Nintendo Power's Scores
- Games
For 2,179 reviews, this publication has graded:
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57% higher than the average critic
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5% same as the average critic
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38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Super Smash Bros. Brawl | |
|---|---|---|
| Lowest review score: | Ant Nation |
Score distribution:
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Positive: 873 out of 2179
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Mixed: 1,099 out of 2179
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Negative: 207 out of 2179
2179
game
reviews
- By Date
- By Critic Score
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- Critic Score
Since reactions are often unpredictable, you'll have to play through missions several times to reach your goals. [Feb 2005, p.114]- Nintendo Power
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- Critic Score
The action is fast and the fun factor is high. [Mar 2003, p.137]- Nintendo Power
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- Critic Score
The basic game play and graphics are similar to those of the franchise's 2003 edition, but they were already top-notch. [Dec 2003, p.146]- Nintendo Power
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- Critic Score
Smooth control and tons of extras... A must-have for fans of brutal battlers. [Feb 2003, p.157]- Nintendo Power
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- Critic Score
Does it work when distilled down to the basics? The answer for NBA Live 2005 is a resounding yes. [Dec 2004, p.146]- Nintendo Power
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- Critic Score
The play-by-play is really funny, and I think the rest of the game is a riot. [Sept 2002, p.162]- Nintendo Power
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- Critic Score
Story mode's villains are so vile that you really want to run them down in races. [Nov 2004, p.129]- Nintendo Power
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- Critic Score
Focuses on exploration and puzzle-solving instead of fighting, and its minimal difficulty makes it appropriate for young Finding Nemo fans. [July 2003, p.146]- Nintendo Power
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- Critic Score
A perfectly competent platformer with some great voice acting, but it doesn't really bring anyting new to the table. [Dec 2003, p.138]- Nintendo Power
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- Critic Score
Offering more variety and complexity than the average action game, The Mummy is thrilling fun. [Mar 2003, p.138]- Nintendo Power
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- Critic Score
Some of the game's intricacies are a tad complex, but it's easy to understand the basics. [Jan 2004, p.159]- Nintendo Power
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- Critic Score
Six boards and four gameplay modes give players plenty of options and hours of non-stop partying. [Feb 2005, p.113]- Nintendo Power
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- Critic Score
Even after you've completed the missions, you'll enjoy the depth of developing relationships with Urbz and collecting a catalog full of items. [Feb 2005, p.114]- Nintendo Power
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- Critic Score
The game's 3-D driving engine provides one of the GBA's best automotive experiences - fast action with a smooth frame rate. [Oct 2003, p.141]- Nintendo Power
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- Critic Score
A cute, enjoyable game that is suitable for young players. [Apr 2003, p.135]- Nintendo Power
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- Nintendo Power
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- Critic Score
With hundreds of parts to collect and diverse abilities to bestow on your robo, the customization elements are endless! The story starts out a little slow, but it really picks up. [June 2004, p.118]- Nintendo Power
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- Critic Score
It has loads of style, but the unbalanced AI gets old quickly. [Apr 2002, p.148]- Nintendo Power
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- Critic Score
The slow pace and indirect control may not appeal to players looking for an action-oriented experience. [Aug 2002, p.142]- Nintendo Power
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- Critic Score
A solid and enjoyable action title with great control and gritty graphics. [Nov 2004, p.131]- Nintendo Power
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- Critic Score
Guest characters such as Ben Franklin, the THPS-style Classic mode and an incredible soundtrack of old and new hits add to the mix. [Dec 2004, p.144]- Nintendo Power
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- Critic Score
It's a fun baseball sim, but not a grand slam. [Apr 2003, p.135]- Nintendo Power
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- Critic Score
After solving Polarium's first 30 puzzles, I now plan to have my cranium resized - I swear that my brain's gotten bigger. On to the final 70! [June 2005, p.95]- Nintendo Power
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- Critic Score
Offers a brilliant mix of realistic physics and arcade-style gameplay that gives you a strong sense of both speed and control over your machine. [Nov 2004, p.131]- Nintendo Power
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- Critic Score
It’s fun to play through, but I’d like to see a more complex trick system. [Jan 2002, p.130]- Nintendo Power
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- Critic Score
The control is great, the missions are creative and the dialogue is hilarious. [Oct 2003, p.138]- Nintendo Power
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- Critic Score
Unlockable characters and tons of secrets add to the game's replayability. [Oct 2003, p.140]- Nintendo Power
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- Critic Score
The game has great graphics with terrific effects and smooth animation. [June 2003, p.140]- Nintendo Power
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- Critic Score
Packs in six simple, but fun, games for one or two players. [Nov 2002, p.76]- Nintendo Power
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- Critic Score
The control scheme takes some getting used to, but the thorough tutorial irons out the complications. [July 2003, p.145]- Nintendo Power