Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 77 Metascore
    • 80 Critic Score
    That EA is making a concerted effort to create something unique for Wii is admirable, but at the end of the day, I'd rather play Madden NFL 09. [Sept 2009, p.89; score increased from 7.5 on Oct 2010, p.92]
    • Nintendo Power
    • 80 Metascore
    • 80 Critic Score
    You can't go wrong with FIFA 07--but it may not be worth the upgrade if you have a recent version. [Dec. 2006, p.112]
    • Nintendo Power
    • 58 Metascore
    • 80 Critic Score
    Overall, I enjoyed my undersea voyage quite a bit; it may have been short, but it was also very sweet. [April 2011, p.88]
    • Nintendo Power
    • 73 Metascore
    • 80 Critic Score
    Fans of classic, side-scrolling, 2D action will love Metal Slug Anthology. [Jan. 2007, p.108]
    • Nintendo Power
    • 80 Metascore
    • 80 Critic Score
    One of the best party games around. [Jan 2006, p.105]
    • Nintendo Power
    • 62 Metascore
    • 80 Critic Score
    Mystery Dungeon is not perfect, but its robust and original aspects form a game more solid than many expected. [Nov. 2006, p.86]
    • Nintendo Power
    • 76 Metascore
    • 80 Critic Score
    The character models rank among the best ever seen on the GCN (in any game), and the polygonal crowds look much better than the 2-D cutouts from previous wrestling titles. [Nov 2005, p.106]
    • Nintendo Power
    • 73 Metascore
    • 80 Critic Score
    The fighting system isn't gargantuan, but the monsters make it fun. [Nov 2002, p.219]
    • Nintendo Power
    • 75 Metascore
    • 80 Critic Score
    Whether you're looking for the next great RPG or a good reason to dust off your GameCube, Origins is a worthy title that will keep you busy for a long time to come. [Nov. 2006, p.84]
    • Nintendo Power
    • 78 Metascore
    • 80 Critic Score
    Shake It! isn't a genre-changing masterpiece like "Super Mario Galaxy", but it stands up very well next to mere mortal platformers. [Nov 2008, p.94]
    • Nintendo Power
    • 64 Metascore
    • 80 Critic Score
    Fans will be spellbound by the game's attention to detail. [Dec 2001, p.170]
    • Nintendo Power
    • 85 Metascore
    • 80 Critic Score
    The easy-to-learn basics that made the game a hit 30 years ago are still there--just wrapped up in a glitzier and deeper game. [July 2008, p.90]
    • Nintendo Power
    • 82 Metascore
    • 80 Critic Score
    Lunar Knights, the first title from Kojima Productions for the dual-screened handheld, is a supremely polished action-RPG in which you slay the bloodsuckers and their monstrous minions with two very different protagonists. [Mar. 2007, p.89]
    • Nintendo Power
    • 92 Metascore
    • 80 Critic Score
    It's not all about cheap thrills and shock value - it's about head games and psychological horror, too. [July 2002, p.147]
    • Nintendo Power
    • 61 Metascore
    • 80 Critic Score
    The addition of 3D is nice, but those who have already experienced the joys of Rayman 2 can probably move on. The rest of you should take this opportunity to see what you've been missing. [April 2011, p.85]
    • Nintendo Power
    • 71 Metascore
    • 78 Critic Score
    Most card-battling games have mind-numbingly complex rules or are nauseatingly tedious, but PSO III avoids both traps admirably. [Apr 2004, p.120]
    • Nintendo Power
    • 75 Metascore
    • 78 Critic Score
    A graphic makeover, new superfast enemies and twice as many missions as the NES version make Double Dragon Advance for the GBA a must-have for old-school fighter fans. [Jan 2004, p.160]
    • Nintendo Power
    • 76 Metascore
    • 78 Critic Score
    The story is superb, the graphics and music are among the best on the GBA, and the concept is unique and interesting. [Feb 2005, p.112]
    • Nintendo Power
    • 62 Metascore
    • 78 Critic Score
    Excellent graphics, animation, voice acting and control make the GCN adaptation of Finding Nemo a pleasure to watch and play. [July 2003, p.145]
    • Nintendo Power
    • 69 Metascore
    • 78 Critic Score
    An encore with a new set of songs and the same infectious rhythm-based gameplay for up to four players. [June 2005, p.97]
    • Nintendo Power
    • 72 Metascore
    • 78 Critic Score
    Punching up the action with frantic, arcade pacing, the real-time, 3-D game play takes card dueling to the next level. [June 2002, p.146]
    • Nintendo Power
    • 79 Metascore
    • 78 Critic Score
    As you explore the seven extensive worlds, you'll find hidden Chaos that you can maintain in the Chao Garden. [Aug 2004, p.122]
    • Nintendo Power
    • 82 Metascore
    • 78 Critic Score
    With superb 3-D effects, V-Rally 3 offers miles of fun. [Oct 2002, p.198]
    • Nintendo Power
    • 87 Metascore
    • 78 Critic Score
    Contains an impressive collection of popular diversions. [Jan 2004, p.162]
    • Nintendo Power
    • 86 Metascore
    • 78 Critic Score
    Realistic ball control and player movement play center stage. [Dec 2002, p.214]
    • Nintendo Power
    • 81 Metascore
    • 78 Critic Score
    The animation is always smooth, fast and never choppy, and the royally difficult game is a crowning achievement for GBA shooters. [Sept 2002, p.165]
    • Nintendo Power
    • 75 Metascore
    • 78 Critic Score
    All games look, sound and play like you remember. [May 2002, p.138]
    • Nintendo Power
    • 74 Metascore
    • 78 Critic Score
    It's a feature-packed winner with great graphics. [Mar 2003, p.137]
    • Nintendo Power
    • 75 Metascore
    • 78 Critic Score
    Just as impressive and fun as the GCN game. [Oct 2002, p.196]
    • Nintendo Power
    • 83 Metascore
    • 78 Critic Score
    The game's far-overhead view serves the action well, but the cars appear very small, which could be a distraction. [March 2005, p.108]
    • Nintendo Power

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