Official U.S. Playstation Magazine's Scores

  • Games
For 1,416 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Tony Hawk's Pro Skater 2
Lowest review score: 10 DICE: DNA Integrated Cybernetic Enterprises
Score distribution:
1416 game reviews
    • 91 Metascore
    • 90 Critic Score
    Quotation unavailable.
    • Official U.S. Playstation Magazine
    • 65 Metascore
    • 50 Critic Score
    Generic and ultimately forgettable. [Sept 2006, p.81]
    • Official U.S. Playstation Magazine
    • 78 Metascore
    • 70 Critic Score
    It's Karaoke Revolution--you know if you like this by now, but don't get it if you're looking for much more than just a new set of songs. [Jan. 2007, p.83]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 65 Critic Score
    The game is smart to tease fans its way with its great price($19.99, which is $10 cheaper than last year), but it features very little in the way of updates. [Jan. 2007, p.78]
    • Official U.S. Playstation Magazine
    • 83 Metascore
    • 80 Critic Score
    And one thing Round 3 does very well is pounding home this message: Bringing a good defense into the fight is just as important as bringing a good offense. [Jan. 2007, p.71]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 75 Critic Score
    Also, these types of games are generally better suited for the PSP to begin with. Don't get the wrong idea; it's still a very good collection of games. [Nov. 2006, p.118]
    • Official U.S. Playstation Magazine
    • 81 Metascore
    • 100 Critic Score
    This title raises the bar for quality and polish for games on the PSP today. [Jan. 2007, p.92]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 70 Critic Score
    As with any game that crams a ton of different types of games, the selection is pretty uneven--the racing games, for example, well and truly suck--but there are enough standouts to keep you coming back to the minigames once you've beaten the main game. [Jan. 2007, p.78]
    • Official U.S. Playstation Magazine
    • 72 Metascore
    • 70 Critic Score
    As with any game that crams a ton of different types of games, the selection is pretty uneven--the racing games, for example, well and truly suck--but there are enough standouts to keep you coming back to the minigames once you've beaten the main game. [Jan. 2007, p.78]
    • Official U.S. Playstation Magazine
    • 78 Metascore
    • 75 Critic Score
    If you don't care who Black Bolt, or the Super Skrull(or, well, and of the characters named herin)are, then the game is merely a very solid beat-em-up, but man, if you're a Marvel zombie like I am, this is the closest we can get to enacting a digital version of the Secret Wars. [Jan. 2007, p.74]
    • Official U.S. Playstation Magazine
    • 76 Metascore
    • 75 Critic Score
    Thankfully, the pros outweigh the cons: Project 8 definitely welcomes fans back to the series. [Jan. 2007, p.70]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 80 Critic Score
    But despite this flaw, Gunpey still makes line creation a whole lot more fun than art class ever did. [Dec. 2006, p.136]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 30 Critic Score
    Welcome to Sonic Hell, where it feels like you're stuck in Rome and some gladiator prisoner that is being forced to compete mercilessly non-stop with other combatants. [Jan. 2007, p.91]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 75 Critic Score
    While Carbon is peppered with clever ideas, ultimately it falls victim to EA's insistence on annually iterating a franchise. [Jan. 2007, p.68]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 70 Critic Score
    It's great if your singing takes place mostly with a group of friends, but game-players and karaoke diehards are better off with KRAI. [Jan. 2007, p.83]
    • Official U.S. Playstation Magazine
    • 76 Metascore
    • 65 Critic Score
    With the next-gen engine already on its second iteration, and the extra time to polish up this year's version since the kickoff of the season, it's hard to swallow that Madden NFL 07 on the PS3 can't even live up to the standard it sets on Xbox 360. [Jan. 2007, p.71]
    • Official U.S. Playstation Magazine
    • 80 Metascore
    • 75 Critic Score
    It's not the best WWII game by any stretch, but it's a damn reliable ride. [Jan. 2007, p.72]
    • Official U.S. Playstation Magazine
    • 86 Metascore
    • 90 Critic Score
    The bottom line is that Resistance is a truly excellent FPS, rich in variety, atmosphere, and sheer entertainment. [Dec. 2006, p.111]
    • Official U.S. Playstation Magazine
    • 55 Metascore
    • 45 Critic Score
    As a PS2 game, Days of the Blade might have been good. But this is next-gen country, where the expectations are high. [Jan. 2007, p.74]
    • Official U.S. Playstation Magazine
    • 42 Metascore
    • 45 Critic Score
    Xiaolin Showdown has the elements of a good game, but the execution is so sloppy that it ends up falling flat. [Jan. 2007, p.88]
    • Official U.S. Playstation Magazine
    • 80 Metascore
    • 70 Critic Score
    Still, it has enough charm to keep some people coming back for more even after completing it, but most will probably put Gitaroo man down after that, wishing for more. [Dec. 2006, p.130]
    • Official U.S. Playstation Magazine
    • 80 Metascore
    • 70 Critic Score
    For the first time in I can't remember how long, the yearly WWE game is actually fun to play! [Dec. 2006, p.126]
    • Official U.S. Playstation Magazine
    • 81 Metascore
    • 75 Critic Score
    It's a second round of hardware launches for Tiger Woods PGA Tour and the results of Tiger's Playstation 3 debut are much more respectable than those of his last outing. [Jan. 2007, p.71]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 55 Critic Score
    Insipid tasks aside, Uzumaki Chronicles' biggest failing is that it's just not very fair. Success depends largely on earning power-ups from missions, but you only get one shot at passing. [Jann. 2007, p.84]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 50 Critic Score
    The season and extra modes are all pretty standard, offering little beyond what's been out there nearly since the inception of videogame basketball. [Jan. 2007, p.70]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 50 Critic Score
    Overall, it's a disappointing effort at best, and only recommended if you're a sports-,car-,and gun-allergic PS3 owner grasping for something to play. [Jan. 2007, p.74]
    • Official U.S. Playstation Magazine
    • 78 Metascore
    • 60 Critic Score
    It's really more "yawn" than "whoa". [Jan. 2007, p.68]
    • Official U.S. Playstation Magazine
    • 80 Metascore
    • 75 Critic Score
    All of this makes for a great basketball game that should satisfy the cravings of any hungry Playstation 3-owning basketball fan. [Jan. 2007, p.70]
    • Official U.S. Playstation Magazine
    • 33 Metascore
    • 30 Critic Score
    Let's hope that Namco Bandai issues an "oops" and ships the real game soon. [Jan. 2007, p.72]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 75 Critic Score
    They're all solid and they're all fun, with just the perfect difficulty curve for the younger set, while featuring enough challenge and mass destruction to keep parents interests. [Jan. 2007, p.89]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 70 Critic Score
    Some will find this as addictive as "Lumines", but due to the increased difficulty level and lack of accessibility, Every Extend Extra lacks the broad appeal of Q Entertainment's prior titles. [Nov, 2006, p.124]
    • Official U.S. Playstation Magazine
    • 72 Metascore
    • 80 Critic Score
    It's a great chunk of new maps and guns(and co-op!)for SOCOM fans, and it's as good a point as any for newcomers to try to penetrate the hardcore depths of the online community, no question. [Jan. 2007, p.80]
    • Official U.S. Playstation Magazine
    • 82 Metascore
    • 70 Critic Score
    Still, for the most part, the better games in this collection outweigh the terrible ones and some still hold up quite well. [Jan. 2007, p.78]
    • Official U.S. Playstation Magazine
    • 92 Metascore
    • 100 Critic Score
    In case you haven't got the point by now, Guitar Hero II rocks. It rocks hard. It bests the original in nearly every way, and that's a damn hard thing to do. [Dec. 2006, p.124]
    • Official U.S. Playstation Magazine
    • 81 Metascore
    • 60 Critic Score
    The basic gameplay and multiplayer are exactly the same as they were before. [Dec. 2006, p.136]
    • Official U.S. Playstation Magazine
    • 92 Metascore
    • 100 Critic Score
    Either way, Final Fantasy XII is a fitting send-off for the series on the PS2, and it justifiably has a chance to proclaim itself the best Final Fantasy on the Playstation. [Nov. 2006, p.106]
    • Official U.S. Playstation Magazine
    • 77 Metascore
    • 75 Critic Score
    Having a real pal alongside to shoot the crap out of the Helghast soldiers takes a bite out of their uncanny accuracy. [Dec. 2006, p.128]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 75 Critic Score
    But if you can get through that, you'll find fun beat-em-ups that serve as a testament to the greatness of simplicity in games. [Dec. 2006, p.134]
    • Official U.S. Playstation Magazine
    • 77 Metascore
    • 70 Critic Score
    The game isn't a bad addition to the series, but it feels like an expansion at a sequel price. [Jan. 2007, p.86]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 60 Critic Score
    It's a psychotic, disjointed, almost loveable mess. [Dec. 2006, p.130]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 75 Critic Score
    But still, it's a solid racer despite the problems. [Dec. 2006, p.116]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 70 Critic Score
    This is the most fun game in the PSP series purely from a control and competition standpoint, and it's overall a step in the right direction for a series that has been stuck in a major rut. [Jan. 2007, p.92]
    • Official U.S. Playstation Magazine
    • 86 Metascore
    • 90 Critic Score
    Like last year's game, VCS impresses like few other games on the PSP. [Jan. 2007, p.90]
    • Official U.S. Playstation Magazine
    • 76 Metascore
    • 80 Critic Score
    In fact, with the track tuning for PSP-sized bites, this is superior to the PS2's current "ATV Offroad Fury 4". [Jan. 2007, p.92]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 80 Critic Score
    Phantasy Star Universe brings the classic lineage to the PS2 for the first time, in both offline and online modes. [Jan. 2007, p.76]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 75 Critic Score
    The game is much too hard for a younger player to get through, but still doesn't offer the challenge required for an older gamer to enjoy the entire experience. [Jan. 2007, p.89]
    • Official U.S. Playstation Magazine
    • 76 Metascore
    • 75 Critic Score
    The game is much too hard for a younger player to get through, but still doesn't offer the challenge required for an older gamer to enjoy the entire experience. [Jan. 2007, p.89]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 70 Critic Score
    The combat is still simplistic, but choices like team-based super attacks, plenty of cool skills, and your Chosen One special powers mix it up. [Dec. 2006, p.119]
    • Official U.S. Playstation Magazine
    • 50 Metascore
    • 30 Critic Score
    Not nearly the sum of the parts it mimics, Reservoir Dogs answers some questions for fans of the film, but it just isn't worth the time. [Jan. 2007, p.86]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 80 Critic Score
    Additionally, there's a ton of extra stuff you can unlock ranging from art to music, so there's no question that, like the last collection, Reloaded will keep you glued to your PSP for quite some time. [Nov. 2006, p.124]
    • Official U.S. Playstation Magazine
    • 54 Metascore
    • 50 Critic Score
    Sadly, great robots aren't enough to salvage this game. [Oct. 2006, p.83]
    • Official U.S. Playstation Magazine
    • 57 Metascore
    • 40 Critic Score
    With a full year since the original and no majjor changes to implement, this should have been great. Instead, it's just more "Dynasty Warriors." [Dec. 2006, p.134]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 60 Critic Score
    It's not bad, but the whole experience is so deeply familiar that it's hard to muster excitement for the new PSP features. [Dec. 2006, p.130]
    • Official U.S. Playstation Magazine
    • 71 Metascore
    • 80 Critic Score
    Despite some ugly flaws, however, Medal of Honor Heroes manages to fulfill the PSP's promise of delivering a console-level experience in a portable medium. [Dec. 2006, p.132]
    • Official U.S. Playstation Magazine
    • 87 Metascore
    • 90 Critic Score
    It takes that same GTA structure but gives it a fresh setting and story that's focused to a much more manageable size. [Dec. 2006, p.120]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 70 Critic Score
    It's definitely worth playing, but it could have been better with more mission variety and more powerful hardware. [Dec. 2006, p.122]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 65 Critic Score
    My suggestion: Get the most from this game by playing with your own superfriends. [Dec. 2006, p.123]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 40 Critic Score
    And, much like a real sweatshop, WTF provides little incentive to keep you going. [Dec. 2006, p.136]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 80 Critic Score
    As for the rest of the game, the structure is still the same as before, but for Sims fans, the pet aspect will add plenty of new entertainment to make this worth picking up. [Nov. 2006, p.114]
    • Official U.S. Playstation Magazine
    • 51 Metascore
    • 50 Critic Score
    Trouble is, the designers seem to be unaware of the fact that occasionally the player may die and be forced to restart an area...and listen to the same, unskippable, longwinded intro each time. [Jan. 2007, p.86]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 75 Critic Score
    While the rest of the SMT franchise is nigh impenetrable for anyone except hardcore RPG players, Devil Summoner provides a quirky entry point for gamers wondering what the fuss is all about. [Dec. 2006, p.118]
    • Official U.S. Playstation Magazine
    • 78 Metascore
    • 50 Critic Score
    Tales of the Abyss starts off as a carbon copy of every RPG ever made. [Dec. 2006, p.119]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 50 Critic Score
    A new beginning is a step in the right direction, but Spyro still has a long way to go before being "good" again. [Jan. 2007, p.89]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 70 Critic Score
    Still, God Hand is a guilty pleasure in that it's so embarrassingly poor in its basic design, yet totally awesome in its combat. [Nov. 2006, p.118]
    • Official U.S. Playstation Magazine
    • 79 Metascore
    • 80 Critic Score
    This is a great update, but it could have been stellar. [Nov. 2006, p.112]
    • Official U.S. Playstation Magazine
    • 78 Metascore
    • 80 Critic Score
    Failing to fix the biggest problem of last year's game is the real issue with this release, and that sours all of the improvements a little. Even so, this is an easy update to justify picking up. [Nov, 2006, p.122]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 60 Critic Score
    Avatar shows flashes of brilliance at first, but sadly those don't last long enough to sustain the entire game. [Jan. 2007, p.88]
    • Official U.S. Playstation Magazine
    • 57 Metascore
    • 60 Critic Score
    Avatar shows flashes of brilliance at first, but sadly those don't last long enough to sustain the entire game. [Jan. 2007, p.88]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 30 Critic Score
    It's time for Mortal Kombat to go. [Dec. 2006, p.126]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 70 Critic Score
    This is a big game, a good 40 to 50 hours long, and those hours are almost all good. But like the over-the-top voice actor gamely imitating Al Pacino, Scarface falls just a little short. [Nov. 2006, p.116]
    • Official U.S. Playstation Magazine
    • 52 Metascore
    • 40 Critic Score
    Apart from the cheese factor, Gangs simply fails at the basics. [Nov. 2006, p.120]
    • Official U.S. Playstation Magazine
    • 82 Metascore
    • 85 Critic Score
    A lesson to chronic underdogs everywhere, FIFA 07 sets its own terms for victory and then blows the doors off them. [Nov. 2006, p.112]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 50 Critic Score
    But for this season, pay the extra bucks and go with EA's NHL 07 instead. [Nov. 2006, p.110]
    • Official U.S. Playstation Magazine
    • 50 Metascore
    • 50 Critic Score
    Trouble is, the designers seem to be unaware of the fact that occasionally the player may die and be forced to restart an area...and listen to the same, unskippable, longwinded intro each time. [Jan. 2007, p.86]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 40 Critic Score
    Do your part and make sure the Just Cause revolucion will not be televised. [Nov. 2006, p.117]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 50 Critic Score
    I want to like The Fast and The Furious, because somewhere under all the excruciating load times and arcade setting menus(I have to load a menu to change my camera angle? Ugh!)lies a solid game. It's a real shame. [Nov. 2006, p.119]
    • Official U.S. Playstation Magazine
    • 84 Metascore
    • 70 Critic Score
    It's just too bad that such an intricate--albeit slightly flawed--game is covered in a beautiful wrapper that you can't explore beyond a 2D plane. [Oct. 2006, p.84]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 70 Critic Score
    SuperNOVA is also the most friendly DDR for newbies and most advanced for veterans. [Nov. 2006, p.114]
    • Official U.S. Playstation Magazine
    • 47 Metascore
    • 30 Critic Score
    Outside studio Idea Factory developed Spectral Souls and it shows; NIS would be much better off sticking with its internal developers next time. [Nov. 2006, p.120]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 50 Critic Score
    But this year EA slapped handcuffs on gamers trying to shoot over 50 percent from the field. [Dec. 2006, p.126]
    • Official U.S. Playstation Magazine
    • 81 Metascore
    • 80 Critic Score
    Even though the improvements are minimal, no other hoops title gives such gravity to every possession. [Nov. 2006, p.110]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 40 Critic Score
    If it weren't for all the basketball in Sony's new NBA 07, I'd give the go-ahead on trying this one out. [Nov. 2006, p.110]
    • Official U.S. Playstation Magazine
    • 65 Metascore
    • 30 Critic Score
    Definitely a good time for the elementary-school set. [Jan. 2007, p.89]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 60 Critic Score
    I couldn't get over the tiresome switch from the adrenaline-pumping action of shooting rival families to suddenly having to play a game of Risk. [Nov. 2006, p.122]
    • Official U.S. Playstation Magazine
    • 93 Metascore
    • 90 Critic Score
    This is a game that's revolutionary in so much more than its art style. [Sept 2006, p.72]
    • Official U.S. Playstation Magazine
    • 40 Metascore
    • 20 Critic Score
    That's the worst kind of game design--the kind that only the people who made it can understand. [Oct. 2006, p.83]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 80 Critic Score
    Cheers to you, SNK Playmore, for cleaning out the garbage and giving 3D KOF a fresh start! [Oct. 2006, p.85]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 50 Critic Score
    Samurai Warriors 2 doesn't introduce any new problems to the series and corrects a few of the glaring inadequacies of the first game. Nevertheless, it fails to add enough to the series to justify being a full-priced sequel. [Oct. 2006, p.85]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 75 Critic Score
    There's nothing quite like throwing up your own thunderdome(minus the Tina Turner)and shredding enemies once they've stepped into your invisible arena. [Nov. 2006, p.121]
    • Official U.S. Playstation Magazine
    • 84 Metascore
    • 80 Critic Score
    With Lego Star Wars II, not only does the game itselff provide a general improvement over the previous release, but it also reinforces just how much better the original(which, technically, is the sequel)Star Wars trilogy is. [Oct. 2006, p.86]
    • Official U.S. Playstation Magazine
    • 83 Metascore
    • 75 Critic Score
    What's pretty refreshing is that Lego Star Wars II makes a damn nice jump from the hefty console down to the wee portable. [Nov. 2006, p. 122]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 80 Critic Score
    Already one of the best games on Sony's handheld. [Sept 2006, p.85]
    • Official U.S. Playstation Magazine
    • 51 Metascore
    • 20 Critic Score
    So this makes it officcial: The Rengoku series is stillborn. [Oct. 2006, p.92]
    • Official U.S. Playstation Magazine
    • 55 Metascore
    • 60 Critic Score
    While IGPX isn't quite as shallow as previous anime offerings from Namco Bandai, only hardcore fans of the series will find themselves playing much past a few hours. [Oct. 2006, p.83]
    • Official U.S. Playstation Magazine
    • 47 Metascore
    • 30 Critic Score
    Even if you have a Multitap and can thus play this with four real human beings, it's a poor party game. [Oct. 2006, p.88]
    • Official U.S. Playstation Magazine
    • 76 Metascore
    • 85 Critic Score
    This feels way more like real hockey than the arcadey, gimmicky junk we've had to swallow in the past. Just a few more tweaks here and there, and EA's NHL will be the coolest game on ice once again. [Oct. 2006, p.87]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 70 Critic Score
    NASCAR 07 is a good last hurrah on the PS2. [Oct. 2006, p.87]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 50 Critic Score
    NASCAR lacks a rearview mirror option, which is crucial in a game where you're almost constantly surrounded by other cars. [Nov. 2006, p.122]
    • Official U.S. Playstation Magazine
    • 77 Metascore
    • 80 Critic Score
    Really, it doesn't get much better than this for 2D fighting fans. [Dec. 2006, p.134]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 80 Critic Score
    A very glib way to describe Yakuza in terms of other games would be to say that it's "Shenmue" done right. [Oct. 2006, p.80]
    • Official U.S. Playstation Magazine

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