NintendoWorldReport's Scores

  • Games
For 4,804 reviews, this publication has graded:
  • 56% higher than the average critic
  • 7% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Punch-Out!!
Lowest review score: 10 Bakugan: Champions of Vestroia
Score distribution:
4838 game reviews
    • 75 Metascore
    • 85 Critic Score
    You could sum up Bloodroots as a derivative of Hotline Miami, but the final product stands farther apart from that game. The weapon variety and depth gives different levels a distinct personality and the world itself offers a bombastic, naturalistic cartoony style. But what I keep coming back to as my favorite part of Bloodroots is its versatility. The action is ultimately easy to grasp, requiring only three buttons, but you can stylishly do so much with those base ideas thanks to the oodles of weapons and smartly designed levels. Paper Cult stuck the landing on this vibrantly violent game.
    • 75 Metascore
    • 80 Critic Score
    Despite some annoyances with the difficulty and a few lame power-ups, the game is incredibly rewarding when you finally complete a difficult level or reach a new high score.
    • 75 Metascore
    • 85 Critic Score
    From fighting your favorite enemies to building a town from nothing, there’s plenty to do in One Piece Unlimited World Red.
    • 75 Metascore
    • 70 Critic Score
    At the end of the day, Ministry of Broadcast has a lot of charm. With its interesting setting and its hilarious, sarcastic sense of humor there’s a good chance you might be able to force your way through some of the more frustrating parts. However, others may find that those frustrating sequences happen more often than deemed acceptable to put up with. Add the fact that every death leads to a crow taking an antagonistic shot at the player, an aspect that has an ability to be funny one second and incredibly annoying the next, and Ministry of Broadcast becomes a game in which the term “your mileage may vary” heavily applies.
    • 75 Metascore
    • 80 Critic Score
    A fantastic game. It has some very solid writing, a great set of characters, interesting (if easy) battles, and great replayability. Strange artifacts from the porting process dog the game, but not so much as to greatly affect my feelings towards it.
    • 75 Metascore
    • 80 Critic Score
    Another World remains an utterly brilliant game. No matter if you use the classic or modern visuals, the game has a true alien feel to it. In addition, the trial and error gameplay is as addicting as it was those many years ago. While the game is extremely short, I did find myself continuously loving how the production value stayed intact. That is something worth celebrating.
    • 75 Metascore
    • 80 Critic Score
    Having The Ezio Collection together in a single package like this is the ideal way to experience these games. These are incredible games that, while showing their age, remain a joy to experience. There are absolutely weaker moments that feel a bit repetitive, but there are also plenty of reminders as to why these games are so highly revered. Assassin’s Creed Revelations in particular is easily one of the best entries in the entire series. This Switch release certainly has some drawbacks, and it's arguable that a straight port of the original games at a higher resolution might have yielded better results than this down-port of the remasters, but the net result remains positive. Performance is overall a significant improvement over the original releases and still a superior way to play. It’s unfortunate that Ubisoft has decided to work their way backwards through the original Assassin’s Creed story arc with their Switch releases, but even if you haven’t played the original, this trilogy holds up incredibly on its own.
    • 75 Metascore
    • 80 Critic Score
    Do you know the feeling when you play that game's sequel and even though it improves on the previous game and delivers new features and modes, the warts become clearer and it doesn't feel as new and awesome? That's what I experienced with Madden NFL 11.
    • 75 Metascore
    • 70 Critic Score
    I feel like I say this with a lot of games, but I really enjoyed Steel Assault until I didn’t anymore. Up to that point, it was really fun, and I have to commend Zenovia Interactive on their effective graphical filters, which are a big part of the appeal.
    • 75 Metascore
    • 75 Critic Score
    The game design for each mini-game is very solid, and the card game is also strategic without the need for an encyclopedic knowledge of the rules.
    • 75 Metascore
    • 70 Critic Score
    Overall I found A Little to the Left to be enjoyable in the moment, but after playing I rarely have thought about the game since. The puzzles are very clever and the way they are seemingly integrated into real life objects and locations makes A Little to the Left stand out from many other puzzle games. It should be very accessible to people who do not play a lot of games, even though I felt that by the end that the game had run out of steam and felt a bit too abstract for its own good. While the Switch version performs fine enough, the controls did feel like a drag when using a gamepad, which caused me to play the game in handheld mode with touch screen controls. A Little to the Left has a clear and unique identity among other puzzle games and while it won’t last you an entire weekend there is enough here for those looking for a new type of puzzling challenge.
    • 75 Metascore
    • 75 Critic Score
    Chibi Robo has a fun and distinctive charm to it. The characters are all a bit quirky.
    • 75 Metascore
    • 75 Critic Score
    Based on the developer name I went in assuming the writing would include top notch humor and I wasn’t disappointed. The dialogue between Flux and Juicebox is well written and a wonderful reward for completing tasks. As long as you don’t mind the slower pace and simplistic combat, Crashlands is a fun way to help a space trucker reach retirement.
    • 75 Metascore
    • 70 Critic Score
    It's an able ambassador of the "throw-in-a-bit-of-everything" philosophy these games have fostered for the past few years.
    • 75 Metascore
    • 90 Critic Score
    Minor issues aside, escapeVektor still packs a lot; in addition to the story and online leaderboards, the game features a variety of achievement-like badges, and every level has four high score medals.
    • 75 Metascore
    • 85 Critic Score
    Overall, Nidhogg 2 is a successful follow-up to the dynamite original, instantly making this one of the must-have local multiplayer games on Switch. Not much is there for the solo player, though the online multiplayer is nice. The ideal setup is a slew of friends passing off controllers in the tournament mode, but even in less than ideal multiplayer scenarios, it’s still a chaotic and wacky blast.
    • 75 Metascore
    • 75 Critic Score
    The core gameplay in Breakout Beyond is great, but I wish it would go beyond in terms of content and options. There are 72 levels and, after that, an endless mode with a leaderboard, but why is the endless mode gated behind the levels? Why is there a leaderboard only for the endless mode, when it would be fun to see how far other players could take each level? I don’t want to get bogged down in comparisons to other games, but having played the fantastic Tetris Forever earlier this year it makes me want to see some other modes or extras, perhaps adding in the original arcade version of Breakout or even the Atari 2600 version. These few wishes aside, I really enjoyed my time with Breakout Beyond and I know I”ll return from time to time to play more. While I do wish there were some more modes or options, at the end of the day this shows the simple genius of an arcade classic very well.
    • 75 Metascore
    • 60 Critic Score
    The wait for NightSky on a Nintendo platform has been long, and, unfortunately, may not have been worth it. While the graphical and aural presentation is worth celebrating, the actual gameplay comes up short, feeling like the primitive form of a much better game.
    • 75 Metascore
    • 70 Critic Score
    It's absolutely jam-packed with features and if you're someone who already has Shovel Knight, it's a heck of a free addition. As a solitary game, it's a much harder sell. Like you said, it's more of a curio or bonus than something that could stand solely on its own.
    • 75 Metascore
    • 65 Critic Score
    When No More Heroes III is good, it’s really good, and I keep finding myself wishing other action games played like it from time to time. But when I really sit down and think about playing the game, it’s tough to remember any particular moment outside of the boss fights because they all blended together; my strongest memories are those of frustration as I desperately struggled to push through the bullshit to get to the stuff that was actually fun. Even the game’s style and technical performance are wildly inconsistent between the sublime combat and sterile overworld. It feels half-baked in the most literal sense, with one half being cooked to perfection, and the other half still cold from the freezer. I just can’t shake the feeling that I’m the one doing something wrong, because I’m just not sure how a game can be so incredibly good, and yet so very bad.
    • 75 Metascore
    • 80 Critic Score
    Super Princess Peach is cute, delightfully absurd, and a true-blue Mario game, but still a bit easy. It's probably worth fifty clams to a hardcore Mario fan, but maybe a bit iffy for someone looking for a challenge. [JPN Import]
    • 75 Metascore
    • 80 Critic Score
    It may not provide the technical challenge other video games boast, but for anyone who enjoys a different, more story-centric style, there are few other places to look.
    • 75 Metascore
    • 65 Critic Score
    I'm not mad at Shakedown: Hawaii, just disappointed. Vblank demonstrated a deep understanding of mechanics-based story cohesion in its last release, but that seems to be forgotten here. The disconnect between plot and play in Shakedown leave both shallow and underwhelming.
    • 75 Metascore
    • 70 Critic Score
    Bit.Trip Fate is, sadly, one of the weakest entries in the Bit.Trip series.
    • 75 Metascore
    • 80 Critic Score
    That's the whole game: an arcade mode that takes an hour or two to get through and the little bonus features. It's no ten-thousand-hour item-finding level-gaining marathon, just an honest arcade-style game. Beat it, and you're done.
    • 75 Metascore
    • 80 Critic Score
    All in all, Pocket Rumble’s goal of being a fighting game for everyone was accomplished. This is great for newcomers and veterans of retro fighters as this one is easy to learn and hard to master. Just keep in mind, if you’re looking for anything to collect or any sort of progression besides just ranking yourself up, you won’t find it here. The authentic retro style and addicting gameplay, however, is still worth your time– especially if you want something that you can pick up and play in quick and insanely fun bursts.
    • 75 Metascore
    • 50 Critic Score
    Sure, the game isn't quite the innovative title it was in 2012, but the puzzles are still challenging enough to leave the player feeling like they've accomplished something once they finish the epilogue. It's a worthwhile addition to the Switch's library, and fans of other escape-the-room titles will get a real kick out of it for the few hours it lasts.
    • 75 Metascore
    • 85 Critic Score
    Doraemon: Story of Seasons combines the two series into a wonderful new experience on Switch. There’s nothing here that breaks the mold, but that is the charm of Story of Seasons: it feels comfortable and easy to get into, and this iteration definitely goes out of its way to help you ease into the gameplay. If you can get through the excruciatingly long introduction, this is a well polished, beautifully-drawn version of Story of Seasons that anyone familiar with the series will love.
    • 75 Metascore
    • 80 Critic Score
    Cupid Parasite: Sweet and Spicy Darling might be the first fandisc on the Switch that manages to do to the original what Pokemon Platinum did to Diamond and Pearl: the second attempt completely subsumed the original. There are even reminder points as to what happened with each of the suitors in the original six paths, so newcomers - or people like me who played the original at launch 30 months ago - can jump in and quickly pick up what is being laid down. And with the improved text, it’s a no brainer to pick up the sequel.
    • 75 Metascore
    • 70 Critic Score
    Overall, Black Future ‘88 is stylish and fun, but the experience feels fleeting. Once you’ve played a few runs or tried the assist mode, it’s possible that you’ve seen most of what’s on offer. Unlocking new characters, weapons, and perks adds replay value, as do the daily challenges, but it’s more the cool visuals and action gameplay that make this one worth picking up. Two-player co-op is another nice feature. If your first impression of Black Future ‘88 is positive, I would say give it shot, but a lack of depth and variety keep it from reaching greater heights.

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