Noisy Pixel's Scores

  • Games
For 1,936 reviews, this publication has graded:
  • 55% higher than the average critic
  • 17% same as the average critic
  • 28% lower than the average critic
On average, this publication grades 1.5 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Final Fantasy VII Remake
Lowest review score: 10 Secret Kiss is Sweet and Tender
Score distribution:
1938 game reviews
    • 71 Metascore
    • 50 Critic Score
    Spelunker HD Deluxe doesn’t quite live up to its namesake, given how it is largely based on a release from over a decade ago, where the core game itself lacks the charm of the series by design. The awkward mechanics haven’t aged very well, but the premise of the level design and progression can be interesting and even rewarding at times. Unfortunately, the experience as a whole feels needlessly frustrating and dated, especially when you’re fighting against the controls for the most part.
    • 51 Metascore
    • 50 Critic Score
    Balan Wonderworld contains elements of what could have been a stellar platformer with its compelling ideas of advancement notions. However, its ineptitude with several gameplay design decisions makes it a constant struggle of unfun progression, questionable execution, and ultimately a heap of lost potential. Regardless of how much you desire to play it, I highly implore waiting for a sale because it is just not worth the full $60 price tag. Now, all I desire from the remnants of this failed title is a movie with its superb cutscene direction and animation. That is something I could get behind.
    • 65 Metascore
    • 50 Critic Score
    Aerial_Knight’s Never Yield doesn’t do anything to stand out as an auto-runner, an already congested genre. While the soundtrack is incredible and the visuals are stylish, the gameplay lacks any sense of fun, creating an almost mindless experience through its 2-hour runtime. The game’s features almost hinder the experience removing the challenge or tension from the stages. Unless you’re aiming to dominate the leaderboard, this is one auto-runner that is all eye-candy with no substance.
    • 64 Metascore
    • 50 Critic Score
    In the game’s current state, Shadowgun War Games is incomplete. Really what this game needs is to rapidly push out whatever characters they have lined up or at least release them all at once. Additional game modes wouldn’t hurt either. The battle pass should probably be temporarily shut down as well since it’s not offering much. Oh well, time to play something else.
    • 73 Metascore
    • 50 Critic Score
    Pokemon Brilliant Diamond and Shining Pearl have definite improvements over Pokemon Diamond and Pearl. And while I did have fun, I was constantly reminded that I’ve played a better version of this game, Pokemon Platinum, and that’s been around for 13 years.
    • 58 Metascore
    • 50 Critic Score
    Reynatis, the latest action RPG from FuRyu, combines intriguing world-building and fluid combat but falters in storytelling and gameplay depth. Despite contributions from Yoko Shimomura and Kazushige Nojima, the rushed narrative leaves the experience feeling incomplete. The combat mechanics are engaging but lack challenge, while repetitive dungeons and lackluster side quests drag down the pacing. With some polish and deeper storytelling, Reynatis could have been something special, but as it stands, it’s a fun yet flawed journey.
    • 64 Metascore
    • 50 Critic Score
    Star Wars: Bounty Hunter Remastered attempts to bring the 2002 classic back to life with improved visuals and a nostalgic storyline. However, the game’s archaic combat mechanics, clunky controls, and unrewarding bounty system may deter modern players. While fans of the original may find some enjoyment in revisiting Jango Fett’s journey, the overall experience feels outdated and lacks the refinement needed for a successful remaster. For most, this title might be better left in the past.
    • 58 Metascore
    • 50 Critic Score
    If Adventure Academia had understood the assignment, the story would have been a little more exciting, and the systems wouldn’t be so disjointed.
    • 71 Metascore
    • 50 Critic Score
    Golf With Your Friends on Switch is probably the worst way to experience this game. When compared to the PC version, you are missing a lot of value for your dollar. The game costs $20 on Switch while it only costs $10 on Steam. For twice the price, you are getting half the game, and honestly, that makes this version not worth it. However, I still highly recommend Golf With Your Friends, just make sure you get the PC version.
    • tbd Metascore
    • 50 Critic Score
    NBB.EXE is a fast-paced puzzle platformer that blends challenging platforming with a complex narrative and Metroidvania-style hub worlds. While the creative level design and evolving mechanics shine, a lack of guidance, visual clutter, and unnecessary genre mixing hold the game back. Fans of demanding platformers will appreciate its addictive trial-and-error gameplay, but its layered systems may frustrate casual players. With tighter focus, this game could lay the groundwork for an exceptional follow-up.
    • tbd Metascore
    • 50 Critic Score
    We all know why you’re playing Alice Gear Aegis CS Concerto of Simulatrix, and I’m there with you. The mecha anime girl appeal is the main drawing point, which will entertain you for about an hour before you realize that you’ve let your feelings for these anime girls woo you into making such a bad buying decision. The lack of playable content ultimately brings this waifu mech to the ground, but some of you will likely stay fast with the ship like any good captain would.
    • tbd Metascore
    • 50 Critic Score
    Girls! Girls! Girls!? can be summed up as a crossdressing maid H-experience, and that’s all you need to know to know if it’s for you or not. If I had to expand on this, I’d add that it’s a fluffy eroge with animated characters and nothing really more. It could use some work on the consistency of its visuals and narrative, but it wasn’t advertising to be anything other than what it is.
    • 75 Metascore
    • 50 Critic Score
    The main takeaway is a reassuring reminder of the importance of having any form and size of a support circle because no matter how tough times, there is always a light at the end of the tunnel. But, unfortunately, despite such a grand message, it does very little to make an impact, especially in owning such themes and presenting them in their own new and refreshing way since these have been done repeatedly and to a far better standard. It is wildly unique and creative if we are talking about its aesthetics. Furthermore, it is its most memorable aspect since everything else is either middle of the road or falls completely flat.
    • 65 Metascore
    • 50 Critic Score
    Insomnis sets the atmosphere right in terms of tense audio and cleverly inserted environmental elements but ultimately fails to deliver a genuine horror experience. Aside from a few stereotypical jump scares for the scripted surprise factor, there’s absolutely nothing going for this game as a horror title.
    • 61 Metascore
    • 50 Critic Score
    Souls of Chronos is in desperate need of quality updates. However, the core of its RPG tabletop narrative design is the highlight of the adventure. Still, the entire gameplay experience becomes a chore, and you’ll find it hard to care during the late-game plot twists because you likely stopped reading hours before the credits rolled. Hopefully, the developers refocus on what they do well, which happens to be storytelling. Drop the action and give us a murder mystery visual novel.
    • 52 Metascore
    • 50 Critic Score
    Ultimately, Fairy Tail: Beach Volleyball Havoc has an interesting premise, but it struggles to deliver a polished and enjoyable experience. The chaotic, magic-infused volleyball matches have the potential to be fun, but the lack of control and balance holds it back. Fans of Fairy Tail might appreciate the effort to bring something new to the franchise, but as it stands, the game feels more like a missed opportunity than a solid addition to the series.
    • tbd Metascore
    • 50 Critic Score
    Crystal Story: Dawn of Dusk just feels too incomplete to recommend at this moment in time. There's the likelihood that the game will improve as new updates are finished and added, and I really hope that will be the case. But currently a mess of frustrating mechanics spoils this retro throwback.
    • tbd Metascore
    • 50 Critic Score
    The VII Enigma‘s unusual time travel mechanics should please fans of the genre, but it doesn’t make the best use of its format, and the bland writing and frontloaded info-dumping don’t do a great job of drawing the reader into the story. Instead, it feels a bit like a prototype of a more interesting visual novel — a disappointing experience that nevertheless left me wanting more.
    • 52 Metascore
    • 50 Critic Score
    Silent Hill: The Short Message diverges from traditional Silent Hill experiences, offering a brief, two-hour narrative focused on character Anita's personal struggles and insecurities. Set in the eerie Kettenstadt building, the game attempts to blend psychological depth with the franchise's hallmark uncanny atmosphere. However, it falls short in gameplay depth and environmental interaction, especially when compared to predecessors like PT. The game's simple exploration mechanics, predictable narrative twists, and lack of engaging puzzles lead to a somewhat detached experience. Despite decent graphics and an attempt to tackle complex themes, the game's execution and lack of immersive elements leave it feeling underwhelming. While it represents an experimental approach by the developers and is commendable for its ambition, Silent Hill: The Short Message ultimately fails to deliver the profound impact or memorable gameplay that fans of the series might expect.
    • tbd Metascore
    • 50 Critic Score
    Salthe doesn’t achieve anything worthwhile at the end of this “comedic” tale. There are only two scenes that stood out to me, with everything else being an insufferable waste of time. In fact, maybe the story should have gotten back to its original premise of bringing Salthe back to life because it’s never brought up again after the opening. Perhaps that’s the big take away; maybe the joke is on me for reading this mess.
    • tbd Metascore
    • 50 Critic Score
    C.A.R.D.S. RPG: The Misty Battlefield sets the field for what you'd expect to be an epic SRPG adventure but really stumbles on execution. Similar to the team's previous self-published titles, the experience comes across as if those working on this game are attempting to develop within genres and gameplay systems that they aren't well-versed in. The result is a surface-level SRPG experience with a rather dull deck-building mechanic all tied together with the expectations of upgrading your units through repetitive fights under the guise of being a roguelike. It's playable and visually striking, but very little will keep you invested.
    • tbd Metascore
    • 50 Critic Score
    The Humbling of a Holy Maiden is an explicit, niche, kinky visual novel through and through. While the writing is somewhat bearable, it’s later eroded to adjectives and fleshy nouns. This becomes a rather messy Nukige, where it’s tough to connect to the characters. Sure, it hits a lot of different kinks, but it mostly feels like it’s just checking off the boxes then attempting any natural flow for its narrative.
    • tbd Metascore
    • 50 Critic Score
    There’s very little that is grand about Grand Guilds, as I think the project was just a bit too ambitious for the developer. There’s too much to not like about the deck-building systems for the combat to be fun, and there’s not enough variety in the combat to make up for the inadequate systems. The game fails to capture what it is to be a tactical RPG, and while it’s always nice to try new things, it’s essential to stay true to the fundamentals of the genre.
    • tbd Metascore
    • 50 Critic Score
    Looking Up I See Only A Ceiling delves into the emotional and personal experience of a stress-ridden student navigating daily challenges amidst unusual phenomena. This title epitomizes the indie game ethos of storytelling from a deeply personal perspective, aiming to resonate with players on an emotional level. While the game's narrative and character development might not connect with every player due to its minimalist approach, its visual and audio elements work together to create a gloomy, atmospheric experience.
    • tbd Metascore
    • 50 Critic Score
    Mon-Yu as a Dungeon RPG, is functional but exceedingly basic. There are more compelling games from the same developer and numerous other titles in the genre worth exploring. The game appears to rely heavily on recycled assets and systems, resulting in a rudimentary gaming experience.
    • tbd Metascore
    • 50 Critic Score
    Lily of the Hollow: Resurrection might be better experienced in its native language. The grammatical errors render it almost impossible to follow as you spend more time compensating for the errors than paying attention to the plot. It’s still visually a pleasing visual novel, but one that won’t leave any meaningful impact.
    • 64 Metascore
    • 50 Critic Score
    Arrest of a Stone Buddha requires patience from its players; without that, it loses all of its core concepts. Still, getting passed the lengthy in-game day cycles are merely rewarded with shootouts full of cheap deaths and confusing mechanics. It attempts to add a layer of immersion that doesn’t really work as a game since the fundamental interactions with the world aren’t all that interesting...Sure, the soundtrack and art direction capture the depressing atmosphere, but other parts of the game aren’t as effective. There are definitely some good ideas and commendable risks taken here, but sadly they don’t come together to achieve the emotional impact intended.
    • tbd Metascore
    • 50 Critic Score
    Mega Man X DiVE is a passable experience, but I would definitely not recommend it to anyone, even hardcore Mega Man fans. The title is just too bland, and you’ll probably run out of things to do really quickly. The story is also pretty meh at best as it doesn’t really add anything to the beloved series. Overall, the game can excel, but it is mediocre due to its faults.
    • 58 Metascore
    • 50 Critic Score
    WitchSpring3 [Re:Fine] fails to stand out in any way, which is sad because from afar it carries a large degree of charm in its minimalist design and soft character illustration. The combat is mindless yet provides the most fun you’ll have in the adventure given that the unrefined dialogue and overtly simple gameplay mechanics are always looming over.
    • 69 Metascore
    • 50 Critic Score
    A list of boxes was checked, but the soul here is missing, and players will most likely pick up on that and stay away. This franchise has long been neglected by its owner, and while a trilogy of remakes ought to be a sign that Square wants to reignite interest in Front Mission, 1st is, unfortunately, the exact opposite. You wanted Front Mission; here it is, now go away.
    • tbd Metascore
    • 50 Critic Score
    I can see people who really dug quarter-munching arcade games enjoying Gravity Heroes. However, there are enough caveats here for even that crowd to limit their interests, including the fact that you just can’t play this game effectively by yourself. While the presentation was a nice touch, I was left disappointed that the gameplay doesn’t match the aesthetic.
    • 57 Metascore
    • 50 Critic Score
    Skater XL has some great trick animations that prove the developer understands the sport and brought that experience to the video game medium. Sadly, nothing else holds up as the environments and playability fall apart the moment you realize there’s nothing to do. The game excels for those who enjoy creating their own fun, but for the price point, I cannot recommend a game that still feels like it’s in Early Access after game crashes and numerous bugs. Anyway, at least the soundtrack is dope.
    • 59 Metascore
    • 50 Critic Score
    South Park: Snow Day attempts to follow in the footsteps of its successful predecessors by blending the humor and spirit of the show with interactive gameplay. However, it falls short due to repetitive gameplay mechanics, limited exploration, and an underdeveloped progression system. The initial promise of an authentic "South Park" experience quickly gives way to a game that struggles to captivate fans or offer a satisfying adventure.
    • 62 Metascore
    • 50 Critic Score
    If you’re new to roguelikes, Lone Ruin’s brevity and simplicity might make it worth a look; if the price is right for you, that is. Unfortunately, its issues with variety and a lackluster arsenal of spells, items, and upgrades hamper the experience. Nevertheless, it tried its best to strike that balance of elements, and I think it’s a commendable effort from a small dev team. To me, though, this doesn’t excel or evolve the roguelike formula in any unique or engaging way and, overall, comes across as a bit hollow and unremarkable.
    • tbd Metascore
    • 50 Critic Score
    Beat Souls tries to break the mold of its peers in the genre but feels lost in many ways. The music choices feel safe and don’t stick out. The art looks pretty but can be draining to keep track of notes, especially on greater difficulties. Add the lack of unlockable extras to keep striving for, and you get a game that is all style, no substance. There is something here that could have been special, but it failed in innovating.
    • 72 Metascore
    • 50 Critic Score
    For what it’s worth, Akka Arrh exists as a functional arcade shooter that tries far too many ideas for its own good. This is one for the Atari enthusiast and historian. Everyone else is better off checking out the publisher’s extensive back catalog instead.
    • 61 Metascore
    • 50 Critic Score
    Payday 3 is fun and engaging when it works, but more often than not, it doesn’t. The servers that are constantly down, the overall lack of content, the cut features from Payday 2, and the lazily put-together cutscenes all prevent this from being a title worth experiencing, even for the diehard fans. I have no doubt that Starbreeze will polish this title in time, but for now, it’s an easy skip.
    • 66 Metascore
    • 50 Critic Score
    Helvetii is an unfulfilling action roguelike that contains a few conceptually neat ideas not strongly delivered on any front. The practical nonexistence of effective feedback during combat heavily mires the gameplay and incentive to keep going.
    • 50 Metascore
    • 50 Critic Score
    Even though Jump Force has tried its best to stay in the fight years past its release, it just can’t land a punch. All of its problems far outweigh its positives, leading to an experience that only hardcore Shonen Jump fans can enjoy. If you’ve been waiting for the Switch port of the game to finally jump in, you’re almost certainly better off just waiting for something better.
    • 39 Metascore
    • 50 Critic Score
    My experience with Remothered: Broken Porcelain was brought to a halt several times after I had to restart my game and figure out a way to progress without soft locking it. On the surface, this is a beautiful, moody horror game, but once you look deeper, you’ll see that the real horror is the game’s mechanics, pacing, and plot. I had such high hopes for this game, but after a few hours, I was looking to check out of the Ashmann Inn early.
    • 61 Metascore
    • 50 Critic Score
    Mato Anomalies is a unique and messy experience from beginning to end. You’ll never know what the narrative is going to throw at you. I felt no connection to the main protagonist or his quest to save this city, but I enjoyed the battle system and dungeon-crawling aspect enough to stick to Chapter 7, which wasn’t easy. However, there are a few solid gameplay mechanics here, and I hope the developers use what works to create something more focused.
    • tbd Metascore
    • 50 Critic Score
    Undergrave sports a concept that is interesting on the surface and combat that is done competently, but the lack of teaching and boring room design puts it behind games like Necrodancer in terms of quality. While not a bad romp to play, it doesn’t offer much to make me want to return to it. I didn’t completely hate my time with Undergrave, but I wish it had given more care to teach me how to play it.
    • tbd Metascore
    • 50 Critic Score
    I CHU: Chibi Edition on Nintendo Switch offers rhythm game enthusiasts a gacha-free experience, preserving the gameplay of the original idol gacha game but removing in-game purchases and stamina mechanics. While the songs are fun and the game is packed with characters, the translation and visual presentation suffer from stilted dialogue and awkward transitions. If you’re a fan of the original Japanese version or idol rhythm games in general, I CHU might still be worth a look, but beware of some lingering issues from its gacha roots.
    • 42 Metascore
    • 50 Critic Score
    Maybe if the game had collaboration monsters or some sort of monster leveling system I could care just a little more.
    • tbd Metascore
    • 50 Critic Score
    This game pretty much does the bare minimum of what a 2D action game should do, and even then, they couldn’t get the text to fit inside the boxes. I adore these characters and their adventure, but there is just too much lacking in this zany adventure for me to recommend it.
    • 71 Metascore
    • 50 Critic Score
    Ride 4 is not the must-own motorcycle racing game for your brand new PS5 due to its high barrier of entry and non-user friendly systems. The PS5 upgrades might be appreciated by returning fans of the last-gen version, but it doesn’t warrant the headache these races induce on the player. From my experience, I was locked out of any fun this game might have offered. As such, I really can’t recommend Ride 4 to anyone.
    • tbd Metascore
    • 50 Critic Score
    There are more intricate and enjoyable fanservice games out there, like the Neptunia and Senran Kagura franchises. Pretty Girls Rivers is occasionally enjoyable to look at and listen to, but that’s about it, and you can tell I’m just spamming filler words at this point to reach a word requirement.
    • 68 Metascore
    • 50 Critic Score
    From visual dynamics alone, Kukoos has a very promising appeal, especially to those for a younger audience. With a wacky storyline and eye-catching environments, it would fit decently into the 3D platformer genre. But the opening for that spot diminishes greatly, given all the technical issues in the gameplay and the plot progression. With aggravating limitations and a lack of polish, I can’t imagine Kukoos to be a platformer that would stick in anyone’s mind. 
    • tbd Metascore
    • 50 Critic Score
    Gunvolt Records: Cychronicle is all about the music, and these 15 tracks for $15 are what you’re getting here. The gameplay isn’t worth exploring due to the lack of in-game rewards or even a reason to play with everything unlocked from the beginning, so get this game for the concerts and root for the best girl, Lola. Sadly, even the quality of those concerts is hurt. The saving grace for the entire package is the music, and for that, I will say this experience passes because these are some of the best tracks in gaming.
    • 49 Metascore
    • 50 Critic Score
    Yestermorrow feels like it had a lot of potential. There are some decent temples and puzzles to be found, but it can be hard to recognize them with various design choices and performance issues. This also bleeds into the enjoyment and accuracy of precision platforming. While hopefully, there will be various patches to fix its numerous bugs, as it stands, YesterMorrow feels like an adventure that’s not yet finished.
    • tbd Metascore
    • 50 Critic Score
    While I do enjoy a good romance, the lack of visual flair combined with Miracle Snack Shop’s inability to pull out any sort of immersive writing had me bouncing off this title hard. I’m sure some people would like it for its low-stress setup and waifu elements, but ultimately, I never felt like it had the writing chops to get people invested in its cast or narrative.
    • 58 Metascore
    • 45 Critic Score
    Neptunia Game Maker R:Evolution stands out for a novel protagonist choice and some new characters with endearing dynamics. Yet, the tiring and frustrating combat design, dull narrative, and overabundance of lackadasical growth make this an adventure you're better off avoiding. This is an unfortunate, substantial drop in quality from Neptunia: Sisters VS Sisters.
    • tbd Metascore
    • 45 Critic Score
    No one asked for Gargoyles Remastered, and I can see why. While the 16-bit gothic graphics are gorgeous, the gameplay does not hold up regardless of what style you’re playing in. The combat is dull, the platforming sections are frustratingly difficult due to bad controls, the bosses are laughable, and the experience is over before you know it. Although the added modes and rewind feature are cool, I’d say this is a Remastered release for the die-hards only and not a reason to play a game that you think you missed out on.
    • 69 Metascore
    • 45 Critic Score
    Fia and the Wondrous Academy has a remarkable cast whom I always loved seeing interacting on screen. But almost every single facet tied to the gameplay experience provided no fulfillment, simply being an exercise in going through the motions for the sake of obligatory progress. No matter your history with the Mado Monogatari IP, this outing is not worth your time.
    • tbd Metascore
    • 45 Critic Score
    Considering the text and performance issues, Angel Whisper is primarily recommended for patient fans of the visual novel genre. Beyond that, it’s a title that hints at the developers’ potential but falls short of showcasing their full capabilities, as they seem more focused on surprising players with plot twists than crafting a coherent and well-structured experience.
    • 65 Metascore
    • 45 Critic Score
    Dead or School’s combat can be fun in (very) short bursts, but it all ultimately falls flat hard and fast. It has the pacing of a freemium mobile game that’s dragging itself thin, begging you to spend money to speed it up. Except you can’t even do that to shorten your own suffering. With a larger budget and community feedback, I’m sure this team can deliver an excellent experience, but you’ll be hard-pressed to find that here.
    • 56 Metascore
    • 45 Critic Score
    Samurai Maiden is an action title boasting conceptually sound ideas that grievously fall flat due to poor optimization, rigid movement, unnecessarily high enemy numbers, and artificial difficulty by extension. The replayability offered by greater difficulty modes is rendered moot. Granted, exploring the stages for collectibles and platforming can be enjoyable. The cast is pleasing to see converse and bond, too. Still, the lacking narrative and gameplay-related drawbacks significantly hamper the experience. At one point in development, there was a promising time to be had here, but it’s been mired by severe faults.
    • tbd Metascore
    • 45 Critic Score
    Gleamlight may have been great in concept, but it does not work in execution. There’s nothing here that players can attach themselves to as a reason to continue playing outside of some great visual and sound design. The battle system is basic, the upgrades are the bare minimum, and the level design is a copy and pasted maze. The UI-less experience has worked in other games, but it comes off as lazy game development here when the team didn’t try to provide a reasonable explanation of its systems or narrative.
    • 36 Metascore
    • 45 Critic Score
    The original Flashback continues to shine as one of the greatest games ever created. Its enduring brilliance serves as a reminder of what a truly exceptional gaming experience can be. As time goes on, we can only hope that Flashback 2 will fade into obscurity, allowing the legacy of its predecessor to remain undiminished.
    • 61 Metascore
    • 45 Critic Score
    Panorama Cotton isn’t a fun game, and what may have once been a technical showpiece for the Sega Genesis simply has no relevance today. This probably isn’t something you want to play; regardless of the cute character sprites, enjoyment takes a dive moments into the experience. You’re better off playing Space Harrier.
    • tbd Metascore
    • 45 Critic Score
    Black Hair Girl is Best Girl is a title that is not worth your time, even if the title fits your preference. If you want to enjoy a love story, there are plenty of other options out there in the visual novel space. The plot points are generic, and the pacing is all over the place. Further, the dialogue is bizarre and confusing. Despite having two opportunities to present a compelling story, this combination proved to be incompetent.
    • 64 Metascore
    • 45 Critic Score
    Those who stick out Forspoken until the end may derive enjoyment from how certain elements were tackled like I did, though, ultimately, it’s all too little too late. At the very least, exploring the open world and completing optional tasks after completing the story can be fun, albeit in brief doses, since there’s not much of interest within the environments.
    • 33 Metascore
    • 45 Critic Score
    Sadly, The Lord of the Rings: Gollum is not the precious that we were looking for. Gollum's inner battle mechanics are fun but aren't a prominent feature in a game consumed by terrible platforming sections and dated visuals. Voice acting adds promise to the experience along with a stellar soundtrack, but there's no real reason for you to play this game unless you yearn for a retro platforming experience or simply love Gollum.
    • tbd Metascore
    • 45 Critic Score
    Homestead Arcana has an extremely charming visual design, but it ultimately fails as a farming sim adventure. Dungeon Crawling will consume most of your time playing, which would be okay, but even that aspect of gameplay fails to make an impact. Yuri Lowenthal’s performance as Huckleberry is brilliant, but that alone isn’t capable of weighing against the flaws that Homestead Arcana suffers from.
    • 69 Metascore
    • 45 Critic Score
    When playing through Affogato, your brain becomes curious as there is a strong idea and concept to behold. However, the execution of each of these elements is unexceptional and doesn’t pull off anything memorable. The inspirations behind them are clear, but they don’t mesh well together in this format. I found myself loving the aesthetic, but the beauty fades before your very eyes as you trudge through the game, diminishing the experience over time.
    • 56 Metascore
    • 40 Critic Score
    Redfall is an anomaly because a game with this good of a team behind can't possibly be this bad, and yet, it is. There are these drips of looter shooter, RPG, and multiplayer elements sprinkled throughout, but none of them work together, delivering a messy and almost incomprehensible experience. Still, gunplay and exploration stay consistently fun, thanks to the satisfaction of taking down enemies and the level design. That being said, the single-player campaign is dull, but the multiplayer campaign could provide bouts of fun comprised of laughing at the strange AI behavior or the fact that no one can find keys to a door.
    • 71 Metascore
    • 40 Critic Score
    Forspoken: In Tanta We Trust is a lacking experience that doesn’t provide enough substance on a gameplay, character, or story level to justify its existence. At most, I found some enjoyment in the new combat ideas and the dialogue between Frey and Cinta, yet their executions only reach a surface level. After the credits and accompanying conclusion, which also contains blatant sequel bait that will likely never be fulfilled, I wasn’t left feeling any more invested in the land of Athia than I previously was.
    • tbd Metascore
    • 40 Critic Score
    Monster Harvest feels like it wants to set itself apart from its counterparts in the genre, and there is undeniable potential here. However, I felt like I was playing an early access game despite being fully released. So much of the world feels like fundamental revision and polish are missing, and I can’t see myself revisiting Planimal Point anytime soon.
    • 72 Metascore
    • 40 Critic Score
    Zenless Zone Zero introduces players to a post-apocalyptic world where they navigate mysterious hollows and battle various enemies. While the combat is visually impressive and the character designs are appealing, the game suffers from a lackluster narrative, repetitive missions, and a heavy reliance on gacha mechanics. Although it has potential, Zenless Zone Zero currently struggles to stand out in the crowded gacha game market.
    • 56 Metascore
    • 40 Critic Score
    While variety is said to be the spice of life, Compile Heart needs to learn that if they want to make genuinely engaging titles, they need to take a step back and try to make these games more fitting of modern hardware and just more fun to play instead of pumping them out at breakneck speed to appease fans’ on a surface level. Diehard and dedicated fans of the Neptunia franchise who want more of the same may derive enjoyment from this title, but otherwise, you are better off staying away.
    • 55 Metascore
    • 40 Critic Score
    Bright Memory shouldn’t be played; it’s just not ready. The one-person developed action is a decent concept, but it should have been released as a demo in anticipation for Bright Memory: Infinite. The Xbox Series X version adds nothing to the experience, but if you’re eager to spend an hour mindlessly shooting enemies and rolling your eyes, then, by all means, pick this up.
    • tbd Metascore
    • 40 Critic Score
    Machina of the Planet Tree: Unity Unions is much too ambitious for its budget. The developer had an idea for what they wanted this game to be but could not pull it off. There’s not much here outside of mindlessly going through missions with the objective being “Defeat All Enemies” for an hour until the credits roll. I can’t recommend this game; I don’t care how cute the main protagonist is!
    • 51 Metascore
    • 40 Critic Score
    Neptunia Riders VS Dogoos attempts to deliver a Katamari-like gameplay experience with a comedic premise, starring fan-favorite Uzume Tennouboshi. However, the game falls flat with its rushed narrative, shallow mechanics, and lack of meaningful content, making it feel more like a cash grab than a worthy entry in the Neptunia series.
    • tbd Metascore
    • 40 Critic Score
    While I was just a tad hopeful about Scar-Lead Salvation due to its developer changing up genres from the norm in a new IP, what's here is unacceptable. The abysmally designed choices permeating every facet of progression, from its lack of enemy variety, repetitive room structure, and meager meaning in choice, make this undoubtedly one of Compile Heart's worst games yet.
    • tbd Metascore
    • 40 Critic Score
    Tsugunohi is not one of the most terrifying Japanese horror games of all time as it claims to be, not even remotely close. I’m certain the honor is just as made up as the urban legends. The basic jump-scare structure is identical across the nine chapters, so once you’ve tried one you’ve basically seen it all. There’s no real meaning or substance here, and real horror is when the anticipatory fear transforms into sheer boredom.
    • tbd Metascore
    • 40 Critic Score
    Bacchanalia seems to be an otome game that would fit all the checkmarks of what you’d expect from the genre, and while it is available for a relatively low cost of entry, that doesn’t excuse the fact that it is severely unfinished. From its awkward, inconsistent translation to even the plot having more holes than Swiss cheese, this title clearly should’ve just gone full-on Early Access, and I hope the developers are true to their word with their promise of fixing it all in the coming months.
    • 75 Metascore
    • 40 Critic Score
    Yumeutsutsu Re:Masters has the makings of a fantastic visual novel, and visually it is. Still, some horrible choices in both writing and design make it an utter chore to experience.
    • 41 Metascore
    • 40 Critic Score
    Tokyo Scramble is an ambitious stealth adventure that introduces a handful of clever mechanics but struggles to unify them into a satisfying whole. While its dinosaur-infested setting and gadget-driven stealth show flashes of creativity, those moments are undermined by an incoherent story, repetitive encounters, and rough presentation. The result is a game that feels more exhausting than engaging, one that hints at a stronger experience it never quite becomes.
    • 61 Metascore
    • 40 Critic Score
    Infinity Strash: Dragon Quest The Adventure of Dai is not an experience I recommend to anyone. Regardless of your familiarity with the series, I can promise you that this is not worth the time. Even fans who love the source material will get nothing positive from this title, as the miserable gameplay loop and surface-level storytelling will do nothing to initiate or enhance anybody’s love for the IP. What is here is more representative of a mobile game’s structure, with a console coating that’s mostly deceitful above all else.
    • 59 Metascore
    • 40 Critic Score
    Blightbound is a perfect example of a game as wide as an ocean but as deep as a puddle. There’s a story, customization, and many characters, but they all take so much time to experience and have so little payoff that I can’t really recommend this game to anyone in its current state. Coming from the studio that made Awesomenauts, Blightbound feels like a step down in terms of execution and polish. It’s disappointing to see something that clearly had lofty ambitions fall so far short of what it could have been.
    • 57 Metascore
    • 40 Critic Score
    Rendezvous is a very messy experience. I wondered when it would be over, a feeling one shouldn’t have while playing a game. It’s possible to become hypnotized by the dazzling display of futuristic cyberpunk Indonesia, but that facade doesn’t last long after the first hour. There’s clearly passion put into world-building, but beyond that sphere of craft, there’s no substance within the gameplay or narrative. As a result, Rendezvous is dry, and its flavor profile leaves a bitter taste in your mouth.
    • 61 Metascore
    • 40 Critic Score
    Redemption Reapers is a messy tactical RPG that could have been so much more. The presentation and character design are simply generic, with a narrative that will likely never grab your attention. There are some unique systems of character movement, but too many systems work against the player creating an unfun experience from beginning to end. Here’s to hoping updates based on player feedback make Redemption Reapers better in the future.
    • tbd Metascore
    • 40 Critic Score
    Quantum Replica is a broken experience. Its challenge stems from awkward control schemes and unfair systems, while the buggy and unresponsive maneuvering makes sure you’re rarely having any fun. As cool as this game may look at a glance, it quickly loses that qualifier after 30 minutes of gameplay.
    • 55 Metascore
    • 40 Critic Score
    Library of Ruina offers a dark and compelling narrative with engaging turn-based card combat and rich voice acting that brings its unique characters to life. However, the game is hindered by excessive grinding, poor port quality on the Nintendo Switch, and a steep learning curve that may overwhelm new players. While its depth in character customization and distinct visual and audio presentation stand out, the repetitive gameplay loop and static visual novel elements may detract from the overall experience. For the best experience, it's recommended to play this intriguing but flawed title on PC.
    • 58 Metascore
    • 40 Critic Score
    Death end re;Quest: Code Z is an overly eager follow-up to Compile Heart's darker RPG series, suffering from a noticeably rushed main narrative and botched character dynamics. Further, the gameplay genre shift has been handled rather poorly, with dull progression and unnecessarily frustrating growth permeating the experience. Unless you're a dedicated fan of the Death end re;Quest series, Code Z is not worth your time.
    • 74 Metascore
    • 40 Critic Score
    Life is Strange: Double Exposure revives Max Caulfield’s story, but the introduction of a convoluted dual-timeline mechanic and an uninspiring cast make it a less memorable entry in the series. While Max’s iconic wit shines through environmental interactions, technical bugs and disjointed pacing detract from the experience. Despite some nostalgic moments, this return to Life is Strange’s world struggles to capture the charm that made the original special.
    • tbd Metascore
    • 40 Critic Score
    I know I’m coming off as overly pessimistic, and I apologize for that, but Zengeon fails when executed in almost every possible way. The variety of playable characters is neat, and the co-op feature is nice, but I can’t see myself recommending this. After playing, players will swiftly notice the inept synergy between the combat mechanics alongside the mangled performance and atrocious enemy frequency. There are plenty of other roguelikes out there, and I promise that any one of those is likely better worth your time than Zengeon.
    • tbd Metascore
    • 40 Critic Score
    Real life Plus: Kaname Komatsuzaki will cost you both your valuable time and money, with next to nothing in return. You’ll be able to clear it at least once in just half an hour, experience some terribly paced attempt at storytelling to set up some H-scenes, and then wonder why you spent $12 on this. Unless you’re looking for a title with some good H-art and nothing else, I can think of no conceivable reason to pick this one up.
    • 47 Metascore
    • 40 Critic Score
    What works about successful walking simulators is the vigor and vitality put into both the narrative and the surrounding world. You want to feel engrossed and experience something unique and attention-grabbing. The Fabled Woods had the environments and graphics on point, but everything else, from plot to dialogue to gameplay mechanics, felt lackluster in comparison.
    • tbd Metascore
    • 40 Critic Score
    Despite the myriad of technical and design issues, it’s apparent that the developers of Runes Magica had a clear idea of the kind of gameplay systems they wanted to create. However, the final product fails to capture the features of what makes action platformers engaging. While it could benefit from an update, many tweaks would need to be made to the core mechanics to capitalize on what is potentially engaging. In its current state, you won’t find anything enjoyable here that you couldn’t find done better in another game.
    • tbd Metascore
    • 40 Critic Score
    Forward To The Sky on Nintendo Switch is not worth the price of admission. It’s almost comically bad and requires a lot more refinement than the Switch release provided. Everything is just dull, from the story to the platforming and combat; I don’t think I was ever really having fun. The moments of challenge in the platforming piqued my competitive nature, but it was only due to the game’s unresponsive controls and unpredictable camera angles...If you’re trying to play Forward To The Sky, just get the PC version.
    • tbd Metascore
    • 40 Critic Score
    Drifting: Weight of Feathers is not a horrid experience everybody should avoid at all costs. It’s clearly not backed by a substantial budget or team, so it’s worth keeping that in mind. Still, those seeking fulfilling puzzle parkour experiences should find their fill elsewhere, as this title is really only meant for those who are desperately searching for something new. The lack of music, questionable story implementation, and awkward presentation don’t help matters either.
    • tbd Metascore
    • 40 Critic Score
    Fateful End: True Case Files is a nonsensical title with nothing to do with what the game is about. It’s rarely fun, with only a couple of neat puzzles. Still, they often clash so heavily with the terrible attempt at telling an interesting story through forceful character development, that nothing ever pays off.
    • tbd Metascore
    • 40 Critic Score
    April Grove is certainly visually pleasing and offers up a playlist of gorgeous songs to help you relax, but outside of that, it is a nothing sandwich. A wafer thin gameplay loop and stark content offerings fail to even be compelling as a background timewasting activity.
    • tbd Metascore
    • 40 Critic Score
    To be blunt, the current state of the game provides enjoyable combat, but it’s the only aspect that’s enjoyable. The crippling issue is the poorly executed script, which drags down Reverse: 1999 as a whole. As a seasoned mobile gamer, this is the first game I’ve reviewed that I actively don’t want to play because I see it as a waste of potential. In its current state, unless a player solely focuses on the aesthetic appeal of gacha characters and disregards the need for them to have personalities or engage in a compelling storyline, it’s challenging to envision anyone enjoying this game long enough to keep it alive. There might be a promising time-travel story with plenty of potential ideas, but it’s hard to follow when almost every voiced line of dialogue is distractingly subpar.
    • 61 Metascore
    • 40 Critic Score
    Shadow Corridor is for someone who desires a challenging experience while having no attachment to the actual experience. Lacking enemy variety, one-hit death, and hindering systems had me more afraid of the mechanics than the game itself. This horror game requires patience; without it, you can probably sit this nightmare out.
    • tbd Metascore
    • 40 Critic Score
    Being such a short and simple experience, if the ending of a one-sitting game is bad, it inevitably taints the whole experience – and I would say that Goodbye World‘s pointlessly cruel and mocking ending goes several steps further than that. Rather than coming to the end of a thematic roller coaster, I was left feeling like I’d been casually thrown off of a cliff.
    • 61 Metascore
    • 40 Critic Score
    What Happened gives you very little reason to even care about answering that question. The narrative is consistently flimsy as you dive into the mind of an unlikeable protagonist. There are very few moments of redemption with some well-detailed environments and clever transitions, but that is not nearly enough to keep you invested. If the motion sickness doesn’t get you to turn the game off, then the self-deprecating storyline and in-your-face symbolism will cause you to roll your eyes to sleep in no time.
    • tbd Metascore
    • 40 Critic Score
    Dread Meridian sets out to deliver a chilling Lovecraftian horror experience in VR, but its technical shortcomings and uneven gameplay hold it back from greatness. While the atmospheric setup and some core mechanics show promise, immersion is constantly undercut by frustrating bugs and poor design decisions.
    • 68 Metascore
    • 40 Critic Score
    Strong environmental puzzles, unfortunately, don’t do anything to save GYLT, and as such, there’s nothing here I would really recommend to anyone other than to a younger gamer just getting into the genre. Horror fans will have seen everything this game has to offer before, and a lack of anything gripping will stop newcomers from sticking around for its brief runtime.

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