NintendoWorldReport's Scores

  • Games
For 4,804 reviews, this publication has graded:
  • 56% higher than the average critic
  • 7% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Punch-Out!!
Lowest review score: 10 Bakugan: Champions of Vestroia
Score distribution:
4838 game reviews
    • 75 Metascore
    • 70 Critic Score
    The experience isn’t altogether bad, but it does leave something to be desired. The ideas don’t come together in a way that makes this title stand above the property it’s based on.
    • 75 Metascore
    • 65 Critic Score
    I would’ve better enjoyed any one of these systems had they been more fully fleshed out. As well, the game is certainly visually impressive but lacks depth to its mechanics and character growth. I’m incredibly happy to see more cultural representation in games, but I wanted more from the story than what Thirsty Suitors was giving me. It’s an outlandish take on the Scott Pilgrim story but lacks the same kind of fun.
    • 75 Metascore
    • 70 Critic Score
    It’s probably not fair to say that the Rocket Knight Adventures games are bad, because when they were originally released (1993 & 1994) they were probably very good, and in fact while doing research on the series, I was surprised to find they were reviewed quite favorably. This was, of course, during a time when degree of difficulty was a positive thing. I don’t think they hold up particularly well, but perhaps I should be grateful that they’re being preserved somehow, a window into the 16-bit era that I grew up with, but have mostly left behind. I suppose if you’ve been itching to revisit Sparkster’s adventures, this is the best way to do it.
    • 75 Metascore
    • 70 Critic Score
    Magical Delicacy is a difficult game for me to write about. There are a lot of little points of frustration which at times made me want to stop playing, but then another piece of the world or another crafting puzzle would bring me back. These pain points are most easily felt early on in the game, which is a shame because I think it will stop a lot of people from playing before they can experience all the delights that Magical Delicacy has to offer. Perhaps this makes Magical Delicacy a particularly apt title - this game is a bit of an acquired taste, but there’s nothing quite like it.
    • 75 Metascore
    • 80 Critic Score
    Fear the Spotlight is a fun time, though it’s quite short and a smidge underwhelming–for somebody who has played every Silent Hill and most of the mainline Resident Evil games. For a newcomer curious about this genre, Fear the Spotlight provides an excellent entry point.
    • 75 Metascore
    • 75 Critic Score
    Mighty Morphin Power Rangers: Rita's Rewind does an admirable job of channeling the ‘90s show and video game era. The Rangers themselves are a bit hard to distinguish in terms of how they play, which makes subsequent playthroughs a bit less enticing, but there are stage objectives to complete for those so inclined. While the different stage types keep the action from getting stale, the Megazord segments are a bit of a letdown in terms of both gameplay and presentation. All in all, seeing another decades-old property brought back for another ride that plays well and hits those nostalgic notes is a welcome fourth quarter addition to the Switch’s stable of brawlers.
    • 75 Metascore
    • 70 Critic Score
    Worms Armageddon: Anniversary Edition is a good, faithful port of a classic PC game, for better and for worse. If you’re a fan of the series, it’s an enjoyable way to play it despite the clunky controls, but if you’re a new player you should expect a steep learning curve. The classic Worms games are neat to play around with for an hour or two, but are not worth buying the game just to see.
    • 75 Metascore
    • 80 Critic Score
    While it can be played perfectly well with a controller, the Switch 2 version does also have mouse controls, which are a great fit for all the scrolling and planting you need to do, in addition to GameShare functionality for the multiplayer modes. Its focus on being a remaster of the first Plants vs. Zombies means it doesn’t have all of the new plant types introduced in later sequels. Still, it’s a great tower defense entry point and a welcome reminder of how much we rely on Mother Nature, even during a zombie outbreak.
    • 75 Metascore
    • 85 Critic Score
    a great launch game that offers fun gameplay and an awesome use of 3D.
    • 75 Metascore
    • 90 Critic Score
    Art Academy is great piece of software that is well worth your time and money, provided you don't have access to cheaper and basically identical DSiWare apps.. My only gripe about the game is that you cannot export your photos, which may be enough to turn some people off from enrolling.
    • 75 Metascore
    • 80 Critic Score
    With its awesome sound design, diverse gameplay, great pacing, and usually fluid visuals, Call of Duty: World at War is a great package and easily one of the best first-person shooters ever developed for a handheld system.
    • 75 Metascore
    • 85 Critic Score
    Nano Assault has enough issues, whether it's the roughness of the on-rails sections or the face button directional shooting, that it might turn off some players, but if you want some fast-paced and focused shooter action that looks damn fine and can get addictive, Shin'en's latest is well worth your time.
    • 75 Metascore
    • 85 Critic Score
    Despite some apprehensive dalliances with repetition, I loved ToeJam & Earl: Back in the Groove. The sublime style drips with funk, and the cadence of roaming through floors using my presents to try to avoid failure and find my ship parts is one that made for a charming experience. It didn’t matter if I saw some of the same things several times over my multiple playthroughs. The whole thing is spectacularly goofy and weird, even if I eventually do figure out why the hell the yeti has a pencil.
    • 75 Metascore
    • 75 Critic Score
    Ayo the Clown is visually adorable and full of so much charm that you can’t help but love the little guy and the world that Cloud M1 has created. I am looking forward to what else they can create; I wonder if Ayo the Clown 2 could be on the horizon? With a little polishing of controls, character models and the town function, who knows what heights Ayo could float to.
    • 75 Metascore
    • 80 Critic Score
    Collecting Elebits in a 2D setting becomes tedious after just a short time; however, the game excels where it emulates two of its adventure brethren, Zelda and Pokémon.
    • 75 Metascore
    • 85 Critic Score
    Easily one of the most pleasant surprises I’ve witnessed in terms of gaming... One of the most complex, yet user friendly sports games I’ve ever played.
    • 75 Metascore
    • 75 Critic Score
    At the end of a long day of driving and parking cars, Very Very Valet is pretty, pretty good in terms of delivering a fresh co-op experience. It doesn’t directly relate to food prep, and that’s a definite plus in a genre filled with similar activities.
    • 75 Metascore
    • 90 Critic Score
    Overall, Ice Age 3 is one of the best Wii games I’ve played so far this year. Its variety and high production values kept me motivated, and for Pete’s sake, I got to ride around on a Pachycephalosaurus and headbutt other dinosaurs!
    • 75 Metascore
    • 90 Critic Score
    The game’s biggest strength is in how well it establishes the tone and feeling of the console CoD4 games. The fast pace, mission structure, and gameplay are all distinctly Call of Duty, and everything performs beautifully.
    • 75 Metascore
    • 85 Critic Score
    Fun is the simplest word to describe Feel the Magic. You will not find a more zany, unique, and varied game available. The story, graphical style, and games blend together to create a truly one of a kind experience.
    • 75 Metascore
    • 75 Critic Score
    While the more frustrating points of the game may turn away those looking for a more streamlined experience, the amount of content here makes Denpa Men 3 a great value for those who feel up to the challenge.
    • 75 Metascore
    • 85 Critic Score
    Cindered Shadows truly takes the playstyle of pre-Awakening Fire Emblem: map after map, limited things to do to prep, and forcing budgeting for most of the time. The maps themselves are about the same difficulty as about a chapter from 17 to 20 in the base game, but without the backup of possibly having higher-end classes. That said, it was still a fun experience, and the new options provided by having the Ashen Wolves in my class make me want to get back on the bike and finish the storylines I’ve yet to play myself.
    • 75 Metascore
    • 80 Critic Score
    Jurassic World Evolution looks great on my TV, and while it’s perfectly serviceable in handheld mode, there’s definitely a graphical hit—everything looks much fuzzier. Depending on what scenario you’re playing in, you’ll hear some famous legacy voices, most notably Jeff Goldblum introducing the game and chiming in every now and then to give a warning about whatever the project division heads are suggesting. I really enjoy Jurassic World Evolution, despite my historical distaste for city/park sims. I’m sure this is mostly due to the dinosaurs themselves, but it’s also not overly complicated.
    • 75 Metascore
    • 80 Critic Score
    While ISLANDERS: Console Edition can sometimes feel like a slightly frustrating experience with both its core mechanic of abandoning progress and irritating controls, I’ve still found myself returning to it again and again on Switch. It’s a relaxing little puzzle game that just put me in a fantastic zenlike mood and let my brains focus on finding simple solutions to achieve my own goals. I think that it works wonders for short pick up and play sessions and as something to just keep installed on your Switch to return to over time. I wish the controls were a bit more refined and that some buildings came with a few more tips on where to place them. But for this small package, it has quite a lot of content that kept me satisfied. If you were to send me off to a deserted island and I could only bring one game, this one would certainly be on my list of choices.
    • 75 Metascore
    • 65 Critic Score
    The game is easy to pick up, but as the levels continue it becomes clear that the frustrations are not going to be eased, and the various modes are just repeating something you've already played.
    • 75 Metascore
    • 75 Critic Score
    Simple and addictive.
    • 75 Metascore
    • 60 Critic Score
    A pretty terrible port of an excellent PC title. The trick to enjoying the GameCube incarnation will be coming to terms with the control and graphic inadequacies.
    • 75 Metascore
    • 80 Critic Score
    Spin the Bottle: Bumpie's Party is not a game per se, but a fun multiplayer experience in its own right.
    • 75 Metascore
    • 85 Critic Score
    It’s a perfect gateway drug to nonogram puzzles if you’ve never tried them before. And if you’re a Picross vet hankering for more, this is well worth diving into as long as you’re okay with the fact that, if you want to play this free-to-start game without mindlessly repeating puzzles ad nauseum, you’re going to have to spend some money.
    • 75 Metascore
    • 65 Critic Score
    A strong base game is at the core of I Am Setsuna, but it’s surrounded by some very depressing environments that make getting the best of the battle system difficult. Bundle up and get ready for a short story with a lot of snow.

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