- Publisher: City Connection , Clear River Games
- Release Date: Feb 19, 2026
- Also On: PC, PlayStation 4, Switch, Xbox One, Xbox Series X
- Summary:
Buy Now
- Developer: City Connection
- Genre(s): Role-Playing, Japanese-Style
- # of players: No Online Multiplayer
- Cheats: On GameFAQs
- More Details and Credits »
Score distribution:
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Positive: 2 out of 4
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Mixed: 2 out of 4
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Negative: 0 out of 4
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Feb 26, 2026As a rarity in the genre, WiZmans World Re;Try is a pick-up-and-play RPG that'll have you experimenting as you happily forge ahead.
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Feb 27, 2026WiZmans World Re;Try is a charming dungeon-crawling JRPG remaster whose real hook is the Anima Fusion system, letting you absorb defeated monsters to evolve and customize your three homunculi with new stats, skills, and even looks. Combat is turn-based and easy to read thanks to a clear timeline and a simple elemental cycle, rewarding smart chaining and efficient planning. With modern quality-of-life features and an upgraded presentation, it’s a great pick for players who enjoy experimentation and party building—though the fusion micromanagement and dungeon-heavy pacing may not click with everyone.
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Feb 26, 2026WiZmans World Re;Try does a lot of things right. It’s aesthetically gorgeous. It has simple, tried-and-true turn-based combat, with monster catching and fusing mechanics. It has a weird world and story. But it’s also a grind-heavy linear dungeon crawl that gets monotonous way too quickly. Going through dungeons feels like a chore. And bosses are unbalanced compared to the ease of combat and lack of experience points that precede them. WiZmans World Re;Try needs to be rebalanced, but it’s already a retry.
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Feb 19, 2026Okay WiZmans World Re;Try is a modern revival of a cult Nintendo DS JRPG that pairs an intriguing mystery in the isolated city of Wizarest with a flexible and conceptually rich Anima Fusion system, but repetitive dungeon design and extreme difficulty swings undermine its potential. While the story setup, elemental customization, and boss encounters hint at a deeper tactical experience, the moment to moment loop of grinding, linear maps, and uneven balance makes progression feel more exhausting than rewarding.