine UK
    • 77 Metascore
    • 80 Critic Score
    The frantic 2D play, the limited movement options and the massed death from above make it a challenge even to twitch gamers. Throw in four-player survival, a boss battle mode and great co-op and it’s a must-buy.
    • 79 Metascore
    • 80 Critic Score
    Playing Lost Planet is like battering "Ghouls and Ghosts" for the first time. You simply won't believe how stunning it looks. But more imortantly, it's one of those games that pits you against incredible odds and satisfies by making it just about possible to beat them! [Jan 2007, p.8]
    • 71 Metascore
    • 70 Critic Score
    WSC 2007 is a very solid first-outing for the sport on Xbox 360, although it's a bit slow in places. A frame of pool in the pub iwth mates is going to be more fun, but so far, this is the best Xbox 360 snooker sim. [Jan 2007, p.92]
    • Official Xbox Magazine UK
    • 65 Metascore
    • 40 Critic Score
    A miniscule improvement over the original. [Feb 2007, p.100]
    • Official Xbox Magazine UK
    • 43 Metascore
    • 50 Critic Score
    Overall, it makes for a slightly better game than "Pac-Man" and "Ms Pac-Man," though that's not saying much. [Feb 2007, p.101]
    • Official Xbox Magazine UK
    • 50 Metascore
    • 70 Critic Score
    If you like your car-based beat-'em-ups and don't fancy 20 for a second-hand copy of "Full Auto," then this is a worthwhile investment. [Feb 2007, p.102]
    • Official Xbox Magazine UK
    • 79 Metascore
    • 80 Critic Score
    Beautifully thought through, has wonderfully coloured and varied levels and crazed bosses. [Mar 2007, p.92]
    • Official Xbox Magazine UK
    • 64 Metascore
    • 50 Critic Score
    The controls of your spaceships just aren’t good enough. You rotate your ship in 3D. You rotate the camera in 3D. You fight in 3D – it’s all just too much 3D.
    • 38 Metascore
    • 30 Critic Score
    It looks like it's been lazily ported from the PlayStation 2 because, frankly, it has. [July 2007, p.103]
    • Official Xbox Magazine UK
    • 76 Metascore
    • 80 Critic Score
    Despite some control issues, the game could have been a full retail game rather than a Live Arcade title; it's graphically superior to any xbox or PS2 game, it's not short and it features some innovative mechanics.
    • 73 Metascore
    • 80 Critic Score
    Small Arms is pretty blatant about copying the gameplay of Nintendo's "Smash Bros," but it's exactly the kind of frantic action suited for online play. [Jan 2007, p.97]
    • 51 Metascore
    • 60 Critic Score
    From then on you’re bashing various robots, giant lizards and zooming through the streets of Metropolis – the flying is easily the most fun element – trying to keep the city’s health up by rescuing injured civilians (which is hugely boring), while cutscenes tell you what Lex Luthor’s doing somewhere else in the city.
    • 88 Metascore
    • 80 Critic Score
    While the 'tough as nails' shoot-outs won’t see this on everyone’s must buy list, Ubisoft's run of creating stunning showcases for the Xbox 360 remains unbroken.
    • 51 Metascore
    • 69 Critic Score
    Our x-ray vision can see through this one. Not quite super enough. [Christmas 2006, p.126]
    • Official Xbox Magazine UK
    • 59 Metascore
    • 50 Critic Score
    Obscure, irritating and redeemed a little only by its addictiveness and the variety of the Bionicles that you control. [Christmas 2006, p.98]
    • Official Xbox Magazine UK
    • 58 Metascore
    • 60 Critic Score
    We think it's too unforgiving, but try telling that to the people who've maxed out the scoreboard! [Jan 2007, p.97]
    • 46 Metascore
    • 60 Critic Score
    Next-gen Sonic is awkward, dogged by awful levels and a terrible hub system, plus the basic action never gets that challenging. When you die, it’s because you couldn’t see, or you fell off by accident. It's hugely frustrating.
    • 81 Metascore
    • 70 Critic Score
    If you want all the moves, entrances, costumes and storylines you know and love perfectly rendered, then this is a consummately crafted experience tailored just for you. Yet for the beat 'em up fanboy or non-wrestling fan - newbies beware! - this is going to be very short-lived entertainment.
    • 48 Metascore
    • 40 Critic Score
    Movie tie-in unable to flourish because of a by-the-books approach. [Jan 2007, p.94]
    • Official Xbox Magazine UK
    • 49 Metascore
    • 57 Critic Score
    Great things are expected of the Eragon franchise, but this could be a thousand games we've played before. No single feature stands out as special, and the gameplay is all far too familiar.
    • 69 Metascore
    • 70 Critic Score
    It's just a shame that with such a great idea, it could have been twice as addictive. [Mar 2007, p.90]
    • Official Xbox Magazine UK
    • 53 Metascore
    • 40 Critic Score
    The most frustrating thing about Xtreme 2 is thinking about all the time super-developer Team Ninja wasted making it. Every day it pissed away creating this nonsense is an extra day we have to wait for it to release its next proper game like "Ninja Gaiden 2." For that, we curse DoA Xtreme 2 to HELL.
    • 84 Metascore
    • 80 Critic Score
    There’s always something to do on your plot of land, and it’ll be a long time before you encounter every species of Piñata and see everything this bright colourful world has to offer.
    • 63 Metascore
    • 70 Critic Score
    Of all of Konami's retro games, this is the best. Contra is manically tough, and even Live co-op play doesn't make it that much easier. If you can get to the end without continuing then we'll salute you as a hero.
    • 94 Metascore
    • 90 Critic Score
    Gears of War is absolutely rammed with excitement, innovation and atmosphere. This is a next-generation game in every respect, trampling convention and really rewriting the shooter genre with flourish and pace.
    • 82 Metascore
    • 90 Critic Score
    While the [single-player] combat is still brilliant and it looks a lot better, the unskippable cutscenes, unvaried locations, irritating characters and mini-games all really grate. However, adding in the much improved multiplayer with a variety of cool vehicles, Treyarch has really rounded off Infinity Ward's vision. [Dec 2006, p.90]
    • 81 Metascore
    • 80 Critic Score
    If you want more of the same but shinier, and slightly more serious Tony Hawk action, this is the best skate game for some years.
    • 85 Metascore
    • 80 Critic Score
    F.E.A.R. is a good-looking FPS with great sound and amazing gunfights, but it lacks variety – sharing Condemned’s bent for basements, air vents, abandoned factories, offices and so on, and the identikit enemies don’t help.
    • 77 Metascore
    • 70 Critic Score
    There's plenty to do and the sheer size of the city will keep you busy for weeks. But Carbon's new features don't stand out enough to make it warrant an immediate purchase if you've already raced through Underground 1 and 2, Juiced or Midnight Club.
    • 73 Metascore
    • 80 Critic Score
    It looks great and plays amazingly.
    • 74 Metascore
    • 80 Critic Score
    An extremely polished, utterly playable update.
    • 64 Metascore
    • 70 Critic Score
    It’s not quite as open-ended as genre titans like World of Warcraft, but there’s a lot to like about PSU; it offers a vast, engaging and personal online and offline experience – plus there’s just something blissful about hitting robot Ewoks with a giant sword.
    • 82 Metascore
    • 70 Critic Score
    The actual action-adventure gameplay and the plot is pretty boring for all but hardcore comic book guys, but it's obscured behind a gloss of heroic RPG add-ons. [Christmas 2006, p.84]
    • Official Xbox Magazine UK
    • 73 Metascore
    • 60 Critic Score
    Jetpac Refuelled has a lot of charm, and the inclusion of the Spectrum original is a nice bit of nostalgia, but the game lacks the depth and intelligence of other arcade games from that era.
    • 50 Metascore
    • 61 Critic Score
    A great license and great idea scuppered by the 'seen it all before' feel of the gameplay. Big shame. [Nov 2006, p.72]
    • 89 Metascore
    • 93 Critic Score
    This is a true classic, and a beautifully made one at that. Rediscover Splinter Cell all over again, and we promise you, there's no way this cracker will stab you in the back.

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