Official Playstation 2 Magazine UK's Scores

  • Games
For 629 reviews, this publication has graded:
  • 45% higher than the average critic
  • 3% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Call of Duty 4: Modern Warfare
Lowest review score: 20 Namco Museum Battle Collection
Score distribution:
  1. Negative: 84 out of 629
629 game reviews
    • 80 Metascore
    • 60 Critic Score
    Predictably high production values, but those enticed by previous Snake adventures will find a hollow, confusing game. [June 2006, p.82]
    • Official Playstation 2 Magazine UK
    • 53 Metascore
    • 50 Critic Score
    Brilliantly average; surprisingly enjoyable flying, wrapped in a no-expense-at-all package... Fun for at least 20 minutes. [Apr 2006, p.113]
    • Official Playstation 2 Magazine UK
    • 87 Metascore
    • 90 Critic Score
    An incredibly addictive, satisfying and inventive stealth shooter that's packed with character, style and replay value. [June 2006, p.90]
    • Official Playstation 2 Magazine UK
    • 69 Metascore
    • 70 Critic Score
    It's a shame you have to wade through so much rubbish to reach the good stuff, but the second half of Parallel Lines is a blast. [Mar 2006, p.78]
    • Official Playstation 2 Magazine UK
    • 85 Metascore
    • 90 Critic Score
    This makes you realise how much Jak has been holding Daxter back all these years. It also shows just how good PSP gaming can get. [May 2006, p.84]
    • Official Playstation 2 Magazine UK
    • 94 Metascore
    • 90 Critic Score
    Subsistence is one hell of a package, encompassing Metal Gear's past, present and future. Essential for newcomers, recommended for fans. [Nov 2006, p.92]
    • Official Playstation 2 Magazine UK
    • 68 Metascore
    • 50 Critic Score
    Lovely-looking if unadventurous platform fare that does the bare minimum to keep its pre-school audience quiet. [May 2006, p.95]
    • Official Playstation 2 Magazine UK
    • 82 Metascore
    • 40 Critic Score
    There's little speed, skill or urgency to any of the platform/shooting action - making this another ignominous entry in Mega Man's CV. [Apr 2006, p.100]
    • Official Playstation 2 Magazine UK
    • 85 Metascore
    • 80 Critic Score
    The Japanese capital, reintroduced from "Midnight Club 2," is vibrant and busily populated with smashable motors and obstacles. [May 2006, p.92]
    • Official Playstation 2 Magazine UK
    • 76 Metascore
    • 80 Critic Score
    Looks outdated, but is challenging, cheeky and charming. The combat and sidequests will keep you entertained for ages. [June 2007, p.86]
    • Official Playstation 2 Magazine UK
    • 75 Metascore
    • 80 Critic Score
    This is extraordinary stuff. Our excitement is only slightly dampened by inconsistent driving and sudden difficulty spikes. [Nov 2006, p.154]
    • Official Playstation 2 Magazine UK
    • 81 Metascore
    • 70 Critic Score
    Will appeal to first timers, butthe changes made will alienate many of Onimusha's staunchest fans. A grower, but vintage 'Musha it ain't. [Apr 2006, p.97]
    • Official Playstation 2 Magazine UK
    • 64 Metascore
    • 70 Critic Score
    Tasty comat and fresh tactics system make this a rare beast indeed: a Samurai Warriors game that surprises and excites. [Apr 2006, p.100]
    • Official Playstation 2 Magazine UK
    • 70 Metascore
    • 70 Critic Score
    Simple and satisfying combat with a control system that's well mapped to handheld - the only drawback is that it's shallow like a garden pond in August. [June 2006, p.86]
    • Official Playstation 2 Magazine UK
    • 48 Metascore
    • 40 Critic Score
    Pretty, but dull. [Aug 2006, p.99]
    • Official Playstation 2 Magazine UK
    • 79 Metascore
    • 100 Critic Score
    Black is what all shooters should be. An all-out assault on the senses. [Feb 2006, p.78]
    • Official Playstation 2 Magazine UK
    • 62 Metascore
    • 80 Critic Score
    No doubt about it, 24: The Game has flaws. That said, it's a quality recreation of the show and is lots of fun to play. [Feb 2006, p.2]
    • Official Playstation 2 Magazine UK
    • 43 Metascore
    • 50 Critic Score
    Disposable urban nonsense. The barbaric combat may entertain for a while, but it's not long until tedium sets in. [May 2006, p.85]
    • Official Playstation 2 Magazine UK
    • 59 Metascore
    • 60 Critic Score
    With its combos, special moves and mini-games, FIFA Street 2 is the result of a beat-'em-up transposed on top of a football game. [Mar 2006, p.98]
    • Official Playstation 2 Magazine UK
    • 58 Metascore
    • 70 Critic Score
    If you're looking for a new football game on PSP, then Street is the friendliest option. [Mar 2006, p.100]
    • Official Playstation 2 Magazine UK
    • 68 Metascore
    • 50 Critic Score
    This extreme racer may be competent, but it's about as fun as wading through marshland in your socks. [May 2006, p.89]
    • Official Playstation 2 Magazine UK
    • 82 Metascore
    • 90 Critic Score
    When it comes to realism, TOCA is now hot on Gran Turismo's heels. As for variety, accessibility and heart, it's already way ahead. [Feb 2006, p.84]
    • Official Playstation 2 Magazine UK
    • 55 Metascore
    • 50 Critic Score
    An undercooked cartoon racer that again blemishest eh once-great Sonic name. Only the sense of speed prevents total unplayability. [Apr 2006, p.106]
    • Official Playstation 2 Magazine UK
    • 84 Metascore
    • 90 Critic Score
    No massive innovations, but a neat fine-tuning job confirms Fight Night as the uncontested heavyweight champion of boxing games. [Apr 2006, p.94]
    • Official Playstation 2 Magazine UK
    • 74 Metascore
    • 70 Critic Score
    Look beyond the somewhat crude control system and there's plenty of life in this deep and handsome boxing game. [May 2006, p.94]
    • Official Playstation 2 Magazine UK
    • 44 Metascore
    • 30 Critic Score
    Wildly derivative and senselessly exploitative, SOE2 neither challenges nor entertains. Thug gaming at the very lowest level. [May 2006, p.81]
    • Official Playstation 2 Magazine UK
    • 69 Metascore
    • 80 Critic Score
    Few games dare to be bold or innovative these days, yet Ecko's baby scores on both fronts. [Feb 2006, p.104]
    • Official Playstation 2 Magazine UK
    • 58 Metascore
    • 40 Critic Score
    The CG sequences are fairly impressive, but this isn't enough to save Drakengard 2 from extinction. [Mar 2006, p.94]
    • Official Playstation 2 Magazine UK
    • 77 Metascore
    • 70 Critic Score
    A stylish puzzler, whose slightly unwieldly control system and inevitable repetition are the only minor spanners in the works. [Mar 2006, p.89]
    • Official Playstation 2 Magazine UK
    • tbd Metascore
    • 50 Critic Score
    Unfortunately there are moments where it's likely to baffle younger ones, with occasionally unfriendly design, glitches, under-explained nuances and little real meat to the game. [Mar 2006, p.100]
    • Official Playstation 2 Magazine UK
    • 80 Metascore
    • 80 Critic Score
    Fights are brisk so you can dip in and out in ten-minute bursts or batter your way through the entire arcade mode without getting bored. [Mar 2006, p.85]
    • Official Playstation 2 Magazine UK
    • 53 Metascore
    • 50 Critic Score
    Curious George has none of the double-layered humour of other animated films. Likewise, the game only works if you're under six. [Oct 2006, p.88]
    • Official Playstation 2 Magazine UK
    • 79 Metascore
    • 40 Critic Score
    Mega Man's slow, limited range of movement and attacks make this a frustrating play that never comes close to being fun. [Mar 2006, p.86]
    • Official Playstation 2 Magazine UK
    • 39 Metascore
    • 50 Critic Score
    Commentary will soon get on your tits. [Feb 2006, p.94]
    • Official Playstation 2 Magazine UK
    • 87 Metascore
    • 80 Critic Score
    Having to unlock the best new addition is annoying, but it's an otherwise decent expansion of the original, excellent DMC3. [Oct 2006, p.91]
    • Official Playstation 2 Magazine UK
    • 77 Metascore
    • 70 Critic Score
    Not much new for Ape Escape veterans, but if you want to get a youngster a game that's actually good, this is the monkey business. [May 2006, p.92]
    • Official Playstation 2 Magazine UK
    • 69 Metascore
    • 70 Critic Score
    Respect is due for trying something different. [Dec 2006, p.94]
    • Official Playstation 2 Magazine UK
    • 69 Metascore
    • 70 Critic Score
    It's no "Lumines," but accept that PQ will occasionally make your blood boil and you'll find it an engaging and rewarding puzzle game. [May 2006, p.88]
    • Official Playstation 2 Magazine UK
    • 56 Metascore
    • 50 Critic Score
    An ambitious attempt to shoehorn the epic PS2 game into the PSP, ruined by editing, unfriendly controls and gloomy graphics. [Feb 2006, p.98]
    • Official Playstation 2 Magazine UK
    • 66 Metascore
    • 70 Critic Score
    With highly customisable mechs, smooth controls, and lots of really big explosions, this is great mech action on the move. [May 2006, p.93]
    • Official Playstation 2 Magazine UK
    • 81 Metascore
    • 80 Critic Score
    If you don't already own the PS2 gmae, this is a must-have. If you do, then it's not quite so essential, but a quality grappler nontheless. [Jan 2006, p.102]
    • Official Playstation 2 Magazine UK
    • 76 Metascore
    • 80 Critic Score
    The new rotation mechanic takes some getting used to, but Koloomn proves complex, satisfying and horribly addictive. Good stuff. [Apr 2006, p.113]
    • Official Playstation 2 Magazine UK
    • 59 Metascore
    • 60 Critic Score
    Enjoyably frantic, brief and basic. Gauntlet is showing its age but still offers a decent few hours of mindless maiming. [Mar 2006, p.94]
    • Official Playstation 2 Magazine UK
    • 63 Metascore
    • 50 Critic Score
    With wireless play included for every multiplayer title, there's certainly some fun to be had here. Just maybe not enough to warrant buying it. [Christmas 2005, p.106]
    • Official Playstation 2 Magazine UK
    • 65 Metascore
    • 60 Critic Score
    Lots of variety with some interesting touches but it's still just poker, only without the banter, gambling and beer. [May 2007, p.89]
    • Official Playstation 2 Magazine UK
    • 65 Metascore
    • 80 Critic Score
    Rather than port the PS2 game, The Sims 2 on PSP is a tailor-made experience that hooks you early on and doesn't let go. A superb game. [Jan 2006, p.112]
    • Official Playstation 2 Magazine UK
    • 61 Metascore
    • 60 Critic Score
    Mildly entertaining for a while, but it's very hard to recommend Pac-Man World 3 as a platformer when the excellent "Daxter" is waiting on a shelf near you. [July 2006, p.91]
    • Official Playstation 2 Magazine UK
    • 65 Metascore
    • 60 Critic Score
    Abundant faults make it impossible to recommend this over the original. Save your money and get "Warrior Within" second-hand on PS2 instead. [Feb 2006, p.98]
    • Official Playstation 2 Magazine UK
    • 73 Metascore
    • 70 Critic Score
    Brilliant in short bursts and great looking to boot; only question marks about its longevity prevent Gottlieb earning a higher score. [May 2006, p.93]
    • Official Playstation 2 Magazine UK
    • 72 Metascore
    • 60 Critic Score
    It's good to see developers trying something new but this is more of a solid template for a sequel than a top game in it's own right. [Mar 2006, p.84]
    • Official Playstation 2 Magazine UK
    • 85 Metascore
    • 90 Critic Score
    Witty, exciting and sweaty as all hell. If you love your adventures on the epic side, you'll have to make time for this one. [Christmas 2005, p.78]
    • Official Playstation 2 Magazine UK
    • 66 Metascore
    • 50 Critic Score
    It may be cuter than a kitten kissing a baby, but this offers nothing more than tired, old RPG gameplay in a world that's custom built for younger players. [May 2006, p.87]
    • Official Playstation 2 Magazine UK
    • 82 Metascore
    • 90 Critic Score
    A brilliant action adventure that could well be the world's first classic movie-tie in. Innovative and flawlessly paced. [Nov 2005, p.74]
    • Official Playstation 2 Magazine UK
    • 47 Metascore
    • 80 Critic Score
    Bulletproof is like G-Unit's music translated direct to PS2. You'll either completely love it or miss the point entirely. [Apr 2006, p.90]
    • Official Playstation 2 Magazine UK
    • 57 Metascore
    • 40 Critic Score
    Same old Dynasty Warriors. New modes can't disguise the almost criminal lack of progress in this hack-'n'-slash relic. [Feb 2006, p.92]
    • Official Playstation 2 Magazine UK
    • 66 Metascore
    • 60 Critic Score
    Decent blend of traditional RPG elements and innovative additions, let down by some confusing execution. Don't touch it until you've clocked "Dragon Quest." [May 2006, p.89]
    • Official Playstation 2 Magazine UK
    • 74 Metascore
    • 60 Critic Score
    An uninspired but likeable-in-places arcade shooter whose few good ideas are hamstrung by shoody design and weak AI. [Aug 2006, p.100]
    • Official Playstation 2 Magazine UK
    • 89 Metascore
    • 90 Critic Score
    Looks sensational, plays tightly and lasts like a marathon-running robot. Not for casuals but a hardcore delight. [Apr 2006, p.102]
    • Official Playstation 2 Magazine UK
    • 63 Metascore
    • 40 Critic Score
    Not an awful game by any means, but one totally devoid of anything to recommend it. [Mar 2006, p.106]
    • Official Playstation 2 Magazine UK
    • 45 Metascore
    • 40 Critic Score
    Flaccid gunplay, horrible stop/start pacing and dull bosses mean that Shadow isn't ready for the limelight just yet. [Apr 2006, p.84]
    • Official Playstation 2 Magazine UK
    • 66 Metascore
    • 50 Critic Score
    Passable in places, but if you want to play in the 'watch a girl's arse' arena, get the new "Tomb Raider" and see a master at work. [June 2006, p.92]
    • Official Playstation 2 Magazine UK
    • 82 Metascore
    • 80 Critic Score
    As an urban racer, Most Wanted is at the top of its game. But for speed and thrills, Burnout Revenge still rules the arcade racer roost. [Christmas 2005, p.82]
    • Official Playstation 2 Magazine UK
    • 72 Metascore
    • 60 Critic Score
    This makes illegal street racing a grim, unenjoyable affair. Your money's better spent on Ridge, TOCA or Burnout...to name a few. [Christmas 2005, p.106]
    • Official Playstation 2 Magazine UK
    • 70 Metascore
    • 70 Critic Score
    While not startlingly fresh, Goblet of Fire rattles along enjoyably and demonstrates that PSP is perfectly suited to adventure gaming. [Apr 2006, p.96]
    • Official Playstation 2 Magazine UK
    • 60 Metascore
    • 70 Critic Score
    There's plenty here, but while it is good quality, it's all familiar stuff, and the emphasis on quantity rather than variety gets tiresome. [Apr 2006, p.86]
    • Official Playstation 2 Magazine UK
    • 72 Metascore
    • 50 Critic Score
    Playing Key of Heaven is a little like repeatedly thrusting your arm into a lucky dip filled with equal numbers of gold and emperor scorpions. [Mar 2006, p.95]
    • Official Playstation 2 Magazine UK
    • 53 Metascore
    • 50 Critic Score
    If we'd had this wen we were eight, we'd have peed our pants. Literally. [Nov 2006, p.137]
    • Official Playstation 2 Magazine UK
    • 65 Metascore
    • 50 Critic Score
    Literally minutes of entertainment. There's nothing really wrong with it but matching symbols really feels more like a medical reaction test rather than a must-play game. [Feb 2006, p.99]
    • Official Playstation 2 Magazine UK
    • 50 Metascore
    • 40 Critic Score
    Inoffensive and surprisingly nonrepetitive, this does exactly as the title suggests, but only an ardent fan will get any lasting enjoyment. [Jan 2006, p.111]
    • Official Playstation 2 Magazine UK
    • 68 Metascore
    • 60 Critic Score
    A faithful recreation of the world of Narnia, which frustrates and delights in not quite equal measure, but avoids being whiffy. [Apr 2006, p.98]
    • Official Playstation 2 Magazine UK
    • 71 Metascore
    • 70 Critic Score
    As kiddie-friendly games go this is quality stuff. [Nov 2006, p.140]
    • Official Playstation 2 Magazine UK
    • 84 Metascore
    • 90 Critic Score
    We expected a humbler roster update. Instead, we got a game so comprehensive it renders every previous wrestling title redundant. [Nov 2005, p.86]
    • Official Playstation 2 Magazine UK
    • 68 Metascore
    • 70 Critic Score
    This is really a funky platformer with okay raacing tacked on. Either way, it's still lots of fun, and arguably better on PSP than PS2. [Christmas 2005, p.104]
    • Official Playstation 2 Magazine UK
    • 68 Metascore
    • 60 Critic Score
    It's decent enough, but there's a lack of gameplay innovation. [Christmas 2005, p.108]
    • Official Playstation 2 Magazine UK
    • 67 Metascore
    • 50 Critic Score
    Dodgy implementation lets down some genuinely nice ideas and shark-like AI in one of PS2's better gambling games. [Nov 2006, p.106]
    • Official Playstation 2 Magazine UK
    • 77 Metascore
    • 90 Critic Score
    Gun
    A brilliantly told story in an immersive world. If the plot doesn't keep you entertained, then the variety of missions certainly will. [Christmas 2005, p.112]
    • Official Playstation 2 Magazine UK
    • 68 Metascore
    • 60 Critic Score
    Some nice ideas that could have made this effort stand out from the crowd were it not so chock-full of cliche. [Feb 2006, p.96]
    • Official Playstation 2 Magazine UK
    • 78 Metascore
    • 70 Critic Score
    It's not perfect but it's creepy. The mix of investigation and scores easily outweighs the clunky controls and occasional lulls in the action. [Mar 2006, p.105]
    • Official Playstation 2 Magazine UK
    • 64 Metascore
    • 60 Critic Score
    Take away the goodwill generated by the movies and the flaws in Tactics begin to show. There's fun here, but not a lot of it. [Dec 2005, p.100]
    • Official Playstation 2 Magazine UK
    • 69 Metascore
    • 70 Critic Score
    Fun on a kicking-people-in-the-face level, but below the surface this is as shallow as groping a computer-generated lady. [Dec 2005, p.98]
    • Official Playstation 2 Magazine UK
    • 91 Metascore
    • 90 Critic Score
    An absolute classic. Simple to play but hugely rewarding, challenging and entertaining like nothing else on PS2. You need this game. [Apr 2006, p.110]
    • Official Playstation 2 Magazine UK
    • 50 Metascore
    • 30 Critic Score
    Trying to shut and eight-year old up for ten minutes? Tell him Santa doesn't exist instead. He'll still hate you, but there'll be less long-term psychological damage. [Jan 2006, p.110]
    • Official Playstation 2 Magazine UK
    • 43 Metascore
    • 30 Critic Score
    Those in search of family-friendly thrills should pick up the last "Sly" game instead. [Mar 2006, p.85]
    • Official Playstation 2 Magazine UK
    • 70 Metascore
    • 70 Critic Score
    Ambitious gameplay is marred by lazy design, leaving this wallowing in mere decency when it could have been devilishly enjoyable. [Feb 2006, p.96]
    • Official Playstation 2 Magazine UK
    • 45 Metascore
    • 40 Critic Score
    You can actually feel your IQ drop as you play. A pretty-looking but otherwise feeble attempt at a political thriller. [Nov 2006, p.148]
    • Official Playstation 2 Magazine UK
    • 69 Metascore
    • 80 Critic Score
    Like all the best entertainment, it's simple, undemanding and enjoyable. [Dec 2005, p.102]
    • Official Playstation 2 Magazine UK
    • 84 Metascore
    • 80 Critic Score
    Not got broadband? You may want to lop off a point. [Nov 2005, p.82]
    • Official Playstation 2 Magazine UK
    • 53 Metascore
    • 30 Critic Score
    You'll be asleep before you've clocked mission four. [May 2006, p.89]
    • Official Playstation 2 Magazine UK
    • 77 Metascore
    • 90 Critic Score
    Combining frenzied conflict with Hollywood blockbuster production values, this is one of the most explosive war games around. [Christmas 2005, p.102]
    • Official Playstation 2 Magazine UK
    • 60 Metascore
    • 40 Critic Score
    The problem with Trapt is that its randomness means you don't really feel satisfied when a masterplan pays off. [Mar 2006, p.96]
    • Official Playstation 2 Magazine UK
    • 60 Metascore
    • 60 Critic Score
    Does a pretty good job of capturing the spirit of the film and provies some mindless laughs. Kids will love it too - trust us, we checked. [Jan 2006, p.109]
    • Official Playstation 2 Magazine UK
    • 69 Metascore
    • 80 Critic Score
    Battlefront II marches onto PSP without losing its keep strategic edge or its blaster-happy action. [Christmas 2005, p.110]
    • Official Playstation 2 Magazine UK
    • tbd Metascore
    • 70 Critic Score
    Ripe with early frustration, but put in a bit of hard work and Harvest Moon does deliver a bumper crop of fun. [Feb 2006, p.90]
    • Official Playstation 2 Magazine UK
    • 61 Metascore
    • 50 Critic Score
    Hampered by unsuitable controls and a total lack of design flair, Stand Alone Complex is average through and through. [Apr 2006, p.96]
    • Official Playstation 2 Magazine UK
    • 53 Metascore
    • 40 Critic Score
    We like SpongeBob, but teaming him up with his Nickelodeon pals has resulted in a generic platformer with precious little originality or energy. [May 2006, p.94]
    • Official Playstation 2 Magazine UK
    • 51 Metascore
    • 30 Critic Score
    Given that there are flash games that do pool just as well, the loading times are unforgivable - much like the rest of this horror show. [Christmas 2006, p.103]
    • Official Playstation 2 Magazine UK
    • 96 Metascore
    • 100 Critic Score
    All the style of the series so far plus a maelstrom of new shocks, twists and challenges makes this the best survival horror game ever. [Nov 2006, p.104]
    • Official Playstation 2 Magazine UK
    • 74 Metascore
    • 90 Critic Score
    Mythological hack and slash epic. [Jan 2007, p.106]
    • Official Playstation 2 Magazine UK
    • 86 Metascore
    • 90 Critic Score
    Calibur makes every other fighting game feel outmoded. Only our reservations over the new strategy element prevent a perfect score. [Dec 2005, p.114]
    • Official Playstation 2 Magazine UK
    • 81 Metascore
    • 70 Critic Score
    Combat was always the star of Ratchet games, but with barely a sniff of exploration, Gladiator's destruction feels a little one-note. [Apr 2006, p.94]
    • Official Playstation 2 Magazine UK

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