Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 47 Metascore
    • 44 Critic Score
    Probably not cool enough for experienced gamers, Ice Age is perfect for beginners. [Apr 2002, p.152]
    • Nintendo Power
    • 76 Metascore
    • 86 Critic Score
    The multiplayer option is perhaps the coolest thing ever for GBA fans with a taste for covert operations. [Mar 2002, p.135]
    • Nintendo Power
    • 77 Metascore
    • 76 Critic Score
    While there aren't any huge feature additions, it's still a solid, arcade-style football game. [May 2002, p.136]
    • Nintendo Power
    • 66 Metascore
    • 72 Critic Score
    The pitching engine makes both pitching and hitting very realistic. [May 2002, p.134]
    • Nintendo Power
    • 84 Metascore
    • 76 Critic Score
    It has loads of style, but the unbalanced AI gets old quickly. [Apr 2002, p.148]
    • Nintendo Power
    • 80 Metascore
    • 92 Critic Score
    The masterfully crafted and converted game will keep you haning on every point, click and step of the way. [Mar 2002, p.134]
    • Nintendo Power
    • 75 Metascore
    • 78 Critic Score
    The presentation of button commands is fun and easy to follow while being challenging at the same time. [May 2002, p.138]
    • Nintendo Power
    • 71 Metascore
    • 58 Critic Score
    The speed could be bumped up a little and the enemies could be more intelligent. [May 2002, p.130]
    • Nintendo Power
    • 74 Metascore
    • 72 Critic Score
    Don't expect "GoldenEye 007"--the first-person shooter levels are basic and require little stealth. It's the vehicle levels that are a blast. [Apr 2002, p.146]
    • Nintendo Power
    • 67 Metascore
    • 72 Critic Score
    Tight handling, excellent sound effects, unpredictable tracks.[Apr 2002, p.152]
    • Nintendo Power
    • 44 Metascore
    • 52 Critic Score
    Mike Tyson isn't complex, but it's more than just a button-masher. [Mar 2002, p.137]
    • Nintendo Power
    • 60 Metascore
    • 72 Critic Score
    It's nothing revolutionary or eye-popping, but I can't deny how satisfyingly fun it is. [Apr 2002, p.148]
    • Nintendo Power
    • 64 Metascore
    • 74 Critic Score
    Exciting, fun, and unpredictable. [May 2002, p.142]
    • Nintendo Power
    • 90 Metascore
    • 88 Critic Score
    A remarkable 3-D achievement and more features than ever. [Mar 2002, p.135]
    • Nintendo Power
    • 71 Metascore
    • 76 Critic Score
    It's more about a quick trigger finger than mapping out a careful plan of attack. [Mar 2002, p.134]
    • Nintendo Power
    • 36 Metascore
    • 50 Critic Score
    The play control is unpredictable at best. [May 2002, p.131]
    • Nintendo Power
    • 78 Metascore
    • 70 Critic Score
    The challenges are generally more difficult than those of Mario games - and sometimes more frustrating. [April 2002, p.150]
    • Nintendo Power
    • 83 Metascore
    • 64 Critic Score
    The Memory Card has only 59 blocks! What in the world was Acclaim thinking? [May 2002, p.134]
    • Nintendo Power
    • 52 Metascore
    • 58 Critic Score
    The magical fun is recommended for action fans. [Mar 2002, p.136]
    • Nintendo Power
    • 49 Metascore
    • 66 Critic Score
    Superb sound effects and fast, insane "on-fire" action is classic Jam through and through. [Feb 2002, p.154]
    • Nintendo Power
    • 52 Metascore
    • 56 Critic Score
    Most players will complete all four races within an hour or two. [Mar 2002, p.133]
    • Nintendo Power
    • 47 Metascore
    • 72 Critic Score
    The graphics are pretty subpar and there's not much game here, but it's a total blast while it lasts. [Feb 2002, p.150]
    • Nintendo Power
    • 88 Metascore
    • 90 Critic Score
    It does for baseketball what "SSX Tricky" does for snowboarding. [Mar 2002, p.133]
    • Nintendo Power
    • 84 Metascore
    • 64 Critic Score
    The graphics and music are cute, and the 18 levels of Puyo popping are frantic and challenging. [Mar 2002, p.137]
    • Nintendo Power
    • 73 Metascore
    • 84 Critic Score
    A sprawling, complicated adventure. [Mar 2002, p.132]
    • Nintendo Power
    • 92 Metascore
    • 90 Critic Score
    Creative design, excellent challenges and tricky secrets. [Feb 2002, p.152]
    • Nintendo Power
    • 70 Metascore
    • 76 Critic Score
    The unique presentation is a crowning achievement for puzzle games. [Mar 2002, p.136]
    • Nintendo Power
    • 68 Metascore
    • 66 Critic Score
    The control felt floaty at first, but it made sense the more I played. Overall, I didn't want to stop playing. [Feb 2002, p.151]
    • Nintendo Power
    • 62 Metascore
    • 56 Critic Score
    Unfortunately in many cases, the Controller functions are just awkward and unintuitive. [Feb 2002, p.150]
    • Nintendo Power
    • 87 Metascore
    • 84 Critic Score
    The different characters change the game play so much it's almost like adding levels to the game. [Feb 2002, p.152]
    • Nintendo Power

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