Official U.S. Playstation Magazine's Scores

  • Games
For 1,416 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Tony Hawk's Pro Skater 2
Lowest review score: 10 DICE: DNA Integrated Cybernetic Enterprises
Score distribution:
1416 game reviews
    • 39 Metascore
    • 60 Critic Score
    The game's simplicity makes this a questionable choice for anyone over 8, but young kids will likely enjoy it. [Jan 2005, p.106]
    • Official U.S. Playstation Magazine
    • 80 Metascore
    • 60 Critic Score
    In the ring, inconsistencies abound-weird collision detection, random selling, neutered submission moves, and A.I. that revolves between timid and simply schizoid.
    • 73 Metascore
    • 60 Critic Score
    This collection almost perfectly illustrates why Sonic achieved what he did. [Jan 2005, p.98]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 60 Critic Score
    I imagine myself back in the cafeteria, all the geeks, myself included, huddled around the folding banquet tables, oblivious to appearances, just having fun. [Feb 2005, p.87]
    • Official U.S. Playstation Magazine
    • 51 Metascore
    • 20 Critic Score
    Appropriately enough, InuYasha plays like self-insert fan fiction: It's just as trite and doubly as embarrassing. [Feb 2005, p.85]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 70 Critic Score
    Don't be too put off by the T-rating, if you're fine with your kids seeing the movie, the game is safe. [Jan 2005, p.105]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 60 Critic Score
    Provides precious little depth, but as a way of getting the kids up out of their seats, the collection works nearly as well. [Jan 2005, p.106]
    • Official U.S. Playstation Magazine
    • 76 Metascore
    • 90 Critic Score
    Doesn't do anything particularly original, but that's not really the point. The point is the content, the script, and the wit, and in these areas it excels. [Nov 2004, p.118]
    • 95 Metascore
    • 100 Critic Score
    San Andreas is shocking, not necessarily because of its typically contentious subject matter (though there's plenty in it to rub those of a conservative disposition the wrong way) but because of the sheer scale of the experience...Is it really the best game ever made? Quite possibly, yes.
    • 77 Metascore
    • 80 Critic Score
    Very fun, and the graphics are incredibly endearing. [Dec 2004, p.106]
    • Official U.S. Playstation Magazine
    • 57 Metascore
    • 40 Critic Score
    Anyone who has enjoyed any of the technical, aesthetic, and gameplay improvements of the past decade will probably want to pass this one up [Dec 2004, p.114]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 60 Critic Score
    For the rest of us [non-Yu-Gi-Oh! fans], it's a passable strategy RPG. [Jan 2005, p.107]
    • Official U.S. Playstation Magazine
    • 84 Metascore
    • 80 Critic Score
    The trouble is, all this story is presented with some of the most god-awful writing and voice work I've ever heard. [Dec 2004, p.112]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 80 Critic Score
    You've seen all of this stuff in at least a dozen other games, but the whole package is well put together and surprisingly enjoyable.
    • 61 Metascore
    • 50 Critic Score
    Ultimately, though, even "five Pipo monkeys in different colored pants!" aren't enough to make the same repeated games and gadgets interesting—unless you're a 7-year-old or a stoner.
    • 65 Metascore
    • 70 Critic Score
    The development team should've built more levels instead of relying on the rating gimmick to extend Neo Contra's longevity. Without question, it's worth a rental since it only takes a few hours or so to complete. [Dec 2004, p.124]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 70 Critic Score
    Zone is a hard game, easily the toughest Crisis yet. You'll be frustrated, but you'll still be entertained. [Nov 2004, p.138]
    • Official U.S. Playstation Magazine
    • 47 Metascore
    • 20 Critic Score
    The original arcade TMNT may reward your perseverance - but it's not worth the pain. And that says a lot. [Nov 2004, p.132]
    • 70 Metascore
    • 90 Critic Score
    Out of nowhere, BloodRayne 2 ranks among PS2's best hack-n-slash titles. [Dec 2004, p.124]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 60 Critic Score
    Novices can string combinations together within moments of picking up the controller, regardless of their familiarity with the series, but there's not much depth for fighting fans to plumb. [Dec 2004, p.118]
    • Official U.S. Playstation Magazine
    • 82 Metascore
    • 90 Critic Score
    The game constantly kicked my ass, but the content is so good that it just motivated me to try harder. [Nov 2004, p.122]
    • Official U.S. Playstation Magazine
    • 71 Metascore
    • 80 Critic Score
    Ty 2 seems to have it all: a huge open environment, gorgeous graphics, superb production values, myriad fluffy animals with Australian accents, and a ton of different gameplay styles. [Jan 2005, p.107]
    • Official U.S. Playstation Magazine
    • 55 Metascore
    • 70 Critic Score
    Besides a few special items, the replay factor offered more repetition even in the additional tag and trial modes. [Nov 2004, p.130]
    • Official U.S. Playstation Magazine
    • 81 Metascore
    • 100 Critic Score
    For my money, I think I actually like this one better than "Winning Eleven 7." FIFA is packed with more features than you could possibly explore unless you play nothing but this for the next six months. [Nov 2004, p.138]
    • Official U.S. Playstation Magazine
    • 71 Metascore
    • 70 Critic Score
    As long as you and yours can stand some frustration, it's a solid purchase. [Jan 2005, p.106]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 80 Critic Score
    The collection is worth it just for the two "Mortal Kombat" games. [Dec 2004, p.119]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 70 Critic Score
    If you want to impart the important skills of twitchily thwaking bad dudes in dungeons on to a younger sibling, SD Gundam Force: Showdown! is a good start. [Jan 2005, p.107]
    • Official U.S. Playstation Magazine
    • 60 Metascore
    • 50 Critic Score
    Ironically, MCL turns out to be a better boobtastic party game than "The Guy Game." [Dec 2004, p.118]
    • Official U.S. Playstation Magazine
    • 49 Metascore
    • 40 Critic Score
    The various hip-hop accoutrements that GODM outfits its players with do little to alleviate the fact that the core element, actual rapping, is weak. [Dec 2004, p.106]
    • Official U.S. Playstation Magazine
    • 57 Metascore
    • 60 Critic Score
    It's surprising how much better Invasion is when you're playing against opponents with brains or doing battle in environments where the motorcycle proves userful for something beyond runnning for your life. [Nov 2004, p.132]
    • Official U.S. Playstation Magazine

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