Official Xbox Magazine UK's Scores

  • Games
For 2,214 reviews, this publication has graded:
  • 40% higher than the average critic
  • 6% same as the average critic
  • 54% lower than the average critic
On average, this publication grades 7.5 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Red Dead Redemption 2
Lowest review score: 10 Leisure Suit Larry: Box Office Bust
Score distribution:
2214 game reviews
    • 86 Metascore
    • 90 Critic Score
    Street Fighter nuts will already have bought this without a second thought; if you remember the good old days of 2D fighters, this is the pinnacle.
    • 80 Metascore
    • 80 Critic Score
    It's a turbo-powered drifty racer with a loveably fractured premise and a world that's full of challenges and stunts. It's better than it has any right to be.
    • 46 Metascore
    • 40 Critic Score
    Such a painfully dry business - especially with the new lack of multiplayer - that you'd be better off just getting on a bike. [Sept 2011, p.102]
    • Official Xbox Magazine UK
    • 61 Metascore
    • 60 Critic Score
    Not enough going on up there. [Sept 2011, p.102]
    • Official Xbox Magazine UK
    • 72 Metascore
    • 70 Critic Score
    A surprise - a likeable and entertaining family game that throws up the occasional tough challenge. [Sept 2011, p.102]
    • Official Xbox Magazine UK
    • 69 Metascore
    • 60 Critic Score
    Not very welcoming but presented well. [Sept 2011, p.101]
    • Official Xbox Magazine UK
    • 46 Metascore
    • 50 Critic Score
    A grind in more ways than one. [Sept 2011, p.101]
    • Official Xbox Magazine UK
    • 83 Metascore
    • 80 Critic Score
    Perfectly pitched pink platforming. [Sept 2011, p.98]
    • Official Xbox Magazine UK
    • 89 Metascore
    • 100 Critic Score
    Human Revolution stands proudly alongside the best in cyberpunk fiction, in any medium let alone just games... So few games allow you to carve a subtly unique path through every single encounter and, while major plot points remain the same, you'll feel like your journey was your own. [Sept 2011, p.80]
    • 68 Metascore
    • 70 Critic Score
    Hardcore fight fans are going to love it, but Arcana Heart 3 makes no real concessions to more casual players.
    • 70 Metascore
    • 50 Critic Score
    Hit The Mitts shows you what Zuffa could have done - a mini-game that reacts well to your punches.
    • 71 Metascore
    • 60 Critic Score
    It's a brilliant use of Kinect, and it's the game they should use on shopfloors to show how responsive and intuitive the kit can be. But it's also 800MP for what amounts to a single motor function in a single mini-game. Even with leaderboard appeal, it's hard to whole-heartedly recommend.
    • 80 Metascore
    • 70 Critic Score
    A magical evening in, and makes you think in a way that's novel and immensely rewarding. But be warned: the limited camera, the fineness of the controls and the tribal AI will occasionally annoy you, and it leaves you positively starving for more.
    • 86 Metascore
    • 90 Critic Score
    Beneath the visuals and the voice-over, Bastion is actually a fairly standard action RPG, but the abundance of different challenges and puzzles, combined with that beguiling narration, makes it something rather special.
    • 47 Metascore
    • 40 Critic Score
    The wobbly plot and hateful characterisation could be forgiven were The Cartel's shooting superlative. It's not. Guns feel flimsy, and enemies stick fastidiously to cover, hopping up and down and waiting to die.
    • 50 Metascore
    • 50 Critic Score
    Kung Fu fun that quickly wears thin. [Aug 2011, p.101]
    • Official Xbox Magazine UK
    • 35 Metascore
    • 30 Critic Score
    Five hours of playing this game will kill the entire genre for you, too. [Aug 2011, p.99]
    • Official Xbox Magazine UK
    • 74 Metascore
    • 70 Critic Score
    Cracking twin stick mech attack. [Aug 2011, p.99]
    • Official Xbox Magazine UK
    • 77 Metascore
    • 80 Critic Score
    Marred only by its own unreached potential. [Aug 2011, p.98]
    • Official Xbox Magazine UK
    • 70 Metascore
    • 60 Critic Score
    Too short to be worthwhile. [Aug 2011, p.97]
    • Official Xbox Magazine UK
    • 63 Metascore
    • 40 Critic Score
    Tracks are boring. [Aug 2011, p.96]
    • Official Xbox Magazine UK
    • 68 Metascore
    • 80 Critic Score
    Tweaks and changes have successfully fixed most of EDF 2017's problems without damaging any of the dodgy aspects that made it so wonderfully wonky. If you're in the market for some mindless co-op nonsense, Insect Armageddon's comes highly recommended.
    • 78 Metascore
    • 70 Critic Score
    Another rock-solid performance from Treyarch.
    • 59 Metascore
    • 60 Critic Score
    They've proved themselves capable of better than this.
    • 75 Metascore
    • 70 Critic Score
    Won't give you shivers, but will make your thumbs itch.
    • 52 Metascore
    • 60 Critic Score
    This one's already ground to a halt. [July 2011, p.103]
    • Official Xbox Magazine UK
    • 38 Metascore
    • 30 Critic Score
    A well deserved hammering. [July 2011, p.103]
    • Official Xbox Magazine UK
    • 84 Metascore
    • 90 Critic Score
    An ambient platforming essential. [July 2011, p.102]
    • Official Xbox Magazine UK
    • 67 Metascore
    • 70 Critic Score
    A game that may tickle your fancy. [July 2011, p.101]
    • Official Xbox Magazine UK
    • 62 Metascore
    • 60 Critic Score
    Not entirely welcoming, but worth exploring. [July 2011, p.101]
    • Official Xbox Magazine UK
    • 76 Metascore
    • 70 Critic Score
    Enjoyably frenetic war zone action. [July 2011, p.100]
    • Official Xbox Magazine UK
    • 52 Metascore
    • 40 Critic Score
    Ropey adventure with semi-redemptive co-op. [July 2011, p.96]
    • Official Xbox Magazine UK
    • 75 Metascore
    • 70 Critic Score
    Ideal for beginners and intermediate, but probably not advanced.
    • 37 Metascore
    • 40 Critic Score
    We genuinely can't help but feel sorry for the art team, who've done a fantastic job of bringing the world and characters to life. These guys have clearly poured a lot of love into Lucha Fury, and it's a great shame to see amateur game design decisions kick this bucket of charm so ruthlessly down the gutter.
    • 59 Metascore
    • 70 Critic Score
    Unexpectedly good stuff, despite its flaws.
    • 76 Metascore
    • 70 Critic Score
    Unique, entertaining but over all too quickly.
    • 72 Metascore
    • 70 Critic Score
    Obsidian does try new things out and the Onyx engine looks great, despite a slightly claustrophobic camera. But the actual game is... well, it's either dated or classique, depending on your willingness to use words like classique. Dungeon Siege III comes with a moderate recommendation - but you'll have a lot more fun discussing strategies with a friend.
    • 49 Metascore
    • 60 Critic Score
    This genuinely engaging experience is soured not so much by the ropier aspects of the visuals, nor even the fact that the frame-rate plunges into the toilet from time to time, but by the writing, which plays a clear second fiddle to the mishmash of different mechanics.
    • 70 Metascore
    • 60 Critic Score
    It's a furry platformer with combat that suffers through repetition. Just like the first game, Alice doesn't quite match up to its own grand ambitions - let alone the classic stature of the source material. After 11 years, they should have got it right by now.
    • 84 Metascore
    • 80 Critic Score
    Haunting, amazing, but not for everybody.
    • 70 Metascore
    • 70 Critic Score
    If Red Faction: Guerilla felt like a series approaching greatness, Armageddon has ceased that approach, and started apprehensively circling greatness. It's good, but it should have been better.
    • 60 Metascore
    • 70 Critic Score
    Hunted's big failing stems less from what it brings to the table as what it leaves in Diablo's bat-infested cellar. The level editor packs each and every one of the campaign's big tricks into one tidy grid-based package, but it lacks the single player's beguiling sense of mystery.
    • 61 Metascore
    • 40 Critic Score
    Stylistically bland and clearly confused, the game's initially slick descent quickly twists into a belly flop. Floundering in a mush in ill-advised ideas, Moon Diver drowns itself in a paddling pool of tedium.
    • 89 Metascore
    • 90 Critic Score
    The ending lets it down. The most intriguing story arc ends midway through, leaving a grander but less interesting twist to play out in an endgame that ties off the story in a clumsy and unsatisfying fashion. It's an ignoble end to a game that works so hard to keep you involved, but it doesn't stop the journey being a fascinating one, and something that manages to feel like an entirely fresh experience.
    • 64 Metascore
    • 70 Critic Score
    If flipping through digital pages of text doesn't float your boat though, then look elsewhere. Shallow plot aside, you're looking at four hours of getting jumped by giant animals in a dusty canyon.
    • tbd Metascore
    • 70 Critic Score
    Pleasant as it is to run amock through four new studies in ruined concrete, scuffed glass and gouged bedrock, we doubt the content injection will rouse this stumbling titan.
    • tbd Metascore
    • 30 Critic Score
    Puts the "ass" in NASCAR. [June 2011, p.105]
    • Official Xbox Magazine UK
    • 69 Metascore
    • 70 Critic Score
    Eventually fun, if you can stand the grind. [June 2011, p.105]
    • Official Xbox Magazine UK
    • 56 Metascore
    • 30 Critic Score
    Like being trapped in a barrel of monkeys. [June 2011, p.103]
    • Official Xbox Magazine UK
    • 39 Metascore
    • 20 Critic Score
    A mercifully brief battle. [June 2011, p.103]
    • Official Xbox Magazine UK
    • 66 Metascore
    • 80 Critic Score
    Perfect if you can't afford a real dragon. [June 2011, p.103]
    • Official Xbox Magazine UK
    • 45 Metascore
    • 50 Critic Score
    A distinctly sludgy shooter. [June 2011, p.102]
    • Official Xbox Magazine UK
    • 87 Metascore
    • 90 Critic Score
    DiRT 3 is one of those rare games that delivers both quality and quantity. Everything is laser-engineered to improve on the brilliant previous game. The only misstep is the anodyne Career mode interface - lots of people will be baffled by the decision to replace the bustling 3D service area with something stylish yet hollow.
    • 73 Metascore
    • 70 Critic Score
    Traveller's Tales could use a magic compass, we suspect - there's a definite sense of diminishing returns here, a worry that for all the franchise's simple amusements and dumbshow gags, LEGO is sailing close to the rocks.
    • 68 Metascore
    • 80 Critic Score
    A meticulously designed Live shooter...Few multiplayer FPS games furnish you with unique anecdotes about valiant last stands and over-the-trench assaults but Brink is full of them.
    • 79 Metascore
    • 80 Critic Score
    Escalation feels less like a map pack as a theme park for Vietnam veterans, not just contested territory but an environment you'll want to explore - rooting under the crust for the inevitable Easter eggs. Black Ops has never felt fresher.
    • 70 Metascore
    • 90 Critic Score
    Kinect aside, it's genuinely smashing.
    • 95 Metascore
    • 100 Critic Score
    While it's worth replaying to catch the dialogue you missed the first time round - a spectacular rarity in any game - and to hunt out the hidden Rat Man rooms, there isn't enough variety in the way you solve puzzles to sustain repeat runthroughs. We're going to need DLC, and plenty of it, to keep our co-op partnership going.
    • 86 Metascore
    • 80 Critic Score
    It's a blood-soaked love letter to the original series but hauls everything else up to date, making it a tasty treat for newcomers and a nine-course medieval banquet for fans.
    • 68 Metascore
    • 60 Critic Score
    Imperfect but surprisingly pleasant. [May 2011, p.103]
    • Official Xbox Magazine UK
    • 68 Metascore
    • 80 Critic Score
    Immediately intense, but no long-term appeal. [May 2011, p.101]
    • Official Xbox Magazine UK
    • 52 Metascore
    • 50 Critic Score
    Charming but flawed, and lacks ambition. [May 2011, p.101]
    • Official Xbox Magazine UK
    • 69 Metascore
    • 70 Critic Score
    Red River certainly has its moments - especially when it's played with friends - but the clumsy attempt to gain acceptance from the trash-talking masses leaves it inadvertently feeling like an advertisement for pacifism. [May 2011, p.88]
    • 63 Metascore
    • 70 Critic Score
    So this isn't Dance Central and it certainly isn't Lips, but if you're firing it up for a party, Michael Jackson: The Experience is definitely enough to keep a gang of, preferably drunk, mates entertained - even if it is absolutely propped up by the undeniably stellar music and iconic dance routines.
    • 84 Metascore
    • 90 Critic Score
    A faithful upgrade of a handheld classic.
    • 58 Metascore
    • 50 Critic Score
    More than ever, Dynasty Warriors feels like an uncomfortable timefart.
    • 81 Metascore
    • 90 Critic Score
    Vampire Smile is the product of just one man. Everything, from the slick lo-fi graphics layered with intense lighting effects, to the urgent, industrial music, is by James Silva....Don't be too quick to be jealous.
    • 65 Metascore
    • 40 Critic Score
    A disappointing interim chapter.
    • 84 Metascore
    • 80 Critic Score
    Hitting a difficulty sweet spot, Top Spin 4 is deep enough to let you spend hours mastering the perfect volley, but won't turn its nose up at you if you don't fancy anything more than an occasional late-night session of backhanding with Federer.
    • 50 Metascore
    • 50 Critic Score
    A fun party game with limited appeal.
    • 76 Metascore
    • 80 Critic Score
    Accessible arcade fun with oodles of depth.
    • 79 Metascore
    • 80 Critic Score
    A good-looking and therapeutic dose of bird-tweeting, ripples of applause and gasps of mild horror. If you're happy paying the price of admission for a more streamlined experience and the Augusta National, don't let us stop you.
    • 75 Metascore
    • 80 Critic Score
    The personalities are great, and brilliantly caricatured. The matches are as much fun to watch as they are to play. The attempts to add variety don't always work - four-player tag teams are fun, but the rest is fairly uninspired - so it might not last too long without DLC.
    • 82 Metascore
    • 80 Critic Score
    Throwing accessibility out of the window like a misjudged motorway Ginsters, Shift 2 is an unashamedly stoic love-letter to hardcore driving fans. For casual fans of the genre, though, it's the kind of correspondence that leads to restraining orders.
    • 67 Metascore
    • 50 Critic Score
    The great and the rubbish at a price that's definitely not right.
    • 75 Metascore
    • 80 Critic Score
    The Clone Wars is no bold new chapter for the evergreen franchise, but give it five minutes and you'll soon succumb. The Force is still strong.
    • 70 Metascore
    • 70 Critic Score
    If you hate online multiplayer, avoid Homefront like you would a naked laughing man, waving his own severed leg in the air. If you're in it for the multiplayer, then it offers a clean, coherent and genuinely entertaining experience.
    • 64 Metascore
    • 70 Critic Score
    One complaint - why make the unlocking process so drawn out? [Apr 2011, p.111]
    • Official Xbox Magazine UK
    • 60 Metascore
    • 60 Critic Score
    If only the combat matched the visuals. [Apr 2011, p.111]
    • Official Xbox Magazine UK
    • 57 Metascore
    • 70 Critic Score
    Looks generic, but plays fresh. [Apr 2011, p.109]
    • Official Xbox Magazine UK
    • 62 Metascore
    • 60 Critic Score
    Gains legs but loses charm. [Apr 2011, p.108]
    • Official Xbox Magazine UK
    • 85 Metascore
    • 90 Critic Score
    Champion Mode's story makes you care more about the fights. [Apr 2011, p.102]
    • Official Xbox Magazine UK
    • 72 Metascore
    • 70 Critic Score
    Absolutely standard seasonal update. [Apr 2011, p.95]
    • Official Xbox Magazine UK
    • 84 Metascore
    • 90 Critic Score
    Crysis 2 skates on the thin ice of its own excellence. There are weaknesses, that might - if the mode-swapping suitplay hadn't been so strong - have dragged the game down. But the story and combat [are] strong enough to carry you through, and if you've got the stomach for competitive multiplayer, the Nanosuit will bring a new world of sneaky, high-jumping tactics to your online game. [Apr 2011, p.84 MC]
    • 77 Metascore
    • 70 Critic Score
    As it stands, the interface is slick, the presentation is pleasantly simplified and chunky, and the unlocks will keep rewards flowing for a long time. It's one of the best poker games we've ever played - but until prizes are added into the mix it doesn't stop the whole concept of risk-free poker from feeling fundamentally pointless.
    • 77 Metascore
    • 80 Critic Score
    de Blob 2 feels like an amiable, almost therapeutic game, so one decision leaves us bewildered. For no plot-related reason whatsoever, every world is governed by an overarching countdown timer that spans all of the many missions.
    • 84 Metascore
    • 90 Critic Score
    The passion that BG&E inspires makes it too easy to gloss over the flaws - it'll take you a while to get used to the hyper-sensitive camera, the acting is choppy, and Jade's fighting style is uninspired. But this is a game in which killing comes second to the story, puzzles, the world, and the characters - it's 10-15 hours of genuinely compelling pleasure.
    • 84 Metascore
    • 90 Critic Score
    An early contender for game of the year. It really is that spectacular. While the hand of Epic is evident, as the team that did the bulk of the work this catapults People Can Fly onto our list of the most exciting shooter devs on the Xbox 360. Brilliant writing, unparalleled production values and thunderous action: this deserves to be number one with a bullet.
    • 71 Metascore
    • 60 Critic Score
    Temporarily interesting.
    • 84 Metascore
    • 90 Critic Score
    Original, beautiful, and one of a kind.
    • tbd Metascore
    • 70 Critic Score
    Not so easy to learn, even harder to master. [Mar 2011, p.107]
    • Official Xbox Magazine UK
    • 75 Metascore
    • 70 Critic Score
    Pleasure and pain in a single package. [Mar 2011, p.105]
    • Official Xbox Magazine UK
    • 77 Metascore
    • 70 Critic Score
    Same game, bigger map. [Mar 2011, p.103]
    • Official Xbox Magazine UK
    • 75 Metascore
    • 80 Critic Score
    Panorama-baitingly addictive. [Mar 2011, p.103]
    • Official Xbox Magazine UK
    • 81 Metascore
    • 90 Critic Score
    Strong, simple concept, executed beautifully. [Mar 2011, p.102]
    • Official Xbox Magazine UK
    • 49 Metascore
    • 50 Critic Score
    Too punishing to recommend. [Mar 2011, p.100]
    • Official Xbox Magazine UK
    • 85 Metascore
    • 90 Critic Score
    Wildly chaotic but obscenely enjoyable. [Mar 2011, p.91]
    • Official Xbox Magazine UK
    • 68 Metascore
    • 70 Critic Score
    There's plenty to do, two whole islands to explore and, if you can persuade the game to connect you with a mate or two, hours of pleasingly aimless road tripping to do. But when a game built for release in 2011 on a foundation of socialising has such an obtuse system for connecting with other players it's something a teaspoon of sugar in our petrol tank.
    • 57 Metascore
    • 60 Critic Score
    There's no online play, use of the camera is minimal, the only things you unlock are extra difficulty levels for the mini-games that already exist, and it just feels a little bare. Maybe wait until it drops to the £15 mark, then by all means give it a whirl.
    • 69 Metascore
    • 80 Critic Score
    Deathmatch in pure, concentrated form.

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