Noisy Pixel's Scores

  • Games
For 1,936 reviews, this publication has graded:
  • 55% higher than the average critic
  • 17% same as the average critic
  • 28% lower than the average critic
On average, this publication grades 1.5 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Final Fantasy VII Remake
Lowest review score: 10 Secret Kiss is Sweet and Tender
Score distribution:
1938 game reviews
    • 70 Metascore
    • 65 Critic Score
    Megadimension Neptunia VII on Switch is perfect to play through if you haven’t already experienced this entry. The narrative holds up, but the same can’t be said for the dungeon design. The state of the Switch port is lacking modern quality-of-life updates, which does hurt the user experience, but the battle system makes it a decent RPG experience on the go.
    • tbd Metascore
    • 65 Critic Score
    Liar Trick is interesting despite its flaws. The gameplay is unique, and with the amount of research and detail that went into it, it’s clearly a labor of love by the developer. It’s difficult to recommend to a general English-speaking audience with the translation in its current state. Still, fans of detective games and unusual visual novels should enjoy it if they’re willing to have a little patience.
    • 70 Metascore
    • 65 Critic Score
    The Cosmic Shake is a mixed bag. It works exactly well enough to make me alright with continuing to play and will probably be a decent enough game to give to your kids who don’t have the finesse to get through Super Mario Odyssey yet. However, for a comeback in a long-running franchise, it’s severely let down by an unoriginal concept, a severe budget deficit, and levels that feel like a developer just going through the motions to crank out a game.
    • 61 Metascore
    • 65 Critic Score
    Seven Knights: Time Wanderer is a rather straightforward attempt at a JRPG with the inclusion of a unique active battle system. There’s a ton of room to grow here in terms of improved dungeon design, less repetitive encounters, and a more interesting gameloop. Still, the story is rather good, and the character interactions are reason enough to see the adventure through until the end.
    • tbd Metascore
    • 65 Critic Score
    Yukikoi Melt is a beautiful visual novel that falls apart within the first hour. There is so much potential crammed in the beginning moments that are never brought up again and make you question why you just spent 20 hours hoping for something that never happens. However, if you’re looking for an exceptionally humorous and lighthearted visual novel about a boy overcoming his hatred for winter, look no further than Yukikoi Melt.
    • tbd Metascore
    • 65 Critic Score
    There is clearly a direction and vision for Grand Alliance, but it’s pretty much downhill after the game’s opening. I know I’ve always touted that I’m into games with amazing stories despite the gameplay, but Grand Alliance made it difficult to stick with that idea. At least this was leagues better than Overlord: Mass for the Dead.
    • 64 Metascore
    • 65 Critic Score
    Despite its flaws, Seven Pirates H is an addictive and fun adventure. Underneath the fanservice exterior is a cute RPG, just don’t go into this expecting anything challenging or remotely intellectually stimulating and you’ll find yourself having fun.
    • 66 Metascore
    • 65 Critic Score
    There’s no doubt an appeal here for fans of cozy experiences, and Mineko’s Night Market delivers all the charm one could expect from this genre. But the experience is shortlived as it offers little focus on player expression. Similar titles present a much wider range of activities to invest yourself in that makes the experience feel like your own. However, there really isn’t any of that here. It all feels just a little too static and unimpressive. For a younger audience, this could be an entry-level introduction to this wholesome genre, but there may be better ways to spend an evening than at the Night Market.
    • 72 Metascore
    • 65 Critic Score
    Layers Of Fear 2 on Switch is a well-developed port of a decent psychological thriller. The numerous puzzles and mind games thrown at the player add a layer of engagement that sets this title apart from others in the genre. However, the reused jumpscares and predictable plot remove the player from the haunting halls of this ship to remind them that this is just a game, and they might have a better time playing one of the more recent releases from Bloober Team.
    • 69 Metascore
    • 65 Critic Score
    Maid of Sker ends up excelling in its atmosphere, as it absolutely nails the feeling of tension during the more competent stealth sections. While it doesn’t move the genre in any direction, this is a horror experience that will make for a fun evening for genre lovers, but it might lose you with its narrative.
    • 63 Metascore
    • 65 Critic Score
    Chocobo GP isn’t the Chocobo racer from my past, but it is just as whimsically unique as ever. I’m still unsure if it’s a game for children or older Final Fantasy fans; maybe it falls somewhere between. There’s some balance needed, and the tracks have no identity, but you’re playing a game where a bird is wearing rollerblades, so find fun in that. Just be sure to turn down the volume when you get to the menu; oh god, now the song is stuck in my head again.
    • tbd Metascore
    • 65 Critic Score
    Card Detective marries noir and comic aesthetics, unraveling a murder case entangled in corporate corruption. While the narrative starts strong, it falls short on character depth and conclusive storytelling, with many characters feeling forgettable. The game's innovative card-based mechanic for uncovering truths and lies adds a unique twist to the detective genre, though it suffers from unbalanced difficulty and predictability. Despite these flaws, Card Detective remains a captivating, if not replayable, journey for fans of narrative-driven detective stories.
    • tbd Metascore
    • 65 Critic Score
    It’s an unfortunate step down from the developer’s previous games. You see, the story never truly catches on as the game’s main focus seem to be on its battle system. Here’s to hoping that updates iron out the kinks of this adventure. Otherwise, this is just another standard strategy RPG to fill your phone storage with for a few minutes of fun.
    • 78 Metascore
    • 65 Critic Score
    Adios excels in its creative writing through its complicated moral narrative. The characters are shown as complex even with a short runtime, and it’s easy to get emotionally invested in this farmer’s life. However, the limited interactivity really weighs on the experience as it drags in places that make it feel longer than it is. I wasn’t sold on the direction and really felt like there could have been a lot more here.
    • 64 Metascore
    • 65 Critic Score
    Mazm: The Phantom Of The Opera is an extremely good adaptation that turns the classic novel into an enjoyable adventure game, and updates it for the modern audience. It faithfully recreates what the original story did well and improves upon what didn’t stick as much. Whether you’ve only heard the name of the story or you’ve seen multiple variations of the tale, you’re sure to get something out of this title, despite the strange lag.
    • tbd Metascore
    • 65 Critic Score
    Madden 23 returns to its roots by focusing on gameplay improvement and player experience. Though no significant developments or additions were made to its multiple game modes, this still feels like a step in the right direction for a franchise that has otherwise been taking it in the shins in recent years. It still remains to be seen whether EA can build on the solid foundation of this year’s release, but at the very least, the game is a fitting tribute to the legend of John Madden, who preached fundamentals above all else.
    • 61 Metascore
    • 65 Critic Score
    The enjoyable moments become dampened by the inane control scheme and inconsistent pacing. It’s unfortunate that there was such a tug-of-war between immersion and complete disengagement. In a way, Daydream is a fitting name, as my moments of joy and peace kept getting interrupted as I popped back to reality, making this experience become a gradually-fading memory.
    • 74 Metascore
    • 65 Critic Score
    Rune Factory 5 offers bouts of fun, but unfortunately, it ultimately feels like an outdated experience no matter which platform you play it on. Still, the unforgettable characters keep you invested, but the sluggish combat and empty world keep gameplay largely uninteresting. Performance is far better than the Switch release, so players can look forward to that.
    • tbd Metascore
    • 65 Critic Score
    Tomoyo After ~ It’s a wonderful life~ ends up being anything other than wonderful. It may be aesthetically fantastic and audibly great, but it falters in delivering a message that it came so close to executing on, only to get lost in its numerous plot distractions. Hardcore Clannad fans will feel right at home with this story delivery, but there are some missed opportunities here for the casual player.
    • 70 Metascore
    • 65 Critic Score
    Sword of Convallaria is a tactical RPG that blends nostalgic elements from classic games like Tactics Ogre with modern gacha mechanics. With an engaging combat system, stunning visuals, and an epic soundtrack by Hitoshi Sakamoto, it offers a unique gaming experience despite some slow story progression and energy system constraints.
    • 68 Metascore
    • 65 Critic Score
    Disney Pixel RPG offers a unique blend of nostalgic art and Disney charm, drawing inspiration from titles like Kingdom Hearts and Wreck-It Ralph. While its writing and character interactions shine, the game’s biggest drawback is its lack of content at launch, with only three chapters available in story mode. Gacha mechanics and quality-of-life features work well, but the limited scope may leave players wondering what’s next.
    • 57 Metascore
    • 65 Critic Score
    Orangeblood has some really nice ideas, but the execution can feel lacking at times. However, the soundtrack and battle system is robust, which made getting through the game pretty entertaining at times. However, the confusing story and excessive padding keep Orangeblood from reaching its full potential. Thankfully the coolness of these characters might allow some players to look past that.
    • 71 Metascore
    • 65 Critic Score
    ATONE: Heart of the Elder Tree is a title that has the definition of “jack-of-all-trades, master of none.” It does a lot of things, but it doesn’t stick the landing most of the time. The story is very short, and while the soundtracks are good, I wasn’t a huge fan of the rhythm portions, especially because of their severe disconnection to the main tale.
    • tbd Metascore
    • 65 Critic Score
    Bittersweet Birthday is a narrative-heavy indie action game from World Eater Games that offers strong visual design and emotionally driven boss encounters, but its uneven pacing and sparse combat can drag down the experience. The story’s mystery keeps you pushing forward, even when the gameplay slows to a crawl.
    • 67 Metascore
    • 65 Critic Score
    Samurai Jack: Battle Through Time ended up being an incredibly mixed bag. Though it may have been great to play during the series’ original heyday, it doesn’t entirely hold up to modern standards. Like any blade, the combat becomes dull over time, but the graphics and systems are there to keep players slicing-and-dicing until the conclusion.
    • tbd Metascore
    • 65 Critic Score
    Yohane the Parhelion: Blaze in the Deepblue is a fairly standard Metroidvania experience on the surface. However, Inti Creates has gone the extra mile by incorporating procedurally generated areas, crafting mechanics, and expansive maps for exploration. Unfortunately, the combat is the weakest aspect of the game, and while there are challenging bosses and enemies, the ability to spam healing items diminishes the sense of tension. If you’re a Love Live fan, you’ll likely enjoy what’s here, but if you’re unfamiliar with the franchise, there are other Metroidvanias worth exploring.
    • 62 Metascore
    • 65 Critic Score
    God of Rock is a unique experiment in taking two highly technical genres and mixing them up. Though it’s sometimes an enchanting title, the frustrations can be tremendous as it hardly offers any leeway for newcomers to get into the meat of the game. The game may annoy even those familiar with the genres due to how convoluted this unlikely hotpot ends up, but this is still a unique experience you won’t be able to find anywhere else, and it’s worth a try.
    • 74 Metascore
    • 65 Critic Score
    Fear The Spotlight is a brief, nostalgic love letter to 90s horror games, blending simple stealth and puzzle mechanics. While it doesn't break new ground in the genre, its atmospheric visuals and sound design provide a few hours of engaging fun for fans of retro horror, though it may not offer enough depth to warrant a second playthrough.
    • 80 Metascore
    • 65 Critic Score
    Olympia Soiree has the makings of a decent romance that puts a lot of effort into its main protagonist and has many different moving parts in terms of narrative beats. Sadly, there’s just no substance or world-building, and the few enjoyable character routes aren’t enough to compel you to complete the game, let alone fall in love. However enjoyable it may be to some, you won’t find anything remotely new about this setup.
    • 70 Metascore
    • 60 Critic Score
    The shoot-’em-up incorporation doesn’t feel as fleshed out as it otherwise could be due to its notable brevity standing out compared to the rest of the experience. Nevertheless, there is a compelling narrative here with a diverse, captivating cast, making me wish this stuck to one genre instead of trying an oddly paced mishmash. Regardless, I still recommend checking this game out if its premise alone interests you, as it could be a potential diamond in the rough for those yearning to embrace it.
    • 63 Metascore
    • 60 Critic Score
    SkateBIRD is a serene and meditative experience but relies a little too heavily on nostalgia with its design while removing any real challenge. Controls hindered the opportunity to get more out of this experience, and I found my bird spent more time rolling on the ground than around on the skateboard. The mission, dialogue, and overall narrative were fun to uncover but isn’t there enough to sustain your interest after completion, essentially clipping the wings of replayability.
    • tbd Metascore
    • 60 Critic Score
    Cross Tails is a disappointing game because it has all the components of a masterpiece. However, between flat characters and nonsensical story planning decisions, it fails to leave an impact as anything more than a missed opportunity. Which is also a shame because of how finely the combat is crafted. I enjoyed that and hoped to see it in something with better furnishings.
    • tbd Metascore
    • 60 Critic Score
    Prison Princess: Trapped Allure blends lighthearted escape room puzzles with charming anime visuals and fan service. While its casual gameplay and fast travel system make it approachable, shallow character development, repetitive dialogue, and overly simple, sometimes ambiguous puzzles hold it back from being truly engaging. Perfect for anime fans seeking a low-pressure adventure but may disappoint those looking for depth or challenge.
    • 75 Metascore
    • 60 Critic Score
    Beyond Blue is a concise experience. You can finish it in about two to three hours, and you can 100% it in less than five. While I really enjoyed all of the educational value that the game provides, if you don’t happen to be interested in the real-world ocean, there isn’t any reason for you to play this game. So, if swimming around for two hours scanning fish, watching educational videos, and learning more about the ocean sounds up your alley, Beyond Blue is perfect for you. However, the game’s subpar graphics, terrible technical performance, and melodramatic plot make it tough to enjoy the surreal adventure under the sea.
    • 78 Metascore
    • 60 Critic Score
    Bleak Sword DX has its moments. Utilizing the parry system and mastering the stages to take no damage after dying moments earlier makes for some genuinely enjoyable moments. Unfortunately, that’s about where my fun ended. The repetitive structure and increasing challenge fueled by a stamina bar that depletes faster than my 12-year-old dog’s weighed on the experience. There simply wasn’t enough reward for the difficulty, and the retro aesthetic couldn’t do enough to keep me engaged.
    • 61 Metascore
    • 60 Critic Score
    Hellboy Web of Wyrd takes a notable step forward into the roguelike genre but fails to find its footing. While it successfully implements its gameplay loop and progression mechanics, it offers only a baseline level of satisfaction as a package. The distinctive comic-style presentation and impressive voice work contribute to the game’s appeal but fall short of igniting a strong desire for replayability. Fans of the Hellboy franchise may find deeper enjoyment due to their attachment to the source material.
    • tbd Metascore
    • 60 Critic Score
    Victory Project has a problem with pacing, and it all stems from its flimsy foundation. Everything that happens comes off like a string of coincidences that will cause any player to roll their eyes. It makes the entire narrative more like a day time soap opera than a visual novel full of shocking discoveries, romantic outings, and near-death experiences. Still, it has its moments until the story reminds you of the character’s age difference for what seems like the 50th time.
    • 64 Metascore
    • 60 Critic Score
    In its early moments, Windbound had my attention, and I was completely ready to discover more about this world. However, after the first chapter, I was left mostly disappointed with the lack of execution the game provides through the systems it introduces. A rather tedious travel system enhanced this feeling. Through its colorful scenery and a heartwarming soundtrack, are some decent experiences to be found, with the help of some fine-tuning. Perhaps in the hands of the more diehard survival game fans, Windbound may catch a breeze, but it never truly set sail for me.
    • 54 Metascore
    • 60 Critic Score
    Yuuna and the Haunted Hot Springs: The Thrilling Steamy Maze Kiwami delivers a competent yet familiar dungeon-crawling experience, blending light-hearted anime storytelling with engaging roguelike gameplay. While the narrative is enjoyable and predictably steeped in anime tropes, the game's real strength lies in its challenging gameplay and strategic depth, particularly in its item management system and the unique Resonance Hot Spring feature. However, the game's themes and visuals lack innovation, and the PC port disappoints with its limited options and subpar controller support. Despite its solid mechanics and charming narrative, the game struggles to distinguish itself in a genre filled with more compelling titles.
    • 65 Metascore
    • 60 Critic Score
    Neo Geo Pocket Color Selection Vol. 2 is a collection of leftovers and interesting oddities at best. Baseball and tennis are a lot of fun, but not for the full price of admission. If you’re getting into the Neo Geo Pocket library for the first time, then you’re better off just enjoying Vol. 1 instead. The handheld didn’t have a vast library, to begin with, and so Vol. 2 feels like slim pickings.
    • 71 Metascore
    • 60 Critic Score
    As you search for Charlotte May, you start to learn what kind of neighborhood Dahlia View really is. There are hidden truths lying everywhere in this community. Unfortunately, despite a proven premise, a pretty presentation, and a promising protagonist, there was no substance to fully immerse me in the narrative of Conway: Disappearance at Dahlia View. The plot was predictable, the slow pacing was punishing, and the lack of music made it difficult to trudge through.
    • 62 Metascore
    • 60 Critic Score
    Mugen Souls Z may be a product of its time, but the West has finally received the full experience. The story is downright insane in a brilliant way, but the gameplay has definitely not aged well. The added DLC and mini-game definitely make this a release for all niche JRPG enthusiasts, as your 10-year-long wait has paid off, and you can finally take these hilarious girls to the bathhouse.
    • 72 Metascore
    • 60 Critic Score
    Kingdoms of Amalur: Re-Reckoning is a game boasting a classic fantasy feel with an addicting gameplay loop that some players may find themselves enticed by. The narrative will be the biggest draw for some, but I was too distracted by the dull combat and dated presentation to really care. The Switch allows fans to bring this fantasy on the go, but new players should do their best to understand what they’re getting themselves into.
    • 72 Metascore
    • 60 Critic Score
    The Bridge Curse 2: The Extrication delivers an intriguing blend of horror and puzzle-solving set against a rich backdrop of Taiwanese lore. While the game excels in creating a spooky atmosphere with its well-designed puzzles and immersive ghost stories, it struggles with pacing due to its heavy reliance on cinematic sequences and lengthy dialogues. These elements often reduce player agency, making it feel more like watching a movie than playing a game. Additionally, the ghost encounters, although initially thrilling, tend to become repetitive and less frightening over time.
    • 64 Metascore
    • 60 Critic Score
    Touhou: New World is an interesting Touhou Project adventure that builds out these characters’ personalities for a Yokai-infested adventure. The customization and narrative make up the best moments of the experience, while the combat is kept to a mindless button mash until you get to the boss and have to use your entire arsenal. While fans would enjoy the commendable character roster, there’s no rush to play this. So, pick it up today or in a couple of years; this game will wait for you.
    • tbd Metascore
    • 60 Critic Score
    Despite Ciel Fledge’s interesting setting and ideas, the battle system feels too messy for me to stick with it, at least not without some visibility tweaks, or even some accessibility options. With such unique ideas present, I know there’s a very interesting game here, I’m probably just not a very good parent.
    • 53 Metascore
    • 60 Critic Score
    Bakugan: Champions of Vestroia is a tedious and almost mindless adventure that will leave you staring at the screen, wondering if it will ever get better. Sadly, it doesn’t. However, its systems are easy enough for a younger fan of the series to enjoy and receive a starter course in RPG systems. The biggest compliment I can give the game is that it works, but other than that, this Bakugan Brawl isn’t as epic as it could have been.
    • 77 Metascore
    • 60 Critic Score
    Sucker For Love stands out for its bold premise and talented voice work, but aside from that, it can be a chore to actually play through. Its gameplay feels like padding to its core, and the writing, while occasionally humorous, presents itself as unfocused. The lack of grace with tonal balance ultimately makes this title a questionable venture that is best perceived as an entertaining experiment and nothing more. Still, its price point is fair, so if you’re moderately intrigued by what this game offers, it’s worth giving it a shot.
    • 68 Metascore
    • 60 Critic Score
    Phantom Breaker: Omnia is a cacophonic mess, and if you’ve got local friends and want to play a janky anime fighter, then this is literally the best game of all time. The lack of basic quality-of-life additions found in modern fighting games, as well as aged and clashy sprite work almost feels lazy when every other addition improves the experience. It makes me question why the game wasn’t rebuilt entirely to start. The only way this game is remotely feasible online is through using Parsec on PC, as the game will not be getting rollback netcode. Despite all of this, I really enjoyed the game and had a total blast playing. Probably due in part to being able to play as some of my favorite fictional characters and I hope I’ll be able to play it with some friends down the line, as well as 100% the title. But I think I’m going to be one hell of an outlier with this experience.
    • 67 Metascore
    • 60 Critic Score
    Edge of Eternity is a beautiful game that is held back by the ambition of the developers. There are just too many moving parts here, and nothing seems to be fully executed. It’s by no means a waste of time, though, and provides hours of fantasy adventures in a new world, but it lacks focus and implementation due to the numerous features and broken narrative.
    • tbd Metascore
    • 60 Critic Score
    Nyan Cafe Macchiato is a visual novel that fails to execute a unique narrative within the genre but does a few interesting things to at least hold the reader’s attention. The illustrations are excellent, which makes it easier to bear with the lacking main protagonist and throwaway story scenes. If you’re looking for a light-hearted comedy with no real direction, then you’ve found it.
    • 63 Metascore
    • 60 Critic Score
    Tales of Symphonia is a brilliant action JRPG that set a precedent for the genre. Even all these years later, its engrossing storytelling, vast array of side activities, character interaction, and layers of combative options all coalesce to make it a must-experience adventure. Yet, as a remaster, this specific release fails to hit the mark, ultimately providing a lackluster and disappointing resurgence that could have been so much more.
    • 82 Metascore
    • 60 Critic Score
    Espgaluda II is an acquired taste within a genre that was already an acquired taste, to begin with. It doesn’t take long to see why the love for the game is so divided. Its complicated play and scoring systems take some getting used to, but the Switch port is far from ideal despite being feature-packed. This is merely something to hold you over until Live Wire ports DoDonPachi Resurrection.
    • tbd Metascore
    • 60 Critic Score
    As a VR experience, Spice & Wolf VR2 offers some of the best character animations that I’ve seen. However, it does not deliver significant content to justify its price, even by marketing itself as a VR anime. The limited environments and lack of interaction was a huge missed opportunity to making this a better experience overall. Oh well, here’s to hoping Spice & Wolf VR3 is better.
    • 52 Metascore
    • 60 Critic Score
    Akiba’s Trip: Hellbound & Debriefed needs to played without any distractions from other games because the second you put it down, you may never care to return to it. Its lack of quality-of-life features solidifies it as a relic of the past, but its writing and characters make it out to be something that fits right in with your group of otaku friends. It’s not an easy game to get through, but its charm is enough to want a true sequel.
    • 75 Metascore
    • 60 Critic Score
    Hot Wheels Unleashed is really nice to look at and sometimes fun to play, but I’m not sure who it’s for. The in-game currency model is unnecessarily convoluted and annoying most of the time. The difficulty is unbalanced to the point where I was forced to play on easy and swallow my gamer pride. The online multiplayer is where the most enjoyment is, but expect to invest hours trying to pull a car that can compete with some of the rarer racers. If Unleashed were a contender in a race, it would place 12th, like I did many times.
    • tbd Metascore
    • 60 Critic Score
    The Sealed Ampoule presents itself as a “Dungeon agriculturalization Rogue-like” game. While the ideas necessary for a rogue-like are offered, some strange deviances from the norm make the gameplay feel less polished than the clean, simple genre usually provides. Some aspects, such as the UI confusion and distraction, nag at the otherwise tidy menu aesthetic. That being said, the “agriculturalization” resource management provides the most fun out of the gameplay loop, which is more in line with what Ampoule seems to aim for.
    • tbd Metascore
    • 60 Critic Score
    Labyrinth of Zangetsu shows a ton of potential within its visuals and system, but that ultimately goes untapped. Its strong atmosphere and character creation system are decent, but there’s very little reason to invest yourself in this adventure that is mainly about battling and dealing with a strange class upgrade system. There’s fun to be hand, but this is one dungeon that you’ll be looking for the exit of rather quickly.
    • tbd Metascore
    • 60 Critic Score
    Fear Effect is a short game for returning players, but newcomers like me will take longer. Even then, my time with it was rough. The story and characters were not the issue. They still have charm. It was the constant strain from the poor resolution and the clunky inventory quirks that pushed against any enjoyment I tried to pull from the game. Walking through blurred environments and fighting against the interface ended up defining most of my experience.
    • 62 Metascore
    • 60 Critic Score
    Infinite Guitars fails to establish a cast of characters you care about, which is enhanced by the gameplay that puts the spotlight on JJ, leaving the supporting members to be the backup dancers. There’s little staying power for the cast, and the respective nature of various systems causes tour fatigue much too early. You’ll stay for the punk rock presentation, but you won’t be requesting an encore.
    • 63 Metascore
    • 60 Critic Score
    The potential for Curse of the Sea Rats was high, and the opening moments were exceptionally promising. Unfortunately, it fails to encourage players to explore the world with repetitive questlines and a lack of skills. The diverse cast does little to move the narrative in any way, which is a shame because they have the potential to be more than pallet swaps. Still, the experience is gorgeous, and the combat animations deliver a nostalgic punch to keep you pressing forward.
    • tbd Metascore
    • 60 Critic Score
    For whatever flaws are apparent in Democracy 4’s base game, it is the only game out there that depicts the densely interconnected system of mechanics that influence our political system. It fulfills a fantasy you can’t get anywhere else in video games — and certainly nowhere else in life. This is why no matter how many criticisms I can list for Democracy 4, I find myself returning to it over and over. That doesn’t necessarily make it a good game, but if it’s the type of game you’d enjoy, there’s simply nothing else like it.
    • tbd Metascore
    • 60 Critic Score
    My Girlfriend’s Special Place is a rather run-of-the-mill, predictable romantic story. Even so, it’s a short story worth a read if you only want a light experience. Considering the format, I imagine the upcoming volumes, Imouto no Seiiki and Gakkou no Seiiki, which Sekai Project has already announced, are similarly comfy products
    • 68 Metascore
    • 60 Critic Score
    Sadly, Deliver Us Mars could barely get us to the planet of Mars itself, let alone deliver it. It’s a shame that a game that was already delayed once for further polishing still came out so rough. The constant frame drops, screen tears, glitches, and poor animation rendering are only the cherry on top of inconsistent puzzles and terrible lighting. There is something special underneath all that jankiness, though, with a focus on engaging storytelling and increased verticality (compared to Deliver Us The Moon). Still, KeokeN just couldn’t land this one right.
    • 55 Metascore
    • 60 Critic Score
    The only issue with Half Past Fate: Romantic Distancing is that its runtime is simply not enough. The characters’ relationship feels underdeveloped, and even the themes of “romance during a pandemic” don’t really stick. Still, if you’re looking for a really quick adventure with a comfortable atmosphere and absolutely no complications, it could offer an enjoyable way to spend an afternoon.
    • 80 Metascore
    • 60 Critic Score
    Wandering Sword is a bit of a mixed bag that uses its brilliant presentation and vast player freedom to partially offset its dull storytelling, the lacking script translation, and dialogue structuring. Unfortunately, the pros weren’t enough to really stick the landing, as I had to force myself to get through a fair bit of the experience. The intrigue this cast and narrative carry doesn’t manage to reach anything meaningfully gripping or memorable, and that made much of this title an unfortunate slog. Still, it can be an addictive and enjoyable time for those who become compelled by its systems.
    • 65 Metascore
    • 60 Critic Score
    Breakout Recharged might be the least interesting of all the games Atari has chosen to revamp. This is as basic as a video game can possibly get, as even the new bells and whistles added in this modern remake don’t do a whole lot to make the core gameplay feel any more interesting than what it was back in 1976. Unless you’re a retro enthusiast, you’re better off accidentally stumbling upon one of many Breakout clones out there for free.
    • tbd Metascore
    • 60 Critic Score
    Ara Fell: Enhanced Edition isn’t a terrible game; it just feels like one that I’ve played a million times before. The trope-filled story left much to be desired and, even though the combat can be fun, it is still the same turn-based combat gamers have seen time and time before. The game is clearly trying to have the impact of some of the excellent RPG classic of our time, but these clear inspirations are what make the game fall short.
    • tbd Metascore
    • 60 Critic Score
    Wing of Darkness doesn’t have enough time to really make its mark. Its 2-hour runtime and lack of customization or unlockables give little reason to return after the credits. It’s a shame because these characters are extremely likable and you can’t help but want to see their mission through. Here’s to hoping more comes from this series.
    • tbd Metascore
    • 60 Critic Score
    If you’re a die-hard fan of ontological mysteries (think “you wake up in a room”), you’ll probably come away from the game somewhat positive. After all, the developer also seems to be a die-hard fan of ontological mysteries. But please, for goodness sake, try to read slowly when you get to the finale.
    • 73 Metascore
    • 60 Critic Score
    The TakeOver has next to nothing special about it. Aside from its stellar soundtrack, everything else about the game screams “mediocre:” its gameplay, its art style, its modes… nothing about it stands out. While it isn’t necessarily bad, it has the makings of a game that will be completely forgotten about in a few days. Unless you are simply dying to play another beat em’ up on the Switch, The TakeOver probably isn’t worth your time.
    • 62 Metascore
    • 60 Critic Score
    Hood: Outlaws and Legends can be a lot of fun. The heist gameplay is best when you have a party of friends who communicate and coordinate the attack, allowing the multiplayer heavy game modes to provide much of the enjoyment. Still, there’s a lack of polish in this adventure, but more importantly, a lack of content. Adding new weapons, levels, collectibles, and challenges could add value to the experience. For what is, Hood: Outlaws and Legends delivers an innovative multiplayer experience, especially for all those heist aficionados out there.
    • 64 Metascore
    • 60 Critic Score
    Varlet is a short, stylish JRPG from FuRyu that mixes high school drama with dungeon crawling and light social sim elements. While its character chemistry and boss battles shine, predictable systems and uneven pacing hold it back from reaching its full potential.
    • 59 Metascore
    • 60 Critic Score
    The Spirit of the Samurai is a game bursting with creativity and ambition, but its execution often stumbles under the weight of its unique design choices. The stop-motion animation, while impressive, seems to have come at the cost of polished systems and streamlined gameplay. Despite its flaws, the game delivers an engaging and visually distinct experience that’s worth exploring for fans of experimental action titles. If you can overlook its rough edges and embrace its inventive spirit, you’ll find a memorable, if imperfect, adventure.
    • 65 Metascore
    • 60 Critic Score
    The Yu-Gi-Oh! Early Days Collection is a neat idea that goes a long way to preserve its fairly old titles, but on paper it's almost a novelty. There are a few games in the set that are worth digging into, but none of those feature online multiplayer at launch, and a lot of this collection is just going to be filler for most people.
    • 69 Metascore
    • 60 Critic Score
    With a lackluster story, slow gameplay, and dated graphics, perhaps 9 Monkeys of Shaolin should have trained with the Shaolin monks a little bit longer before it was released.
    • 64 Metascore
    • 60 Critic Score
    Infliction has some decent moments of storytelling, and the themes that it highlights are impactful. But my interest in those aspects dwindled every time I encountered a glitch or audio cutout. Infliction tends to fall apart shortly after it begins since it's impossible to look past this poor quality.
    • 73 Metascore
    • 60 Critic Score
    What Comes After doesn’t go much further than “Remember happy memories” and “It’ll get better with time.” I just don’t feel that’s enough to really examine this topic. However, the presentation is charming enough, and the entire experience can be completed in less than an hour, to which it doesn’t overstay its welcome. Perhaps more time would have allowed them to explore the themes they introduced further.
    • 70 Metascore
    • 60 Critic Score
    Kamiwaza: Way of the Thief feels like a product of its era. While seeing it try so many ideas is admirable, it ultimately falls flat in execution as the experience feels disjointed and messy. Although it presents a game world that feels alive and immersive, the primary gameplay loop lacks polish and practical implementation.
    • 61 Metascore
    • 60 Critic Score
    Deiland Pocket Planet Edition is a shallow farming sim that provides you with very base-level quests that don’t really amount to anything memorable. The monotony of completing the quests and watching over crops never becomes more complex or challenging, weighing on the adventure’s lasting factor. There’s little here to experience after a few hours of gameplay, but it’s still a charming indie offering that doesn’t grow into the rose that I had hoped for.
    • tbd Metascore
    • 60 Critic Score
    It’s a shame the Switch version of Heart of the Woods has so many issues and offers a generally poor experience. The story and characters are really enjoyable, and the game deserved more care and polish for its console debut. However, if you want to play Heart of the Woods, the PC version is a better way to experience it.
    • tbd Metascore
    • 60 Critic Score
    Empire of Angels IV is a strange strategy RPG with a narrative that conflicts so heavily with the game’s tone. You’ll likely ignore all reasoning for why any of this is happening and just be happy with a clever battle system. With some improvements and added modern options, the next entry could very well be worth the wait, but be sure to know what you’re getting into here.
    • tbd Metascore
    • 60 Critic Score
    Trap Genesis is a forgettable and bland experience of making peace and love with a Chaos Goddess. This is an excellent way to revisit the world and celebrate the franchise’s anniversary for people who are already fans of the previous games. But for anyone else, this is not the game that should change their minds about giving the series a try.
    • 74 Metascore
    • 60 Critic Score
    Dosa Divas is a heartfelt, food-themed RPG that blends turn-based combat with light cooking mechanics, delivering a charming story about family and reconciliation. While its personality and emotional core shine through, the experience is held back by limited combat depth, a short runtime, and noticeable padding in its final stretch. It feels more like a promising proof of concept than a fully realized RPG, offering just enough substance to engage but not enough to leave a lasting impact.
    • 71 Metascore
    • 60 Critic Score
    Actraiser Renaissance is a surprise return of a long-lost classic, but one which falls flat in execution in more ways than one. It has moments of brilliance, and there is undoubtedly substance and depth in its many systems. Still, all the moving parts don’t come together cohesively or logically, and it ultimately feels like two completely unrelated games taped together as one, with neither fully complementing the other. Old school fans will no doubt find the experience worth investing in after the tedious start, but for most other players, there are just plenty of far better alternatives.
    • 69 Metascore
    • 60 Critic Score
    Super Bomberman R 2 doesn’t do much to differentiate itself from its predecessor or the series. There’s just nothing really here to justify a purchase with a campaign consisting of only three unimaginative levels, very limited power-ups, and a strange implication of online modes. The charm is still present when playing classic modes, but nothing that has been added moves the series in any significant direction.
    • 65 Metascore
    • 60 Critic Score
    At the beginning of this review, I was trying not to compare this game to Dodgeball Academia. It takes a long time to develop an indie game, and I have little evidence that the two have anything to do with each other. But it’s hard not to look at these two games next to each other and see that the things I really adored about one are mostly absent from the other. There’s definitely an enjoyable experience to be had with Soccer Story, but you’ll need to have a high tolerance for jank to find enjoyment in it.
    • 66 Metascore
    • 60 Critic Score
    The Cruel King and the Great Hero is a cute RPG, I can’t deny that, but it, unfortunately, doesn’t fully invest in any of its features. The combat is tacted on, the story is predictable, and missions feel like unnecessary padding. Still, the charm is there with a more laid-back narrative than your thrilling style RPG. If you’re someone that just wants to wind off and take a break from stories that make you grip your head in fear and confusion, then perhaps this game is for you.
    • tbd Metascore
    • 60 Critic Score
    Steam-Heart's & Advanced Variable Geo Saturn Tribute offers a nostalgic return to two cult Japanese classics with solid gameplay and charming retro visuals, but suffers from technical issues, censored content, and a lack of localization support that limits its appeal to a wider audience.
    • 71 Metascore
    • 60 Critic Score
    Okay WiZmans World Re;Try is a modern revival of a cult Nintendo DS JRPG that pairs an intriguing mystery in the isolated city of Wizarest with a flexible and conceptually rich Anima Fusion system, but repetitive dungeon design and extreme difficulty swings undermine its potential. While the story setup, elemental customization, and boss encounters hint at a deeper tactical experience, the moment to moment loop of grinding, linear maps, and uneven balance makes progression feel more exhausting than rewarding.
    • tbd Metascore
    • 60 Critic Score
    The culmination of all these elements led to an ending that left me both confused and disappointed, and I only found myself enjoying Asuka’s conclusion of the three routes available. One Last Crane is a mediocre read for anyone interested in a mix of heartbreak and slice-of-life, though there are enjoyable parts sprinkled throughout the story. If the idea of a boy with recurring health issues romancing a girl interests you, One Last Crane may be a decent pick to put on your backlog.
    • 70 Metascore
    • 60 Critic Score
    Spirit of the North 2 continues the serene journey of its predecessor, offering a visually breathtaking world and a tranquil exploration experience. While the game charms with its art direction and soundtrack, it falls short in accessibility and mechanical variety.
    • tbd Metascore
    • 60 Critic Score
    Sense: A Cyberpunk Ghost Story will cause several headaches after the many forehead palms players will endure through this cryptic adventure. The story will rarely make sense, and the haphazard nature of the puzzle design force many moments of aimless backtracking. This is a game that the developer seemed to make for themselves, and it shows in the design and layout. Still, there’s something here for a follow-up release, but I really hope that quality assurance is in the budget this time around.
    • 58 Metascore
    • 60 Critic Score
    Nickelodeon Kart Racers 2 may be fun for a couple of laps, but the derivative gameplay, dated visuals, and disappointing music causes it to lack identity in the genre and ultimately become a generic kart racer with iconic characters. The racing mechanics end up being the highlight of the entire experience, but nothing could make up for the lack of charm. It’s a decent enough game to be a gift for a kid or a rental for a weekend, but if you’re a 90s kid trying to get your nostalgia fix with a fun Nickelodeon game, I’d probably get something else.
    • 57 Metascore
    • 60 Critic Score
    Star Wars: Beyond Victory tells a well-executed and personal story that punches above its weight class in terms of both detail and performance, and its full-VR segments feel excellent. Unfortunately, its mixed-reality aspects range from just okay to outright harmful, with the playset mode being insubstantial, and its racing being a complete misuse of the format. Worth it for existing VR and Star Wars fans, but it's not going to create any new fans.
    • tbd Metascore
    • 60 Critic Score
    Wicce can be really rough in places, but you can find a short and sweet gem that shows love for the platforming and action genres in it. Still, some issues hinder the charm of this experience with needed quality-of-life improvements and additional playtesting. Regardless, I wouldn’t mind seeing going on more Wicce adventures in the future.
    • 68 Metascore
    • 60 Critic Score
    While length is not a determining factor for enjoyment, it can become a primary focus if there isn’t much else to offer. I went around the snowscape with a partner, searching for our families. Outside of the gorgeous aesthetics, both visually and sonically, no substantive content sparked any significant emotion. There weren’t a lot of facets done poorly, but they weren’t executed wonderfully either. And while there were some endearing and silly moments, I came out of the experience feeling like I went through an underwhelming roller coaster at a theme park.
    • 68 Metascore
    • 60 Critic Score
    Doomsday Vault isn’t going to overwhelm you with narrative or challenging puzzles. Instead, you’re in for a casual adventure of collecting seeds and customizing a suit. Those who enjoy the gameplay elements can spend time in the additional one-off stages for a spot on the leader board. Unfortunately, though, that ends up being the entirety of the experience. It’s cute and works as a Switch game, but don’t expect to leave with any knowledge outside of properly navigating an isometric experience.
    • 58 Metascore
    • 60 Critic Score
    There is prospective success in this game as an evolving creation of its writer. Taro has never handled a story that continued beyond launch day, and what little plot is in Re[in]carnation so far is basic but has plenty of room to grow and expand into a weird yet wonderful experience. Still, it’s going to need to evolve past the extremely standard auto-battler it currently exists as. Admittedly, it’s just difficult to admit that a game I still kind of like at the end of the day might have been better as a “walking simulator.”
    • 70 Metascore
    • 60 Critic Score
    Story of Seasons: A Wonderful Life is a nostalgic fever dream for longtime fans of the series to experience a title that could be the foundation of some great gaming memories. However, over the years, this series has evolved, which makes this entry more of a novelty than a modern take on a classic title. The added quality-of-life systems and events make for a nice visit to Forgotten Valley, but as the town’s name suggests, this is one forgettable experience.

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