NZGamer's Scores

  • Games
For 2,085 reviews, this publication has graded:
  • 62% higher than the average critic
  • 6% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 1.9 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 Tomb Raider
Lowest review score: 20 Smash 'N' Survive
Score distribution:
2085 game reviews
    • 58 Metascore
    • 40 Critic Score
    Woefully inadequate AI makes boring combat frustrating.
    • 58 Metascore
    • 70 Critic Score
    Even breaking virtual World and Olympic records and having them displayed online for eternal glory is possible. But for others wanting a fun arcade-like game, Beijing 2008 is likely to just end up being too much work.
    • 58 Metascore
    • 65 Critic Score
    While Spider-Man: Edge of Time is disappointing, ultimately, the main problem is that thanks to Batman the bar for superhero games has been raised. So unless Spider-Man can send a Terminator back through time to kill the makers of the Arkham games before they ruin it for all the other superhero game developers, then I'm afraid, despite all the web-slinging and wise-cracking, most, including Spider-Man, will fall to Gotham's Dark Knight.
    • 58 Metascore
    • 70 Critic Score
    It's only the poor provision for mech-fans in recent years that hold this game's score up to a respectable level so if you don't count yourself in their number, you're probably best advised to avoid this one.
    • 58 Metascore
    • 70 Critic Score
    As a movie franchised game, it is better than most but the lack of variety and often difficult controls stop it from being a classic game.
    • 58 Metascore
    • 62 Critic Score
    Unfortunately, while on paper it might have sounded like a Fast and Furious calibre idea, in reality Wheelman is barely a Pacifier.
    • 58 Metascore
    • 65 Critic Score
    A solid tower wars title with little competition in the genre at the moment. Unfortunately, it's let down by a large difficulty jump and, although it's a visually pleasing title, the grid displaying locations isn't on by default - a strange omission for any tower defence title.
    • 58 Metascore
    • 60 Critic Score
    Hardcore Bleach fans and those looking for another fighting game for their Wii might want to pick this one up, but for everyone else there is better elsewhere.
    • 58 Metascore
    • 68 Critic Score
    Not a bad game. It's a game for fans that's both short on story and fairly limited in scope. What there is, is okay, although it gets repetitive fairly quickly.
    • 58 Metascore
    • 70 Critic Score
    A disappointment. It wants to build a complex and emotional story, and mix it with a cinematic shooter. Unfortunately, the story takes too long to get going, and the action is uninspired and generic.
    • 58 Metascore
    • 80 Critic Score
    In its fully-evolved form, Pokémon Rumble World works much better here than as a freemium game.
    • 58 Metascore
    • 70 Critic Score
    You know it's not a masterpiece, but you're after a bit of escapist fun - nothing less, but nothing more.
    • 58 Metascore
    • 81 Critic Score
    There are – and have been – asymmetric multiplayer games released over the years, with fairly middling results. Dead by Daylight has improved the niche by creating a product that balances simple gameplay with minimal downtime, and giving players plenty of depth to come back to again and again. It is – by far – the superior asymmetric multiplayer game to date.
    • 58 Metascore
    • 30 Critic Score
    A game that suffers from its fundamentals. The act of moving your troops around the battlefield, and engaging in combat, is too far removed from the player’s input – leading to frustration rather than gratification.
    • 58 Metascore
    • 65 Critic Score
    The problem is that once you move past the initial learning curve, the strategy basically consists of planting plants, waggling around and keeping your animals happy. Ultimately, while collecting new animals is definitely appealing, and the baby animals are particularly cute, the game was too limited for it to be one that I’ll add to my collection and continue to play.
    • 58 Metascore
    • 60 Critic Score
    At the end of the day, though, these few good points don’t make up for the flaws with what should be the most important elements of a game like this - the combat and the loot grind - and an overall lack of polish. Being free to play, you don’t lose out on anything but 15 odd gigabytes of your data cap if you want to give Marvel Heroes a go, but with that said, it’s hard to recommend this game over the other free to play lootfests that are around.
    • 58 Metascore
    • 45 Critic Score
    A sloppy piece of work that doesn't do justice to the series or to its fans. I'm not even sure fans of the series will enjoy this one. I certainly didn't.
    • 58 Metascore
    • 60 Critic Score
    As with the previous titles, Ninja Gaiden 3's battles are fast-paced and boss fights are as epic as ever. Streamlining the gameplay, however, removed a lot of the depth that came with collecting dozens of melee and ranged weapons, and upgrading them at the Muramasa store. In the end, Ninja Gaiden 3 is a step back from its predecessors.
    • 58 Metascore
    • 50 Critic Score
    Hundred Years’ War is an appropriate subtitle as after a few hours of fighting, you feel like you’ve been playing for a hundred years.
    • 58 Metascore
    • 60 Critic Score
    The Caligula Effect is a frustrating game, with a great story wrapped in an uneven package. The characters and plot offer a frank and important exploration of psychological trauma that deserves praise. The rest of the game far less so, with combat hampered by a number of annoying design decisions that can make it a chore, and technical hitches that are a frequent hinderance. What the game is left with is ultimately a story that provides the only solid argument to spend any time in Mobius.
    • 58 Metascore
    • 60 Critic Score
    A party game through and through, despite the lack of multiplayer.
    • 58 Metascore
    • 80 Critic Score
    Lumines and Tetris may have paved the way with their falling block puzzles, but TiQal holds its own with a combination of gorgeous presentation, humorous writing and a simple yet entertaining puzzle structure. TiQal is worth your time, money and praise.
    • 58 Metascore
    • 75 Critic Score
    While I like my shooters, and I enjoyed playing The Devil’s Cartel for what it was, there is nothing there to set it apart from all the others on the market. It’s violent, fast paced, looks fine, and plays okay. But you can’t hi-five in the game anymore. Maybe that’s because when they finished making it EA decided there wasn’t any reason for a hi-five.
    • 58 Metascore
    • 68 Critic Score
    The ability to jump into the game without much introduction though is certainly appealing.
    • 57 Metascore
    • 69 Critic Score
    Don't get me wrong; Island Tour's not particularly bad in any way; it's really not, but… unless you're hankering for a pretend board game and know a bunch of people who'll be keen for regular sessions, it's hard to imagine this being one of those purchases you'll look back on and think "that was the right decision."
    • 57 Metascore
    • 60 Critic Score
    Ultimately, Datura comes across as more of a fragmented, artsy homage to Sony's magic wand, rather than a genuine source of entertainment... and for most gamers, entertainment is boss.
    • 57 Metascore
    • 50 Critic Score
    Dragonball Raging Blast 2 packs the characters, environments and plenty of extras making it a good for fan service. Unfortunately, that's all it's good for; it seems the developer, Spike, forgot about creating a solid fighting title.
    • NZGamer
    • 57 Metascore
    • 60 Critic Score
    Just don't expect to be anything other than underwhelmed. It's far from terrible but it's far further from excellent, if that makes any sense.
    • 57 Metascore
    • 60 Critic Score
    The concept seems to get lost in the transition to the big-screen living room television.
    • 57 Metascore
    • 45 Critic Score
    Basically, it's not as much fun as doing the daily trivia quiz in the paper over your morning coffee. Strictly for hardcore fans of the show or those that are extremely tolerant of low-budget game design.

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