Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 48 Metascore
    • 76 Critic Score
    Since reactions are often unpredictable, you'll have to play through missions several times to reach your goals. [Feb 2005, p.114]
    • Nintendo Power
    • 78 Metascore
    • 76 Critic Score
    The action is fast and the fun factor is high. [Mar 2003, p.137]
    • Nintendo Power
    • 85 Metascore
    • 76 Critic Score
    The basic game play and graphics are similar to those of the franchise's 2003 edition, but they were already top-notch. [Dec 2003, p.146]
    • Nintendo Power
    • 81 Metascore
    • 76 Critic Score
    Smooth control and tons of extras... A must-have for fans of brutal battlers. [Feb 2003, p.157]
    • Nintendo Power
    • 83 Metascore
    • 76 Critic Score
    Does it work when distilled down to the basics? The answer for NBA Live 2005 is a resounding yes. [Dec 2004, p.146]
    • Nintendo Power
    • 80 Metascore
    • 76 Critic Score
    The play-by-play is really funny, and I think the rest of the game is a riot. [Sept 2002, p.162]
    • Nintendo Power
    • 77 Metascore
    • 76 Critic Score
    Story mode's villains are so vile that you really want to run them down in races. [Nov 2004, p.129]
    • Nintendo Power
    • tbd Metascore
    • 76 Critic Score
    Focuses on exploration and puzzle-solving instead of fighting, and its minimal difficulty makes it appropriate for young Finding Nemo fans. [July 2003, p.146]
    • Nintendo Power
    • 71 Metascore
    • 76 Critic Score
    A perfectly competent platformer with some great voice acting, but it doesn't really bring anyting new to the table. [Dec 2003, p.138]
    • Nintendo Power
    • 72 Metascore
    • 76 Critic Score
    Offering more variety and complexity than the average action game, The Mummy is thrilling fun. [Mar 2003, p.138]
    • Nintendo Power
    • 68 Metascore
    • 76 Critic Score
    Some of the game's intricacies are a tad complex, but it's easy to understand the basics. [Jan 2004, p.159]
    • Nintendo Power
    • 71 Metascore
    • 76 Critic Score
    Six boards and four gameplay modes give players plenty of options and hours of non-stop partying. [Feb 2005, p.113]
    • Nintendo Power
    • 67 Metascore
    • 76 Critic Score
    Even after you've completed the missions, you'll enjoy the depth of developing relationships with Urbz and collecting a catalog full of items. [Feb 2005, p.114]
    • Nintendo Power
    • 77 Metascore
    • 76 Critic Score
    The game's 3-D driving engine provides one of the GBA's best automotive experiences - fast action with a smooth frame rate. [Oct 2003, p.141]
    • Nintendo Power
    • 72 Metascore
    • 76 Critic Score
    A cute, enjoyable game that is suitable for young players. [Apr 2003, p.135]
    • Nintendo Power
    • 68 Metascore
    • 76 Critic Score
    Sunningly powerful. [Feb 2004, p.148]
    • Nintendo Power
    • 65 Metascore
    • 76 Critic Score
    With hundreds of parts to collect and diverse abilities to bestow on your robo, the customization elements are endless! The story starts out a little slow, but it really picks up. [June 2004, p.118]
    • Nintendo Power
    • 84 Metascore
    • 76 Critic Score
    It has loads of style, but the unbalanced AI gets old quickly. [Apr 2002, p.148]
    • Nintendo Power
    • 50 Metascore
    • 76 Critic Score
    The slow pace and indirect control may not appeal to players looking for an action-oriented experience. [Aug 2002, p.142]
    • Nintendo Power
    • 68 Metascore
    • 76 Critic Score
    A solid and enjoyable action title with great control and gritty graphics. [Nov 2004, p.131]
    • Nintendo Power
    • 82 Metascore
    • 76 Critic Score
    Guest characters such as Ben Franklin, the THPS-style Classic mode and an incredible soundtrack of old and new hits add to the mix. [Dec 2004, p.144]
    • Nintendo Power
    • 73 Metascore
    • 76 Critic Score
    It's a fun baseball sim, but not a grand slam. [Apr 2003, p.135]
    • Nintendo Power
    • 73 Metascore
    • 76 Critic Score
    After solving Polarium's first 30 puzzles, I now plan to have my cranium resized - I swear that my brain's gotten bigger. On to the final 70! [June 2005, p.95]
    • Nintendo Power
    • 64 Metascore
    • 76 Critic Score
    Offers a brilliant mix of realistic physics and arcade-style gameplay that gives you a strong sense of both speed and control over your machine. [Nov 2004, p.131]
    • Nintendo Power
    • 61 Metascore
    • 76 Critic Score
    It’s fun to play through, but I’d like to see a more complex trick system. [Jan 2002, p.130]
    • Nintendo Power
    • 79 Metascore
    • 76 Critic Score
    The control is great, the missions are creative and the dialogue is hilarious. [Oct 2003, p.138]
    • Nintendo Power
    • 69 Metascore
    • 76 Critic Score
    Unlockable characters and tons of secrets add to the game's replayability. [Oct 2003, p.140]
    • Nintendo Power
    • 77 Metascore
    • 76 Critic Score
    The game has great graphics with terrific effects and smooth animation. [June 2003, p.140]
    • Nintendo Power
    • 71 Metascore
    • 76 Critic Score
    Packs in six simple, but fun, games for one or two players. [Nov 2002, p.76]
    • Nintendo Power
    • tbd Metascore
    • 76 Critic Score
    The control scheme takes some getting used to, but the thorough tutorial irons out the complications. [July 2003, p.145]
    • Nintendo Power

Top Trailers