Official U.S. Playstation Magazine's Scores

  • Games
For 1,416 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Tony Hawk's Pro Skater 2
Lowest review score: 10 DICE: DNA Integrated Cybernetic Enterprises
Score distribution:
1416 game reviews
    • 74 Metascore
    • 70 Critic Score
    I'll take a well-meaning comedy with a few mishaps over standard RPG melodrama. [Oct 2005, p.103]
    • 46 Metascore
    • 20 Critic Score
    Great for players who have absolutely no desire to experience what real poker is like. [Dec 2005, p.132]
    • Official U.S. Playstation Magazine
    • 78 Metascore
    • 90 Critic Score
    The series captures the claustrophobic feel of pack racing beautifully, and that's no small feat. [Oct 2005, p.106]
    • 61 Metascore
    • 80 Critic Score
    If you have always intended to buy a collection of classic arcade games, then this is as comprehensive as you're going to get. [Nov 2005, p.93]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 60 Critic Score
    More than a knockoff, less than original. [Oct 2005, p.102]
    • 52 Metascore
    • 40 Critic Score
    Nice touches like graphics and gameplay elements ultimately don't disguise this fighter's lack of depth. [Oct 2005, p.107]
    • Official U.S. Playstation Magazine
    • 52 Metascore
    • 50 Critic Score
    Generic racing game wrapped inside a cheesy candy shell. With guns. [Nov 2005, p.118]
    • Official U.S. Playstation Magazine
    • 51 Metascore
    • 60 Critic Score
    A nice break from a day spent watching wood-chopping sports on ESPN 2. [Nov 2005, p.118]
    • Official U.S. Playstation Magazine
    • 83 Metascore
    • 90 Critic Score
    Simply smashing... Hulk is easily one of the best superhero games, mainly because it feels like Radical took the subject seriously, rather than treating the game just like another licensed title. [Sept 2005, p.88]
    • 48 Metascore
    • 40 Critic Score
    Old brawler mechanics, GTA elements don't mix in particularly well. [Oct 2005, p.107]
    • 73 Metascore
    • 70 Critic Score
    A good dose of classic fun that translates well to portabilitiy. [Oct 2005, p.108]
    • 74 Metascore
    • 60 Critic Score
    Darkwatch doesn't amount to much more than your run-of-the mill first-person shooter. [Sept 2005, p.91]
    • 78 Metascore
    • 90 Critic Score
    The best thing about Play 2 is the fact that almost all 12 games are actually collections of three or more games. [Sept 2005, p.90]
    • 61 Metascore
    • 50 Critic Score
    A monotonous shooter with a crippled camera and a crush on "Psychonauts." [Sept 2005, p.93]
    • 88 Metascore
    • 90 Critic Score
    The other big addition offers a nice contrast to the traditional franchise mode, which returns as fully featured and deep as ever. In NFL superstar mode, instead of focusing on the fortunes of one team, you follow the career of a character you create (or import from "NFL Street 2" or "NCAA Football 06"). [Sept 2005]
    • 71 Metascore
    • 80 Critic Score
    For me, the simple combat takes a backseat to turning everything I love into a videogame character. [June 2005, p.95]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 70 Critic Score
    There always seems to be a slight disconnect between the controls and the onscreen action, making it difficult to really get your timing down. [Oct 2005, p.106]
    • Official U.S. Playstation Magazine
    • 77 Metascore
    • 70 Critic Score
    What Makai Kingdom lacks in visceral appeal it more than makes up for in complexity and nuance. It's fun in a brain-taxing kind of way, but in the end a bit too cold and piecemeal to love. Though it may be fun and challenging, it never quite hangs together as a compelling whole.
    • 56 Metascore
    • 50 Critic Score
    The biggest problem is that it all just gets kind of boring, which is rather criminal for a game that's about heated, bloody battles. [Aug 2005, p.83]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 60 Critic Score
    The expanded table and wacky ideas are great, but it's the novel stuff that wears thin first. [Aug 2005, p.83]
    • 70 Metascore
    • 50 Critic Score
    There just isn't enough here to hold your attention. [Aug 2005, p.83]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 60 Critic Score
    This new Fullmetal Alchemist is an improvement over the first game, but an incremental one.
    • 87 Metascore
    • 80 Critic Score
    A great game, but most of the new features don't really feel like they're all that new. [Aug 2005, p.82]
    • 35 Metascore
    • 10 Critic Score
    Allowing your kid to play this game is considered child abuse in 29 states. [Oct 2005, p.102]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 50 Critic Score
    Ultimately, it's the style and absurdity that make Killer7 bearable. You're almost willing to deal with terrible loading times, poor puzzles, and weak shooting mechanics just to see what kind of madness will happen next. [Aug 2005, p.88]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 40 Critic Score
    Shallow combat meets nonexistente level design in a battle for FPS mediocrity. [Aug 2005, p.89]
    • 57 Metascore
    • 60 Critic Score
    You know the drill with anime games: They're typically a bit half-assed, and with Gundam vs. Zeta Gundam too much effort was spent on fanboy frills and not enough was spent under the hood. It's a fun ride, but this series is showing its age.
    • 54 Metascore
    • 50 Critic Score
    While multiplayer is a nice feature, its novelty wears thin quickly since part of the fun is being in a hectic firefight with several enemies and not just a couple of people.
    • 74 Metascore
    • 70 Critic Score
    While at times a throwback to the last generation of RPGs, it's surprisingly full-featured and charming; fans of the item crafting in "Star Ocean" will be in heaven. [July 2005, p.75]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 70 Critic Score
    Fantastic 4 is short. Most players will finish it in less than six hours--and judging by the fact that finishing levels within certain time limits is among the mission bonuses, Activision doesn't expect anyone to take too long to play it.

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