Nintendo Power's Scores
- Games
For 2,179 reviews, this publication has graded:
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57% higher than the average critic
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5% same as the average critic
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38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Super Smash Bros. Brawl | |
|---|---|---|
| Lowest review score: | Ant Nation |
Score distribution:
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Positive: 873 out of 2179
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Mixed: 1,099 out of 2179
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Negative: 207 out of 2179
2179
game
reviews
- By Date
- By Critic Score
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- Critic Score
Probably not cool enough for experienced gamers, Ice Age is perfect for beginners. [Apr 2002, p.152]- Nintendo Power
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- Critic Score
The multiplayer option is perhaps the coolest thing ever for GBA fans with a taste for covert operations. [Mar 2002, p.135]- Nintendo Power
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- Critic Score
While there aren't any huge feature additions, it's still a solid, arcade-style football game. [May 2002, p.136]- Nintendo Power
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- Critic Score
The pitching engine makes both pitching and hitting very realistic. [May 2002, p.134]- Nintendo Power
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- Critic Score
It has loads of style, but the unbalanced AI gets old quickly. [Apr 2002, p.148]- Nintendo Power
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- Critic Score
The masterfully crafted and converted game will keep you haning on every point, click and step of the way. [Mar 2002, p.134]- Nintendo Power
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- Critic Score
The presentation of button commands is fun and easy to follow while being challenging at the same time. [May 2002, p.138]- Nintendo Power
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- Critic Score
The speed could be bumped up a little and the enemies could be more intelligent. [May 2002, p.130]- Nintendo Power
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- Critic Score
Don't expect "GoldenEye 007"--the first-person shooter levels are basic and require little stealth. It's the vehicle levels that are a blast. [Apr 2002, p.146]- Nintendo Power
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- Nintendo Power
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- Critic Score
Mike Tyson isn't complex, but it's more than just a button-masher. [Mar 2002, p.137]- Nintendo Power
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- Critic Score
It's nothing revolutionary or eye-popping, but I can't deny how satisfyingly fun it is. [Apr 2002, p.148]- Nintendo Power
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- Critic Score
Exciting, fun, and unpredictable. [May 2002, p.142]- Nintendo Power
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- Critic Score
A remarkable 3-D achievement and more features than ever. [Mar 2002, p.135]- Nintendo Power
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- Critic Score
It's more about a quick trigger finger than mapping out a careful plan of attack. [Mar 2002, p.134]- Nintendo Power
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- Critic Score
The play control is unpredictable at best. [May 2002, p.131]- Nintendo Power
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- Critic Score
The challenges are generally more difficult than those of Mario games - and sometimes more frustrating. [April 2002, p.150]- Nintendo Power
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- Critic Score
The Memory Card has only 59 blocks! What in the world was Acclaim thinking? [May 2002, p.134]- Nintendo Power
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- Critic Score
The magical fun is recommended for action fans. [Mar 2002, p.136]- Nintendo Power
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- Critic Score
Superb sound effects and fast, insane "on-fire" action is classic Jam through and through. [Feb 2002, p.154]- Nintendo Power
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- Critic Score
Most players will complete all four races within an hour or two. [Mar 2002, p.133]- Nintendo Power
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- Critic Score
The graphics are pretty subpar and there's not much game here, but it's a total blast while it lasts. [Feb 2002, p.150]- Nintendo Power
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- Critic Score
It does for baseketball what "SSX Tricky" does for snowboarding. [Mar 2002, p.133]- Nintendo Power
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- Critic Score
The graphics and music are cute, and the 18 levels of Puyo popping are frantic and challenging. [Mar 2002, p.137]- Nintendo Power
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- Nintendo Power
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- Critic Score
Creative design, excellent challenges and tricky secrets. [Feb 2002, p.152]- Nintendo Power
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- Critic Score
The unique presentation is a crowning achievement for puzzle games. [Mar 2002, p.136]- Nintendo Power
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- Critic Score
The control felt floaty at first, but it made sense the more I played. Overall, I didn't want to stop playing. [Feb 2002, p.151]- Nintendo Power
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- Critic Score
Unfortunately in many cases, the Controller functions are just awkward and unintuitive. [Feb 2002, p.150]- Nintendo Power
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- Critic Score
The different characters change the game play so much it's almost like adding levels to the game. [Feb 2002, p.152]- Nintendo Power