Official U.S. Playstation Magazine's Scores

  • Games
For 1,416 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Tony Hawk's Pro Skater 2
Lowest review score: 10 DICE: DNA Integrated Cybernetic Enterprises
Score distribution:
1416 game reviews
    • 75 Metascore
    • 80 Critic Score
    It's sad that some of the best pure action on the PS2 is paired with such amateurish stealth. [Feb 2005, p.85]
    • 51 Metascore
    • 30 Critic Score
    Note to the videogame industry: Mapping attacks to the right analog stick isn't a good idea. Put all the crossover dribbles and jukes you want on the analog stick, but for brawling games like Death by Degrees, this method of control simply doesn't work.
    • 89 Metascore
    • 90 Critic Score
    Yes, other games have stuff you can unlock, whether it's extra clothing or modes, but NBA Street V3 integrates it all so well and has such a high level of polish that you'll find yourself drawn into it as if it were some epic RPG.
    • 73 Metascore
    • 50 Critic Score
    If nothing else, it beats spending around $200 to $300 on a NeoGeo cartridge the size of a small rodent... Worthwhile for the hardcore crowd. [Jan 2005, p.109]
    • 77 Metascore
    • 90 Critic Score
    The limits to which the team has managed to stretch the PS2's capacity are pretty amazing - it's hard to believe this is the same graphics engine that was used in the first game. [March 2005, p.98]
    • Official U.S. Playstation Magazine
    • 91 Metascore
    • 90 Critic Score
    The game's remarkably astounding... but is it better than "FIFA 2005"? For American fans, not quite. [March 2005, p.94]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 40 Critic Score
    There's no challenge, and there's no variety. [Apr 2005, p.103]
    • Official U.S. Playstation Magazine
    • 56 Metascore
    • 60 Critic Score
    It's by no means a spectacular game, but then again, it did make me want to watch the show, so it's done its job. [Feb 2005, p.80]
    • Official U.S. Playstation Magazine
    • 53 Metascore
    • 40 Critic Score
    Ultimately, what Virtua Quest proves is that putting great characters into a lousy game doesn't make the game any less lousy. It just robs those characters of their dignity. [Feb 2005, p.87]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 70 Critic Score
    Surprisingly good. [March 2005, p.100]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 60 Critic Score
    Worse yet, it's even simpler than "Suikoden II", which is a PS1 game that came out in 1998. [Feb 2005, p.80]
    • 57 Metascore
    • 40 Critic Score
    Oversimplified controls and an atrocious camera. If it were a movie, you'd leave the theater halfway through and not care about the conclusion. [Feb 2005, p.86]
    • 84 Metascore
    • 90 Critic Score
    I'm sure its stunning presentation and ambitious structure will surprise you. I hope they do a sequel. [Feb 2005, p.78]
    • 77 Metascore
    • 70 Critic Score
    Only if you really, really liked the first one - or if you didn't buy it at all. [Feb 2005, p.84]
    • Official U.S. Playstation Magazine
    • 81 Metascore
    • 80 Critic Score
    That constant activity is one of the series' greatest strengths since it allows objectives and plans to change as battlefield conditions shift. More than most strategy games, the Growlanser games make you feel that what goes on in the skirmishes is the plot, rather than something that happens between the story sections.
    • 85 Metascore
    • 80 Critic Score
    VJ2 is the better overall game, but it's a very rudimentary and evolutionary step rather than a revolutionary leap forward. [Jan 2005, p.108]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 60 Critic Score
    And while the whole trial-and-error mechanic is enough to make you throw your controller down and never return, there's a rewarding feeling when you do finally win.
    • 57 Metascore
    • 50 Critic Score
    The moments of inspiration are there to be found, but they're much less common than the moments of wanting to throw your controller in disgust. [Dec 2004, p.114]
    • 48 Metascore
    • 50 Critic Score
    Battle Assault 3 is almost, not quite, a clunker, existing in the space between serviceable and irritating.
    • 83 Metascore
    • 80 Critic Score
    You may be as annoyed by the new direction as I am, or you may think it is a brilliant move. But you're not going to mistake this for anything but Prince of Persia.
    • 58 Metascore
    • 60 Critic Score
    Lobotomized teammates, restrictive environments, and enemies with X-ray vision make it necessary to memorize entire levels. [Feb 2005, p.90]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 30 Critic Score
    Did I mention the shooting interface itself? Picture the annoying timing of the triple-tap Hot Shots model combined with the occasional imprecision of the analog Tiger model, and you'll have some idea of what we're talking about here: It's the worst of all possible worlds!
    • 60 Metascore
    • 60 Critic Score
    Unfortunately, slick powers, moderately competent A.I., and amusing deathtraps can't save Rogue Agent from being bland, linear, and repetitive - it tends to give too much of the mediocre and not enough of the awesome. [Feb 2005, p.88]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 40 Critic Score
    Most of the Atari 2600's great titles had little to do with Atari.[Feb 2005, p.91]
    • Official U.S. Playstation Magazine
    • 78 Metascore
    • 80 Critic Score
    It never stops being either stylish or fun, though, and how many games can you say that about that feature a goofy-looking yellow alien? Just one.
    • 60 Metascore
    • 30 Critic Score
    Why can't you have more than six players at a table? [March 2005, p.95]
    • 91 Metascore
    • 100 Critic Score
    The most noteworthy part of the game is easily the end sequence. Without spoiling it, it's a chase that combines elements of MGS, "Indiana Jones and the Last Crusade", "Return of the Jedi", "The Legend of Zelda: The Wind Waker", and "Ico" into an utterly engrossing and visceral ride.
    • 59 Metascore
    • 20 Critic Score
    The game is one long wave of monotonous, sloppy combat. [Jan 2005, p.102]
    • Official U.S. Playstation Magazine
    • 48 Metascore
    • 70 Critic Score
    For me, it became much more enjoyable as something to pick up and play for five or 10 minutes at a time rather than for prolonged sessions, but this is somewhat contrary to the way it's designed. [Nov 2004, p.130]
    • Official U.S. Playstation Magazine
    • 78 Metascore
    • 70 Critic Score
    Offers classic teams, clothing, and a new college classic mode where you can relive some of college basketball's most famous moments - it's just too bad that there are so few moments like that in the game. [Jan 2005, p.100]
    • Official U.S. Playstation Magazine

Top Trailers